• TF2 Emporium 59:
    7,636 replies, posted
[QUOTE=ikes;44745989] I would worry that you would be cutting too close to something im already working on [IMG]http://puu.sh/8CP0P.jpg[/IMG][/QUOTE] Well, I posted my concept a while back and jokingly worked on it. I said I would do Boxers/Briefs or even Swimshorts with bare feet or possibly keep the boots so that I could upload to the workshop. But I have had way too many distractions to keep me focused and the attempts I have made on it have made me want to trash the whole thing or gift it to someone to fix up and submit as their own. Should have gone with making that Mustache.
[QUOTE=AyesDyef;44747558][URL=https://dl.dropboxusercontent.com/u/1737448/ayesentry_mod_v3.rar][IMG]https://dl.dropboxusercontent.com/u/1737448/eav3_empromo.png[/IMG][/URL] Here we go, it's got gibs now, will do the workshop upload later on today. Still need a name for it though. It was code named L. Sentry, as it's original design was a laser pew pew Sentry, not so much now though. [/QUOTE] maybe arachnid-something or arach-something cuz they look spidery Arachnos popped into my head as part of it but i then remembered that's a villain group in city of heroes, so that's no good.
[QUOTE=ikes;44748724]maybe arachnid-something or arach-something cuz they look spidery Arachnos popped into my head as part of it but i then remembered that's a villain group in city of heroes, so that's no good.[/QUOTE] Arachnotron. [IMG]http://www.trilobite.org/doom/graphics/arachnotron.gif[/IMG]
Ooh, how about Arachn-E.D. (Electronic Display, or something)
C.A.T.A.P.U.L.T. Cool And Technical Anti-Projectile Ultimate Life Terrorizer [sp]some kids next door shit up in here[/sp]
cp_whitewash_b6 is here! [img_thumb]http://forums.tf2maps.net/geek/gars/images/1/0/9/0/5/2014-05-07_00003.jpg[/img_thumb] [quote]Changelog: -Reduced Spawn times. -Reduced cap times for all control points. -Changed detailing of large building in cap A area. -Added small medkit/ammo to left-side route between cap A and B. -Redesigned left-side stairwell within cap B building. -Removed wall in front of BLU's forward spawn. -Redesigned left and right side walls of final cap area. -Adjusted lighting. -Retextured several areas. -Brightened some problem lights. -Fixed stickies being able to be placed on a few problem doors. -Increased the area of the 3d skybox. -Fixed clipping on a few props.[/quote] Download: [url]http://forums.tf2maps.net/showthread.php?t=22053[/url]
Kay friends, I'd hugely appreciate your help in figuring out an issue I'm banging my head against here. I'm almost done with the Arabian Knight - fixed up the triangles so they're straight as an arrow, and baked in a little more AO. It looks a lot better now thanks to your guys' feedback. When viewing my item in HLMV though, the sleeves for some reason have massive layering issues, as depicted by this screenshot: [img]http://i.imgur.com/UZcJ1Je.png[/img] It looks flawless in the gold star importer's preview window: [img]http://i.imgur.com/GD68Tc9.png[/img] When I'm rotating the model in HLMV, it appears that it's only certain vertices that are affected, and the rest of the mesh is fine. This leads me to believe that the issue resides in the mesh. Has anyone ever come across this before, or happen to know how I might be able to troubleshoot it?
[QUOTE=gigazelle;44748912]When I'm rotating the model in HLMV, it appears that it's only certain vertices that are affected, and the rest of the mesh is fine. This leads me to believe that the issue resides in the mesh. Has anyone ever come across this before, or happen to know how I might be able to troubleshoot it?[/QUOTE] It's a bug in HLMV, there's nothing wrong the model. HLMV always shows vertices rigged to helper bones like that.
progress..? should I add a bag of coal and make a miner set? [t]http://srv2.jpg.co.il/1/536a9f6b69cb5.png[/t]
[QUOTE=Omolong;44748941]It's a bug in HLMV, there's nothing wrong the model. HLMV always shows vertices rigged to helper bones like that.[/QUOTE] I wonder why they never fixed that bug.
[QUOTE=Flubbman;44748187]What happened? I was there, but I've forgotten the details.[/QUOTE] He drew concept art for a medigun model that was already being made, then wanted credit for it even though he had nothing to do with the medigun in the first place.
