• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=ikes;44842165][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=260980466"][IMG]http://puu.sh/8RqwC.jpg[/IMG][/URL] Mod release coming soon click image for link :^)[/QUOTE] well, at least you actually made a model this time instead of immediately abandoning all concepts
[QUOTE=NeoDement;44841253]To be honest it a poorly thought out concept. You've just drawn some bare skin over the top of his turtleneck in 2d. How the heck would that work from any other angle?[/QUOTE] For one it wasn't about that one. Everything I post on Facepunch winds up there as "shitty and needs to be banned from the workshop". Secondly, yes I know I draw poorly and my concepts are poorly thought out.
[QUOTE=Vipes;44842789]Secondly, yes [B][U]I know I draw poorly and my concepts are poorly thought out.[/U][/B][/QUOTE] Guys, [I][B]please[/B][/I] stop doing this. Not having even the slightest amount of confidence in your work will harm your reputation. No one is going to make your concept out of pity. Seriously stop.
I suck at cloth folds. [IMG]http://i.imgur.com/hXwk6nv.png[/IMG]
[QUOTE=InfectedPotato;44843098]Guys, [I][B]please[/B][/I] stop doing this. Not having even the slightest amount of confidence in your work will harm your reputation. No one is going to make your concept out of pity. Seriously stop.[/QUOTE] Well people think I draw poorly and my stuff is poor, so it must be true. Already have a very bad reputation anyway.
[QUOTE=Pagliacci;44843103]I suck at cloth folds. [IMG]http://i.imgur.com/Vom2x6q.png[/IMG][/QUOTE] I wonder if the mouth cover would have facial flexing
[QUOTE=Pagliacci;44843103]I suck at cloth folds. [IMG]http://i.imgur.com/Vom2x6q.png[/IMG][/QUOTE] Rain and i will be taking this one :)
[QUOTE=Inspecter;44843262]I wonder if the mouth cover would have facial flexing[/QUOTE] If its wide enough, it may not. But to look cool/realistic/know when its THAT engie talking, it should have htem.
[QUOTE=Pagliacci;44843103]I suck at cloth folds. [IMG]http://i.imgur.com/Vom2x6q.png[/IMG][/QUOTE] [B][I]viva la revolucion hermano engineiro[/I][/B] loving this southwest inspired stuff [IMG]http://i.imgur.com/AK3gQW2.png[/IMG] being made by ertz alos this is back up for bids: [IMG]http://i.imgur.com/JCaxQIY.png[/IMG]
[img]https://dl.dropboxusercontent.com/u/586461/Models/2014/medic-life_supporter-concept.png[/img] i dunno claimed by jpras
yes I can
[QUOTE=R.M.T.B.;44841468]FYI, the mad milk has no LODs according to the HLMV[/QUOTE] shh, secret was giving me problems so I nuked it
an old unclaimed concept [IMG]http://puu.sh/8RH90.png[/IMG]
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[QUOTE=Sparkwire;44843436]Rain and i will be taking this one :)[/QUOTE] I'm going to be very disappointed if you don't call those ammo belts the Ammo Bandito.
does anyone have any unclaimed space stuff? figured I should join the space race soon. and just a heads up, it may take awhile to finish, since i wanna make it in 3ds max, which im still new to. edit: [QUOTE=GibbleMiester;44843498] alos this is back up for bids: [IMG]http://i.imgur.com/JCaxQIY.png[/IMG][/QUOTE] actually, can i claim this?
[QUOTE=Void Skull;44843511][t]https://dl.dropboxusercontent.com/u/586461/Models/2014/medic-life_supporter-concept.png[/t][/QUOTE] Freeze in hell, batman. [t]http://img178.imageshack.us/img178/8928/ice01mg3.jpg[/t]
Alright, so I'm having issues with this thing. The main Issue I'm having is the textures being too dark. They show perfectly fine in load-out: [IMG]http://i.imgur.com/uMXjTkr.png[/IMG] However the viewmodel is this: [IMG]http://i.imgur.com/nYBrSOT.png[/IMG] I removed all mods except this one, and it still has the same effect. It's also interesting to note that the screen works fine. Any ideas?
