• TF2 Emporium 59:
    7,636 replies, posted
Here's some work I'm doing on the Lee Van Cleef hat / stache combo that I'm doing for iAmaNewb [T]http://imgur.com/Zw5qnnx.jpg[/T] All I've gotta do is mark some sharps, widen the brim and flex the moustache
[QUOTE=blueNES;45351307]Here's some work I'm doing on the Lee Van Cleef hat / stache combo that I'm doing for iAmaNewb [T]http://imgur.com/Zw5qnnx.jpg[/T] All I've gotta do is mark some sharps and flex the moustache[/QUOTE] that moustache is pretty blocky
[QUOTE=Pastel;45351155]Again, would anyone like to model this bad boy? [t]http://puu.sh/a5D3i/34c25a8765.jpg[/t] Just shoot me a friend request on Steam and I'll tell you more about it.[/QUOTE] That'd be a reskin and Valve never accept Balloonicorn stuff.
[QUOTE=Smashman;45351321]That'd be a reskin and Valve never accept Balloonicorn stuff.[/QUOTE] I'm going to have the ballonicorn wearing a space suit and a space helmet or something, so it will not be a reskin due to the different model.
can anyone not see it as a space related item? I couldn't even guess that it's supposed to be a hazmat suit part [t]http://srv1.jpg.co.il/3/53bf0503ddb2b.png[/t]
[QUOTE=Pastel;45351155]Again, would anyone like to model this bad boy? [t]http://puu.sh/a5D3i/34c25a8765.jpg[/t] Just shoot me a friend request on Steam and I'll tell you more about it.[/QUOTE] If no one has claimed this after the third time you've posted, that should tell you something.
[QUOTE=Pastel;45351350]I'm going to have the ballonicorn wearing a space suit and a space helmet or something, so it will not be a reskin due to the different model.[/QUOTE] It will still have something to do with the balloonicorn and Valve never accepts stuff that deals with the balloonicorn, even if the model is really good.
[IMG]http://i.imgur.com/uyFC9dj.jpg[/IMG] Here's my idea for demo's sword. Once again, i am terrible at drawing. Hopefully, you'll understand it. Free to use.
[QUOTE=perrryz;45351352]can anyone not see it as a space related item? I couldn't even guess that it's supposed to be a hazmat suit part [t]http://srv1.jpg.co.il/3/53bf0503ddb2b.png[/t][/QUOTE] If this is meant for the workshop, I would do it for the Pyro instead.
[QUOTE=knifekeeper;45351493][IMG]http://i.imgur.com/uyFC9dj.jpg[/IMG] Here's my idea for demo's sword. Once again, i am terrible at drawing. Hopefully, you'll understand it. Free to use.[/QUOTE] mhm... VLEK has already made something simliar, good idea anyway [IMG]http://cloud-4.steampowered.com/ugc/594716531699528636/C435C1A0E0F6A07CD22195CF9547FBE202B0AD36/[/IMG]
-Fucking ninjas-
Kinda late, but can someone fix the smoothing on the Persian Persuader? As well as the Crusader's Crossbow? The existing fix for the CC broke.
[QUOTE=Dim;45351544]mhm... VLEK has already made something simliar, good idea anyway [IMG]http://cloud-4.steampowered.com/ugc/594716531699528636/C435C1A0E0F6A07CD22195CF9547FBE202B0AD36/[/IMG][/QUOTE] Oh, that's okay. I'll think of something else later.
-snip-
[QUOTE=VernoGuy;45351528]If this is meant for the workshop, I would do it for the Pyro instead.[/QUOTE] well, I can already predict the "dis rip off from hazmat headcase!! valve don't add!" comments [t]http://wiki.teamfortress.com/w/images/a/ae/RED_HazMat_Headcase.png?t=20140128230322[/t]
I've made a sound mod for the Conga to make it play a small clip of One More Time by Daft Punk on loop, and now I'm gonna make one for Get Lucky Should I release these?
[QUOTE=HelmoChipChop;45351578]Kinda late, but can someone fix the smoothing on the Persian Persuader? As well as the Crusader's Crossbow? The existing fix for the CC broke.[/QUOTE] Huh, the Persuader [I]does[/I] look pretty funky. I'll get working on those if nobody else is.
