[IMG]http://puu.sh/a8nSq/27fa39f158.jpg[/IMG]
[IMG]http://puu.sh/a8nVN/96a3b45ef2.jpg[/IMG]
[IMG]http://puu.sh/a8nZM/d2a493b8ff.jpg[/IMG]
[IMG]http://puu.sh/a8pAj/d3a2ca7724.jpg[/IMG]
Mann Cannon is almost complete. Just needs LODs and a proper muzzle rig.
Huge thanks to Sedimentary for the amazing texture/unwrap (and for putting up with my insufferable antics.)
1 item down...
5 to go....
[QUOTE=kibbleknight;45369521]Hows this then?
Agree For No Numbers
[img]http://puu.sh/a8lG7.png[/img] [img]http://puu.sh/a8lGn.png[/img]
Disagree For Numbers
[img]http://puu.sh/a8o8N.png[/img] [img]http://puu.sh/a8o8w.png[/img][/QUOTE]
I'm sorry I'm immature.
[t]http://i.imgur.com/SgbwYBP.png[/t]
Has anyone ever used "ImageButton" for their own custom HUDs? I'm trying to use it based of "CharInfoLoadoutSubPanel.res"'s code on the class selection to customize their loadouts. With no success.
[QUOTE=FiveEyes;45369731]Go into edit mode, select all the flipped polys, then hit recalculate again.[/QUOTE]
IF that doesn't fix it, select the faces - Ctrl+F - Flip Normals
[QUOTE=Kapellmeister;45369406]How do I make a backpack icon like this (as in no head, hands, legs etc. but the body remains)?
[T]http://i.imgur.com/cNwzkEX.png[/T][/QUOTE]
By editing the class texture, you make an alpha mask for it, then add a $translucent on the class .vmt (put that on custom folder). Then you HLMV, the stuff marked as black won't show.
Or you can use this: [url]http://www.mediafire.com/download/bna9yb9o105b492/soldier_body_materials.zip[/url] (Credit: Omolong)
[QUOTE=gabrielwoj;45369892]By editing the class texture, you make an alpha mask for it, then add a $translucent on the class .vmt (put that on custom folder). Then you HLMV, the stuff marked as black won't show.
Or you can use this: [url]http://www.mediafire.com/download/bna9yb9o105b492/soldier_body_materials.zip[/url] (Credit: Omolong)[/QUOTE]
Thanks.
[IMG]http://puu.sh/a8qR2/b4be22b9f7.png[/IMG]
I don't understand.
[QUOTE=Flubbman;45369929][IMG]http://puu.sh/a8qR2/b4be22b9f7.png[/IMG]
I don't understand.[/QUOTE]
I don't understand what you don't understand.
[QUOTE=kibbleknight;45369213]Like this then?
[img]http://puu.sh/a8lG7.png[/img] [img]http://puu.sh/a8lGn.png[/img][/QUOTE]
Looks way better. Also in regards to having the numbers on it; I'm a bit on the fence because although the balls look odd being blank, having large visible text on an item doesn't feel at all ordinary.
[QUOTE=Flubbman;45369929][IMG]http://puu.sh/a8qR2/b4be22b9f7.png[/IMG]
I don't understand.[/QUOTE]
Each class needs a separate model to fit their head, and each team has a unique model. Is that it?
[QUOTE=Snood_1990;45369954]Looks way better. Also in regards to having the numbers on it; I'm a bit on the fence because although the balls look odd being blank, having large visible text on an item doesn't feel at all ordinary.[/QUOTE]
Decals should solve the problem, no?
[QUOTE=Hogie bear;45369940]I don't understand what you don't understand.[/QUOTE][QUOTE=WnR;45369961]Each class needs a separate model to fit their head, and each team has a unique model. Is that it?[/QUOTE]
I get that there needs to be one model for each class, but separate models for each team color...?
[QUOTE=Flubbman;45369988]I get that there needs to be one model for each class, but separate models for each team color...?[/QUOTE]
Each team logo.
hawkshadoo blocked me to save his "10/10 perfect score r8ings m8"
[img]http://puu.sh/a8sEx/f15e157f4e.png[/img]
:v: so I need some concepts now.
[QUOTE=kibbleknight;45370150]Alloy Cog Consolidated:
[img]http://puu.sh/a8sq9.png[/img][/QUOTE]
"Ahh, Spy, it looks like you found a Sandvich! That's a special Russian sandwitch recipe, consisting of ham, baloney, tomatoes, fresh-cut lettuce and swiss cheese! Though I'm not sure how much of it is real, and how much of it is converted gravel- It's a Mann Co. product, you can't trust those!"