[QUOTE=Tomix;44844271]Alright, so I'm having issues with this thing. The main Issue I'm having is the textures being too dark. They show perfectly fine in load-out: [IMG]http://i.imgur.com/uMXjTkr.png[/IMG] However the viewmodel is this: [IMG]http://i.imgur.com/nYBrSOT.png[/IMG] I removed all mods except this one, and it still has the same effect. It's also interesting to note that the screen works fine. Any ideas?[/QUOTE] The RR has a unique sequence. If you're using crowbar it might decompile it correctly and then you can recompile it. At least that's what I've been told.
[QUOTE=Vincentor;44842414][T]https://dl.dropboxusercontent.com/u/65113316/screenies/models/tf2invasion_aliencommando.jpg[/T] I would absolutely love it if somebody reskinned the Alien Commando from Invasion to work within the TF2 universe, similiar to how somebody reskinned the unused Cremator from HL2. If somebody does, I will definately give the model a proper rig and unique animations so he'd look like the 10th class. He could even use his own weapon models without replacing anything.[/QUOTE] I am good at texturing, I would like to try :D [editline]18th May 2014[/editline] [QUOTE=Serious_Greg;44844221][t]https://dl.dropboxusercontent.com/u/97829431/scout213323.png[/t] if someone want to make these items just let me know[/QUOTE] I really like that hat, mind if I try it out?
[QUOTE=Tomix;44844271]Alright, so I'm having issues with this thing. The main Issue I'm having is the textures being too dark. They show perfectly fine in load-out: [IMG]http://i.imgur.com/uMXjTkr.png[/IMG] However the viewmodel is this: [IMG]http://i.imgur.com/nYBrSOT.png[/IMG] I removed all mods except this one, and it still has the same effect. It's also interesting to note that the screen works fine. Any ideas?[/QUOTE] If you have $illumposition defined in your QC try deleting the line and recompiling it
[img]https://dl.dropboxusercontent.com/u/39556064/SpyCivilianMask2.jpg[/img][img]https://dl.dropboxusercontent.com/u/39556064/SpyCivilianMask1.jpg[/img]
[QUOTE=blaholtzen;44844774][img]https://dl.dropboxusercontent.com/u/39556064/SpyCivilianMask2.jpg[/img][img]https://dl.dropboxusercontent.com/u/39556064/SpyCivilianMask1.jpg[/img][/QUOTE] Will Soldier have it too? After all he has been labeled a civilian in the past, and if would work well with that suit you worked on before.
[QUOTE=Inspecter;44844807]Will Soldier have it too? After all he has been labeled a civilian in the past, and if would work well with that suit you worked on before.[/QUOTE] Don't think so, It's more for the sake the disguise that it is about any actual connection to the civillian
someone is interested by making this AR-18 for the smg ?: [thumb]https://dl.dropboxusercontent.com/u/26839256/concept%20art/Sniper_AR18_left.png[/thumb] [thumb]https://dl.dropboxusercontent.com/u/26839256/concept%20art/Sniper_AR18_right.png[/thumb]
[QUOTE=Demon!;44844646]If you have $illumposition defined in your QC try deleting the line and recompiling it[/QUOTE] It's not in there. [QUOTE=FiveEyes;44844484]The RR has a unique sequence. If you're using crowbar it might decompile it correctly and then you can recompile it. At least that's what I've been told.[/QUOTE] I'm using Crowbar already.
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[t]http://i.imgur.com/TWyy4E4.png[/t] can anyone explain to me how the wallworm exporter works in regards to bones because I haven't got a fucking clue
[QUOTE=Tomix;44844906]It's not in there. I'm using Crowbar already.[/QUOTE] What does the illumposition look like when the model is loaded in HLMV with "Illum. Position" checked under the "Render" tab?
A friend had me drawing this, and wanted to get some opinions: [img]http://puu.sh/8S0Z8.png[/img] The tunic is waterlogged lab-coat colors so there is still decent team recognition. Could use some suggestions for a better color scheme.
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