There's plenty of artists around here if you want some fancy artwork for it.
Love the progress you've made, looks like a very useful and clear program to use.
[QUOTE=Frying Dutchman;45358030]There's plenty of artists around here if you want some fancy artwork for it.[/QUOTE]
Oh yes, I need some help with design and thumbnails for default categories.
If someone want to help me please add me on steam.
[QUOTE=Omolong;45357419]Oh whoops I thought I linked to that. [url=https://dl.dropboxusercontent.com/u/24970273/TF2/OmosMods.html]Here's[/url] a page with all of my mods, including those two.[/QUOTE]
Hey, Omolong. It seems that materials in your team colored weapons need to be updated. As previously I offer my help to save your time.
[QUOTE=Matihood1;45358708]Hey, Omolong. It seems that materials in your team colored weapons need to be updated. As previously I offer my help to save your time.[/QUOTE]
As I said last time, I've working on an update and in my post with those releases, I'm intending on updating stuff soon. I'm pretty sure that none of it needs updating super urgently anyway.
[QUOTE=Ona;45353403]People are giving this design a lot of crap, but I like it. Might go for it if it's still unclaimed when I finish my other projects.[/QUOTE]
I would really appreciate it, thanks a lot! When you're done with your projects just add me and I'll tell you what do you need to know about the set
Some more testing, or "How I'm Learning to Stop Worrying About Perfect Skinning and Start Loving Clipping"
[t]https://dl.dropboxusercontent.com/u/98733953/2014-07-10_00002.jpg[/t]
[t]https://dl.dropboxusercontent.com/u/98733953/tfmv_7_11_2014.jpg[/t]
Still not satisfied with normals on spats and just can't get em the way I want... What do you guys think?
Edit2: Found lods, I guess, if they are morphs_low models.
Edit: Do you think it's good idea to combine hat and a beard into single model, now that hats use collision models?
Could use some suggestions for this item a friend are working on:
[img]http://puu.sh/a6QiA.jpg[/img]
This is just the concept, however, the model is basically finished. Its all class, and the tin and filter is going to be paintable. But the concern is that the item is rather small, is there anything we should possibly add to improve it?
[QUOTE=kibbleknight;45358895]Could use some suggestions for this item a friend are working on:
[img]http://puu.sh/a6QiA.jpg[/img]
This is just the concept, however, the model is basically finished. Its all class, and the tin and filter is going to be paintable. But the concern is that the item is rather small, is there anything we should possibly add to improve it?[/QUOTE]
another style where it's open.
[QUOTE=BonJons;45358987]another style where it's open.[/QUOTE]
i should have probably mentioned that the tin lid is intended to be jiggleboned and will expose the cigarettes inside. This was one of our in-development ideas we had since styles have been abandoned for some time.
As learning more on how to correctly make things in Blender, I came across using the mirror modifier. However once I use the modifier, it clips into the half circle I made beforehand. Is there anyway around this?
[url]http://p3d.in/iXsC1[/url]
I'll might get back to this after the Lee Van Cleef set
It'll probably go on the Pyro's back
[QUOTE=blueNES;45359719][url]http://p3d.in/iXsC1[/url]
I'll might get back to this after the Lee Van Cleef set
It'll probably go on the Pyro's back[/QUOTE]
You should probably exaggerate the model some more, it looks too realistic for TF2.
Take some of those pointy edges on the base and make them more square and non-uniform.
Made Thumbnails for categories. Welp, they are placeholders for now. If someone can make them better, please do
[IMG]http://i.imgur.com/VMLyhmW.png[/IMG][IMG]http://i.imgur.com/2uhbOKd.png[/IMG][IMG]http://i.imgur.com/UAIfnjT.png[/IMG][IMG]http://i.imgur.com/PtRAM2a.png[/IMG]
[IMG]http://i.imgur.com/8jJU7Mw.png[/IMG][IMG]http://i.imgur.com/NtnJ77N.png[/IMG][IMG]http://i.imgur.com/PoqdMFa.png[/IMG]
[QUOTE=MrModez;45360447]Made Thumbnails for categories. If someone can make them better, please do
[IMG]http://i.imgur.com/VMLyhmW.png[/IMG][IMG]http://i.imgur.com/2uhbOKd.png[/IMG][IMG]http://i.imgur.com/UAIfnjT.png[/IMG][IMG]http://i.imgur.com/PtRAM2a.png[/IMG]
[IMG]http://i.imgur.com/8jJU7Mw.png[/IMG][IMG]http://i.imgur.com/NtnJ77N.png[/IMG][IMG]http://i.imgur.com/PoqdMFa.png[/IMG][/QUOTE]
Looks nice, but you totally should put something related to the engineer (the metal counter, or a wrench) on the config... right?
Are they always that colourless or do they gain full colour as you hover over them?
[QUOTE=gabrielwoj;45360455]put something related to the engineer (the metal counter, or a wrench) on the config... right?[/QUOTE]
Oh yes, that's nice idea. I thought about Solder rocketjumping with config help.
[QUOTE=Combine 177;45360456]Are they always that colourless or do they gain full colour as you hover over them?[/QUOTE]
They are colourless. That's how they look in the program:
[IMG]http://cs617527.vk.me/v617527900/f033/vVn3JHEjX2E.jpg[/IMG]
With "Emporium" color sheme:
[IMG]http://cs617527.vk.me/v617527900/f178/_DD5Oh9PCBQ.jpg[/IMG]
Ah, I thought in mind the would work as you press one and it would show all HUD mods for example.
