[QUOTE=UserNotFound;45346153]Regardless, meme images usually lead to that person being banned. I've seen it before.
Just a temporary ban if I'm not mistaken. Bans act as warnings here.[/QUOTE]
[I]i would like to point out that the image series as a whole is called a meme. what he was posting would be correctly referred to as an 'image macro'. [/I]
[QUOTE=Ona;45346425]Bans here are treated as a "warning".[/QUOTE]
No, see, I get that. What I don't get is what rule I've broken, if any. I guess I'll find out when a mod wakes up and checks in?
Maybe I just shall stop Hats & Misc concepts
[IMG]http://i.imgur.com/bHXwvy8.png[/IMG]
[IMG]http://i.imgur.com/echsjxh.png[/IMG]
[IMG]http://i.imgur.com/hDd0KrD.png[/IMG]
So here's the story:
I am a 3d artist and I want to make weapons and misc for the seam workshop.
therefor I need help, like someone who has already done it or a little crue.
ofcourse the money and items is shared :)
thanks for your help
Hi everyone, here's a preview of my first hat. I need to work a bit on the physmodel because it's weird (it clip a bit through the world geometry and sometimes is like 20cm above)
[URL="http://steamcommunity.com/id/Soma_Cruz/screenshot/582405046276574880"]Pic 1[/URL]
[URL="http://steamcommunity.com/id/Soma_Cruz/screenshot/582405046276566000"]Pic 2[/URL]
It was a very nice experience even if it was really hard to make it work.
By the way, if someone can explain me how to make my skinfamilies in the vmt working I will be happy !
[URL="http://pastebin.com/e7zm6tWW"]My QC file[/URL]
[QUOTE=InfectedPotato;45345972]Woah, what mod is that?[/QUOTE]
[QUOTE=gabrielwoj;45345061]Stuff: IVHud
The stripes on the top and bottom, NoirHUD (kept only the graphic stuff) [I also edited the NoirHUD a bit).[/QUOTE]
I asked him yesterday.
[IMG]http://puu.sh/a52wv/5985e1eed8.jpg[/IMG]
the fun has ended.
[QUOTE=NodrawNT;45346811]Hi everyone, here's a preview of my first hat. I need to work a bit on the physmodel because it's weird (it clip a bit through the world geometry and sometimes is like 20cm above)
[URL="http://steamcommunity.com/id/Soma_Cruz/screenshot/582405046276574880"]Pic 1[/URL]
[URL="http://steamcommunity.com/id/Soma_Cruz/screenshot/582405046276566000"]Pic 2[/URL]
It was a very nice experience even if it was really hard to make it work.
By the way, if someone can explain me how to make my skinfamilies in the vmt working I will be happy !
[URL="http://pastebin.com/e7zm6tWW"]My QC file[/URL][/QUOTE]
Why aren't you using the in-game item importer? It makes all of that automatically.
[QUOTE=Kapellmeister;45347226]Why aren't you using the in-game item importer? It makes all of that automatically.[/QUOTE]
I thought it was a tool for the workshop submission, well I'm gonna see that. Thank you :suicide:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=283993549"][IMG]http://puu.sh/a585a/a1a6233373.jpg[/IMG][/URL]
Take a gander at my meat, fellas. Click through for the workshop!
[QUOTE=Merczy;45344677]So I got bored and decided to have a crack at a maskless Pyro model.
[IMG_thumb]http://i.imgur.com/S75vVEU.png?1[/IMG_thumb]
[IMG_thumb]http://i.imgur.com/UdyuNnc.png?1[/IMG_thumb][IMG_thumb]http://i.imgur.com/pBQjzIG.png?1[/IMG_thumb]
[IMG]http://i.imgur.com/YVZ2B4F.png?1[/IMG]
[B][I]No regrets.[/I][/B][/QUOTE]
[IMG]http://www.fimfiction-static.net/images/avatars/153758_256.jpg?1384089746[/IMG]?
[IMG]http://puu.sh/a59rf/80b79332db.jpg[/IMG]
WIP space-knight pauldron
pastel helped me with the idea
he'll be credited
who says knights cant be in space
[QUOTE=Sparkwire;45347637][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=283993549"][IMG]http://puu.sh/a585a/a1a6233373.jpg[/IMG][/URL]
Take a gander at my meat, fellas. Click through for the workshop![/QUOTE]
Hooray, new wallpaper!
[QUOTE=InfectedPotato;45345972]Woah, what mod is that?[/QUOTE]
For the PDA? If it's the PDA, it's the Handy Partner, for the hud, it's IVHud (Positions) and NoirHud (Graphical).
bringing this guy back
[IMG]http://puu.sh/a5aEy/15dabf4319.jpg[/IMG]
[QUOTE=Merczy;45344677]So I got bored and decided to have a crack at a maskless Pyro model.
[IMG_thumb]http://i.imgur.com/S75vVEU.png?1[/IMG_thumb]
[IMG_thumb]http://i.imgur.com/UdyuNnc.png?1[/IMG_thumb][IMG_thumb]http://i.imgur.com/pBQjzIG.png?1[/IMG_thumb]
[IMG]http://i.imgur.com/YVZ2B4F.png?1[/IMG]
[B][I]No regrets.[/I][/B][/QUOTE]
Oh god that looks frightening to me! Are you actually gonna put the Maskless Pyro item in the workshop? It looks scary enough for Scream Fortress 2014.
