[QUOTE=Timezbrick;44834447]well the police baton is a weapon and the swat shield is a shield like the chargin targe,
if that is what you mean with refine that[/QUOTE]
I mean refine as in make it more stylized and not just a black square with a word on it,
[QUOTE=donhonk;44825841][url=http://steamcommunity.com/sharedfiles/filedetails/?id=260434785][img]http://cloud-2.steampowered.com/ugc/576770647150869298/34B24A8B2621FBE7ACCF195B4F0D9423C3C3E83C/[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=260434132][img]http://cloud-2.steampowered.com/ugc/576770647150814436/13CEB324EB068833A9AB3DA1A43B4840B732D289/[/img][/url]
Any and all votes appreciated. :D[/QUOTE]
I didn't see it mentioned anywhere else, and I don't want to seem pushy about it, but will there be mods for these two? Or at least some pictures with other cosmetics?
[QUOTE=Timezbrick;44834541]hm dang it[/QUOTE]
all that time spent for nothing
I am so absolutely confused as to why this mod isnt working. currently lookign at how the oculus rift hat is set up but i thought i had it all down.
[QUOTE=blaholtzen;44833574]Developing this further with AyesDyef, who will be modeling it
[img]https://dl.dropboxusercontent.com/u/39556064/concepts/Medieval/Demotemplar5.jpg[/img][/QUOTE]
Celtic cross would double as a TF logo.
[img_thumb]http://upload.wikimedia.org/wikipedia/commons/thumb/a/a1/Celtic_cross.svg/500px-Celtic_cross.svg.png[/img_thumb]
[t]http://puu.sh/8QaYO.png[/t]
pyromancer thing if anybody wants
clicky
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=260869357][img]http://i.imgur.com/ItTkr57.png?1[/img][/url]
I made a pipe today and have some progress on a bandit themed set I'm working on with Dolphin
[img]http://i.imgur.com/09fcNRF.png?1[/img]
[QUOTE=Punchy;44834694][t]http://puu.sh/8QaYO.png[/t]
pyromancer thing if anybody wants[/QUOTE]
Gonna steal your design if you don't mind. Done in 3 minutes in photoshop. Hope you don't mind that I copied you.
[t]http://i.imgur.com/ADBPe3q.png[/t]
[QUOTE=TheRealFierce;44828676]Fatten up the brim on that hat, it's [I]way[/I] too thin. Even Oddjob's hat is less sharp then that.[/QUOTE]
Alright thank you. I'll make sure to fix that in a future update. I'm just going to give the hat a few more days to see if any other critiques come in.
I would just fix the hat right now. Thats pretty much all thats wrong with it, and if you leave it for a few days, it won't get very far in the workshop.
[editline]17th May 2014[/editline]
[QUOTE=Vipes;44835049]Gonna steal your design if you don't mind. Done in 3 minutes in photoshop. Hope you don't mind that I copied you.
[t]http://i.imgur.com/ADBPe3q.png[/t][/QUOTE]
Doesn't even look the same as Punchy's.
[QUOTE=InfectedPotato;44835241]I would just fix the hat right now. Thats pretty much all thats wrong with it, and if you leave it for a few days, it won't get very far in the workshop.
[editline]17th May 2014[/editline]
Doesn't even look the same as Punchy's.[/QUOTE]
It's a joke. We both had somewhat of the same concept. He went Red Mage, I went Black Mage.
Does anyone know what happened to tf2mods.net? It seems kinda, broken?
[QUOTE=Gangstahwezel;44835258]Does anyone know what happened to tf2mods.net? It seems kinda, broken?[/QUOTE]
1. Ignore the dumb rating. Tried to hit reply on my phone, hit dumb rating instead. (EDIT: Fixed my rating. )
2. Site header banner says TF2Mods.net 3.0 "Change is good" so I guess they're doing a redesign.
[QUOTE=UserNotFound;44835307]1. Ignore the dumb rating. Tried to hit reply on my phone, hit dumb rating instead. (EDIT: Fixed my rating. )
2. Site header banner says TF2Mods.net 3.0 "Change is good" so I guess they're doing a redesign.[/QUOTE]
They might want to keep working on it.
