[t]http://i.imgur.com/oSRE0N4.png[/t]
Like all my concepts, up for grabs. Three items. The yellow parts are colorable. The actual texture should pull from the yellow of the gloves, the dropper was just messing up on me.
would anyone want to help me texture my robe? I'm having trouble and I feel like ive jumped a bit too far ahead of myself.
if anyone can give me a hand with this id be hella grateful.
hey elder, does this actually make use of mvm_tank.vtf? I've never seen it ingame, but I notice you've replaced it with an Engineer (which makes sense)
[QUOTE=Lexar;44789505]why does this sound overly complicated and unnecessary?[/QUOTE]
[video=youtube;DfuwZoZIQlI]http://www.youtube.com/watch?v=DfuwZoZIQlI[/video]
thats a good example of zones
[QUOTE=ElderLolz;44792267]I couldn't get it to work, sadly. I tried to add some lines in the characterbackgrounds.txt, but whenever it would load the mvm_tank.vtf, it would just show the missing texture and I can't do anything to fix it, I'm gonna need some help with that :p[/QUOTE]
Do you have VMTs for it? Without VMTs, the game won't know to load up the VTF.
I've redone the paint scheme on the Mastermind.
[t]http://cloud-4.steampowered.com/ugc/579021807239779407/ABF83C56BD488CBE876FE715989C723E71DDBE8D/[/t]
[QUOTE=ElderLolz;44791743]Anyway, is anyone here familiar with adding a bigger selection of images to the characterbackgrounds.txt in the scripts folder? I am planning on adding more images without overwriting others and I can't seem to get it to work.[/QUOTE]
Dunno if it'll be helpful, but [URL="http://tf2.gamebanana.com/guis/29683"]there's this[/URL] over at Gamebana for extra portraits.
[QUOTE=ikes;44792258][video=youtube;DfuwZoZIQlI]http://www.youtube.com/watch?v=DfuwZoZIQlI[/video]
thats a good example of zones[/QUOTE]
fuck the elimination challenge with the time limit on the mars level btw
[QUOTE=ikes;44792258][video=youtube;DfuwZoZIQlI]http://www.youtube.com/watch?v=DfuwZoZIQlI[/video]
thats a good example of zones[/QUOTE]
i'm pretty sure there is a cp map wich already features this gameplay.
[url]http://tf2.gamebanana.com/maps/107047[/url]
indeed, dom_canalzone is actually a remake of a QWTF map
[QUOTE=ElderLolz;44792593]YES
[t]http://puu.sh/8JVnT.jpg[/t][/QUOTE]
Green pixels can be seen easily when you zoomed in by 500%, same goes for the rest of the other posters. Clean it up lol.
[QUOTE=ElderLolz;44791743]Here we go
[URL="https://www.mediafire.com/?a7lfa9w0ts85ism"][IMG]http://puu.sh/8JMZ3.png[/IMG][/URL]
And, just for the sake of completeness:
[URL="https://www.mediafire.com/?3czijz628ehbzg9"][IMG]http://puu.sh/8HXzD.png[/IMG][/URL]
You will need to install either "normal robots.vpk" or "boogaloo robots.vpk" to install the full thing, "boogaloo and normal robots.vpk" contains images that replace the zombies, so it won't work with this update.
Anyway, is anyone here familiar with adding a bigger selection of images to the characterbackgrounds.txt in the scripts folder? I am planning on adding more images without overwriting others and I can't seem to get it to work.[/QUOTE]
That would be really great if we could find a smart way to have this while using animated or not custom background maps (or why not putting these characters in the background maps) or some other silly stuff to make that mainmenu more enjoyable.. Actually, we should even try to import hud stuff from portal 2,so we can have real time changing vgui elements, and movies. Gonna check this if it's doable.
Space hat. Had to change it a bit from the concept art, and I worry it might look a bit too much like Boba Fett
[t]http://i.imgur.com/6jnwuTT.png[/t]
[QUOTE=Hogie bear;44792470]fuck the elimination challenge with the time limit on the mars level btw[/QUOTE]
platinum'd it B)
the trick is to go to all the points your bot friends aren't at, make use of the radar
becomes really easy once you realise that
[t]http://img.ctrlv.in/img/14/05/12/5371454caca20.png[/t]
old project, keep for later, or scrap?
