[QUOTE=gamez7;45412641][IMG]http://i.imgur.com/kBPu4L3.jpg[/IMG]
Quickly put the gun onto a better quality image because of the crap resolution before :p[/QUOTE]
Here you go pal, I made this for you I guess. I dunno why I did this for no reason. It took me about an hour and a half surprisingly enough.
[t]http://puu.sh/aeR1y/09c11d5b21.png[/t]
[IMG]http://wiki.teamfortress.com/w/images/4/4f/Ronin_Roaster_Set.png?t=20140701234007[/IMG]
Is this pose from anything specific? I dont remember any taunts which use a lighter.
[QUOTE=Rexic;45414241][IMG]http://wiki.teamfortress.com/w/images/4/4f/Ronin_Roaster_Set.png?t=20140701234007[/IMG]
Is this pose from anything specific? I dont remember any taunts which use a lighter.[/QUOTE]
Party Trick
I made a quickie concept!
[t]http://puu.sh/aeTx6/f8b34f45b4.png[/t]
I didn't intend to release this, but whatever.
[URL="http://www.mediafire.com/download/j21bm561o6m5g92/dispenser+robot.zip"][IMG]http://i.imgur.com/2PbttEW.png[/IMG][/URL]
[t]http://i.imgur.com/4fXMriN.jpg[/t]
It's got everything the original rd_ robots have: it jiggles as it moves, it's tire leave a dust trail and it catches fire when a large amount of damage is done to it. Only difference is that it looks like a dispenser.
[IMG]http://i.imgur.com/XCubQaQ.png[/IMG]
Progress, Just need to lighten up the beard and add Texture. Maybe I should ask for someone to help me with the Texture...
[QUOTE=Riley75;45413161]Anyone?[/QUOTE]
It should be. And I may be wrong but the way to change it should be "materials/effects/yellow.vtf"
[QUOTE=ikes;45414597][IMG]http://puu.sh/aeVEA/3d114fad00.jpg[/IMG]
you're welcome[/QUOTE]
Shift it up a tad, you're trying too hard to cover his eyes
[QUOTE=Mr. Jelly;45414674]Shift it up a tad, you're trying too hard to cover his eyes[/QUOTE]
[IMG]http://puu.sh/aeXaO/bbf868a865.jpg[/IMG]
there was actually a purpose for it being where it was. his jutting lower jaw was cutting into the opening on the front, and the only way to get it to look decent was to not have it very high, where his entire lower jaw would pretty much cut through.
i did manage it fix it somewhat and raise it a little bit though.
[IMG]http://i.imgur.com/yJ07za3.png[/IMG] [IMG]http://i.imgur.com/fw7ht1B.png[/IMG]
Which Colour scheme fits better? I might go for the Colour Scheme on the left, Unless someone wants to help texture this for me.
[QUOTE=ikes;45414816][IMG]http://puu.sh/aeXaO/bbf868a865.jpg[/IMG]
there was actually a purpose for it being where it was. his jutting lower jaw was cutting into the opening on the front, and the only way to get it to look decent was to not have it very high, where his entire lower jaw would pretty much cut through.
i did manage it fix it somewhat and raise it a little bit though.[/QUOTE]
If all else fails, you can just raise the opening so that it's over his eyes
[IMG]http://i.imgur.com/EvXGn7Xl.png[/IMG]
[IMG]http://i.imgur.com/sVyPeahl.png[/IMG]
[IMG]http://i.imgur.com/qnbQJBbl.png[/IMG]
[IMG]http://i.imgur.com/ur7129xl.png[/IMG]
[IMG]http://i.imgur.com/GzhsVJnl.png[/IMG]
[IMG]http://i.imgur.com/jQGwXfIl.png[/IMG]
[IMG]http://i.imgur.com/SnClOR8l.jpg[/IMG]
[IMG]http://i.imgur.com/edAI2qal.png[/IMG]
glasses concept art
(someone help me modeling ;_;)
[QUOTE=breadmeat;45414919] -imgsnip- glasses concept art
(someone help me modeling ;_;)[/QUOTE]
I'll try it! So I made something like that.
