• TF2 Emporium 59:
    7,636 replies, posted
A day late oh well, I had other stuff going on. [URL="http://tf2.gamebanana.com/skins/134596"][IMG]https://i.imgur.com/onpr2CT.png[/IMG][/URL]
[QUOTE=Gadget | TF2M;44970926]Concept and models by Jukebox: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=266229267"] [IMG]http://cloud-3.steampowered.com/ugc/577897729472836491/120835B1493054C165AE768D277FE452EA6155EF/637x358.resizedimage[/IMG] [/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=266224444"][IMG]http://cloud-2.steampowered.com/ugc/577897729472702818/26A0C7052301893D429C8C3485F6639C58C41D70/200x200.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=266225012"][IMG]http://cloud-3.steampowered.com/ugc/577897729472731479/B8CFBEFE79B43488F0A7309853089A827AA8B3DB/200x200.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=266225565"][IMG]http://cloud-4.steampowered.com/ugc/577897729472759500/DCC8795EA1CD2FB6966E60962A7C70B24A35B5B4/200x200.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=266226006"][IMG]http://cloud-4.steampowered.com/ugc/577897729472780929/4A581E4EB58CCA3F76837CB87C27987E4AD62B94/200x200.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=266229267"] [IMG]http://cloud-2.steampowered.com/ugc/577897729472842955/838BF75BBD370F5331B6294E4660BE086BD9A2D9/637x358.resizedimage[/IMG] [/URL] Vote if you like.[/QUOTE] kinda disappointed that I don't be able to wear the full set, but it looks great anyway :D
[QUOTE=Snowshoe;44960845]I did, just to prove a point: I can tell this completely white scout is BLU while playing due to a number of reasons: (Be prepared for bad screenshots because It's hard to press printscreen while fighting and I can't take video) - He's shooting me. - I'm taking damage (69 health). - He's in the BLU base and denying that area. - He's facing towards me and reacting to my presence. Not shown in that screenshot, but obviously, if I put my mouse over him to try and shoot him, no nameplate would come up. Here's a RED dude, even though his texture is completely white: - He's shooting the BLU team (opposite of mine, as shown on the HUD) - BLU team is taking damage (notice the heavy has blood spatters and is bonked). - He's in the RED base and denying that area to the BLU team. - He's facing away from me and paying no attention to my presence, continuing on with his business. - The game tells me he is my teammate if I try to put my crosshair over him to shoot. [B]Worst case scenario[/B]: You end up shooting a teammate. This mistake only lasts a very short amount of time however, as there would be no hitsound, no damage text, no blood splatters, and no pain vocalizations. You would miss one round out of your clip, which you probably already do on a constant basis as you play through the game spychecking people or missing shots. Spark's item has team coloring on it and is discernible from a distance. The difference is simple, if he's shooting you and/or not acting like a teammate (perhaps, like how a bad Spy would be acting?), then it's a bad guy. Even though some item combinations already play with team recognition, particularly Heavy ones, the apocalypse still hasn't happened and TF2 has been continuing normally. Hopefully that settles it.[/QUOTE] Have you guys really fooled yourselves into believing that team colours are unnimportant? Just because there are other ways of identifying teams doesn't mean that team colours don't serve an important role and it certainly doesn't mean that you should be throwing them out the window at every opportunity. I mean the fact that two of your main alternatives for telling what team people are on are taking damage and putting your cursor over everyone you come across should identify a problem.
Why the dumb ratings? They're absolutely right. Try and preserve team colours whenever you can.
[QUOTE=Rufia;44971895]Have you guys really fooled yourselves into believing that team colours are unnimportant? Just because there are other ways of identifying teams doesn't mean that team colours don't serve an important role and it certainly doesn't mean that you should be throwing them out the window at every opportunity. I mean the fact that two of your main alternatives for telling what team people are on are taking damage and putting your cursor over everyone you come across should identify a problem.[/QUOTE] when people put up an argument that team coloring isnt important, i just tell them to try playing call of duty once in a while, and tell me that team coloring is unimportant. i find myself shooting teammates left and right because CoD has literally no team coloring. the only way i can tell the teams apart is voices and slightly different clothing themes.