[QUOTE=ElderLolz;44792684]I'll clean up all the images when I finished everything I planned, including extra images for the robotic boogaloo, and some promo packs (Deus Ex, Sleeping Dogs). But yeah, I'll clean up all the images when I finished all those things.[/QUOTE]
why not clean it up as you go and save yourself the trouble of having to go back
[QUOTE=NeoDement;44792681]platinum'd it B)
the trick is to go to all the points your bot friends aren't at, make use of the radar
becomes really easy once you realise that[/QUOTE]
which one is that? I dont remember.
I used to have trouble with screw loose before i started playing TF2 obsessively, and when i returned to TS:FP i absolutely destroyed it.
my current challenge is getting gold on "Come Hell or High Water"
no matter how hard i try, that thing is the death of me. i only have like, 3 challenges to get gold on before i unlock Jed.
[QUOTE=ikes;44792691][t]http://img.ctrlv.in/img/14/05/12/5371454caca20.png[/t]
old project, keep for later, or scrap?[/QUOTE]
i'm sure you'll keep for later like every other one you do
[QUOTE=ikes;44792691][t]http://img.ctrlv.in/img/14/05/12/5371454caca20.png[/t]
old project, keep for later, or scrap?[/QUOTE]
Hey, can you show us something you've finished?
[QUOTE=AbioFlesh;44792802]Hey, can you show us something you've finished?[/QUOTE]
I keep having ideas and i dont have any pens.
[QUOTE=ikes;44792861]I keep having ideas and i dont have any pens.[/QUOTE]
This isn't much of an idea thread. It's best that you focus on one thing and post progress (after you've made a lot of it and not a little) for feedback until you've completed it.
[QUOTE=r_S;44792611]Green pixels can be seen easily when you zoomed in by 500%, same goes for the rest of the other posters. Clean it up lol.[/QUOTE]
it's better to use a black screen for things like backpack icons and other crap that needs transparency tbh
[QUOTE=ZombiPlastiClok;44792640]Space hat. Had to change it a bit from the concept art, and I worry it might look a bit too much like Boba Fett
[t]http://i.imgur.com/6jnwuTT.png[/t][/QUOTE]
[t]http://threecaster.com/blog/wp-content/uploads/2013/12/MOLTAR.jpg[/t] + [t]https://warosu.org/data/vr/img/0015/91/1399149208281.jpg[/t]
[QUOTE=Vipes;44793130][t]http://threecaster.com/blog/wp-content/uploads/2013/12/MOLTAR.jpg[/t] + [t]https://warosu.org/data/vr/img/0015/91/1399149208281.jpg[/t][/QUOTE]
Doesn't look much like either tbh, but the Moltar picture made me chuckle
[QUOTE=ZombiPlastiClok;44793317]Doesn't look much like either tbh, but the Moltar picture made me chuckle[/QUOTE]
I think he was saying it looked like a combination of both
I was thinking. Since possibly many items may not fit well, should I make versions of the TFC mercs unmasked/without helmets? The problem I see with that is, aside from the engineer probably, I don't know how they would look without their gear on.
Agree= yes
Disagree= no
A while back someone made a syringegun that shot globs at people and it stuck to them, does anyone still know what it was called or where you can download it?
Anyone know how to rig feet so that it doesn't look broken?
[IMG]http://i.imgur.com/1LwkPd5.png[/IMG]
[QUOTE=TheRealFierce;44794533]A while back someone made a syringegun that shot globs at people and it stuck to them, does anyone still know what it was called or where you can download it?[/QUOTE]
?
[url=http://dl.dropboxusercontent.com/u/65113316/content/tf_gutgun.zip] [img]http://dl.dropboxusercontent.com/u/65113316/screenies/emporium_mods/addon_gutgun.png[/img] [/url]
swat
[IMG]http://i.imgur.com/a7srYlv.png[/IMG]
[QUOTE=TheRealFierce;44794533]A while back someone made a syringegun that shot globs at people and it stuck to them, does anyone still know what it was called or where you can download it?[/QUOTE]
[URL="https://dl.dropboxusercontent.com/u/36160122/goopgun_mods.zip"][IMG]http://i.imgur.com/4BFNjPs.png[/IMG][/URL] ...?
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