[IMG]http://puu.sh/a3z3C/9883650ace.jpg[/IMG]
herd u were talkin shit
Guardian seems to be on the road again. but since it's months till christmas, gonna let him keep working on it.
just wanted to pop in with this screenshot.
[QUOTE=blueNES;45336872]I don't mind claiming it, looks like something that I can model and take feedback from[/QUOTE]
Sure, add me on Steam.
[QUOTE=Dakkagob;45333367]Still got this costume idea sitting around.
[IMG]http://i.imgur.com/lxiLrUx.jpg[/IMG][/QUOTE]
Too bad they probably wouldn't allow it to be called "The Sexy Bitch".
[IMG]http://puu.sh/a3AHY/695e8e91cf.jpg[/IMG]
a jolly fuckin good time.
[QUOTE=ikes;45337163][IMG]http://puu.sh/a3AHY/695e8e91cf.jpg[/IMG]
a jolly fuckin good time.[/QUOTE]
We need mod releases for both of them
[QUOTE=ikes;45337021][IMG]http://puu.sh/a3z3C/9883650ace.jpg[/IMG]
herd u were talkin shit
Guardian seems to be on the road again. but since it's months till christmas, gonna let him keep working on it.
just wanted to pop in with this screenshot.[/QUOTE]
you guys are still working on that hat? i thought it was submitted already.
[QUOTE=ikes;45337163][IMG]http://puu.sh/a3AHY/695e8e91cf.jpg[/IMG]
a jolly fuckin good time.[/QUOTE]
What a time to be alive.
[url=https://dl.dropboxusercontent.com/u/65113316/content/rd_bot_worker_invulnfix.zip][IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/emporium_mods/fix_workerbotinvuln.png[/IMG][/url]
No more ugly engineer texture.
[T]https://dl.dropboxusercontent.com/u/65113316/screenies/models/bot_worker_invulnfix.jpg[/T]
[URL="https://dl.dropboxusercontent.com/u/45622839/enabletheasteroidbelt.vpk"][IMG]http://i.imgur.com/z2iwgyk.png[/IMG][/URL]
asteroid has some particles turned off by default because of performance issues. don't enable if you have a potato pc.
put the vpk to custom folder to enable asteroid belt
[t]http://i.imgur.com/PmtBBez.jpg[/t]
[QUOTE=Omolong;45225339]Have a mod.
[url=https://dl.dropboxusercontent.com/u/24970273/TF2/Mods/FixedAmbassador.rar][img]https://dl.dropboxusercontent.com/u/24970273/TF2/Mods/FixedAmbassadorPromo.png[/img][/url]
So yeah, properly updated with speedloaders. Tiny bit of clipping in one part of the animation, but it's not even noticeable ingame. I did have a go at fixing the smoothing with this, but I wouldn't be able to it without having to resmooth it or mess with the actual verts, which I personally don't want to risk doing. If anyone wants to have a go, though, just send me a message on here on Steam, and I'll send you the source file.
Also, my Overdose reload fix mod is now useless! Valve fixed it in Love & War, so if anyone is using my mod, just delete it.[/QUOTE]
Models are all fine but Proxies in all materials need to be updated since 01.04. Also, RED Ambassador texture have "Normal Map" flag while BLU texture have no flags at all. I can take care of it to save your time.
[QUOTE=Matihood1;45337546]Models are all fine but Proxies in all materials need to be updated since 01.04. Also, RED Ambassador texture have "Normal Map" flag while BLU texture have no flags at all. I can take care of it to save your time.[/QUOTE]
I've got an update in the works already.
[QUOTE=Vincentor;45337438][url=https://dl.dropboxusercontent.com/u/65113316/content/rd_bot_worker_invulnfix.zip][IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/emporium_mods/fix_workerbotinvuln.png[/IMG][/url]
No more ugly engineer texture.
[T]https://dl.dropboxusercontent.com/u/65113316/screenies/models/bot_worker_invulnfix.jpg[/T][/QUOTE]
Won't it change Engineer Uber texture as well?
EDIT: Oh wait, never mind. I didn't look at the folder name.
