[QUOTE=OffTheRoad;45430777]It seems that there is an issue with the Big Iron.
[t]http://i.imgur.com/C6ifw9q.jpg[/t][/QUOTE]
looks more like a feature to me
[QUOTE=OffTheRoad;45430777]It seems that there is an issue with the Big Iron.
[t]http://i.imgur.com/C6ifw9q.jpg[/t][/QUOTE]
You shouldn't happen to be using any FOV fix mods? Those fucked my Shortstop up in the exact same manner, with the four ever-expanding triangles.
[QUOTE=OffTheRoad;45430777]It seems that there is an issue with the Big Iron.
[t]http://i.imgur.com/C6ifw9q.jpg[/t][/QUOTE]
Several mods have this issue on lower settings. The Li'l Mate's clip has that stretching thing on the clip and the Diamondback fix has that on the speedloader.
So, I'm going to repost this since I didn't get any comments nor feedback last time I posted this. I also added some different styles to see what would look the best. This thing is up for grabs and I would appreciate if someone gives me some feedback on this. It is my first time at concept art and I'm willing to improve (cause I definitely need to).
[t]http://i.imgur.com/abeknj1.png[/t] [t]http://i.imgur.com/6n1lQGc.png[/t] [t]http://i.imgur.com/THLumFr.png[/t] [t]http://i.imgur.com/L4vUsxz.png[/t]
P. S. I originally posted the new versions of this set on Constructor's idea thread, but since that thing died out pretty fast, I decided to repost it here again. So Constructor gets the first shot at this. if he even wants to create this.
[URL="https://www.dropbox.com/s/s7tztdtv0n7fv5g/TFMM.exe"][IMG]https://dl.dropboxusercontent.com/s/1b4u18pr6lbj3d7/TFMM.png[/IMG][/URL]
[B]Team Fortress Modification Manager (pre-release)[/B]
I think it's time to release it for public.
If you have any question or feedback please write me on steam.
Documentation how to use my program for users and modmakers will be soon.
Maybe not something that hasn't been done before, but here's a little heavy pack I made with Serious Greg and Vlek
[url=http://steamcommunity.com/workshop/filedetails/?id=287993822][img]https://dl.dropboxusercontent.com/u/6526556/sovpostertlvs.jpg[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=287988825][img]https://dl.dropboxusercontent.com/u/6526556/sovhat.jpg[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=287989259][img]https://dl.dropboxusercontent.com/u/6526556/sovcoat.jpg[/img][/url]
[QUOTE=MrModez;45431265][URL="https://www.dropbox.com/s/s7tztdtv0n7fv5g/TFMM.exe"][IMG]https://dl.dropboxusercontent.com/s/1b4u18pr6lbj3d7/TFMM.png[/IMG][/URL][/QUOTE]
You're doing god's work. Please don't stop working on it.
[quote][img]http://fc01.deviantart.net/fs71/f/2014/199/4/4/invaders_by_ceciliathewindwaker-d7r90lv.png[/img][/quote]
Based off of the Team Fortress Invasion Alien Commando. Concept up for grabs.
[QUOTE=Inspecter;45428161]Hmmmm, Maybe this Evan person had an idea for you to draw up and he thinks himself to be a well known ideas guy or something?[/QUOTE]
he's well known to be an ass now thanks to that screen shot.
[QUOTE=MrModez;45431265][URL="https://www.dropbox.com/s/s7tztdtv0n7fv5g/TFMM.exe"][IMG]https://dl.dropboxusercontent.com/s/1b4u18pr6lbj3d7/TFMM.png[/IMG][/URL]
[B]Team Fortress Modification Manager (pre-release)[/B]
I think it's time to release it for public.
If you have any question or feedback please write me on steam.
Documentation how to use my program for users and modmakers will be soon.[/QUOTE]
now i wait for hecates to release his gibs
then i can truly be happy
[QUOTE=MrModez;45431265][URL="https://www.dropbox.com/s/s7tztdtv0n7fv5g/TFMM.exe"][IMG]https://dl.dropboxusercontent.com/s/1b4u18pr6lbj3d7/TFMM.png[/IMG][/URL]
[B]Team Fortress Modification Manager (pre-release)[/B]
I think it's time to release it for public.
If you have any question or feedback please write me on steam.