[t]http://puu.sh/aeZIk/f651ee9026.jpg[/t]
This is my first time animating anything:
[IMG]https://dl.dropboxusercontent.com/u/3869606/tf2/SFM/sneakwip1.gif[/IMG]
Critiques?
[QUOTE=kfhammond;45415114]This is my first time animating anything:
[IMG]https://dl.dropboxusercontent.com/u/3869606/tf2/SFM/sneakwip1.gif[/IMG]
Critiques?[/QUOTE]
Is that seriously your first time? That's pretty damn good especially for a first.
[QUOTE=kfhammond;45415114]This is my first time animating anything:
[IMG]https://dl.dropboxusercontent.com/u/3869606/tf2/SFM/sneakwip1.gif[/IMG]
Critiques?[/QUOTE]
Some spine movement could make it better, also make his shoulders go up when he is leaning back.
And try adding some bounce to his moves, for instance, when his arm moves to a certain point it should go past it a little and move back.
Alright, Seeing as I am getting no help... Can I get someone to add to steam to help me with some of this? The Face flexing is somewhat confusing me and I am having problems understanding Mapping
[QUOTE=Keychain;45415135]Is that seriously your first time? That's pretty damn good especially for a first.[/QUOTE]
Thanks, I've done a tiny bit of traditional animation/pencil test in college, but other than that this is my first time. I just followed Valve's SFM tutorial on doing pose to pose:
[url]https://www.youtube.com/watch?v=iEz7TslI-fs&index=16&list=PL2B46DEB4157E67C4[/url]
Its a really amazing tutorial, both technically and conceptually. Also source filmmaker is amazing! Why haven't I learned it earlier?
[QUOTE=boomsta_;45411772]Mods!
*Cowboy Scout items*[/QUOTE]
I love this
[editline]17th July 2014[/editline]
Where's the workshop for these items?
[QUOTE=ikes;45410690]can i claim this then?
10/10 will credit
but does this mean i have to do the other miscs as well? i just wanted to do the helmet.[/QUOTE]
Super late to this and I'm surprised kibble didn't say anything, but I already claimed this like the day he posted it.
[QUOTE=FiveEyes;45415740]Super late to this and I'm surprised kibble didn't say anything, but I already claimed this like the day he posted it.[/QUOTE]
Honestly I wouldnt see the point in me stopping now anyways since the hat's 3/4ths done and i didnt even steal his concept in the first place, I just wanted to make something from shovel knight when Game grumps started playing it.
I am going to finish this.
[QUOTE=ikes;45415777]Honestly I wouldnt see the point in me stopping now anyways since the hat's 3/4ths done and i didnt even steal his concept in the first place, I just wanted to make something from shovel knight when Game grumps started playing it.
I am going to finish this.[/QUOTE]
I'm not telling you to stop. Just letting you know.
[QUOTE=HyperTails;45415709]I love this
[editline]17th July 2014[/editline]
Where's the workshop for these items?[/QUOTE]
[url]http://steamcommunity.com/workshop/filedetails/?id=286324511[/url]
He posted it a little while back.
Made the wound bigger, still needs more work though
[IMG]http://i.imgur.com/LR3r3c7.png[/IMG]
[QUOTE=DustyShowbiz;45416257]Made the wound bigger, still needs more work though
[IMG]http://i.imgur.com/LR3r3c7.png[/IMG][/QUOTE]
looks like those sea lions they showed in class who got their necks stuck in a plastic.
[QUOTE=heinous;45416309]looks like those sea lions they showed in class who got their necks stuck in a plastic.[/QUOTE]
Yeah I remember that.... and also the turtles with the deformed shells :(
[QUOTE=DustyShowbiz;45416257]Made the wound bigger, still needs more work though
[IMG]http://i.imgur.com/LR3r3c7.png[/IMG][/QUOTE]
How does this transfer to an optimized model? I don't know much about sculpting software.
[QUOTE=InfectedPotato;45416361]How does this transfer to an optimized model? I don't know much about sculpting software.[/QUOTE]I think sculpting in TF2's case is mainly used for texturing.
[QUOTE=DustyShowbiz;45416257]Made the wound bigger, still needs more work though
[IMG]http://i.imgur.com/LR3r3c7.png[/IMG][/QUOTE]
It'd be cooler if it was a human face taped onto pyro's mask.
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