[QUOTE=Upgrade;45434942][t]http://nymag.com/daily/entertainment/hammsuckerpunch.jpg[/t][/QUOTE]
This image is totally Medic.
[QUOTE=AyesDyef;45434995]This image is totally Medic.[/QUOTE]
no that's jon hamm
[QUOTE=Upgrade;45434942]:words:[/QUOTE]
I'm sorry but [B]I simply did not model that.[/B]
I was trying to tell the concept artist that the item was basically already made by Professor Flubbman.
Thanks for the information though! :dance:
[QUOTE=ImACrocketMan;45431629]What's the full list of mod categories that can be sorted?[/QUOTE]
Unknown, Sound, Script, Particle, Texture, Skin, HUD.
You can edit categories by double-clicking on info panel
[QUOTE=LightFlock;45432356]Just used it a lil', some quick feedback[/QUOTE]
Thanks.
I've added auto-refresh checkbox in settings page. And "custom_deleted" folder bug is fixed now.
You can download program again by same link.
[img]http://i.imgur.com/CazBfF1.png[/img]
Concept for a Bubble gun, made gasoline flinging flare gun.
The weird plush at the grip is a oven mitt/square, but I might replace that with something else.
Yeah yeah bubble guns are great and all but this, [B]this,[/B] has to be my greatest work yet. [B]Prepare to be wow-ed.[/B]
[t]http://puu.sh/ahSis/2825ae1cca.png[/t]
[B]Archimedes Pyro Head Replacement. Boom.[/B]
[I]Claimed by all of you. Fight over it you monsters. [U]Fight.[/U][/I]
Oh, and box ratings give me a hard-on so thanks.
I know styles are pretty much dead but I decided to work on a style for the thinker's projection that is a hard hat instead of a boring bowler.
[img]http://puu.sh/ahUsp/5e0cf70586.jpg[/img]
[sp]as for the sparkles, thats just a hope for the future[/sp]
[QUOTE=VernoGuy;45434201]Very well made concepts and a very cool design, but I don't think the design fits well in TF2. To me the modern music equipment influence and neon stripes don't fit well in the games setting (but plenty of overtly modern designs have made it in the game).
Regardless though, I look forward to seeing your future work.[/QUOTE]
I still have to say I would love to see the concepts made, they're really great looking {even if not so much for TF2}
[B]HOLY FUCKING SHIT[/B]
HEAVY TOURISM IS ON THE FRONT PAGE OF TOP RATED ALL TIME/CERTIFIED COMPATIBLE
as much as it isnt top rated all time, it's part of the majority in top rated.
fucking hell yes
thanks guys, you're the greatest
[QUOTE=Pastel;45435544]Yeah yeah bubble guns are great and all but this, [B]this,[/B] has to be my greatest work yet. [B]Prepare to be wow-ed.[/B]
[t]http://puu.sh/ahSis/2825ae1cca.png[/t]
[B]Archimedes Pyro Head Replacement. Boom.[/B]
[I]Claimed by all of you. Fight over it you monsters. [U]Fight.[/U][/I]
Oh, and box ratings give me a hard-on so thanks.[/QUOTE]
it's already in, bud
[t]http://wiki.teamfortress.com/w/images/thumb/c/c3/Medimedes.png/250px-Medimedes.png?t=20140505061817[/t]
[QUOTE=Inspecter;45429530]Well I asked drpeppertheca if I could redraw his concept, he agreed and I would like to show you guys what I have done so far.
[t]http://i.imgur.com/zvQqLiB.png[/t]
What do you guys think?
I also did other variations on it
[t]http://i.imgur.com/tT3dqf4.png[/t] [t]http://i.imgur.com/IYSVXMV.png[/t]
Which one do you guys like the most.[/QUOTE][QUOTE=Upgrade;45434942]There's certainly more than one way to do suspenders (braces in the UK).
There' the classic Y back versus the X back.
I personally would prefer a button type fastening as opposed to a clip on since they're more true to the era (plus clips have a tendency to not be very secure).
Buttons inside or outside depending on preference.
What would be nice, but a bit of a challenge is to remove the belt (or model over it) and have him wear trousers meant for suspenders. They don't have belt loops since belts with suspenders are redundant. The seat of the pants have an extra bit of fabric to attach to the back end of the suspenders, usually referred to as a fish-tail.[/QUOTE]Just a heads up, I'm already working on a Prohibition Opposition 2.0
[IMG]http://puu.sh/ahVyC/98e1d353b2.jpg[/IMG]
Very WIP, obviously. Thicker suspenders, covered up belt and some general optimization.
Someone make a squirrel head for the Scout.
(Btw someone is making the Snake head already, right?)
