For the sake of fanservice and easter eggs, you'll be able to see Cloudbank reflected on the iris. That's also my first (and surprisingly successful) attempt at making a static cubemap.
[img]http://i.imgur.com/4PaY8mM.jpg[/img]
might wanna use [noparse][t] [/t][/noparse] instead.
[QUOTE=Grandzeit;44940277]might wanna use [noparse][t] [/t][/noparse] instead.[/QUOTE]
You can't see the city in the thumb.
[QUOTE=Deity Link;44940288]You can't see the city in the thumb.[/QUOTE]
You can click on a thumbed image to make it larger.
Fancy Coat
[img]http://puu.sh/969F1.jpg[/img]
[QUOTE=Inspecter;44937431]I think it went into mod oblivion because the guy who was making them fell off the face of the earth.[/QUOTE]
What gib mod? I worked on one long ago that jiggleboned the gibs to make them have a ragdoll-ish look, but I dumped it after realizing that the textures looked bad.
[QUOTE=kibbleknight;44940389]Fancy Coat
[img]http://puu.sh/967ib.png[/img][/QUOTE]
why is the image so small ?
Made a quick fix for the grenade launcher's texture
[IMG]http://i.gyazo.com/9fa76593b835390f8ff1c92bf3beb076.png[/IMG]
[QUOTE=Snowshoe;44940174]My new map is finally released! It's a training map where you can fight the AI bots inside an arena. Walkway bots run in a straight line, these ones really try to emulate players. They may have retarded gamesense and teamwork, but in 1v1 situations they can be worthy opponents if you have no one else to play with.
You can get more info by clicking this:
[url=http://forums.tf2maps.net/showthread.php?t=22584][img]http://i.imgur.com/JBtDWa3.png[/img][/url]
[/QUOTE]
Suggestion: can u make it so that after the bot is killed, player will be resupplied with hp and ammo ? unless I missed that feature.
[QUOTE=Snowshoe;44940174]My new map is finally released! It's a training map where you can fight the AI bots inside an arena. Walkway bots run in a straight line, these ones really try to emulate players. They may have retarded gamesense and teamwork, but in 1v1 situations they can be worthy opponents if you have no one else to play with.
You can get more info by clicking this:
[url=http://forums.tf2maps.net/showthread.php?t=22584][img]http://i.imgur.com/JBtDWa3.png[/img][/url]
[/QUOTE]
I understand you generally won't see it, but I hope this little error between the skybox and regular ground gets fixed.
[img]https://dl.dropboxusercontent.com/u/65370244/Road.png[/img]
[QUOTE=Snowshoe;44940174]My new map is finally released! It's a training map where you can fight the AI bots inside an arena. Walkway bots run in a straight line, these ones really try to emulate players. They may have retarded gamesense and teamwork, but in 1v1 situations they can be worthy opponents if you have no one else to play with.
You can get more info by clicking this:
[url=http://forums.tf2maps.net/showthread.php?t=22584][img]http://i.imgur.com/JBtDWa3.png[/img][/url]
[t]http://i.imgur.com/rkEDLNF.jpg[/t]
[t]http://i.imgur.com/9ZuoZmf.jpg[/t]
[t]http://i.imgur.com/NdGrDXt.jpg[/t][/QUOTE]
you could try to get some of the vehicles we made into the map for kicks and giggles.
[QUOTE=Timezbrick;44903427]Concept
"[I]I'll put it in my trophy room with the others![/I]" or "[I]I eat your sandwiches! I eat them all![/I]"
[t]http://i.imgur.com/BNi0arT.png[/t]
Basicly scouts duffel bag filled with sandwiches
Up for grabs if the concept is good enough[/QUOTE]
Concept still unclaimed. It isnt as bad as my last concept is it? or has it been done before?
[url]http://imgur.com/a/mk5h7[/url]
Just my current "Belgian Comics" concept.
[QUOTE=TheFifthWheel;44933003]Could someone please provide a link to the loose cannon sound fix mod that was on here at some point? I saw it but didn't download it, and now I can't find it again. I think it sped up the charge sound so it actually matched the time you have to fire.[/QUOTE]
Pls?
[QUOTE=TheFifthWheel;44933003]Could someone please provide a link to the loose cannon sound fix mod that was on here at some point? I saw it but didn't download it, and now I can't find it again. I think it sped up the charge sound so it actually matched the time you have to fire.[/QUOTE]
[url=http://facepunch.com/showthread.php?t=1328630&p=42986959&viewfull=1#post42986959]Here.[/url]
Just scroll down a bit and you will find it.
Does anyone have the decompiled HWM playermodels?
Hey guys, I'm still trying to get the rim around my engie fedora to look a lot smoother but I can't seem to figure out how to do it. I've tried marking it's edges as Sharp with an Edge Split modifier on (that only modifies sharp edges) while also applying smooth shading, but the edges still look bumpy. Can anyone tell me how to get the rim edge smooth? Here's a screenshot of what the hat looks like so far in Blender:
[IMG]http://i646.photobucket.com/albums/uu184/colin9102/EngieBlenderSmooth.png[/IMG]
[QUOTE=Mentlegen;44941481][url=http://facepunch.com/showthread.php?t=1328630&p=42986959&viewfull=1#post42986959]Here.[/url]
Just scroll down a bit and you will find it.[/QUOTE]
Thanks so much.
[QUOTE=General_sTORe;44942255]Hey guys, I'm still trying to get the rim around my engie fedora to look a lot smoother but I can't seem to figure out how to do it. I've tried marking it's edges as Sharp with an Edge Split modifier on (that only modifies sharp edges) while also applying smooth shading, but the edges still look bumpy. Can anyone tell me how to get the rim edge smooth? Here's a screenshot of what the hat looks like so far in Blender:
[IMG]http://i646.photobucket.com/albums/uu184/colin9102/EngieBlenderSmooth.png[/IMG][/QUOTE]
Put a mark sharp line around the bottom of the black band.