I love how y'all are fixing something that is [I]really, really [U]heavy[/U][/I] work in progress
[QUOTE=Tompson1997_PL;45337700]I love how y'all are fixing something that is [I]really, really [U]heavy[/U][/I] work in progress[/QUOTE]
How dare you improve incomplete things as a placeholder until the official one is released
[QUOTE=Punchy;45337746]How dare you improve incomplete things as a placeholder until the official one is released[/QUOTE]
I bet all of Emporium will finish this map faster than valve
[QUOTE=Tompson1997_PL;45337761]I bet all of Emporium will finish this map faster than valve[/QUOTE]
I fail to see a practical reason to immediately act pessimistic right after a beta is released
[QUOTE=Punchy;45337938]I fail to see a practical reason to immediately act pessimistic right after a beta is released[/QUOTE]
Seems more like a comment on how fast the Emporium would finish it, rather than a pessimistic comment about how long Valve's going to take.
[QUOTE=testinglol;45337539][URL="https://dl.dropboxusercontent.com/u/45622839/enabletheasteroidbelt.vpk"][IMG]http://i.imgur.com/z2iwgyk.png[/IMG][/URL]
asteroid has some particles turned off by default because of performance issues. don't enable if you have a potato pc.
put the vpk to custom folder to enable asteroid belt
[t]http://i.imgur.com/PmtBBez.jpg[/t][/QUOTE]
Real shame this doesn't work with Chaofanatic's TIP particles
Just another strange part
[IMG]https://dl.dropboxusercontent.com/u/32668357/Face_Punch/strange_parts/strange_part_energy_shield_kills/energy_shield_kills_flat.png[/IMG]
strange part: energy shield kills
getting the hang of this art style. I am going to have more practice strange part ideas soon. I'm starting to wonder if this is really emporium material however.
The inevitable has happened.
[T]https://dl.dropboxusercontent.com/u/65113316/screenies/models/claptrapnew_01.jpg[/T]
But wait, theres more!
[IMG]https://dl.dropboxusercontent.com/u/65113316/gifs/claptrap_flee.gif[/IMG]
Has sounds aswell but none of the new sounds work unless I join the map in a server.
[QUOTE=Vincentor;45338199]The inevitable has happened.
[T]https://dl.dropboxusercontent.com/u/65113316/screenies/models/claptrapnew_01.jpg[/T]
But wait, theres more!
[IMG]https://dl.dropboxusercontent.com/u/65113316/gifs/claptrap_flee.gif[/IMG]
Has sounds aswell but none of the new sounds work unless I join the map in a server.[/QUOTE]
christ that was quick.
So i'm probably really late to the party, but has anyone seen this?
[IMG]https://steamcdn-a.akamaihd.net/steam/news/13817/beta_rd_blueprints.png[/IMG]
[url]http://www.teamfortress.com/post.php?id=13817[/url]
I'm wondering if any one can help with this issue. That i'm still having.
[IMG]http://i.imgur.com/mk9BiZx.png[/IMG]
Were the animation I made doesn't play after being compiled.
[B]Night of the Living Doofus[/B]
[IMG]http://i.imgur.com/Hv9MIkzl.png[/IMG]
a goosebumps reference c:
also, I've finally reached 100 workshop x3 i'd like to thank everybody who's worked with me, you're a bunch of awesome people :zoid:
[IMG]http://i.imgur.com/AhZazmb.png[/IMG]
I got the animation to play but, I think something went wrong.
[IMG]http://i.imgur.com/AK2UhNQ.png[/IMG]
[URL="http://puu.sh/a3i5z/16525a3e0a.avi"]Another Taunt concept CDJO is going to be working on.[/URL]
[QUOTE=GibbleMiester;45338653][B]Night of the Living Doofus[/B]
[IMG]http://i.imgur.com/Hv9MIkz.png[/IMG]
a goosebumps reference c:[/QUOTE]
feels like the wristbands are still showing. is that intended?
I'm a little scared here. Just what happen. LOL
[IMG]http://i.imgur.com/J4DKQ4n.png[/IMG]
The animations sorta plays.
Well since Halloween is coming up what better time to make this:
[t]http://i.imgur.com/Qs0Pnc6.png[/t]
a Halloween concept, but before I redraw it, any changes I should make? Like should I replace the mustard strip on his body with an actual logo? and what should I replace the boots and shoes with to make them team friendly?
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