• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=r_S;45029089]Kinda off topic but where you get that map for SFM ?[/QUOTE] I remember somebody saying that its a stock map, but I dont know which.
[QUOTE=r_S;45029089]Kinda off topic but where you get that map for SFM ?[/QUOTE] it's [url=http://tf2.gamebanana.com/maps/165138]set_meetthespy[/url]
[QUOTE=r_S;45029089]Kinda off topic but where you get that map for SFM ?[/QUOTE] Looks like the basement in 2fort but with that garage/spawn door removed.
i'm sure there's a SFM one too
[QUOTE=LittleBabyman;45029186]it's [url=http://tf2.gamebanana.com/maps/165138]set_meetthespy[/url][/QUOTE] That map is unfortunately incompatible with SFM, I've tried it. Which is why I asked for SFM version.
The Meet the Spy map was never released. Most of the other assets were leaked, however.
[QUOTE=r_S;45029089]Kinda off topic but where you get that map for SFM ?[/QUOTE] [URL="https://dl.dropboxusercontent.com/u/11945129/set_meetthespy_d_d.zip"]Here's the one I recompiled for Voltey.[/URL] It's a bit broken in places though.
Gibbly and mine's bowling set is done and on the workshop: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=268478445"][IMG]http://cloud-3.steampowered.com/ugc/3280058230291302128/8DE3FC5FCAD25639F72FCDF1B13DC93B323C816D/[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=268480432"][IMG]http://cloud-3.steampowered.com/ugc/3280058230291391904/64686061E7BA6E8CF8210CC2EDBA4D02C3D7D3BD/[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=268484489"][IMG]http://cloud-4.steampowered.com/ugc/3280058230291596512/0CFA4C7B439752C041A1957FEF2C35BF88D0B8C3/[/IMG][/URL]
[QUOTE=TheJukebox;45028406]Quick SFM render because I want to start learning SFM But thoughts on the texture/color scheme? [t]http://puu.sh/9jmgy/dd53c91e49.png[/t] [U]Shortstop replacement by the way[/U].[/QUOTE] funny, because this does actually look very much like the Shortstop, not that it's a bad thing though.
[QUOTE=crazy-g;45029330]Gibbly and mine's bowling set is done and on the workshop: -rlly cool stuff-[/QUOTE] the lightings giving me a nice hotline miami vibe :)
How do you make the UV map background black? I exported mine from Blender, and its background is transparent.
[QUOTE=Zero_;45029946]How do you make the UV map background black? I exported mine from Blender, and its background is transparent.[/QUOTE] Make a sandvich top bread is the UV (top layer) bottom bread is the black background (bottom layer) and then do whatever you want in the middle layers. (make sure to lock the background and UV)
You merge it with a black background. [editline]7th June 2014[/editline] Or that up there
[QUOTE=BonJons;45029995]Make a sandvich top bread is the UV (top layer) bottom bread is the black background (bottom layer) and then do whatever you want in the middle layers. (make sure to lock the background and UV)[/QUOTE] Ohh, I was just doing it directly in the UV layer. Now it will be much easier! Thank you!!
[QUOTE=gt118;45024515]Hey guys, just had an idea last night that I thought would be cool to mention here. The idea is enhanced (kinda) sheens. Basically, take the sheens for the weapons and make them constant around the whole weapon. I know most people complain about barely seeing some sheens and how you barely notice them, well this would fix that. It seems like a simple idea from what I gather, and I'm sure a lot of people would enjoy this small detail. Idk it was just an idea.[/QUOTE] Someone should really do this.
this is a longshot, but do any of you know the guy who made the model on the right? [t]http://puu.sh/9jE7P/1c03fc4bd5.jpeg[/t] i know sedi and maxxy or whoever made the left HWM one, but i've been on a quest to find the guy who made the right one. he said he was working on the phonemes/flexes but he disappeared off the face of the earth after saying that. i still have both models but i'm not good at flexxing/compiling for SFM so it's above my league to do it myself..
Tried to attach Scout's head to a Spy's body. But... [T]http://i.imgur.com/QroTuIK.png[/T]
[QUOTE=gt118;45024515]Hey guys, just had an idea last night that I thought would be cool to mention here. The idea is enhanced (kinda) sheens. Basically, take the sheens for the weapons and make them constant around the whole weapon. I know most people complain about barely seeing some sheens and how you barely notice them, well this would fix that. It seems like a simple idea from what I gather, and I'm sure a lot of people would enjoy this small detail. Idk it was just an idea.[/QUOTE] Looking forward to seeing this done if someone takes the task
[QUOTE=Punchy;45030353]this is a longshot, but do any of you know the guy who made the model on the right? [t]http://puu.sh/9jE7P/1c03fc4bd5.jpeg[/t] i know sedi and maxxy or whoever made the left HWM one, but i've been on a quest to find the guy who made the right one. he said he was working on the phonemes/flexes but he disappeared off the face of the earth after saying that. i still have both models but i'm not good at flexxing/compiling for SFM so it's above my league to do it myself..[/QUOTE] Why are his nipples the TF logo
[QUOTE=Punchy;45030353]this is a longshot, but do any of you know the guy who made the model on the right? [t]http://puu.sh/9jE7P/1c03fc4bd5.jpeg[/t] i know sedi and maxxy or whoever made the left HWM one, but i've been on a quest to find the guy who made the right one. he said he was working on the phonemes/flexes but he disappeared off the face of the earth after saying that. i still have both models but i'm not good at flexxing/compiling for SFM so it's above my league to do it myself..[/QUOTE] I believe it was thePFA [url]http://facepunch.com/showthread.php?t=1206138&p=41805517&viewfull=1#post41805517[/url] [editline]7th June 2014[/editline] If it is at all possible do you think you could link me that model? The link he posted way back when is busted.