Valve messes with the color scheme with the Hunger Force and people get mad, Spark does it and it's fine because he's a cool dude and we know him emporium has too much bias towards people within the emporium that and outspoken non-modders who have a crippling inability to handle constructive criticism for things they didn't even make
[QUOTE=Venezuelan;44972315]Valve messes with the color scheme with the Hunger Force and people get mad, Spark does it and it's fine because he's a cool dude and we know him emporium has too much bias towards people within the emporium that and outspoken non-modders who have a crippling inability to handle constructive criticism for things they didn't even make[/QUOTE] Isn't spark a girl or am i just misinformed?
[QUOTE=NeoDement;44972155]Why the dumb ratings? They're absolutely right. Try and preserve team colours whenever you can.[/QUOTE] dumb because bringing up old argument that doesn't need to go on further, and also assuming people said team coloring is unimportant even though no one said any such thing the point was, the game isn't unplayable if someone wears the hunger force or spark's item. but feel free to respond to this post arguing further and not making emporium-related posts.
[QUOTE=1112e;44972461]Isn't spark a girl or am i just misinformed?[/QUOTE] We're all girls here.
[QUOTE=Snowshoe;44972468]but feel free to respond to this post arguing further and not making emporium-related posts.[/QUOTE] discussing good ethic for making TF2 models is not emporium related okay
[QUOTE=1112e;44972461]Isn't spark a girl or am i just misinformed?[/QUOTE] does it really matter
I take it this is all about the muscle suit? tbh its not even a great misc, no offense spark.
[QUOTE=Constructor;44972507]does it really matter[/QUOTE] For clarification, I'm agreeing that it doesn't matter, not that it does matter.
After I've been waiting for 2 years for the realise of the Flying Dutchman and NassimO's loading screen [t]http://img11.hostingpics.net/pics/848592Untitled3.png[/t] I've started doing it my own [t]http://i.imgur.com/KKWOzbY.png[/t] This seems just a mess, but it should be a good starting point (I don't have original images). Anyway if anyone here knows a way to make the stats fancier (maybe without bars like I was doing with Medic) just post his idea here below or add me. If you want to make this loading screen REAL, I would really appreciate if you could help me.
Weapons! [T]http://i.imgur.com/VkOqK2m.jpg[/T] Grenade launcher WIP, InfectedPotato modelled it, I textured and Gibbly concepted. And a revolver: [T]http://i.imgur.com/RqHL8fK.jpg[/T] Ona and Flubbman modelled and I textured.
[URL="https://www.dropbox.com/s/vgw499tlboe1tqd/RocketRunner%20-%20DoNotRedistribute.zip"][IMG]http://puu.sh/9b3Ha/cb37cfc42b.png[/IMG][/URL] [URL="https://www.dropbox.com/s/l5ly5gfzk1bbl5q/LightSleeves%20-%20DoNotRedistribute.zip"][IMG]http://puu.sh/9b3Ho/e7e8b9876c.png[/IMG][/URL] [URL="https://www.dropbox.com/s/f1w45og79legc2n/GravityGloves%20-%20DoNotRedistribute.zip"][IMG]http://puu.sh/9b3Hr/ce0af3f984.png[/IMG][/URL] [URL="https://www.dropbox.com/s/i6esmbe7geh4lj0/BlasterBoots%20-%20DoNotRedistribute.zip"] [IMG]http://puu.sh/9b3HH/de7b5700c5.png[/IMG][/URL]
[QUOTE=TheJukebox;44972725][URL="https://www.dropbox.com/s/vgw499tlboe1tqd/RocketRunner%20-%20DoNotRedistribute.zip"][IMG]http://puu.sh/9b3Ha/cb37cfc42b.png[/IMG][/URL] [URL="https://www.dropbox.com/s/l5ly5gfzk1bbl5q/LightSleeves%20-%20DoNotRedistribute.zip"][IMG]http://puu.sh/9b3Ho/e7e8b9876c.png[/IMG][/URL] [URL="https://www.dropbox.com/s/f1w45og79legc2n/GravityGloves%20-%20DoNotRedistribute.zip"][IMG]http://puu.sh/9b3Hr/ce0af3f984.png[/IMG][/URL] [URL="https://www.dropbox.com/s/i6esmbe7geh4lj0/BlasterBoots%20-%20DoNotRedistribute.zip"] [IMG]http://puu.sh/9b3HH/de7b5700c5.png[/IMG][/URL][/QUOTE] combine the gloves and the sleeves so people can wear the entire set
[QUOTE=Snowshoe;44972774]combine the gloves and the sleeves so people can wear the entire set[/QUOTE] It'd look like crap once I get the tri count down enough. Both the gloves and shirt are pretty close to 1400 tris.