[QUOTE=Spectre1406;45435905]it's already in, bud
[t]http://wiki.teamfortress.com/w/images/thumb/c/c3/Medimedes.png/250px-Medimedes.png?t=20140505061817[/t][/QUOTE]
I realized this after I posted that, so take the post a a joke that isn't even funny.
[t]http://puu.sh/ahXzb/37718977c9.png[/t]
[T]http://imgur.com/Qazd1rP.jpg[/T]
Heres a new model of a Soldier hat
Any improvements? And does it fit okay?
I'm adding a badge on the front
[QUOTE=AyesDyef;45434751][img]https://dl.dropboxusercontent.com/u/1737448/strappingscouts4.png[/img]
May as well show you guys what I've been working on, since suspenders have been showing up of recently.
HOWEVER, mine aren't suspended and flap around when running.
They're just base colours at the moment, I'll be normal mapping them to make them look a bit more cloth-like.[/QUOTE]
They look a bit big at the moment, as in if scout put them up to wear they would go above his head kinda thing.
[QUOTE=Pastel;45436083]I realized this after I posted that, so take the post a a joke that isn't even funny.
[t]http://puu.sh/ahXzb/37718977c9.png[/t][/QUOTE]
wow that's gay
[QUOTE=Spectre1406;45436165]wow that's gay[/QUOTE]
[t]http://puu.sh/ahYEc/41cb712ef3.png[/t]
[editline]19th July 2014[/editline]
[QUOTE=blueNES;45436108][T]http://imgur.com/Qazd1rP.jpg[/T]
Heres a new model of a Soldier hat
Any improvements? And does it fit okay?
I'm adding a badge on the front[/QUOTE]
*cough*
[t]http://puu.sh/ahYJa/85337ee65d.jpg[/t]
*cough*
[highlight](User was banned for this post ("Shitposting" - Blazyd))[/highlight]
[QUOTE=Pastel;45436203][t]http://puu.sh/ahYEc/41cb712ef3.png[/t]
[editline]19th July 2014[/editline]
*cough*
[t]http://puu.sh/ahYJa/85337ee65d.jpg[/t]
*cough*[/QUOTE]
And not pointing out "Honcho's Headgear minus the glasses"
To any mod makers who want this stuff so they can release them here in the Emporium [i](or over on CrapBanana if you really want to put yourself through that nightmare)[/i], I've just now archived some things that were changed in the recent patch:
First up, some RD HUD elements were changed. Image on the left is what it used to be. Image on the right is what it is now. The links below are best used by right clicking on them and clicking "Save link as". Save them as VTF. They are the old versions of the icons.
[url=http://www.unfgaming.net/public/downloads/TF2%20Historical%20Archive/materials/hud/obj_thief_red.vtf]obj_thief_red.vtf[/url]
[img]http://www.unfgaming.net/images/random/obj_thief_red_old.png[/img] [B]->[/B] [img]http://www.unfgaming.net/images/random/obj_thief_red_new.png[/img]
[url=http://www.unfgaming.net/public/downloads/TF2%20Historical%20Archive/materials/hud/obj_thief_blue.vtf]obj_thief_blue.vtf[/url]
[img]http://www.unfgaming.net/images/random/obj_thief_blue_old.png[/img] [B]->[/B] [img]http://www.unfgaming.net/images/random/obj_thief_blue_new.png[/img]
And finally, the "B" robot textures were changed to add black stripes to the body of the robot. Links below are for VTFs of the original stripeless versions:
[url=http://www.unfgaming.net/public/downloads/TF2%20Historical%20Archive/materials/models/bots/bot_worker/bot_worker_red_b.vtf]bot_worker_red_b.vtf[/url]
[url=http://www.unfgaming.net/public/downloads/TF2%20Historical%20Archive/materials/models/bots/bot_worker/bot_worker_blue_b.vtf]bot_worker_blue_b.vtf[/url]
Also, I now have the 2nd version of rd_asteroid (July 9th patch, 1st version) up on my [url=http://www.unfgaming.net/public/downloads/TF2%20Beta%20Map%20Versions]Beta Map Versions archive[/url]. This brings me up to date with all 3 versions of pl_cactuscanyon and all 4 versions of rd_asteroid.
As for the bundle icons, I've compared the old versions to the new versions. There's only one noticeable change. The icons now have "No Mipmap" and "No Level Of Detail" checked off in VTFEdit. There's no discernible graphical difference in any icons.
Enjoy!
[QUOTE=Tompson1997_PL;45436255]And not pointing out "Honcho's Headgear minus the glasses"[/QUOTE]
I forgot that even existed.
[QUOTE=UserNotFound;45436269]To any mod makers who want this stuff so they can release them here in the Emporium [i](or over on CrapBanana if you really want to put yourself through that nightmare)[/i], I've just now archived some things that were changed in the recent patch:
First up, some RD HUD elements were changed. Image on the left is what it used to be. Image on the right is what it is now. The links below are best used by right clicking on them and clicking "Save link as". Save them as VTF. They are the old versions of the icons.