[QUOTE=-=NARH=-;45030622]Why are his nipples the TF logo[/QUOTE] No, you see, the TF logo is actually Saxton Hale's nipples
To what bone is the intel attached to? On my custom model, it appears on the ground, so I'm guessing the bone isn't there.
[QUOTE=Merczy;45030636]I believe it was thePFA [url]http://facepunch.com/showthread.php?t=1206138&p=41805517&viewfull=1#post41805517[/url] [editline]7th June 2014[/editline] If it is at all possible do you think you could link me that model? The link he posted way back when is busted.[/QUOTE] yeah trust me i already checked his FP, i made[URL="http://facepunch.com/showthread.php?t=1399753"] a thread about [/URL]it in modelling and yes i do have a [URL="http://puu.sh/9jkSV/0b60fdccf7.zip"]download[/URL] i had to get by getting the files out of my usermod at this point i'd be fine with a version of just eye/eyebrow flexes [editline]8th June 2014[/editline] [QUOTE=-=NARH=-;45030622]Why are his nipples the TF logo[/QUOTE] the creator said it was just something funny he made and had wanted to keep it on but would have taken them off if he couldnt make them look a little less silly of course he DROPPED OFF THE FACE OF THE EARTH after this post but it's still an easy texture change
It's been a loooong time since I've compiled anything seriously. Can someone look this over and see if I'm missing anything? Or maybe point me to why my blue skin won't load in HLMV? [CODE]$upaxis Y $modelname "\wip\engyRivetarm\engyRivetarm.mdl" $scale 1.00 $cdmaterials "\models\wip\engyRivetarm\" $body "Body" "engyRivetarm.dmx" $texturegroup "skinfamilies" { { engyRivetarm_color.vmt } { engyRivetarm_blue.vmt } } $attachment "muzzle" "arm_attach_R" 0.00 22.5 0.00 rotate -0.00 90.00 -90.00 $surfaceprop "metal" $contents "solid" $lod 11 { replacemodel engyRivetarm.dmx engyRivetarm_LOD1.dmx } $lod 22 { replacemodel engyRivetarm.dmx engyRivetarm_LOD2.dmx } $sequence "ref" "d:\engyRivetarm\compile\engyRivetarm.dmx"{ fps 30 ACT_IDLE 1 }[/CODE] Edit: Blue skin works in game. That's annoying.
[QUOTE=Punchy;45030706]yeah trust me i already checked his FP, i made[URL="http://facepunch.com/showthread.php?t=1399753"] a thread about [/URL]it in modelling and yes i do have a [URL="http://puu.sh/9jkSV/0b60fdccf7.zip"]download[/URL] i had to get by getting the files out of my usermod at this point i'd be fine with a version of just eye/eyebrow flexes [editline]8th June 2014[/editline] the creator said it was just something funny he made and had wanted to keep it on but would have taken them off if he couldnt make them look a little less silly of course he DROPPED OFF THE FACE OF THE EARTH after this post but it's still an easy texture change[/QUOTE] If he wasn't lost at sea I would ask him if he could fix those horrendous hands.
[QUOTE=Merczy;45030731]If he wasn't lost at sea I would ask him if he could fix those horrendous hands.[/QUOTE] like i said i know enough modelling to do things like that, it's just the flexes and eyes i know nothing of. i might use maxxy/sedis since it's pretty good too, but i was hoping for the one that was more akin to VSH
[QUOTE=Punchy;45030748]like i said i know enough modelling to do things like that, it's just the flexes and eyes i know nothing of. i might use maxxy/sedis since it's pretty good too, but i was hoping for the one that was more akin to VSH[/QUOTE] If i had the time I could probably flex it, but as for the eyes I have NO clue how to do those.
[QUOTE=Punchy;45030748]like i said i know enough modelling to do things like that, it's just the flexes and eyes i know nothing of. i might use maxxy/sedis since it's pretty good too, but i was hoping for the one that was more akin to VSH[/QUOTE] You could ask Taco, he's really good at those.
[QUOTE=FiveEyes;45030809]You could ask Taco, he's really good at those.[/QUOTE] which? eyes/flexes? i suppose i could give him a shout, though i was trying to find an answer that wouldnt involve forcing somebody to fix it for me, haha.
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