• TF2 Emporium 59:
    7,636 replies, posted
[IMG]http://puu.sh/aa3W5/a4072a556c.jpg[/IMG]
[QUOTE=Flubbman;45380339]someone acknowledging the gaelic garb's existence i'm dreaming[/QUOTE] ? I see that thing in the loadout thread all the time
[QUOTE=Hey I'm Grump;45379940]erm is it just me, or is his head clipping straight through the item[/QUOTE] I know, at first it was done for something else, but I may do a version for TF2. As you noticed, there's clipping If you wanna look at the model : [url]http://p3d.in/l8xQp/shadeless[/url]
[QUOTE=Dromlexer;45380318]Sorry to ruin the fun for you, but the garb... [t]https://wiki.teamfortress.com/w/images/thumb/7/7e/Gaelic_Garb.png/722px-Gaelic_Garb.png?t=20130711174336[/t][/QUOTE] Could we not do this dance again? Not to mention, the Gaelic Garb's sash is thin, whereas this concept drapes over the shoulder and looks far more dynamic and interesting in my opinion.
[QUOTE=The Riet;45380606]Could we not do this dance again? Not to mention, the Gaelic Garb's sash is thin, whereas this concept drapes over the shoulder and looks far more dynamic and interesting in my opinion.[/QUOTE] Theres a difference between people comparing two some-what similar looking items to comparing two items that are the exact same idea.
[QUOTE=Dromlexer;45380318]Sorry to ruin the fun for you, but the garb... [IMG]https://wiki.teamfortress.com/w/images/thumb/7/7e/Gaelic_Garb.png/722px-Gaelic_Garb.png?t=20130711174336[/IMG][/QUOTE] Get both and you have a cross-garb.
[QUOTE=UberMunchkin;45380649]Had a quick go at the blood effect again, so now I have a concept with ~styles~ [t]http://i.imgur.com/la0HsNg.png[/t][/QUOTE] so basically[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=164555045"] this [/URL]?
Thanks, dromlexer [video=youtube;4vaiNrlUaos]http://www.youtube.com/watch?v=4vaiNrlUaos[/video] Will affect other maps using the reflective textures. [URL="https://www.mediafire.com/?8xf30qec7hq0f0j"]Download, if you care...[/URL] Not making a promo for it because they will add official textures in due time.
[QUOTE=UberMunchkin;45381476] edit: also shoutout to Napy, Daimao, and Sexy Robot for giving me some damn fine feedback on it <3[/QUOTE] Napy is a really great person and I forgot to thank him here for all his help with my last item, so, yeah.
[IMG]http://i.imgur.com/3m5B8A7.png[/IMG] So, I took a Whack at modeling this and despite some problems... I am quite pleased with myself. Going to see how to texture this once I make smooth this thing the fuck out attempt to get it into the workshop as my first item [sp] Besides the mining Backpack, But either Colteh and I have to fix it and it looks like the job has fallen off to me [/sp]
Can someone tell me if there's a way to put more than one Conga Music mod at the same time, and when you do the conga, it chooses a random song of the mods? I want to use that Daft Punk mod, but I don't want to get rid of the Brodyquest song option... :( Also, if it's actually possible, if I conga near other people, will there be different songs for each player or will they all be the same?
I really wish there was a good HL2-themed 357 replacement for the Ambassador.
[QUOTE=wauterboi;45381828]I really wish there was a good HL2-themed 357 replacement for the Ambassador.[/QUOTE] [url]http://tf2.gamebanana.com/skins/135289[/url]
[QUOTE=Zero_;45376113]Would there be a way to make a "tattoo" mod? If so, how? Like I doubt I can make a mesh thing enough to not be noticeable as an object, yet enough for a tattoo.[/QUOTE] Take the part of the arm you want to put the tattoo on, then duplicate it, then use alt+s to inflate it outward just a tiny tiny bit, then just map the tattoo over that area you inflated. This way you can keep the original rigging of the area. Optionally you can also make the tattoo use translucency to get rid of any part of the mesh that isn't the actual ink.