[t]http://puu.sh/a5L8v/d5100d54dc.png[/t] Are you my mummy
[QUOTE=knifekeeper;45351618]Oh, that's okay. I'll think of something else later.[/QUOTE] personally yours is different, I like yours, keep it.
Reminder, this is still up for grabs! [t]http://i.imgur.com/mxpXqCQ.jpg[/t] [t]http://puu.sh/a0ne4/d73a751bdc.jpg[/t]
[QUOTE=perrryz;45351352]can anyone not see it as a space related item? I couldn't even guess that it's supposed to be a hazmat suit part [t]http://srv1.jpg.co.il/3/53bf0503ddb2b.png[/t][/QUOTE] I mean if you put eyes and scales on it...you have yourself a halloween-ish item
I made a halloween concept *edit, the concept has been claimed by OldAperture [img]https://dl.dropboxusercontent.com/u/52618319/HangingSpider_halloween_concept_emrfish6.png[/img]
[QUOTE=MissingUser;45352074]Reminder, this is still up for grabs! [t]http://i.imgur.com/mxpXqCQ.jpg[/t] [t]http://puu.sh/a0ne4/d73a751bdc.jpg[/t][/QUOTE] In the valiant words of InfectedPotato [QUOTE=InfectedPotato;45351387]If no one has claimed this after the third time you've posted, that should tell you something.[/QUOTE] (Not that I don't like it, I really do, but Potato apparently only bashes my posts.)
[QUOTE=perrryz;45351052]I wasn't sure if I should make it a space item or a hazmat suit part, but eventually I went for hazmat suit [t]http://srv2.jpg.co.il/1/53befbf3a5b91.png[/t] a giant toe might be a good idea for a halloween item though[/QUOTE] Oh. I rated agree thinking it was a Halloween toe. As a hazmat suit it really looks nothing like one, sorry
[QUOTE=Smashman;45351321]That'd be a reskin and Valve never accept Balloonicorn stuff.[/QUOTE] Also, what about the "Holo-head" and the old concept for those Holo-Fists? Those are also reskins aren't they?
[QUOTE=Pastel;45352303]Also, what about the "Holo-head" and the old concept for those Holo-Fists? Those are also reskins aren't they?[/QUOTE] Not really. The Holo Head has a slightly different mesh and other bits added to it.
i adjusted the design of my pryo scythe, whadya think? [img]https://dl.dropboxusercontent.com/u/7666502/old_vs_new.jpg[/img]
So I finally got around to updating my historical archive of deleted files. - Added all the stuff that was deleted in the Love and War Update. For a complete list, visit [url=http://wiki.teamfortress.com/wiki/Template:PatchDiff/June_18,_2014_Patch]this page on the TF2 Wiki[/url], hit CTRL+F and type in "Deleted", then keep clicking next. Essentially, a majority of the Festive/Botkiller viewmodels were removed (oddly enough the Botkiller Knife, Flamethrower and Minigun models were not removed), the Pep Pistol/Winger "3rd" models, Reserve Shooter's "Pyro" model (c_reserve_shooter_p.mdl) and some particle effects. - Added stuff that was removed in the July 8th patch (w_breadmonster_sapper.mdl with the ap-sap frame, and the two copies of the pyro's balloon animal taunt model) - Changed the URL of my directory: -- Old: [url=http://unfgaming.net/public/downloads/TF2%20Beta%20%26%20Cut%20Content/]http://unfgaming.net/public/downloads/TF2 Beta & Cut Content/[/url] -- New: [url=http://unfgaming.net/public/downloads/TF2%20Historical%20Archive/]http://unfgaming.net/public/downloads/TF2 Historical Archive/[/url] -- The old link no longer works, please update any bookmarks you may have to the new URL. Feel free to peruse and download the models as you wish. Not exactly sure how they'd be useful to anyone, but I believe the particle effects may contain some old versions of effects that may have been changed in the Love & War update.
[QUOTE=SediSocks;45352429]Not really. The Holo Head has a slightly different mesh and other bits added to it.[/QUOTE] And so would the Balloonicorn if people would just listen to me. [QUOTE=Pastel;45351350]I'm going to have the balloonicorn wearing a space suit and a space helmet or something, so it will not be a reskin due to the different model.[/QUOTE]
[QUOTE=UserNotFound;45352475]...Reserve Shooter's "Pyro" model (c_reserve_shooter_p.mdl)...[/QUOTE] wonder why they removed that
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