Documentation how to use my program for users and modmakers will be soon.[/QUOTE]
What's the full list of mod categories that can be sorted?
[QUOTE=heinous;45431602]he's well known to be an ass now thanks to that screen shot.[/QUOTE]
Why
if someone answered a telephone how kibble did you'd be rightly annoyed, don't see why it's any different
Just drop it, it's a completely irrelevant non-issue and if kibble's response wasn't rude publicly ridiculing Stumpy certainly was
Here's an idea
Level XX Medigun
"The Bard"
It's not a medigun, it's a Lute, and when healing a player will have a string of music notes instead of a medibeam
it'd need special animations too
It's too much effort to do but man i'd love it
[QUOTE=Punchy;45432142]Here's an idea
Level XX Medigun
"The Bard"
It's not a medigun, it's a Lute, and when healing a player will have a string of music notes instead of a medibeam
it'd need special animations too
It's too much effort to do but man i'd love it[/QUOTE]
"Oh my god I just got shot in my fucking leg, I better listen to some music."
[QUOTE=Pastel;45432159]"Oh my god I just got shot in my fucking leg, I better listen to some music."[/QUOTE]
still makes more sense than a magic hose that ejects magical healing air when you think about it
[QUOTE=Punchy;45432197]still makes more sense than a magic hose that ejects magical healing air when you think about it[/QUOTE]
Yeah the idea that a machine could pump out a healing/medical mist/air is insane
[img]http://biomedequipresources.com/images/nebulizer.jpg[/img]
right?
[QUOTE=Pastel;45432159]"Oh my god I just got shot in my fucking leg, I better listen to some music."[/QUOTE]
Soldier angered a magician
[QUOTE=psyke;45432224]Yeah the idea that a machine could pump out a healing/medical mist/air is insane
[img]http://biomedequipresources.com/images/nebulizer.jpg[/img]
right?[/QUOTE]
if that can heal bullet wounds in a matter of seconds i'm eager to buy one
[QUOTE=Punchy;45432252]if that can heal bullet wounds in a matter of seconds i'm eager to buy one[/QUOTE]
Sound can't heal bullet wounds in a matter of seconds, so that still makes more sense then you're idea.
[QUOTE=MrModez;45431265][URL="https://www.dropbox.com/s/s7tztdtv0n7fv5g/TFMM.exe"][IMG]https://dl.dropboxusercontent.com/s/1b4u18pr6lbj3d7/TFMM.png[/IMG][/URL]
[B]Team Fortress Modification Manager (pre-release)[/B]
I think it's time to release it for public.
If you have any question or feedback please write me on steam.
Documentation how to use my program for users and modmakers will be soon.[/QUOTE]
Just used it a lil', some quick feedback:
-the mod list reloading every tick/untick is annoying, maybe a little Apply button that applied and reloaded would be better? (better yet an option for the two)
-some quick deselect all / select all buttons somewhere would be helpful (ctrl+a, shift tick/untick works but still)
-if you delete custom_disabled the unticking function stops working altogether instead of remaking the folder
-setting the category to 'pack' or 'content pack' should have a nice icon too
[QUOTE=TrevorTheJedi;45432291]Sound can't heal bullet wounds in a matter of seconds, so that still makes more sense then you're idea.[/QUOTE]
placebo effect is much more effective than you'd think
[QUOTE=TrevorTheJedi;45432291]Sound can't heal bullet wounds in a matter of seconds, so that still makes more sense then you're idea.[/QUOTE]
be that as it may, [URL="http://wiki.teamfortress.com/wiki/Medicating_Melody"]sound healing is already canon[/URL]
[QUOTE=kibbleknight;45429573]Reminds me of this abomination that i drew a few years ago:
[img]http://puu.sh/agXTt.png[/img][/QUOTE]
lol. I did a collab on a Medic juke a while back.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=6724][img]http://i.imgur.com/NljuWT1.png[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=6724][img]http://i.imgur.com/qFnEgDD.png[/img][/url]
[QUOTE=TrevorTheJedi;45432291]Sound can't heal bullet wounds in a matter of seconds, so that still makes more sense then you're idea.[/QUOTE]
Amputator :v:
[QUOTE=StormBlink;45425182][IMG]http://i.imgur.com/ptdEGxf.png[/IMG]
Anyone here help me Texture this? I tried for a full 3 hours and can't get it to look like hair.[/QUOTE]
Asking this again, That or can someone show a guide on making Normal maps? I barely see anything on it that I can 'learn' from either then a brief paragraph saying 'This is what a Normal Map does, They are great and awesome to use on models. Use them to define your item better.'