[QUOTE=Omolong;44748941]It's a bug in HLMV, there's nothing wrong the model. HLMV always shows vertices rigged to helper bones like that.[/QUOTE] Aaahh, that makes perfect sense. Thank you for your help!
[QUOTE=perrryz;44748976]progress..? should I add a bag of coal and make a miner set? [t]http://srv2.jpg.co.il/1/536a9f6b69cb5.png[/t][/QUOTE] that doesnt look like coal and it neither looks like what a miner would use. maybe its a bit late for this stage of development, but i strongly sugest the use of references to actually get something that does look functional and/or wearable, such as [URL="http://4.bp.blogspot.com/-q6XWiDw6ywI/UkqbppWUzII/AAAAAAAAEY4/z0bA6hkgJfo/s1600/IMG_4005.jpg"]this[/URL]. that helmet is lacking straps to counter the lamp's weight for example, and some details to the texture and/or model to actually make it look like a helmet and not like a simple beret would really add to the item's overall appeal.
[QUOTE=Metaru;44749070]that doesnt look like coal and it neither looks like what a miner would use. maybe its a bit late for this stage of development, but i strongly sugest the use of references to actually get something that does look functional and/or wearable, such as [URL="http://4.bp.blogspot.com/-q6XWiDw6ywI/UkqbppWUzII/AAAAAAAAEY4/z0bA6hkgJfo/s1600/IMG_4005.jpg"]this[/URL]. that helmet is lacking straps to counter the lamp's weight for example, and some details to the texture and/or model to actually make it look like a helmet and not like a simple beret would really add to the item's overall appeal.[/QUOTE] Both the model and the texture are wip. Forgot to mention that, my bad. I'm definitely not going to leave it that way. I can drop the coal idea. Just wanted to know if that idea's worth making. Regarding the helmet, I thought about some of the things you say and I don't think there are many people who are looking for sense in TF2, so I guess I'll leave it this way unless I'll hear it from more people. I've already reached 1398 polys so I don't really know how I'm going to add straps.. Thanks!
redo the helmet, I've never seen a miner attach a lantern to their forehead :/
[QUOTE=Vipes;44744267][t]http://i61.tinypic.com/18os5y.png[/t] Did someone say anime?[/QUOTE] Now all we need is nose hairs and we'll be set for life
It's been a while since my last post here. Decided to revamp that Suspenders of Disbelief item I released a while back. The old one was nice, but there wasn't enough to it and it could use a bit more work. So without further introduction-like wordspam... [t]http://i.imgur.com/tg5C2hr.png[/t][t]http://i.imgur.com/J8OhVzJ.png[/t] I'm much happier with the looks here now. Added cuffs and cuff links, rolled up his suit a bit, changed the buckles on the suspenders, and added a collar to boot. Paintability has been handled much better than previously, and I'm foregoing the polka dots entirely. The buckles are silver on both teams and the bars and cuff links are gold on both teams. The stripes are paintable, and the rolled up sleeves are their static team color. Rigging hasn't quite happened yet, and I do need to finish adding paintability, but onward to the primary reason I posted this! I'm looking for someone quite experienced with normal maps to help me polish this off. Preferably wrinkles on the rolled-up sleeves, a few kinks in the bowtie, and some work on the metal cuff links and buckles. I also wouldn't mind if you edit the texture a bit to add details, but that's completely up to you. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=156803376"](link to the original for comparison)[/URL]
[QUOTE=TidMiste;44749694]It's been a while since my last post here. Decided to revamp that Suspenders of Disbelief item I released a while back. The old one was nice, but there wasn't enough to it and it could use a bit more work. So without further introduction-like wordspam... [t]http://i.imgur.com/tg5C2hr.png[/t][t]http://i.imgur.com/J8OhVzJ.png[/t] I'm much happier with the looks here now. Added cuffs and cuff links, rolled up his suit a bit, changed the buckles on the suspenders, and added a collar to boot. Paintability has been handled much better than previously, and I'm foregoing the polka dots entirely. The buckles are silver on both teams and the bars and cuff links are gold on both teams. The stripes are paintable, and the rolled up sleeves are their static team color. Rigging hasn't quite happened yet, and I do need to finish adding paintability, but onward to the primary reason I posted this! I'm looking for someone quite experienced with normal maps to help me polish this off. Preferably wrinkles on the rolled-up sleeves, a few kinks in the bowtie, and some work on the metal cuff links and buckles. I also wouldn't mind if you edit the texture a bit to add details, but that's completely up to you. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=156803376"](link to the original for comparison)[/URL][/QUOTE] You should probably darken/fade parts of it to match with the suit, it's very visible looking / non-subtle (unless it doesn't look like that in-game)
