[IMG]http://i.imgur.com/hT0Qc6C.gif[/IMG]
I finally got the animation to work. Did a little adjustment to the get from doing the worm but, it still needs a lot more work. :/
[QUOTE=Vincentor;45338199]The inevitable has happened.
[T]https://dl.dropboxusercontent.com/u/65113316/screenies/models/claptrapnew_01.jpg[/T]
But wait, theres more!
[IMG]https://dl.dropboxusercontent.com/u/65113316/gifs/claptrap_flee.gif[/IMG]
Has sounds aswell but none of the new sounds work unless I join the map in a server.[/QUOTE]
What the hell you've even got the arm flailing and everything how the hell did you do that?
[QUOTE=InfectedPotato;45341289]What the hell you've even got the arm flailing and everything how the hell did you do that?[/QUOTE]
Custom animations I guess.
[QUOTE=InfectedPotato;45341289]What the hell you've even got the arm flailing and everything how the hell did you do that?[/QUOTE]
The default bots have a "panic" animation where they flail their arms around infront of them, so I took advantage of that.
[IMG]http://puu.sh/a4afP/00be0d291a.png[/IMG]
maybe a style like this?
Too contrasty on the gun but better
[QUOTE=chowder908;45341214][IMG]http://i.imgur.com/hT0Qc6C.gif[/IMG]
I finally got the animation to work. Did a little adjustment to the get from doing the worm but, it still needs a lot more work. :/[/QUOTE]
stiff as fuck
I'd suggest a white outline around the gun.
Thumbnail support - [B]DONE[/B]!
[IMG]http://cs617527.vk.me/v617527900/e98a/wZJ288aabcI.jpg[/IMG]
[QUOTE=Vincentor;45340968][url=https://dl.dropboxusercontent.com/u/65113316/content/rd_bot_claptraps.zip][IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/emporium_mods/addon_rd_claptraps.png[/IMG][/url]
Didnt test a lot with this version yet, but it includes slightly different claptraps for A, B and C bots.[/QUOTE]
Any chance you could make a version that adds on the A, B, and C labels? I know there's other obvious indications for which bots are which, but it helps for split-second clarity.
[QUOTE=MrModez;45341603]Thumbnail support - [B]DONE[/B]!
[IMG]http://cs617527.vk.me/v617527900/e98a/wZJ288aabcI.jpg[/IMG][/QUOTE]
You're doing gods work my friend.
[QUOTE=Populus89;45341648][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=283710080"][IMG]https://dl.dropboxusercontent.com/u/7534716/1MONKEY/BackpackJoeThumb.jpg[/IMG][/URL][/QUOTE]
Joe on the Go
[QUOTE=Hogie bear;45341654]You're doing gods work my friend.[/QUOTE]
I couldn't do this without support from everyone from this thread.
[QUOTE=GibbleMiester;45337269]you guys are still working on that hat? i thought it was submitted already.[/QUOTE]
we're recreating it. old one was blocky and had a shit texture. we're also switching roles.
-snip-
[QUOTE=ikes;45342092]we're recreating it. old one was blocky and had a shit texture. we're also switching roles.[/QUOTE]
I wouldn't say switching exactly. Mainly cause I keep making tweaks to your tweak of my model. Also some texture progress while I try to find a good color for the goggles. And add details. And do it more goodlyer
[img]http://puu.sh/a0MpS.jpg[/img]
[QUOTE=Sparkwire;45340151]incoming hallowbeen item
[img]http://puu.sh/a3Zkx/bd62614995.jpg[/img][/QUOTE]
Moisturize me Medic, moisturize me.
[QUOTE=Vincentor;45340968][url=https://dl.dropboxusercontent.com/u/65113316/content/rd_bot_claptraps.zip][IMG]https://dl.dropboxusercontent.com/u/65113316/screenies/emporium_mods/addon_rd_claptraps.png[/IMG][/url]
Didnt test a lot with this version yet, but it includes slightly different claptraps for A, B and C bots.[/QUOTE]
I replaced the textures from your mod to teamcolored Jakobs Claptrap textures.
[IMG]http://i.imgur.com/xoccwKg.png[/IMG] [IMG]http://i.imgur.com/uzIwnOd.png[/IMG]
If anyone wants it:
[URL="https://mega.co.nz/#!d40hiIrT!dd47dFt4aQnKr8vikppScDREvTHfuWXeY7AoL-c2oGY"]7z download[/URL]
[URL="https://mega.co.nz/#!l4tC2I5K!FMQCpKvdLlrDUVj8XkxcSIcFNsPVq0pgolvmzzXjsvQ"]Zip download[/URL]
EDIT: changed the downloads, i used the wrong normals.