"Uhh, sure, Para-Medic, I just have one question. How does it [I]taaaaste?"[/I]
[QUOTE=Snood_1990;45369954]Looks way better. Also in regards to having the numbers on it; I'm a bit on the fence because although the balls look odd being blank, having large visible text on an item doesn't feel at all ordinary.[/QUOTE]
Considering they're meant to be pool balls, not having numbers on them would feel even less ordinary. I personally find it odd to see that they're all the exact same color now, perhaps different shades of team coloring would be a better idea.
Nevermind. I actually fixed that "ImageButton" by using "CExImageButton" instead with the parameter "paintbackground 0" to remove that ugly button behind the rendered image.
After over 9 days in development, hopefully it's worth the wait.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=285162520"][IMG]http://cloud-4.steampowered.com/ugc/37469491448036160/4039C7F75BCE82CF40176C7BCE358069A35A8C1A/[/IMG][/URL]
[QUOTE=Kapellmeister;45370254]After over 9 days in development, hopefully it's worth the wait.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=285162520"][IMG]http://cloud-4.steampowered.com/ugc/37469491448036160/4039C7F75BCE82CF40176C7BCE358069A35A8C1A/[/IMG][/URL][/QUOTE]
Still not really a fan of a collar that uneven.
[QUOTE=FiveEyes;45369731]Go into edit mode, select all the flipped polys, then hit recalculate again.[/QUOTE]
You sir, just saved the entire item (although I hit "Flip Direction")
Still, thanks
[QUOTE=Ona;45369786][IMG]http://puu.sh/a8pAj/d3a2ca7724.jpg[/IMG]
[/QUOTE]
Why does it have two ejection ports?
[QUOTE=ElusiveBadger;45370223]"Ahh, Spy, it looks like you found a Sandvich! That's a special Russian sandwitch recipe, consisting of ham, baloney, tomatoes, fresh-cut lettuce and swiss cheese! Though I'm not sure how much of it is real, and how much of it is converted gravel- It's a Mann Co. product, you can't trust those!"
"Uhh, sure, Para-Medic, I just have one question. How does it [I]taaaaste?"[/I][/QUOTE]
russian sand.. witch?
[QUOTE=ElusiveBadger;45370299]Still not really a fan of a collar that uneven.[/QUOTE]
While I agree with you, he can't just make a new collar as that is the original soldier's collar.
[QUOTE=InfectedPotato;45370458]While I agree with you, he can't just make a new collar as that is the original soldier's collar.[/QUOTE]
He could shape the item so that it doesn't look like the collar was intentionally tailored to be uneven. Maybe on the taller side, the collar fold on that end tapers out?
[QUOTE=ElusiveBadger;45370399]Why does it have two ejection ports?[/QUOTE]
It doesn't. The bolt opens the side ejection port and cycles the next round.
[/tf2logic]
Here are some silly little sound mods I put together for the RD Robots.
[URL="http://www.mediafire.com/download/3bpkqp4h3xbq71n/Defective_Turrets_for_RD_Robots.rar"][IMG]https://imagizer.imageshack.us/v2/789x186q90/842/qufh.png[/IMG][/URL]
[URL="http://www.mediafire.com/download/ddfhti1ttada7h6/Portal_Turrets_for_RD_Robots.rar"][IMG]https://imagizer.imageshack.us/v2/789x186q90/856/4g2y.png[/IMG][/URL]
[QUOTE=Bapaul;45366176][IMG]http://puu.sh/a7WFi/f703ffc432.jpg[/IMG]
Nearing completion on this, still gotta set up the paint for the hat and do the vertex normals on the shirt (the colour isn't off, it's the lighting, trust me I checked over and over again)
Tailcoat is jiggleboned[/QUOTE]
I seriously want to make love to you.
[QUOTE=kibbleknight;45369521]Hows this then?
[img]http://puu.sh/a8o8N.png[/img] [img]http://puu.sh/a8o8w.png[/img][/QUOTE]
Have the numbers be the same color as the cue balls, instead of black. Like you have on the sleeves.
So, I did it. [b]The Sash.[/b] (For Pyro)
[t]http://puu.sh/a8wbp/2704adbd17.jpg[/t]
[t]http://puu.sh/a8wnk/f2d948a44a.jpg[/t]
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