• TF2 Emporium 59:
    7,636 replies, posted
The Reforged Visor [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=262036109"][IMG]http://cloud-2.steampowered.com/ugc/3282308670069531654/3513EDA0F541FF40AAC2BA43DF217A8BFC48D127/[/IMG][/URL] Workshop up, should have a mod download tomorrow.
[QUOTE=Svdl;44861792]Here's a Soldier set I'm doing with Serious Greg concepting and Sparkwire helping with flexes. I'd put it in the same series as the TFCish sets I've done before, so I'm also planning a rocket launcher. [img]https://dl.dropboxusercontent.com/u/6526556/soldierstuff.jpg[/img] [img]http://puu.sh/8U40C/d8c35330e9.png[/img][img]http://puu.sh/8U41o/bb2b525083.png[/img][/QUOTE] i'm so glad you're doing this, if i had of done it back in 2012 i would have made a mess out of it. seeing as you're doing tfc stuff aswel, mind giving me some critique on my tfc medi mask? i'll send you a pm with it because i don't need to show it to everyone else again. makes me wonder if there should be a tfc thread or an event similar to the robotic boogaloo that happened.
[QUOTE=DeRosaJ;44866291]I see, how about a sort of hybrid like so? [img]http://i.imgur.com/js1BcCb.png[/img] or are the straps/joints still too much[/QUOTE] the problem lies in how do you actually bend your knees with that. as i see it, the only way to have a pair of functional knee pads that would protect the knee joint would be to have them atached to the boots. there is no way you can attach them to the pants because as people has mentioned before they're that: pants -the weight of the armor plates would pull his pants down. that is also how most armour desings have worked in the past since they're there to protect you from direct attacks while still having a decent amount of mobility ([URL="http://previewcf.turbosquid.com/Preview/2011/06/25__04_51_58/Medieval_Armour_Boots_V3_00.jpg66bddc8e-6beb-4b63-8163-c60ee00ab442Large.jpg"]ref[/URL]). the way i designed it is to actually take the medic's pants into the desing so the kneepad would be attached to the boot but not to the knee, that way when you crouch the clipping would be minimal. sort of as if the medic decided to wear those boots as an alternative to his boots and not because they're part of some weird leg armor.
[QUOTE=Svdl;44865638]Here's some rocket launcher progress. The radar on the screen is animated with proxies, taken directly from some computer screens you see on the maps. Will probably make a custom screen. [img]https://dl.dropboxusercontent.com/u/6526556/crl.jpg[/img][/QUOTE] i like it !!! do you think a pistol could be cool for a secondary weapon and a grappel hook for melee weapon too ?
[QUOTE=Svdl;44865638]Here's some rocket launcher progress. The radar on the screen is animated with proxies, taken directly from some computer screens you see on the maps. Will probably make a custom screen. [img]https://dl.dropboxusercontent.com/u/6526556/crl.jpg[/img][/QUOTE] maybe have a "body grouped" rocket in the end of the launcher like it is in the original? [t]http://img2.wikia.nocookie.net/__cb20120621203028/half-life/en/images/thumb/a/a2/Rpg5.png/640px-Rpg5.png[/t]
[QUOTE=mat500;44866726]i like it !!! do you think a pistol could be cool for a secondary weapon and a grappel hook for melee weapon too ?[/QUOTE] What for? It's kinda redundant and not to mention Soldier in classic never had those.
[QUOTE=Gentleman Cat;44863494]Someone should make a fat demoman to make it consistent to the comic. [t]http://media.steampowered.com/apps/tf2/tf01_ring_of_fired/images/comic/1024x768/060.jpg[/t][/QUOTE]There's a "comic Demo" model pack [url=http://steamcommunity.com/sharedfiles/filedetails/?id=236609185]for Gmod[/url] and [url=http://steamcommunity.com/sharedfiles/filedetails/?id=236606140]SFM[/url] that includes an Unemployed Slob Demoman model, but they're not set up as player model replacements or hats, and probably never will be.
[QUOTE=Snowshoe;44863631][img]http://i.imgur.com/5rrmrVw.png[/img] :)[/QUOTE] [I]come on[/I], seriously? [editline]21st May 2014[/editline] why
Enh texture progress. [img]http://puu.sh/8V7Uf.jpg[/img] May scrap this texture and try to find a better scheme. But I may also just stick with this as while I don't really feel it, its also the best I can think of. Also, the ridge is no longer paintable. Just the goggles are paintable.