[QUOTE=ikes;45337021][IMG]http://puu.sh/a3z3C/9883650ace.jpg[/IMG]
herd u were talkin shit
Guardian seems to be on the road again. but since it's months till christmas, gonna let him keep working on it.
just wanted to pop in with this screenshot.[/QUOTE]
[video=youtube;IFfLCuHSZ-U]http://www.youtube.com/watch?v=IFfLCuHSZ-U[/video]
Reminded me of this.
I did a concept a few days ago, and Kanta was nice enough to redraw it for me
It's supposed to be a Halloween set for the scout, something like a modern elf.
The hat itself isn't supposed to be white, but I didn't know how to make it obvious that it is the only paintable item from the set
I'd like to hear your thoughts about it, thanks!
[t]http://i.imgur.com/mxpXqCQ.jpg[/t] [t]http://puu.sh/a0ne4/d73a751bdc.jpg[/t]
Also, it's up for grabs!
[QUOTE=Pastel;45342563][video=youtube;IFfLCuHSZ-U]http://www.youtube.com/watch?v=IFfLCuHSZ-U[/video]
Reminded me of this.[/QUOTE]
That's okay.
I didn't plan on sleeping anyway.
To Hecates and Game Zombie for your TIP W_models:
Remember when you hoped you guys didn't break festives?
[URL="http://imgur.com/a/6bcp0#0"]Well, ya broke 'em.[/URL] (No pun intended)
[QUOTE=Airikr;45343043]To Hecate and Game Zombie for your TIP W_models:
Remember when you hoped you guys didn't break festives?
[URL="http://imgur.com/a/6bcp0#0"]Well, ya broke 'em.[/URL] (No pun intended)[/QUOTE]
I'm gonna assume this has something to do with it:
[img]http://i.imgur.com/XTwEUdL.png[/img]
Also, just updated [url="http://rietplaysgames.spindash.org/riethud/"]RietHUD[/url] since the new mode required me to move some things around in the target health indicator. Not going to mess with the gamemode hud elements until things are finalized, plus they don't interfere with anything, so they're fine as is. The Player version should now show the proper fonts, as I've taken them out of the VPK and am packaging them separately, let me know if there's any oddities!
-snip-
I'd planned for this to be my last space themed item for awhile, but the update gave me more ideas. This probably will be my last hologram themed item, though; I think I really have done enough of those.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=283762542][img]http://i.imgur.com/RlDbjDV.jpg[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=283762542][img]http://i.imgur.com/3s2ieMz.jpg[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=283762542][img]http://i.imgur.com/sV0JCMV.jpg[/img][/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=283762542[/url]
[QUOTE=Old Hermit;45343123]
Just a quick somethin'-somethin' I made.
Unfortunately, almost all of the ambient noises are garbled beyond saving, but two of them were somehow fully intact. Pretty much all of them, when converted to a raw sound file, were either loud static, slowed down or sped versions of the commentary nodes, or both.
Dunno what valve did with these sounds, but this fix is most likely not gonna last for long, just until valve updates the sound.[/QUOTE]
I don't get it. I don't hear the garbledness and all my sound files are fine in that directory...
[URL="https://www.dropbox.com/s/dozuil4ooxorza8/spacebase.rar"]Here's what my ambience/moonbase folder has in it. Completely normal sounds[/URL]
[QUOTE=The Riet;45343071]I'm gonna assume this has something to do with it:
[img]http://i.imgur.com/XTwEUdL.png[/img]
Yeah, about that, the festives weren't showing even before the update that fixed the lights quality from being butt-ugly.
[t]http://puu.sh/a4qxj/392bae2b80.png[/t]
Silly idea for a sniper taunt:
Camper's Campsite
[img]http://puu.sh/a4qn8.png[/img]
1. sniper pulls out a tent bag
2. sniper throws the tent bag onto the ground
3. sniper takes a few steps back
4. tent bag rumbles
5. tent bag explodes
6. campsite appears
7. sniper sits and starts to roast marshmellows
---------------------------------------------------
other snipers can also join nearby camps
1b. sniper pulls out sleeping bag roll
2b. sniper throws it down
3b. sleeping bag unrolls
4b. sleeping bag settles
5b. sniper sits and pulls out a mug of coffee, occasionally sipping from it.
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