[img]https://dl.dropboxusercontent.com/u/7666502/yis.png[/img]
got bored and tried out some basecolors, not sure about the armor plate, but overall looks good
anyone wanna texture?
[URL="https://www.dropbox.com/s/mkn3wmo9sqolm4g/MusicalRainblower.vpk"][IMG]http://i.imgur.com/g69G2Np.png[/IMG][/URL]
[video=youtube;IDKZNAay_0s]http://www.youtube.com/watch?v=IDKZNAay_0s[/video]
Doesn't come with any sound mod sadly, rainbow is still borked, and the balloonicorn is still in the taunt in the file, I just forgot to change the pcf file while recording. Just getting this out from yesterday.
[QUOTE=Insaneicide;44942625][img]https://dl.dropboxusercontent.com/u/7666502/yis.png[/img]
got bored and tried out some basecolors, not sure about the armor plate, but overall looks good
anyone wanna texture?[/QUOTE]
If be up for texturing once I finish some quick things
[QUOTE=Flubbman;44941827]Does anyone have the decompiled HWM playermodels?[/QUOTE]
I don't have them on me but crowbar can decompile HWM now with all their parts I think.
[IMG]http://puu.sh/96xuV/3f08cfd576.jpg[/IMG]
Started working on this again. I've modified the vest color to make it look closer to the original MM, replaced the Blood Banker's collar with the default collar, and added jigglebones.
About to make a blue skin, then I'll get someone to fix the vertex normals for me. I'm also going to update the previous mod version to include jigglebones, then I'll release it all.
[IMG]https://dl.dropboxusercontent.com/u/65113316/gifs/sniperl4duzi.gif[/IMG]
Howdy.
I tried to avoid spaghetti fingers this time (referring to the scout autoshotgun) by properly resizing the hands.
The rig is 100% automatic right now but I'll fix it up after I get the sounds working.
[QUOTE=Vincentor;44943454][IMG]https://dl.dropboxusercontent.com/u/65113316/gifs/sniperl4duzi.gif[/IMG]
Howdy.
I tried to avoid spaghetti fingers this time (referring to the scout autoshotgun) by properly resizing the hands.
The rig is 100% automatic right now but I'll fix it up after I get the sounds working.[/QUOTE]
Only thing that bothers me is his left thumb.
[QUOTE=gigazelle;44942391]Put a mark sharp line around the bottom of the black band.[/QUOTE]
I just tried that and it didn't work. To perhaps make the problem more clear, what I did to make the rim was take the top faces and use a Solidify modifier. The result is pretty much what you see before you (with the upper part of the rim raised and it's outer edges lowered to give the upper part of the rim a slight angle.) I've tried numerous Sharp Angle and smoothing combinations and nothing seems to make it any better. Now after looking at some other similar hats already in game, I can see that even they don't have perfectly smooth rims as well:
[url]http://wiki.teamfortress.com/wiki/D%C3%A9tective_Noir[/url]
[url]http://wiki.teamfortress.com/wiki/Fancy_Fedora[/url]
[url]http://wiki.teamfortress.com/wiki/Hat_of_Cards[/url]
Perhaps I'm being too picky over the smoothness. Maybe it's just that the jaggediness seems a bit more apparent on my hat due to the thicker brim. Still, it does bug me when looking at it through the tf2 importer or the [URL="http://i646.photobucket.com/albums/uu184/colin9102/287efa4a-dd67-4d59-85d0-61b9e17dc25c.jpg"]sfm pic[/URL]. What do you all think? Is it in desperate need of smoothing or am I criticizing it too hard? If it needs more smoothing and you need more info on the model to help me figure out how to do so, just ask me for the info and I'll do as best I can!
[QUOTE=Timezbrick;44941135]Concept still unclaimed. It isnt as bad as my last concept is it? or has it been done before?[/QUOTE]
Can I make a different concept based on it? I feel like drawing today...
[QUOTE=General_sTORe;44943545]I just tried that and it didn't work. To perhaps make the problem more clear, what I did to make the rim was take the top faces and use a Solidify modifier. The result is pretty much what you see before you (with the upper part of the rim raised and it's outer edges lowered to give the upper part of the rim a slight angle.) I've tried numerous Sharp Angle and smoothing combinations and nothing seems to make it any better. Now after looking at some other similar hats already in game, I can see that even they don't have perfectly smooth rims as well:
[url]http://wiki.teamfortress.com/wiki/D%C3%A9tective_Noir[/url]
[url]http://wiki.teamfortress.com/wiki/Fancy_Fedora[/url]
[url]http://wiki.teamfortress.com/wiki/Hat_of_Cards[/url]
Perhaps I'm being too picky over the smoothness. Maybe it's just that the jaggediness seems a bit more apparent on my hat due to the thicker brim. Still, it does bug me when looking at it through the tf2 importer or the [URL="http://i646.photobucket.com/albums/uu184/colin9102/287efa4a-dd67-4d59-85d0-61b9e17dc25c.jpg"]sfm pic[/URL]. What do you all think? Is it in desperate need of smoothing or am I criticizing it too hard? If it needs more smoothing and you need more info on the model to help me figure out how to do so, just ask me for the info and I'll do as best I can![/QUOTE]
tbh the texture lacking anything interesting is probably the thing that needs the most improvement right now.
[IMG]http://i.imgur.com/KZS5tCA.png[/IMG]
My models are literally shrinking slightly when I export them as an FBX file. What do I do?
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