[url=http://www.unfgaming.net/public/downloads/TF2%20Historical%20Archive/materials/hud/obj_thief_red.vtf]obj_thief_red.vtf[/url]
[img]http://www.unfgaming.net/public/downloads/TF2%20Historical%20Archive/materials/hud/obj_thief_red_old.png[/img] [B]->[/B] [img]http://www.unfgaming.net/public/downloads/TF2%20Historical%20Archive/materials/hud/obj_thief_red_new.png[/img]
[url=http://www.unfgaming.net/public/downloads/TF2%20Historical%20Archive/materials/hud/obj_thief_blue.vtf]obj_thief_blue.vtf[/url]
[img]http://www.unfgaming.net/public/downloads/TF2%20Historical%20Archive/materials/hud/obj_thief_blue_old.png[/img] [B]->[/B] [img]http://www.unfgaming.net/public/downloads/TF2%20Historical%20Archive/materials/hud/obj_thief_blue_new.png[/img]
And finally, the "B" robot textures were changed to add black stripes to the body of the robot. Links below are for VTFs of the original stripeless versions:
[url=http://www.unfgaming.net/public/downloads/TF2%20Historical%20Archive/materials/models/bots/bot_worker/bot_worker_red_b.vtf]bot_worker_red_b.vtf[/url]
[url=http://www.unfgaming.net/public/downloads/TF2%20Historical%20Archive/materials/models/bots/bot_worker/bot_worker_blue_b.vtf]bot_worker_blue_b.vtf[/url]
Also, I now have the 2nd version of rd_asteroid (July 9th patch, 1st version) up on my [url=http://www.unfgaming.net/public/downloads/TF2%20Beta%20Map%20Versions]Beta Map Versions archive[/url]. This brings me up to date with all 3 versions of pl_cactuscanyon and all 4 versions of rd_asteroid.
As for the bundle icons, I've compared the old versions to the new versions. There's only one noticeable change. The icons now have "No Mipmap" and "No Level Of Detail" checked off in VTFEdit. There's no discernible graphical difference in any icons.
Enjoy![/QUOTE]
Remind me again, what is the problem with Gamebanana
[QUOTE=blueNES;45436284]Remind me again, what is the problem with Gamebanana[/QUOTE]
Wasn't it [I]infested[/I] with viruses at a point?
[QUOTE=blueNES;45436284]Remind me again, what is the problem with Gamebanana[/QUOTE]
I'd really rather not. I could spend all god damn day on that subject. You may want to Google "facepunch bad banana" for more info though, if you really want to know.
[QUOTE=blueNES;45436284]Remind me again, what is the problem with Gamebanana[/QUOTE]
Awful admins, people uploading mods without permission, overly newbie-friendliness getting in the way of quality control, the community, etc.
But let's not start another gamebanana discussion.
hat concept art
[IMG]http://i.imgur.com/xBTLE6Il.png[/IMG]
[IMG]http://i.imgur.com/xIuW7mHl.png[/IMG]
[IMG]http://i.imgur.com/2JkhnB3l.png[/IMG]
[IMG]http://i.imgur.com/t7SxCVBl.png[/IMG]
[IMG]http://i.imgur.com/G7moSyhl.png[/IMG]
paint
[IMG]http://i.imgur.com/yonHnEsl.png[/IMG]
[IMG]http://i.imgur.com/JONJvMpl.png[/IMG]
[IMG]http://i.imgur.com/1DF6XlWl.png[/IMG]
[IMG]http://i.imgur.com/71GPaFzl.png[/IMG]
All the expansions have been filled, expect a glorious Emporium 60 to rise soon.
[QUOTE=Frying Dutchman;45436418]All the expansions have been filled, expect a glorious Emporium 60 to rise soon.[/QUOTE]
Oh my.
[media]http://www.youtube.com/watch?v=Y2oXjWxA9bk[/media]
0:20 turn down your volume
[URL="https://www.dropbox.com/s/s7tztdtv0n7fv5g/TFMM.exe"][IMG]https://dl.dropboxusercontent.com/s/1b4u18pr6lbj3d7/TFMM.png[/IMG][/URL]
[B]Team Fortress Modification Manager update![/B]
Two main things were added: [B]thumbnail import[/B] and [B]package exporter[/B].
Now any mod maker can make own zip packages with thumbnails, mod informations and readme files!
Also by the request of LightFlock added auto-refresh checkbox in settings page.
[video=youtube;wGlBwW7f5HA]http://www.youtube.com/watch?v=wGlBwW7f5HA[/video]
~Box ratings give me a hard-on~
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