• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=Hell-met;44993533][url]http://wiki.teamfortress.com/wiki/Spine-chilling_skull[/url] this is possibly the best example on why using a different paint shade is bad[/QUOTE] but the skull itself is oddly modelled and more detailed than the standards so it's weird anyways
[QUOTE=Punchy;44993579]but the skull itself is oddly modelled and more detailed than the standards so it's weird anyways[/QUOTE] oh so it's okay to have shitty paint coz it's a shitty item anyway :rolleye:
[QUOTE=Hell-met;44993570]it's annoying when you're trying to maintain the same shade throughout 3 items it's also annoying how nearly 10 different paint cans look exactly the same[/QUOTE] But what's the point in trying to maintain the same shade for your items if the items look ugly in that shade?
i'd say desaturated paint can work when done correctly [t]http://puu.sh/9e43w/0967f9a554.png[/t] it's not too desaturated, but it's just enough it doesnt look plastic
[QUOTE=Rufia;44993604]But what's the point in trying to maintain the same shade for your items if the items look ugly in that shade?[/QUOTE] I don't think the model's quality nor anyone's personal tastes has anything to do with this just keep it consistent. People buy the paint can and they expect to see what's exactly in the can on their item.
[QUOTE=Punchy;44993605]i'd say desaturated paint can work when done correctly [t]http://puu.sh/9e43w/0967f9a554.png[/t] it's not too desaturated, but it's just enough it doesnt look plastic[/QUOTE] That's fine... it's also a far cry from the bath robe that was posted, or the skull. That's why I said "too desaturated" not "don't desaturate your paint at all ever".
[QUOTE=NeoDement;44993622]That's fine... it's also a far cry from the bath robe that was posted, or the skull. That's why I said "too desaturated" not "don't desaturate your paint at all ever".[/QUOTE] i know, i was revisitng my point to say the robe needs a bit of a fade but probably not enough to be not worth painting
Okay here's a bit of range on some of the more extreme paints. It goes from pretty desaturated to full saturation to somewhere inbetween. Personally, I like the 'somewhere inbetween' [T]http://i.imgur.com/t1vqSx0.jpg[/T]
mid is perfect
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=267007699"] [IMG]http://cloud-4.steampowered.com/ugc/468685438566621091/5C1662DEA04D9A328235A90C843F122B6005B4E1/637x358.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=267007699"] [IMG]http://cloud-3.steampowered.com/ugc/468685438566322033/98C351AD04041457294C796B81D6B4E4D057B575/637x358.resizedimage[/IMG][/URL] finally
[QUOTE=Maggot;44993649]Okay here's a bit of range on some of the more extreme paints. It goes from pretty desaturated to full saturation to somewhere inbetween. Personally, I like the 'somewhere inbetween' [T]http://i.imgur.com/t1vqSx0.jpg[/T][/QUOTE] go with far right, everything else is washed out for no reason and it doesn't represent the exact paint color. (this is more noticeable on the colors on the right than lime/gold/pink) if you're going to put paint on it, do it right without funny business. you cant do it like the fast learner until we get styles
[B]Ammo Bandito[/B] SFM work by Dolphin [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=267024095"][IMG]http://cloud-3.steampowered.com/ugc/3260917207523861647/E3453AA3A661E9C45776898F5A6ABE769729AA31/268x268.resizedimage[/IMG][/URL] [IMG]http://cloud-4.steampowered.com/ugc/3260917207523918274/4595A12E7637F5938E3EBF84739C135B1143BA82/637x358.resizedimage[/IMG] Vote would you kindly. Also if you have any ideas for the description let me know.
[QUOTE=Venezuelan;44993468]Water doesn't magically steal color from cloth lol I have bath towels more saturated than that thing[/QUOTE] I would say they gwt wet and constantly thrown in the dryer, making the color fade.
i usually don't pay enough attention to these things to go to the workshop page and vote but a. those renders are really cool and b. that name is really good so i'll vote! good job!
[QUOTE=Punchy;44994270]I would say they gwt wet and constantly thrown in the dryer, making the color fade.[/QUOTE] you aren't washing your shit right then
[QUOTE=TheJukebox;44994183] [IMG]http://cloud-4.steampowered.com/ugc/3260917207523918274/4595A12E7637F5938E3EBF84739C135B1143BA82/637x358.resizedimage[/IMG] [/QUOTE] Excellent use of vehicles.
Concept by Gibbly, texture by Sedimentary and model by me. [B][U][I]The Highlander's Boomstick[/I][/U][/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=267032187"][IMG]http://cloud-2.steampowered.com/ugc/3316086302969325920/5E4F02EF21D4642A00C5C3ECC53E10DA68769707/[/IMG][/URL] [t]http://cloud-4.steampowered.com/ugc/3316086302969349184/3AA8E38C3C602368D7C128E33F1B98D39261DEAE/[/t] [t]http://cloud-3.steampowered.com/ugc/3316086302969355995/D1F06050EEE156D19724801F3F106D3834C9BE02/[/t] Click thumbnail to vote!
[B]I present to you, The Scholar. Rate if you want[/B] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=267056578[/url] [IMG]http://cloud-4.steampowered.com/ugc/595912128041413687/D6D30B5B0782CA0335D94EC85AD955F2882FDC1A/[/IMG] [T]http://cloud-2.steampowered.com/ugc/595912128041496845/5580A1FA5C7A46AAF5845DBF3D7EB4C54E28D742/[/T] [T]http://cloud-3.steampowered.com/ugc/595912128041492012/31A509CDF1D144D4816313C21AAFD1A1C45FD674/[/T] [T]http://cloud-2.steampowered.com/ugc/595912128041486277/B21715C103D47171335C7757EDAFF8B7E90D8B1D/[/T] I made like a million more images on the actual workshop page. I have individual shots of each of the classes with it as well. So check it out!
