• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=AbioFlesh;44862222][IMG]http://i.imgur.com/ylzJSbc.png?1[/IMG] Already had armor for her, I just feel something different should be done. I'm trying to keep to the original design [IMG]http://i.imgur.com/rhn4DGj.jpg?1[/IMG] Also all of the classes have gaps, some larger than hers. And she needs to fit the rig. How about the mapping section? [URL="http://facepunch.com/forumdisplay.php?f=38"]http://facepunch.com/forumdisplay.php?f=38[/URL][/QUOTE] maybe not move the hips inwards, but move the inside of the thighs inwards? the other mercs have gaps because they're male and generally men have larger gaps, but she's an already fairly curvy female, it should close off somewhat in the middle. it looks a bit odd is what im saying. also thanks for the help!
[img]http://i.imgur.com/5rrmrVw.png[/img] :)
that pink camo will surely help you go unnoticed among a flock of flamingos <2
[QUOTE=Snowshoe;44863631][img]http://i.imgur.com/5rrmrVw.png[/img] :)[/QUOTE] Snow camo!
[QUOTE=Omninerd;44863532]I had this idea some time ago. It's good to see that someone has covered that already. I think I've also seem some geisha make-up concept on the old thread. Can anyone confirm this? If not, I guess I'll give it a try at making a concept for it.[/QUOTE] You mean this? [t]http://i.imgur.com/orwvBCx.png[/t] I should've made the makeup not perfectly put on.
Oh also with the female demo, since it seems she's wearing a bodysuit, put a zipper down the back or the front of it when texturing it. maybe model the zipper tag on the top of the front or back? i understand the geometry of the model isnt finished, but the shape you're following seems to point towards a full-body suit. correct me if im wrong. edit Also, maybe space the eyes a bit? they seem a bit too close together for her overall head shape.
What'R Yu doin in this eer parts? [thumb]http://i.imgur.com/UvbUi83.jpg?1[/thumb] [thumb]http://i.imgur.com/DL7GXpT.jpg?1[/thumb] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=261979314[/url] JPRAS - Rigging/Texturing/Promos/Lod's SMasters - Modelling/Texturing/Promos Bloodfart - Concepting/SFM
[QUOTE=Inspecter;44863877]You mean this? [t]http://i.imgur.com/orwvBCx.png[/t] I should've made the makeup not perfectly put on.[/QUOTE] Yeah, that one. Well, I think I'll try to draw a kabuki mask since this idea is already covered, too.
[QUOTE=Sparkwire;44863610][B][U]The Farmer's Collective[/U][/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=261933417"][IMG]http://cloud-4.steampowered.com/ugc/3296944822923183714/112650BE175D0932E0035C39F8F18576A511BEF3/637x358.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=261933417"][IMG]http://cloud-2.steampowered.com/ugc/3296944822923183509/480ABF4FF466D31BD52013112E2138FC840840AF/637x358.resizedimage[/IMG][/URL] An item from Rain, Pagliacci and I, hope you guys enjoy :) Click through the promo to get to the workshop for more pictures.[/QUOTE] It looks way too big in my opinion. he idea is good but just looks really weird. I just dislike how it goes all the way up to his goggles and covers 90% of his chest. I think it'd look a bit better if it was just smaller overall. At certain angles it like an oversized double cross comm rather than a bandit mask (which is what I assume you wanted).
this is how the cross com should had look though.
[QUOTE=Sparkwire;44863610][B][U]The Farmer's Collective[/U][/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=261933417"][IMG]http://cloud-4.steampowered.com/ugc/3296944822923183714/112650BE175D0932E0035C39F8F18576A511BEF3/637x358.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=261933417"][IMG]http://cloud-2.steampowered.com/ugc/3296944822923183509/480ABF4FF466D31BD52013112E2138FC840840AF/637x358.resizedimage[/IMG][/URL] An item from Rain, Pagliacci and I, hope you guys enjoy :) Click through the promo to get to the workshop for more pictures.[/QUOTE] I will literally beg for a mod release
[QUOTE=Pfysicyst;44856294]What's with the disagrees and dumb rating? The supposedly rotating joint of the knee covering is attached only to the puffiest part of his pants. There's nothing else holding it up. It's got as much support as an iron-on patch. I'm looking it all over and I can't see what makes you say I'm wrong.[/QUOTE] I see what you mean (I do have a thick strap holding the knee segment together however in case its hard to see from that given angle); anything you recommend I do to it? I'm kind of stuck since I fear the whole thing will look odd without anything on his knee-ish area
[QUOTE=DeRosaJ;44864491]I see what you mean (I do have a thick strap holding the knee segment together however in case its hard to see from that given angle); anything you recommend I do to it? I'm kind of stuck since I fear the whole thing will look odd without anything on his knee-ish area[/QUOTE] Extend the boots up to the knee part? I don't know if it would end up looking good or if it possible without ending up weird, so maybe add metal parts connecting the boots the that part.