[QUOTE=sirdownloadsalot;45428522]I know it's missing the grip, I've forgone it since I'm modelling from the concept art, and I'm not looking to get it into game/functional, I'm just getting used to the tools.
The Mann .Co decal was added as a joke :v:[/QUOTE]
Scorch Shot also didn't have the grip in the concept art, IIRC. there is no problems in making a few adjustments here andt there.
[t]http://puu.sh/ahxu5/471ed4ed3a.jpg[/t] [t]http://puu.sh/ahxFc/92b30de7f1.jpg[/t]
I made a little concept like the grenades from "Team Fortress Invasion"
[editline]18th July 2014[/editline]
[QUOTE=Inspecter;45429530]Well I asked drpeppertheca if I could redraw his concept, he agreed and I would like to show you guys what I have done so far.
-imgsnip-
What do you guys think?
I also did other variations on it
-imgsnip-
Which one do you guys like the most.[/QUOTE]
Reminds me of Flubbman's "Prohibition Opposition"
[t]http://puu.sh/ahBj6/e7b84c60a4.jpg[/t]
I'm also oddly sure that the Prohibition Opposition had the same back that the guy drew:
[t]http://puu.sh/ahBpo/88a34c1306.jpg[/t] [t]http://puu.sh/ahBJj/18e6d2e37d.jpg[/t]
*ignore the bad lighting I loaded the wrong map and also forgot to but a light source*
[QUOTE=2-ee;45429453]Hi everyone! I'm a new face in town and I figured it wouldn't hurt to share a dumb concept I flung together for fun this week.
[IMG]http://i.imgur.com/r2roB0S.png[/IMG]
[IMG]http://i.imgur.com/GPcoXJB.png[/IMG][IMG]http://i.imgur.com/A3MQQWA.png[/IMG]
[IMG]http://i.imgur.com/K8F3zJh.png[/IMG][IMG]http://i.imgur.com/O9xg6e6.png[/IMG]
[/QUOTE]
Very well made concepts and a very cool design, but I don't think the design fits well in TF2. To me the modern music equipment influence and neon stripes don't fit well in the games setting (but plenty of overtly modern designs have made it in the game).
Regardless though, I look forward to seeing your future work.
[img]https://dl.dropboxusercontent.com/u/1737448/strappingscouts4.png[/img]
May as well show you guys what I've been working on, since suspenders have been showing up of recently.
HOWEVER, mine aren't suspended and flap around when running.
They're just base colours at the moment, I'll be normal mapping them to make them look a bit more cloth-like.
[QUOTE=Pastel;45433257]
Reminds me of Flubbman's "Prohibition Opposition"
[t]http://puu.sh/ahBj6/e7b84c60a4.jpg[/t]
I'm also oddly sure that the Prohibition Opposition had the same back that the guy drew:
[t]http://puu.sh/ahBpo/88a34c1306.jpg[/t] [t]http://puu.sh/ahBJj/18e6d2e37d.jpg[/t]
*ignore the bad lighting I loaded the wrong map and also forgot to but a light source*[/QUOTE]
There's certainly more than one way to do suspenders (braces in the UK).
There' the classic Y back versus the X back.
[t]http://www.blacklapel.com/thecompass/wp-content/uploads/2013/10/ABLS-X-OR-Yv2.png[/t]
I personally would prefer a button type fastening as opposed to a clip on since they're more true to the era (plus clips have a tendency to not be very secure).
[t]http://nymag.com/daily/entertainment/hammsuckerpunch.jpg[/t]
[t]http://upload.wikimedia.org/wikipedia/en/c/ce/Magilla_Gorilla.jpg[/t]
Buttons inside or outside depending on preference.
What would be nice, but a bit of a challenge is to remove the belt (or model over it) and have him wear trousers meant for suspenders. They don't have belt loops since belts with suspenders are redundant. The seat of the pants have an extra bit of fabric to attach to the back end of the suspenders, usually referred to as a fish-tail.
[t]http://www.marusyamarusya.com/wp-content/uploads/2013/09/Fish-Tail-Trousers-with-leather-Suspenders.jpg[/t]
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