[QUOTE=Radaghast;45346656]spy taunt[/QUOTE]
oh hey, i had the same idea, except my idea was spy eating something and drinking wine and someone else could join the feast too
good idea nonetheless
[QUOTE=ErichGrooms1;45347946]Oh god that looks frightening to me! Are you actually gonna put the Maskless Pyro item in the workshop? It looks scary enough for Scream Fortress 2014.[/QUOTE]
Probably wouldn't be accepted due to the whole pyro face thing. Maybe something like a face taped to the mask...
[QUOTE=CompanionMube;45348026]oh hey, i had the same idea, except my idea was spy eating something and drinking wine and someone else could join the feast too
good idea nonetheless[/QUOTE]
Could be cool if he throw out food from his Teeth (like in the comic)
[QUOTE=Ducksink;45347926]bringing this guy back
[IMG]http://puu.sh/a5aEy/15dabf4319.jpg[/IMG][/QUOTE]
I kinda want to try this, has someone already done it? (Or is that a model and I'm being an idiot right now)
[QUOTE=Pastel;45348280]I kinda want to try this, has someone already done it? (Or is that a model and I'm being an idiot right now)[/QUOTE]
its a model youre not an idiot tho
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=283836916"][IMG]http://puu.sh/a5fPb/d59b20c04a.JPG[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=283840536"][IMG]http://puu.sh/a5fQb/4c4c4cf0e6.JPG[/IMG][/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=283843129"][IMG]http://puu.sh/a5fR1/86d79e1a07.JPG[/IMG][/URL]
[URL="https://www.youtube.com/watch?v=-e5dnXC_-jk"][img]http://puu.sh/a5gkT/f087f1df2d.JPG[/img][/URL]
Fixed the images being a derp, sorry about that everyone who witnessed it!
We re-uploaded so we would appreciate it if you could go and re-vote, thanks!
[QUOTE=StumpyPenguin;45348309]Hi guys, we have re-uploaded the set so I hope you will all go and re-vote on the items! We would really appreciate it if you could :)
P.S. What do you think about the fully clickable image? Should I do it for my next uploads?
also if the images look all chopped up resize your page :3[/QUOTE]
I don't think people should have to resize their page to get it work properly, the images should really be working beforehand. Regardless, you should put images 4-6 on separate lines underneath the workshop links (but leave image 7 on the same line as image 6), so that it looks something like [url=http://puu.sh/a5eVt.png]this[/url].
YESH! Finally made full zip package support with datafiles and thumbnails:
[IMG]http://cs617527.vk.me/v617527900/eb28/HUcClQ8HqyQ.jpg[/IMG]
Showing readme.txt file from the root of the zip file:
[T]http://cs617527.vk.me/v617527900/eb4c/T1ExlefUB9c.jpg[/T]
List of mods from zip file:
[T]http://cs617527.vk.me/v617527900/eb31/mH9IcXvdJmI.jpg[/T] [T]http://cs617527.vk.me/v617527900/eb3a/bcNhHPyUvhc.jpg[/T]
Installed successfully:
[IMG]http://cs617527.vk.me/v617527900/eb43/5FDpLxDz-SI.jpg[/IMG]
Alright, datafile stucture is not final and needs improvements:
[CODE]Title=Claptraps for RD robots
Description=Replaces sounds and models of the robot destruction bots
Version=1.5
Category=Skin
Author=Vincentor[/CODE]
Write me if you want more various data in datafile.
Anyways, there's is the structure of ZIP file:
[CODE]
mod_name.vpk
mod_name.vpk.dat
mod_name.vpk.png
readme.txt
[/CODE]
Supported thumbnail extensions: png, jpg, bmp. Prefered size is 200x200.
[QUOTE=MrModez;45348526]-tfmm-[/QUOTE]
yo this needs integration with mods.tf and mods after this is released should have to as a standard work well with this
that would be neato
Site for mods and mod manager are being developed at the same time. It's like early Christmas!
I haven't particular been following the TFMM stuff that closely, so forgive me if this has already been covered, but how does it handle mods that aren't in VPKs, and mod with multiple VPKs?
[QUOTE=mphayes97;45348636]should have to as a standard work well with this[/QUOTE]
Yeah, I'll open beta testing when I (more or less) finish all essential parts of the program.
Maybe I will make small utility to help modmakers make zip packages with right standards.
[QUOTE=Dom Pyroshark;45348715]It's like early Christmas![/QUOTE]
[url]http://wiki.teamfortress.com/w/images/6/6b/Sniper_specialweapon08.wav?t=20100625224625[/url]
[editline]10th July 2014[/editline]
[QUOTE=Omolong;45348750]but how does it handle mods that aren't in VPKs, and mod with multiple VPKs?[/QUOTE]
You mean folder-like mods? Yep, they works correctly in my program.
For "mod with multiple VPKs", I just made Install Manager, where you can select what to install from zip file :)
[QUOTE=ErichGrooms1;45347946]Oh god that looks frightening to me! Are you actually gonna put the Maskless Pyro item in the workshop? It looks scary enough for Scream Fortress 2014.[/QUOTE]
Yeah I have a urge deep down telling me to upload it to the workshop for shits and giggles, but I know that it won't have any chance of being accepted, so I probably won't upload it.
And now for something completely different.
[IMG]http://i.imgur.com/L1I4bPy.png?1[/IMG]
[IMG]http://i.imgur.com/5WgcjrP.gif[/IMG]
Ok, I'll stop now.
[QUOTE=Merczy;45349017]Ok, I'll stop now.[/QUOTE]
Oh praise sky cake! (screw you if you dont like my Patton Oswalt standup reference :v: THERE IS ONLY SKY CAKE MOTHERFUCKER!)
Sorry, you need to Log In to post a reply to this thread.