SediSocks, you're on the front page of imgur. Nice [URL="http://imgur.com/gallery/u2iep"]http://imgur.com/gallery/u2iep[/URL]
can someone fix this skin [url]http://tf2.gamebanana.com/skins/72824[/url]
[QUOTE=perrryz;45379988]which part should I make paintable? [t]http://srv2.jpg.co.il/6/53c300bf4838f.png[/t] Late - facial hair Agree - gray pipe part Disagree - brown pipe part[/QUOTE] As many votes as you're getting for the pipe I think the facial hair should be paintable. As disgusting it would be if it were lime, that limits the options of other paints; so I can't paint the beard something good like Business Pants, Drab Tinure, Rustic or Grey. People seem to only vote on this thinking "Ewww lime hair no!!!" When there's actually other paints besides Team Spirit, Pink and Lime. Sure it's awful, but it still limits a bit of creative freedom with the item (like, say, if I wanted to make an old-man loadout and paint it grey or something.) I think that's worth the sacrifice. Just my 2 cents
it's best to ignore the emporiums opinions on paints entirely, they still seem mostly stuck in the "ew lime, my artstyle :\" way of thinking
[QUOTE=Blaco;45381988]Take the part of the arm you want to put the tattoo on, then duplicate it, then use alt+s to inflate it outward just a tiny tiny bit, then just map the tattoo over that area you inflated. This way you can keep the original rigging of the area. Optionally you can also make the tattoo use translucency to get rid of any part of the mesh that isn't the actual ink.[/QUOTE] Good idea! Thanks!
[QUOTE=NeoDement;45382601]it's best to ignore the emporiums opinions on paints entirely, they still seem mostly stuck in the "ew lime, my artstyle :\" way of thinking[/QUOTE] ignoring lime exists doesnt make it less of an issue, unfortunately. but in the end its up to anyone to paint their items however they want i guess.
[QUOTE=TheJukebox;45382435]SediSocks, you're on the front page of imgur. Nice [URL="http://imgur.com/gallery/u2iep"]http://imgur.com/gallery/u2iep[/URL][/QUOTE] It got over 20k notes on tumblr too. I never thought my crappy joke hat would get so popular.
[QUOTE=Metaru;45382675]ignoring lime exists doesnt make it less of an issue, unfortunately. but in the end its up to anyone to paint their items however they want i guess.[/QUOTE] One paint shouldn't get in the way of anything when deciding how to make an item paintable. It should be whichever part would be the best painted or if the item itself would look good paintable at all. Like lime exists, but it's almost like letting fear of it being used on items control us. I remember when someone made a petrol-station thing for pyro and a large majority of people didn't want it to be paintable despite the owner's wishes for it to be paintable. Like geez get over it bad paints exist but there are also good paints in the game. Just make your item paintable in a way that looks good and allows people to use paints to their fullest potential.
[t]http://i.imgur.com/j80STg2.jpg[/t] Preview of a bigger set I've been working on. Think this is too much head coverage? I'm afraid people will think it'll mess to much with head recognition.
I honestly don't see how class recognition is even a problem anymore.
personally i think the more paintability the better my only issue is when an item covers team colors and makes it paintable without adding new colors take the dogfighter. it covers his red but adds a red band. the band is paintable but the shirt is still teamspecific so it evens out
[QUOTE=TheJukebox;45382435]SediSocks, you're on the front page of imgur. Nice [URL="http://imgur.com/gallery/u2iep"]http://imgur.com/gallery/u2iep[/URL][/QUOTE] imgur upvotes everything that isnt MLP or gore, especially vidya and cats. i wouldnt take it to heart.
you're one to talk, after all that shit you started because people upvoted your joke hat.
Would anyone here like the 2 previous versions of the [url=http://wiki.teamfortress.com/wiki/More_Gun_%28Soundtrack%29]More Gun[/url] song for possible main menu music mods? These aren't converted from YouTube videos, these are extracted from old TF2 depots. They have been renamed (to add "a" and "b" so as to prevent naming conflicts). Massive credit to my buddy Firebeast who I believe has copies of every TF2 depot from before the change to SteamPipe. [url=http://unfgaming.net/public/downloads/TF2%20Historical%20Archive/sound/ui/gamestartup10a.mp3]gamestartup10a.mp3[/url] [url=http://unfgaming.net/public/downloads/TF2%20Historical%20Archive/sound/ui/gamestartup10b.mp3]gamestartup10b.mp3[/url]
[QUOTE=austin0331;45381947][url]http://tf2.gamebanana.com/skins/135289[/url][/QUOTE] The problem with this is that it's extremely low-poly, based on v/w_models, and looks too out-of-place within the context of TF2's artstyle. I wanted to retexture that until I saw that it was pretty bad.
Tempus Mortis. [IMG]http://puu.sh/aaA7b/53fe223a34.gif[/IMG] Original Concept by Square: [IMG]http://puu.sh/aaAnI/6707321fe2.png[/IMG] Feels nice to work on stuff again. The last of my personal issues have been resolved. I'm very rust and not sure about the base colors. Nassimo had begun work on this: [IMG]http://www.jepix.fr/images/clockapiknp.png[/IMG] but since his retirement I will continuing on. I still have no idea how I'm going to make this work as a mod so any and all help is appreciated.
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