[QUOTE=MrModez;45360509]Oh yes, that's nice idea. I thought about Solder rocketjumping with config help.
They are colourless. That's how they look in the program:
[IMG]http://cs617527.vk.me/v617527900/f033/vVn3JHEjX2E.jpg[/IMG]
With "Emporium" color sheme:
[IMG]http://cs617527.vk.me/v617527900/f178/_DD5Oh9PCBQ.jpg[/IMG][/QUOTE]
But, where the mod preview would be?
I have no idea why someone posted "dumb", just look at the old picture he sent:
[IMG]http://cs617527.vk.me/v617527900/ef6b/4YsUApQ__6I.jpg[/IMG]
[QUOTE=Combine 177;45360517]Ah, I thought in mind the would work as you press one and it would show all HUD mods for example.[/QUOTE]
Well, you can sort by category:
[IMG]http://i.imgur.com/JLs49s3.png[/IMG]
[editline]12th July 2014[/editline]
[QUOTE=gabrielwoj;45360578]But, where the mod preview would be?[/QUOTE]
If you installed ZIP package where modmaker has put thumbnail and datafile, you will see his thumbnail. If there's no thumbnail in package or you installed VPK file you will see my thumbnail.
Ok, i'm having a weird problem and i'm not really sure how to fix it. I'm going to make promos for some items but SFM refuses to see the two models. If i try to load it in SFM's HLMV, it says "error loading model" and immediately crashes with no other explanation. If i open it with TF2's HLMV, it looks like this
[T]http://puu.sh/a7596/2fd9de3f0a.jpg[/T]
But ingame, it works fine
[T]http://puu.sh/a764H/58def43e7d.jpg[/T]
It wouldn't be a problem apart from the fact that promos are probably a good thing to have. I've just done the same as i ever do, just take the workshop zip and pull out the models and materials, and it's never not worked, so i don't really know what's going on. So has anyone seen this before or am i just a pioneer in being dumb?
[QUOTE=Trilby Harlow;45360673]Ok, i'm having a weird problem and i'm not really sure how to fix it. I'm going to make promos for some items but SFM refuses to see the two models. If i try to load it in SFM's HLMV, it says "error loading model" and immediately crashes with no other explanation. If i open it with TF2's HLMV, it looks like this
[T]http://puu.sh/a7596/2fd9de3f0a.jpg[/T]
But ingame, it works fine
[T]http://puu.sh/a764H/58def43e7d.jpg[/T]
It wouldn't be a problem apart from the fact that promos are probably a good thing to have. I've just done the same as i ever do, just take the workshop zip and pull out the models and materials, and it's never not worked, so i don't really know what's going on. So has anyone seen this before or am i just a pioneer in being dumb?[/QUOTE]
there should be a "usermod" and a "tf" folder in your sfm directory. try putting your model files in the "tf" one if youre using the "usermod" one, and vice versa. some of my items wouldnt load in the usermod folder but would in the tf one.
[QUOTE=MrModez;45360632]Well, you can sort by category:
[IMG]http://i.imgur.com/JLs49s3.png[/IMG]
[editline]12th July 2014[/editline]
If you installed ZIP package where modmaker has put thumbnail and datafile, you will see his thumbnail. If there's no thumbnail in package or you installed VPK file you will see my thumbnail.[/QUOTE]
[IMG]http://puu.sh/a7ahY/6a27879ceb.png[/IMG]
Whipped something up fast,
What about simple images? I can try to make a more unified system that makes more sense and it's something that could be used for the TF2 mods site as well.
If it wasn't a dark color then I wouldn't see the problem with simple images.
[QUOTE=Frying Dutchman;45360799]Whipped something up fast,[/QUOTE]
That looks amazing. I love simple style.
I can use your thumbnails in "Light" theme and mine in "Emporium".
User can select between multiple themes and program will remember the choise.
[t]http://puu.sh/a7bur/13d4d7e3e5.png[/t]
Really just toying a bit without real thought behind what im doing.
But still I personally love iconography and a strong one can sell the program even more seeing as it is an universal language as well.
Yeah, so if you would like to incorporate something like this, I wouldn't mind making decent stuff :v:
It fits perfectly for Light Theme
[T]http://i.imgur.com/JLs49s3.png[/T][T]http://cs617527.vk.me/v617527900/f181/CF4EOy9MIiM.jpg[/T]
[QUOTE=gabrielwoj;45360455]Looks nice, but you totally should put something related to the engineer (the metal counter, or a wrench) on the config... right?[/QUOTE]
PDA?
[QUOTE=Frying Dutchman;45360916][t]http://puu.sh/a7bur/13d4d7e3e5.png[/t][/QUOTE]
I really really like it
[QUOTE=MrModez;45360951]It fits perfectly for Light Theme
[T]http://i.imgur.com/JLs49s3.png[/T][T]http://cs617527.vk.me/v617527900/f181/CF4EOy9MIiM.jpg[/T][/QUOTE]
Not related, but how about the ability for people to name the mods themselves within the program rather than having "x.vpk"? And of course a "sort by enabled/disabled"?
[QUOTE=dongalator;45360753]there should be a "usermod" and a "tf" folder in your sfm directory. try putting your model files in the "tf" one if youre using the "usermod" one, and vice versa. some of my items wouldnt load in the usermod folder but would in the tf one.[/QUOTE]
I had in in TF movies, moved it to TF, still buggered. Won't even show up on the model list in HLMV now
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