• TF2 Emporium 59:
    7,636 replies, posted
Ze sound of prahgress: [img]http://i.imgur.com/3MpVzKu.jpg[/img] No smoothing groups or specular yet, but self illum and paint works. Gotta figure out something different for the buttons. Also, GibbleMiester, is the deep sea pyro claimed yet? I'd freaking love to do that for Halloween.
That Sea stuff looks kinda unfitting. Maybe if you make it like Davy Jones Crew from the Pirates of the Caribbean, It could work... But they look odd to me. Also, Someone post a guide since I cannot figure out why my unwrapping of this beard is causing half of it to be on the reverse? I feel like a retard for not being able to figure it out.
[QUOTE=BonJons;45401274][U]WIP[/U] 2764 Tris Hey so i had this model of a riot shotgun i did a while back and it's based off the fallout riot shotgun and i sort of want to do an apocalyptic, tires and beer cans for armour sort of set for scout. I was wondering if there was anything i could add to make it more tf2 styled and more broken and apocalyptic. Or maybe a entirely different theme like it's made of candy canes and it's for the pyro but that's just an example. At the moment it's pretty dull and i need something to make it seem less of your typical fps shooter shotgun. Also if i ever do finish it i'l need someone to maybe animate it and such because i have no idea how to import it into tf2 without using the tf2 import tool because it's unsupported. I'm completely new to weapons on the workshop so forgive me. [T]http://i.imgur.com/824ciVJ.png?1[/T] [T]http://i.imgur.com/RC3hPvE.png?1[/T] The fallout shotgun (with a hd texture) [T]http://static-3.nexusmods.com/15/images/130/431125-1304450618.jpg[/T] Also hopefully the weapon will have a opening ejector for sfm.[/QUOTE] I'd see about making it a lever gun to fit the Scattergun's animations. Less work and a more unique look.
[QUOTE=StormBlink;45401656]That Sea stuff looks kinda unfitting. Maybe if you make it like Davy Jones Crew from the Pirates of the Caribbean, It could work... But they look odd to me. Also, Someone post a guide since I cannot figure out why my unwrapping of this beard is causing half of it to be on the reverse? I feel like a retard for not being able to figure it out.[/QUOTE] the hammer head one is based off of Ol' Davy's crew but i didn't wanna make a exact replica. and as for unfitting i guess my excuse would be that they're intended for Halloween, considering we've got some green goop and a gargoyle head for our arsonist companion i think the angler fish head could be passable. thanks for the feedback though c:
[QUOTE=GibbleMiester;45401797]the hammer head one is based off of Ol' Davy's crew but i didn't wanna make a exact replica. and as for unfitting i guess my excuse would be that they're intended for Halloween, considering we've got some green goop and a gargoyle head for our arsonist companion i think the angler fish head could be passable. thanks for the feedback though c:[/QUOTE] Didn't mean no hate. But still, Toss some Pirate stuff on Pyro. I could dig some Pirate Pyro stuff with him having a Fish head.
[QUOTE=StormBlink;45401815]Didn't mean no hate. But still, Toss some Pirate stuff on Pyro. I could dig some Pirate Pyro stuff with him having a Fish head.[/QUOTE] i think i might do that. as for pirate stuff i've got these old concepts (please pardon the quality, they're kind of old and i haven't gotten too remaking em): [IMG]http://i.imgur.com/sfgmtMR.png[/IMG][IMG]http://i.imgur.com/S9TqQTx.png[/IMG] [IMG]http://i.imgur.com/GhEG5Ro.png[/IMG]
[QUOTE=GibbleMiester;45401829]pirate themed items[/QUOTE] that reminds me...what happen to pirate fortress mod? all i remember that the creator said he cant turn them into player models for some reason and that's about it
i really like the deep sea items! are you making a set out of em? because if you didn't wanna do pirate-themed fishperson you could theme the entire set around creepy deep sea creatures. i like those a lot here's a really quick concept for a giant isopod shoulder buddy to go with it (obviously the giant isopod would fit the visual style more in the final version of the concept) (i still gotta figure out what that'd even look like lmao) [IMG]http://puu.sh/ad39Y/1fdd54de0c.png[/IMG]
[QUOTE=EArkham;45401583]Ze sound of prahgress: [img]http://i.imgur.com/3MpVzKu.jpg[/img] No smoothing groups or specular yet, but self illum and paint works. Gotta figure out something different for the buttons. Also, GibbleMiester, is the deep sea pyro claimed yet? I'd freaking love to do that for Halloween.[/QUOTE] Will the shutter door be jiggleboned to open and close?
[QUOTE=Dat Lobo;45397984]Alright, I've been around my noggin trying to remember how I did this, but I am stumped. I have extracted a sound file from tf2_sound_misc_dir, did what I wanted, but now I have no idea how I put it back in. Anyone mind giving me a hand?[/QUOTE] I like how you people can spend hours masturbating each other on how much you hate hawkshadow, but cannot take 5 minutes out of your time to answer a simple fucking question on a procedure you do day in and day out. Fuck you very much.
[QUOTE=Dat Lobo;45402200]I like how you people can spend hours masturbating each other on how much you hate hawkshadow, but cannot take 5 minutes out of your time to answer a simple fucking question on a procedure you do day in and day out. Fuck you very much.[/QUOTE] The file? A better question would be, what are you trying to do here?