[QUOTE=SMasters;44863924]What'R Yu doin in this eer parts? [thumb]http://i.imgur.com/UvbUi83.jpg?1[/thumb] [thumb]http://i.imgur.com/DL7GXpT.jpg?1[/thumb] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=261979314[/url] JPRAS - Rigging/Texturing/Promos/Lod's SMasters - Modelling/Texturing/Promos Bloodfart - Concepting/SFM[/QUOTE] Oh man, that kerchief is giving me flashbacks for some reason of that really awesome bandana for the Soldier that was submitted for Halloween but didn't get added [editline]20th May 2014[/editline] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=179985854&searchtext="]This one[/URL]
[QUOTE=Omninerd;44864573]Extend the boots up to the knee part? I don't know if it would end up looking good or if it possible without ending up weird, so maybe add metal parts connecting the boots the that part.[/QUOTE] It would look weird.
Hoo boy! First Concept Syndrome is something we all go through, right? I drew these up for a friend but I figured I'd put them up here, too, because I want to see if there's any interest in the idea. Plus, it's not like I copyrighted the idea of bulletproof vests and Australian police checkers and sheriff hats and stuff [t]http://i.imgur.com/mt4v8Xs.png[/t] [t]http://i.imgur.com/8qr7MRb.png[/t] [t]http://i.imgur.com/9aFk51N.png[/t] [t]http://i.imgur.com/mRLh8aV.png[/t] (sorry about the hat concept being a bit pixel-ly) It's meant to be a police sniper set. I drew a matching gun for it but I'll probably get that colored n' stuff some other time.
Well it looks nice and all but he's wearing two vest at the same time.
[QUOTE=iAmaNewb;44864803]Well it looks nice and all but he's wearing two vest at the same time.[/QUOTE] The vest will probably just be worked into his existing vest.
[QUOTE=iAmaNewb;44864803]Well it looks nice and all but he's wearing two vest at the same time.[/QUOTE] Well, if you think about it, he's not [I]really[/I] wearing two vests, but one vest with a vest of armor on top of it.
[QUOTE=Omninerd;44864573]Extend the boots up to the knee part? I don't know if it would end up looking good or if it possible without ending up weird, so maybe add metal parts connecting the boots the that part.[/QUOTE] remove the knee pads altogether. or alternatively, you can try doing this. [IMG]http://i.imgur.com/XYv5nFT.png[/IMG]
Here's some rocket launcher progress. The radar on the screen is animated with proxies, taken directly from some computer screens you see on the maps. Will probably make a custom screen. [img]https://dl.dropboxusercontent.com/u/6526556/crl.jpg[/img]
Can we see how it looks like with the 'Killer's Kit?"
[QUOTE=Svdl;44861792]Here's a Soldier set I'm doing with Serious Greg concepting and Sparkwire helping with flexes. I'd put it in the same series as the TFCish sets I've done before, so I'm also planning a rocket launcher. [img]https://dl.dropboxusercontent.com/u/6526556/soldierstuff.jpg[/img] [img]http://puu.sh/8U40C/d8c35330e9.png[/img][img]http://puu.sh/8U41o/bb2b525083.png[/img][/QUOTE] How come everything you do is great? It's beautiful.
I hope this desaturated version looks better [t]https://dl.dropboxusercontent.com/u/21260807/TF2/UP_Scout_SurfBoard_Teams_New.png[/t] Also, [url=https://dl.dropboxusercontent.com/u/21260807/MODS/SurfersHair.vpk] [img]https://dl.dropboxusercontent.com/u/21260807/MODS/SurfersHairMod.png[/img] [/url] [url=https://dl.dropboxusercontent.com/u/21260807/MODS/ColorfulChoker.vpk] [img]https://dl.dropboxusercontent.com/u/21260807/MODS/ColorfulChokerPromo.png[/img] [/url] [url=https://dl.dropboxusercontent.com/u/21260807/MODS/MauiBeachBoy.vpk] [img]https://dl.dropboxusercontent.com/u/21260807/MODS/MauiBeachBoyMod.png[/img] [/url] I couldn't get past the errors I got on itemtoast so I manually recompiled them to replace only a few items.
[QUOTE=Svdl;44865638] [img]https://dl.dropboxusercontent.com/u/6526556/crl.jpg[/img][/QUOTE] If this set made it in, I might have to do something about my loadout.
[QUOTE=Spectre1406;44865798]If this set made it in, I might have to do something about my loadout.[/QUOTE] just have two soldier sets, like me.
[QUOTE=ikes;44865826]just have two soldier sets, like me.[/QUOTE] genius
Svdl you said you were just "planning" a rocket launcher when you posted yesterday how do you work so goddamn fast, jesus
-snip-
[QUOTE=Metaru;44865302]remove the knee pads altogether. or alternatively, you can try doing this. [IMG]http://i.imgur.com/XYv5nFT.png[/IMG][/QUOTE] I see, how about a sort of hybrid like so? [img]http://i.imgur.com/js1BcCb.png[/img] or are the straps/joints still too much
Sorry, you need to Log In to post a reply to this thread.