[QUOTE=Cosmic feel;44838240]concept time! due to a technical difficulty, i had to use paint to draw up the concepts, so bear with me:
[t]http://i.imgur.com/jtJcfNAs.jpg[/t] just an old killer, hired to do some wetwork
[t]http://i.imgur.com/qbFe1jss.jpg[/t]some body armor for soldier
[t]http://i.imgur.com/YWh6xlPs.jpg[/t] since sniper has a reference to clint eastwood's "man with no name" from the fistful of dollars trilogy, I thought it would be smart to make a reference to the most famous villain in the series, angel eyes, as a hat for spy to reference the series too, since spy and sniper are considered counterpart classes in a way.[/QUOTE]
fixed the links for you
I cant even see them, they're so small.
[IMG]http://puu.sh/8QQwu.jpg[/IMG]
1:00 A.M. concept
scout footwraps
im gonna sleep
So. i was using the cheaper particles on some of the last emporiums.
and the machina's particles when you can't shoot unless you scope is annoying me (and the short circuit's particles too)
idk what the name of the particle is >:c
EDIT : nvm i found the reason why
Yet another two space items from Mr. Gibbly. Leave some votes if you like.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=261065139"][IMG]http://cloud-3.steampowered.com/ugc/594785045808033441/1D63AEAB3C7CDA09A949CDC5222F325BB0CEA8D3/637x358.resizedimage[/IMG]
[img]http://cloud-3.steampowered.com/ugc/594785045808074409/3180644F2C044550B2F80D8227F23E6345D1C2E0/637x358.resizedimage[/img]
[img]http://cloud-3.steampowered.com/ugc/594785045808049446/3FDB2F1B083BB3A097FB0EA5E8908780E1E02EBD/637x358.resizedimage[/img]
[img]http://cloud-2.steampowered.com/ugc/594785045808083507/3679E075839092861AEC1CA991A24947D8D6D717/637x358.resizedimage[/img]
[/URL]
(Model by Potato and Sedi, rigging by JPRAS)
Too bad the Deep Space Voyager isn't fully paintable. Now I will never get to be Buzz Lightyear!
Well technically the Polar Pullover could work but it's just not the same.
[QUOTE=Mentlegen;44839365]Too bad the Deep Space Voyager isn't fully paintable. Now I will never get to be Buzz Lightyear!
Well technically the Polar Pullover could work but it's just not the same.[/QUOTE]
It was at some point:
[t]http://manschitz.com/projects/tf2/preview_soldiernaut2.jpg[/t]
Mr. Gibbly wanted it to be more chrome-like, though.
[QUOTE=Colteh;44837961]Uploaded this for a friend of mine who was offline
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=261011808"][IMG]http://cloud-2.steampowered.com/ugc/469810156400475547/FA5E22E3C6F1B6E35423E24E8677C21ADC30B429/637x358.resizedimage[/IMG]
[/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=261011808"][IMG]http://cloud-4.steampowered.com/ugc/469810156400498876/8AF5D565433A0352BF5CBA4806B81B7B4427E68A/637x358.resizedimage[/IMG][/URL][/QUOTE]
I want this as a mod release to replace my Flapjack so bad! Great work on this btw.
Is this looking alright?
[t]http://i.imgur.com/8bNQEGN.jpg[/t]
Also I'll ask again, is there anything special I need to do to get it working with facial flexes besides doing the TF2 flex stuff?
I want it to react with the various facial flexes in a manner like this
[t]http://static.tvtropes.org/pmwiki/pub/images/Eggman_Is_Not_Amused_by_Team_Artail_8921.jpg[/t]
[URL="https://www.dropbox.com/s/9t6l7saxgzsf76a/scout_teufort_2_piece_jacket.zip"][IMG]http://puu.sh/8Rc6v.png[/IMG]
[/URL]
mod release for any scout jacket i think
EDIT: it works fine
[IMG]http://puu.sh/8RdBg.png[/IMG]
[QUOTE=Vipes;44838014]I'm not annoyed, it's just stupid and has been going on for years.[/QUOTE]
He's just a troll, best to ignore him or throw him in the trash. Some people, for whatever reason, get off on insulting / making other people's lives hell for 5 seconds of their own entertainment regardless of whatever lifelong trauma it causes the victim.
[QUOTE=Gadget | TF2M;44839039]Yet another two space items from Mr. Gibbly. Leave some votes if you like.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=261065139"][IMG]http://cloud-3.steampowered.com/ugc/594785045808033441/1D63AEAB3C7CDA09A949CDC5222F325BB0CEA8D3/637x358.resizedimage[/IMG]
[img]http://cloud-3.steampowered.com/ugc/594785045808074409/3180644F2C044550B2F80D8227F23E6345D1C2E0/637x358.resizedimage[/img]
[img]http://cloud-3.steampowered.com/ugc/594785045808049446/3FDB2F1B083BB3A097FB0EA5E8908780E1E02EBD/637x358.resizedimage[/img]
[img]http://cloud-2.steampowered.com/ugc/594785045808083507/3679E075839092861AEC1CA991A24947D8D6D717/637x358.resizedimage[/img]
[/URL]
(Model by Potato and Sedi, rigging by JPRAS)[/QUOTE]
I know there are limitations regarding the default Soldier's coat and the modelling of his chest area, but the sleeves on this space set look a little too much like Winter-wear, such as the Puffer vest-thingy the Pyro now has.