[QUOTE=Ax3l;44865711]How come everything you do is great? It's beautiful.[/QUOTE] I absolutely Agree. I really like your works Svdl, you really have your own style imo.
i just finished base colors , tell me what you think. [IMG]http://i59.tinypic.com/walxjm.png[/IMG] this is my first tf2 item ever
[QUOTE=kidsingrul;44769133]So I'm putting this [B][U]up for grabs[/U][/B] again after a little negotiation with Neodement. [IMG]http://i.imgur.com/pUQXowh.png[/IMG][/QUOTE] Re-posting this again if anyone missed it or something. EDIT : Has been claimed by JZeeba
Removed the skirt 'thing' and made the shirt darker for easier team recognision. [t]https://i.imgur.com/vO8XFs5.png[/t] Any more improvements need to be done?
Has anyone else who got stuff in with the strongbox still not been paid? Its been a few months now and beginning to wonder if they forgot about me :v
[QUOTE=iAmaNewb;44868014]Removed the skirt 'thing' and made the shirt darker for easier team recognision. [t]https://i.imgur.com/vO8XFs5.png[/t] Any more improvements need to be done?[/QUOTE] Don´t make the Pants White
[QUOTE=SediSocks;44868038]Has anyone else who got stuff in with the strongbox still not been paid? Its been a few months now and beginning to wonder if they forgot about me :v[/QUOTE] Did you fill in the tax forms or something because if you didn't, if I'm not mistaken you wouldn't get paid.
[QUOTE=kidsingrul;44868099]Did you fill in the tax forms or something because if you didn't, if I'm not mistaken you wouldn't get paid.[/QUOTE] I've filled out all the forms and stuff. My understanding was that if you didn't all they'd do is withhold a percentage of the money anyway.
email Valve about it :p janelo[@]valvesoftware.com
[QUOTE=Cryme Tyme;44868048]Don´t make the Pants White[/QUOTE] Any colors to suggest? Brown? Grey or black?
[QUOTE=iAmaNewb;44868223]Any colors to suggest? Brown? Grey or black?[/QUOTE] Probably something closer to his original pants color.
is anyone free to teach me some tips for texturing and how to put my weapon in the game ? it would help me alot :> [IMG]http://i57.tinypic.com/nfkxuv.png[/IMG]
Can anyone tell me what programs I would require if I wanted to model an item. Also what should I use to draw up concept art?
[QUOTE=SediSocks;44868038]Has anyone else who got stuff in with the strongbox still not been paid? Its been a few months now and beginning to wonder if they forgot about me :v[/QUOTE] I haven't got february payment, because they changed the way they send money and my bank wouldn't accept it. I got march's one tho, and they said that i'll recieve february and april together, since they can't do anything else.
[QUOTE=iThinkN7;44868414]Can anyone tell me what programs I would require if I wanted to model an item. Also what should I use to draw up concept art?[/QUOTE] i think there should be a link on first emporium page about this. would help alot of new users. go blender and gimp if you want free stuff. while the paid alternatives are maya and 3ds max for modelling and photoshop for your texturing and other imaging needs.
I've been trying to give the Modern Mastermind jigglebones, but I've run into a problem that ruins everything about it. [IMG]http://puu.sh/8Vj7f.jpg[/IMG] Looks okay, right? Let's change to another sequence. [IMG]http://puu.sh/8Vjap.jpg[/IMG] Notice how it clips into itself. This happens with a lot of animations. [B]This does not occur when there are no jigglebones in the skeleton.[/B] My question is this: [B]How do I give a model jigglebones that don't "override" the rigging?[/B] The problem occurs because the scarf is weighted to my two jigglebones, so the engine treats them as if they are part of the Spy's body and move along with them.
Alright, so does this brim thickness look good to everyone? If so, before I upload the final model to the workshop, are there any other critiques or does the hat look good now? [IMG]http://i646.photobucket.com/albums/uu184/colin9102/EngieFeordaThick4.jpeg[/IMG]
[QUOTE=General_sTORe;44868837]Alright, so does this brim thickness look good to everyone? If so, before I upload the final model to the workshop, are there any other critiques or does the hat look good now? [IMG]http://i646.photobucket.com/albums/uu184/colin9102/EngieFeordaThick4.jpeg[/IMG][/QUOTE] Seems kinda plain to be honest, but other than that I see nothing wrong with it
[QUOTE=General_sTORe;44868837]Alright, so does this brim thickness look good to everyone? If so, before I upload the final model to the workshop, are there any other critiques or does the hat look good now? [IMG]http://i646.photobucket.com/albums/uu184/colin9102/EngieFeordaThick4.jpeg[/IMG][/QUOTE] Lower the FOV and turn on DoF samples for that SFM picture. Here's some guides to help you: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=123134497"]Depth of Field[/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=149692868"]Fixing the grain[/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=123102676"]Three Point Lighting[/URL] Combining all three of those things will get you a pretty passable SFM pic, as it stands your current one isn't helping show off your item too well.
Anyone can help me ? i really dont know how to import my model into tf2 D: also : red and blu versions [IMG]http://i58.tinypic.com/2s84s91.png[/IMG]
Hey,is that gas grenade skin the same model for that gas grenade that was dropped off out of the game?
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