[QUOTE=TheJukebox;44972904]It'd look like crap. Both the gloves and shirt are pretty close to 1400 tris.[/QUOTE] Then maybe the boots and gloves? I'm afraid that if the items get into the game, one of the items will not be very successful. A cosmetic pack where you can't use the entire pack isn't very attractive.
[B][U]All Claimed[/U][/B] despite tablet troubles i managed too scribble these rough wips out. kamikazee soldier wip: [IMG]http://i.imgur.com/48mXi2Tl.png[/IMG][IMG]http://i.imgur.com/ejcG3Cnl.png[/IMG] still up for bids: [IMG]http://i.imgur.com/Crb98tC.png[/IMG]
Since it hasn't been posted yet, you can now download your uploaded workshop zips from the owner controls of the items page. So if you ever lost your workshop zip after uploading it, you can download them back!
So I modeled this (off of concept art Tweet gave me, that was drawn by Inspector), which is fine and all [t]http://i.imgur.com/84DNhrQ.png [/t] It does need to be rigged, though. I tried to do it myself, and it ended up like this. [t]http://i.imgur.com/RNsw9Vh.png[/t] It also needs a texture that isn't a really bad bake. Anyone want to help? [QUOTE=Inspecter;44973894]Tweet didn't draw the concept, I did. I usually have him send out my concepts because they usually get overlooked here and ignored.[/QUOTE] Oh.
I havnt posted in a while, so here is the hat I have been working on for a set based on one of badger's concepts. [img]http://puu.sh/9b9hy/4428c5879c.jpg[/img] [sp]Constructive criticism welcome, please[/sp]
[QUOTE=Paysus;44973621]So I modeled this (off of Tweet's concept art), which is fine and all [t]http://i.imgur.com/84DNhrQ.png [/t] [/QUOTE] Tweet didn't draw the concept, I did. I usually have him send out my concepts because they usually get overlooked here and ignored. Also where are the suspender straps?
-snip, fixed thanks to Ermfish-
Is there a way to tell GuiStudioMDL to default to a certain game? It's annoying to have to reset it every time to compile to Source Filmmaker (since I can't compile to TF2 for some reason). I've tried to set up Crowbar for compiling but never could get it to work. Ideas?
[QUOTE=kenshin6;44973750]I havnt posted in a while, so here is the hat I have been working on for a set based on one of badger's concepts. [img]http://puu.sh/9b9hy/4428c5879c.jpg[/img] [sp]Constructive criticism welcome, please[/sp][/QUOTE] That buckle seems a little off. I think you were going for a wrench shape, but it's kinda weird as it is right now. It would be changed to his class emblem, but I'm not sure if it is overused in any way...
i imagine if valve adds another 4 piece item set, it could be foreshadowing of another cosmetic slot just hopeful thinking.
[QUOTE=dongalator;44973517]Since it hasn't been posted yet, you can now download your uploaded workshop zips from the owner controls of the items page. So if you ever lost your workshop zip after uploading it, you can download them back![/QUOTE] Thankfully my pre-workshop submits continue to be lost to the ages.
[img]http://puu.sh/9baMP[/img] made a concept for a mod, basically puts elements from a bunch of medic's coat items into one.
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