The rest of the set is fantastic, but I dont know - the sleeves just seem really out of place and stick out to me. Perhaps the dividing lines on his sleeves are too vivid, or there needs to be some sort of overlapping item between the shoulder connection (such as a shoulder plate, epaulet or something)
[QUOTE=ikes;44837816][IMG]http://puu.sh/8QFh7.jpg[/IMG]
can someone confirm that an unusual professors peculiarity would in fact have 2 +s on its loadout icon
just a random thought[/QUOTE]
It will probably have only one "+" button, but two options:
- Select Style
- Adjust Unusual
[QUOTE=Vipes;44837970][t]http://i.imgur.com/M9DOrQt.png[/t]
Alright, who's the wiseguy who keeps posting everything I post here onto /tf2g/ saying it's shitty. Can't say it to my face, or attached to a name?[/QUOTE]
To be honest it a poorly thought out concept. You've just drawn some bare skin over the top of his turtleneck in 2d. How the heck would that work from any other angle?
[QUOTE=Blaco;44814425][url=http://www.mediafire.com/download/g33po9891jwv9c8/Enhanced_Piss_and_Semen_Jars.vpk[/url][img]http://i.imgur.com/moI2wHk.png[/img][/url][url=http://steamcommunity.com/sharedfiles/filedetails/?id=259991070][img]http://bonkboy.com/downloads/tf2/models/Workshop_Promo_Extention.png[/img][/url]
Does this crap:
[t]http://i.imgur.com/cm5cgS8.gif[/t]
Click the workshop icon for SFM versions with extended bodygroup and bone support.
The original models are in there as LOD's so don't bother with this if you don't play on the highest model detail already.[/QUOTE]
FYI, the mad milk has no LODs according to the HLMV
Natko is redistributing again, i don't know if he asked for permission.
[QUOTE=Jikon;44841708]Natko is redistributing again, i don't know if he asked for permission.[/QUOTE]
From the very top of the submission [QUOTE]Yes, I do have permission to post this here.[/QUOTE]
[QUOTE=Grandzeit;44841736]From the very top of the submission[/QUOTE]
And any proof of the permission?
some crappy vintage diver pyro wip :
[IMG]http://i.imgur.com/p5erzAs.png[/IMG]
[QUOTE=Rexic;44836994]Very nice. Hopefully a expert claims it and brings it to its full item potential.[/QUOTE]
I... I... Teehee, thank you. :dance:
By the way, the set got claimed by blueNES and Rain will be doing the texture.
I feel like making a bunch of 40k esque stuff for funsies
This look okay in-game?
[t]http://cloud-3.steampowered.com/ugc/612799444178732556/CBD07AB8C14CCED573681B8A957F9A453531CD91/[/t] any suggestions?
[QUOTE=iAmaNewb;44838363]
[T]https://i.imgur.com/qG9pL0g.png[/T]
[/QUOTE]
can i claim this pls
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=260980466"][IMG]http://puu.sh/8RqwC.jpg[/IMG][/URL]
Mod release coming soon
click image for link :^)
Texturing stage. Does anybody know of any methods on how to paint camouflage?
[IMG]http://fc00.deviantart.net/fs71/f/2014/138/f/c/texture_by_abioflesh-d7iuilo.png[/IMG]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=260807028][img]http://i.imgur.com/LD1q2V3.jpg[/img][/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=260807028][img]http://i.imgur.com/Ufa4j1q.jpg[/img][/url]
Part of a set. Doing spacey arms for the sniper, too, plus a helm.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=260807028[/url]
Also, not sure how useful it'd be, but here's the map I made the SFM shot on. Not playable for obvious reasons, but there's one red and one blue spawnpoint (no resupply or spawn area). Cubemaps are not built because I have a lot of problems with them ever since steampipe, but they're in the map if someone wants to build them for themself. It's also very simplistic, just an intersection of hallways. Maybe those folks making spacey items can make use of it.
[url=https://www.dropbox.com/s/uf33tyoylgszpp2/sfm_scifi_hallway_b1.bsp.bz2][img]http://i.imgur.com/r8i7hi4.jpg[/img][/url]
[url]https://www.dropbox.com/s/uf33tyoylgszpp2/sfm_scifi_hallway_b1.bsp.bz2[/url]
[QUOTE=AbioFlesh;44842184]Texturing stage. Does anybody know of any methods on how to paint camouflage?
[IMG]http://fc00.deviantart.net/fs71/f/2014/138/f/c/texture_by_abioflesh-d7iuilo.png[/IMG][/QUOTE]
If you have Illustrator... [url]http://blog.spoongraphics.co.uk/tutorials/how-to-create-a-repeating-camo-pattern-in-illustrator[/url]
[QUOTE=donhonk;44842350]If you have Illustrator... [url]http://blog.spoongraphics.co.uk/tutorials/how-to-create-a-repeating-camo-pattern-in-illustrator[/url][/QUOTE]
Thank you very much!
[QUOTE=AbioFlesh;44842359]Thank you very much![/QUOTE]
No problem! I used it to make a camo pattern for an item and it worked out pretty darn good.
[T]https://dl.dropboxusercontent.com/u/65113316/screenies/models/tf2invasion_aliencommando.jpg[/T]
I would absolutely love it if somebody reskinned the Alien Commando from Invasion to work within the TF2 universe, similiar to how somebody reskinned the unused Cremator from HL2.
If somebody does, I will definately give the model a proper rig and unique animations so he'd look like the 10th class. He could even use his own weapon models without replacing anything.
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