[QUOTE=Dat Lobo;45402200]I like how you people can spend hours masturbating each other on how much you hate hawkshadow, but cannot take 5 minutes out of your time to answer a simple fucking question on a procedure you do day in and day out. Fuck you very much.[/QUOTE] TF > CUSTOM > NEW FOLDER (CALL IT WHATEVER) > THE DIRECTORY AND FILE If you mean putting it back in the _dir VPK, you're not supposed to do it like that.
[t]http://i.imgur.com/bFMyCh4.jpg[/t] Does anyone have the reference image used for this concept? I would love to have it when making all-class item concepts.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=286693487"][IMG]https://dl.dropboxusercontent.com/u/7534716/1Soldier%20%20Fancy/nsfancyworkthumb.jpg[/IMG][/URL]
I'm not sure if this is the place to ask, but is there any way to disable only certain hats, not all hats?
[QUOTE=Blaco;45402227]TF > CUSTOM > NEW FOLDER (CALL IT WHATEVER) > THE DIRECTORY AND FILE If you mean putting it back in the _dir VPK, you're not supposed to do it like that.[/QUOTE] I've done every step except getting it back as a useable file. I've tried the VPK.exe bit but nothing happens when I follow that step. All I'm attempting to do is make the spy uncloak sound a bit louder. Valves update broke my little patch, and now I can barely hear spies uncloak in a practically empty server with my 1000w speaker system cranked up to the loudest it can go.
[QUOTE=Dat Lobo;45402347]I've done every step except getting it back as a useable file. I've tried the VPK.exe bit but nothing happens when I follow that step. All I'm attempting to do is make the spy uncloak sound a bit louder. Valves update broke my little patch, and now I can barely hear spies uncloak in a practically empty server with my 1000w speaker system cranked up to the loudest it can go.[/QUOTE] show the file and its directory please
[QUOTE=Omninerd;45402267]Does anyone have the reference image used for this concept? I would love to have it when making all-class item concepts.[/QUOTE] All of them should be scattered about in this folder [URL="https://www.dropbox.com/sh/whj2tm88iicr2hk/AABuBCJ265fX5EpR97_0kSkBa"]here[/URL], sorry for the mess though. I hope this helps!
[QUOTE=TrevorTheJedi;45402106]Will the shutter door be jiggleboned to open and close?[/QUOTE] Nah. The door kinda extends into hammer space as it is.
[QUOTE=Punchy;45402399]show the file and its directory please[/QUOTE] tf2_sound_misc_dir, I pulled it from the player/sound file, in the tf directory. What's pissing me off is that I somehow got the darned wav file back INTO it, and I cannot for the life of me remember how I did it.
[QUOTE=Dat Lobo;45402458]tf2_sound_misc_dir, I pulled it from the player/sound file, in the tf directory. What's pissing me off is that I somehow got the darned wav file back INTO it, and I cannot for the life of me remember how I did it.[/QUOTE] that isn't what i asked. take an image of the folder your file is in. example [t]http://puu.sh/ad8oP/efdcec31b5.png[/t]
[QUOTE=retrocitrus;45402412]All of them should be scattered about in this folder [URL="https://www.dropbox.com/sh/whj2tm88iicr2hk/AABuBCJ265fX5EpR97_0kSkBa"]here[/URL], sorry for the mess though. I hope this helps![/QUOTE] I have these images, yes, but what I'm really looking for is Square's reference with all the classes in the same image, so I don't need to have all the work to do the same. thanks anyway! :)
I believe this is what you meant. [IMG]http://i.imgur.com/q1wIoot.png[/IMG]
[QUOTE=Dat Lobo;45402597]I believe this is what you meant. [IMG]http://i.imgur.com/q1wIoot.png[/IMG][/QUOTE] it is a .wav right? not .mp3?
[QUOTE=Punchy;45402637]it is a .wav right? not .mp3?[/QUOTE] Yes, it's wav. Like I have said, I have done this before, I just don't remember how the hell I got it to work last time.
[QUOTE=Tobin;45402343]I'm not sure if this is the place to ask, but is there any way to disable only certain hats, not all hats?[/QUOTE] yeah, all you gotta do is download the big disable hats pack in the op and go into models\players\items and then you drag and drop the files from it that are hats you want to disable into whatever folder they're in in the zip i use it to get rid of some of the badges and promos it works good (but be warned the hat won't be replaced with the vanilla hat unless you completely disable bodygroups for everything so if you try to make say a pyro head item invisible they won't have any head at all)
[QUOTE=LAWDY VAWLDY;45359290]As learning more on how to correctly make things in Blender, I came across using the mirror modifier. However once I use the modifier, it clips into the half circle I made beforehand. Is there anyway around this?[/QUOTE] Is it just simply I didn't select particular vertices?
[b]The Best of Show:[/b] [i]No one seemed to notice when the soldier entered the Pyro to the local Dog Pedigree Contest[/i] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=286723691][img]http://puu.sh/adbAP/0478f2bfb0.jpg[/img][/url] Click to rate! Looking for someone to make a mod replacing some Pyro grenades.
Where can I get a blank version of the release picture?
[QUOTE=Populus89;45402293][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=286693487"][IMG]https://dl.dropboxusercontent.com/u/7534716/1Soldier%20%20Fancy/nsfancyworkthumb.jpg[/IMG][/URL][/QUOTE] The lower team-colored portion of the original coat, below the belt, seems to have lost some detail compared to the stock soldier. A couple wrinkles from the belt's tightness against the coat are gone, and the texture seems to me to be too noiseless/bright/missing a gradient/normals. One of those last few, my finger's not quite on it.
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