Looking. . . [I]kinda clustered up?[/I]
[QUOTE=Steel & Iron;44834576]I didn't see it mentioned anywhere else, and I don't want to seem pushy about it, but will there be mods for these two? Or at least some pictures with other cosmetics?[/QUOTE]
I will make a mod version once some rigging bugs are fixed! For now here is the pictures of the back I forgot!
[t]http://cloud-2.steampowered.com/ugc/576770647190193128/D137959A24A07502DECE89603084E5393A071417/[/t]
[QUOTE=Pfysicyst;44834658]Celtic cross would double as a TF logo.
[img_thumb]http://upload.wikimedia.org/wikipedia/commons/thumb/a/a1/Celtic_cross.svg/500px-Celtic_cross.svg.png[/img_thumb][/QUOTE]
Of all the Celtic cross images you choose the one that's also the Stormfront logo
[QUOTE=UserNotFound;44835307]1. Ignore the dumb rating. Tried to hit reply on my phone, hit dumb rating instead. (EDIT: Fixed my rating. )
2. Site header banner says TF2Mods.net 3.0 "Change is good" so I guess they're doing a redesign.[/QUOTE]
slogan was always "change is good" :p
[QUOTE=UberMunchkin;44834611]Holy crap, I can't believe I've only just thought of this as a concept:
[img]http://i.imgur.com/Oirhm1F.png[/img]
:v:[/QUOTE]
You know, I think the Engie can use some googly eyes.
[QUOTE=Inspecter;44835718]You know, I think the Engie can use some googly eyes.[/QUOTE]
[t]http://i.imgur.com/zLLlTpX.jpg[/t]
[QUOTE=Grandzeit;44835724][t]http://i.imgur.com/zLLlTpX.jpg[/t][/QUOTE]
Well more so like the Pyro's sore eyes and not so much like Engie's own googly gazer.
valve should just make special eyes work on pyro, and sight for sore eyes work on engy
would take like 10 minutes and everyone would thank them for it
[QUOTE=NeoDement;44835816]valve should just make special eyes work on pyro, and sight for sore eyes work on engy
would take like 10 minutes and everyone would thank them for it[/QUOTE]
Would the Special Eyes even do anything on Pyro? Pretty sure he has no facial flexes to work with
[QUOTE=Grandzeit;44835833]Would the Special Eyes even do anything on Pyro? Pretty sure he has no facial flexes to work with[/QUOTE]
Well they would give the pyro glowing eyes.
is anyone familiar with these 2 itemtoast errors?
[quote]
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\********\Downloads\ItemToast_1.2.1\ItemToast_1.3\resources\tmp\'.
[/quote]
I've checked and the path does exist...
[quote]
Error: no materials for the model were found in 'tf'
Cannot loat the model for packing without materials.
Materials should be in the TF2 directory 'tf/materials/...'
[/quote]
I do have the material files in the tf2 folder... I submitted them to the workshop yesterday
I am still waiting for an all class beefed up arms.
[QUOTE=Grandzeit;44835833]Would the Special Eyes even do anything on Pyro? Pretty sure he has no facial flexes to work with[/QUOTE]
was thinking it could have angry, sad, happy and neutral styles.
[QUOTE=Gentleman Cat;44836260]I am still waiting for an all class beefed up arms.[/QUOTE]
Constructor's already got that ball rolling:
[IMG]http://cloud-4.steampowered.com/ugc/577891014116640040/241511E328673C49CDA471B98036F9A842F64774/[/IMG]
[QUOTE=ses;44834531][t]http://cloud-3.steampowered.com/ugc/902105538149219241/1FB24B4646FD499D6B7D5A379615FDE8C9AA9297/637x358.resizedimage[/t]
Well, this exists. I think I have also seen another similiar set on Workshop too.[/QUOTE]
When I posted this exact same image for the exact same concept I got shit thrown at me for showing that it existed.
[t]http://puu.sh/8QqDB.png[/t]
heres another
Hello everyone. I'm rather new here and have a few questions. 1: what software do all of you prefer to use to make tf2 models and textures? 2: where did all of you get those pictures of classes and the color palletes you used to make the concept designs?
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