Alright I think im pretty much finnished with this, I added shoes that seem to work well: [T]http://i.imgur.com/ZZxHhP2.png[/T] Unless there is something else someone really wants me to try with this or something that really needs fixing, [I]it's done and up for grabs![/I](I don't really now what happens from here but it would be cool to see it become something). [B]-Clamed by ZombiPlastiClok-[/B]
[QUOTE=-SNIPA-;44995526][B]I present to you, The Scholar. In a last hurrah from highschool, I made this item in hopes to earn some money for college :) Rate if you want[/B] I made like a million more images on the actual workshop page. I have individual shots of each of the classes with it as well. So check it out![/QUOTE] I think you should make the Pyro one more normal, it just looks really strange
Hey, does anyone know if I can manually set the LOD ranges in the importer? I'm trying to do it similar to my QC file, but it doesn't seem to be working correctly. My item requires a very specific LOD range.
Does anyone have any models that need texturing (before you go assuming things let me explain). for one, i don't actually want to get included in workshop submissions (i may ask for this much further in the future) "then why?" you may ask. Well, i want to practice texturing but on well unwrapped models. The reason I say this is because i cannot model that decently and my unwrapping is terrible. So i basically want to practice on an unwrap that isn't done by myself. Has anyone got a model that i can practice on?
[QUOTE=Maggot;44995954]Hey, does anyone know if I can manually set the LOD ranges in the importer? I'm trying to do it similar to my QC file, but it doesn't seem to be working correctly. My item requires a very specific LOD range.[/QUOTE] Sorry, but I'm pretty sure you can't do that.
[QUOTE=Dust980;44995780]Alright I think im pretty much finnished with this, I added shoes that seem to work well: [T]http://i.imgur.com/ZZxHhP2.png[/T] Unless there is something else someone really wants me to try with this or something that really needs fixing, [I]it's done and up for grabs![/I](I don't really now what happens from here but it would be cool to see it become something).[/QUOTE] I'd like to claim this if it hasn't been already. It looks awesome
[QUOTE=-SNIPA-;44995526]cool grad stuff[/QUOTE] I'm pretty sure you can just input all the files in the importer and gold star it as an all class item, unless I'm missing something
[QUOTE=Maggot;44995954]Hey, does anyone know if I can manually set the LOD ranges in the importer? I'm trying to do it similar to my QC file, but it doesn't seem to be working correctly. My item requires a very specific LOD range.[/QUOTE] You can do that actually, even though I don't think you're supposed to. change this: [code] <ITEMTEST_REPLACE_LOD1_HEADER> { replacemodel "<ITEMTEST_REPLACE_LOD0>" "<ITEMTEST_REPLACE_LOD1>" } <ITEMTEST_REPLACE_LOD2_HEADER> { replacemodel "<ITEMTEST_REPLACE_LOD0>" "<ITEMTEST_REPLACE_LOD2>" } [/code] with: [code] $lod X { replacemodel "lod_example.dmx" "lod_example_lod1.dmx" } $lod Y { replacemodel "lod_example.dmx" "lod_example_lod2.dmx" } [/code] Now it is important to have the file names consistant. The item name in the top left the has to be the same name as your lod0 file and lod 1 and 2 have to be that name with _lod1/2 behind it, as well as the .dmx in the script. Because the importer converts it to .dmx files. Now when you click preview it will say failed to compile, because it saves preview as a different name, but when you click verify it should work.
they specifically said they won't add items if you do that in the update where they added support for editing LOD qc blocks
[QUOTE=-SNIPA-;44995526][B]I present to you, The Scholar. In a last hurrah from highschool, I made this item in hopes to earn some money for college :) Rate if you want[/B] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=267056578[/url] I made like a million more images on the actual workshop page. I have individual shots of each of the classes with it as well. So check it out![/QUOTE] [thumb]http://cloud-3.steampowered.com/ugc/595912128041490046/2BDB5B26D868BCA1F54BF6181AAED75CE75D13F1/[/thumb] I'd have suggested that Soldier's would have kept to his style and have covered his eyes somehow, personally. Though considering there are items already that expose them, both Valve and community made, perhaps that's a non-issue.
[QUOTE=-SNIPA-;44995526][B]I present to you, The Scholar. In a last hurrah from highschool, I made this item in hopes to earn some money for college :) Rate if you want[/B] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=267056578[/url] [IMG]http://cloud-4.steampowered.com/ugc/595912128041413687/D6D30B5B0782CA0335D94EC85AD955F2882FDC1A/[/IMG] [T]http://cloud-2.steampowered.com/ugc/595912128041496845/5580A1FA5C7A46AAF5845DBF3D7EB4C54E28D742/[/T] [T]http://cloud-3.steampowered.com/ugc/595912128041492012/31A509CDF1D144D4816313C21AAFD1A1C45FD674/[/T] [T]http://cloud-2.steampowered.com/ugc/595912128041486277/B21715C103D47171335C7757EDAFF8B7E90D8B1D/[/T] I made like a million more images on the actual workshop page. I have individual shots of each of the classes with it as well. So check it out![/QUOTE] I'm pretty sure they won't look at non gold stared stuff now, you really should get it gold stared.
[QUOTE=-SNIPA-;44995526][T]http://cloud-2.steampowered.com/ugc/595912128041486277/B21715C103D47171335C7757EDAFF8B7E90D8B1D/[/T] I made like a million more images on the actual workshop page. I have individual shots of each of the classes with it as well. So check it out![/QUOTE] the hat should be a separate item from the shirt. also, it's sort of rude to mention you made this to pay for college. might just be me but it seems like begging when you mention the reason. also, graduation caps arent usually that thin or rounded. otherwise it's a cute item i guess.
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