[QUOTE=TidMiste;44749694]It's been a while since my last post here. Decided to revamp that Suspenders of Disbelief item I released a while back. The old one was nice, but there wasn't enough to it and it could use a bit more work. So without further introduction-like wordspam... [t]http://i.imgur.com/tg5C2hr.png[/t][t]http://i.imgur.com/J8OhVzJ.png[/t] I'm much happier with the looks here now. Added cuffs and cuff links, rolled up his suit a bit, changed the buckles on the suspenders, and added a collar to boot. Paintability has been handled much better than previously, and I'm foregoing the polka dots entirely. The buckles are silver on both teams and the bars and cuff links are gold on both teams. The stripes are paintable, and the rolled up sleeves are their static team color. Rigging hasn't quite happened yet, and I do need to finish adding paintability, but onward to the primary reason I posted this! I'm looking for someone quite experienced with normal maps to help me polish this off. Preferably wrinkles on the rolled-up sleeves, a few kinks in the bowtie, and some work on the metal cuff links and buckles. I also wouldn't mind if you edit the texture a bit to add details, but that's completely up to you. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=156803376"](link to the original for comparison)[/URL][/QUOTE] Personally I think the old way you had the stripes detailed was better, the way you have them now makes everything look pretty noisy at a distance, and the collar and bowtie blend in together because of this
[QUOTE=Demon!;44749807]Personally I think the old way you had the stripes detailed was better, the way you have them now makes everything look pretty noisy at a distance, and the collar and bowtie blend in together because of this[/QUOTE] Yeah, I think less stripes would be better both for the striped and cuffs. I really like that you added these cuffs, tho.
[QUOTE=LightFlock;44749718]You should probably darken/fade parts of it to match with the suit, it's very visible looking / non-subtle (unless it doesn't look like that in-game)[/QUOTE] [QUOTE=Demon!;44749807]Personally I think the old way you had the stripes detailed was better, the way you have them now makes everything look pretty noisy at a distance, and the collar and bowtie blend in together because of this[/QUOTE] [QUOTE=Omninerd;44749854]Yeah, I think less stripes would be better both for the striped and cuffs. I really like that you added these cuffs, tho.[/QUOTE] [t]http://i.imgur.com/pWAKyTt.png[/t] Took everything you guys said into account and redid it. Added a gradient from top to bottom to darken with his suit, lessened the number of stripes and increased the width of the stripes, and changed the overall color to a darker shade.
here comes summer anyone want to help me with v2 of [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=155083843"]this[/URL]? v2 including: not-shitty paint not-shitty drawstring not-shitty mesh! gradient on the RED skin! (i forgot it last time!) and maybe a new name
[QUOTE=OneFourth;44750079]here comes summer anyone want to help me with v2 of [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=155083843"]this[/URL]? v2 including: not-shitty paint not-shitty drawstring not-shitty mesh! gradient on the RED skin! (i forgot it last time!) and maybe a new name[/QUOTE] Most i could say is that workshop submission didn't do it much justice, as in there were no views of it below the shorts (including feet/etc) or in any of the default animations, so it was very hard to judge. the idea of swimtrunks over a flame suit is odd either way
Comparing [URL="http://i.imgur.com/ySWaXQ9.png"]what I had before[/URL] with what I just barely submitted: [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=257479159"][img]http://cloud-4.steampowered.com/ugc/432654819212637404/4857FF753E5E2BB9ECD5A3E3A8BF11418BCAA1FE/[/img][/URL] I'd say that's a pretty big improvement. Thanks you guys for making sure I'm not submitting crap to the workshop.
[t]http://puu.sh/8DrDJ.png[/t] "Ironed Irony" [sp]up for grab[/sp]
Are those bandages? Its a bit hard to tell what it is exactly.
Emporium list updated. Just thought some of you might be interested to know that 58 took the spot for the third largest emporium yet.
[QUOTE=OneFourth;44750079]here comes summer anyone want to help me with v2 of [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=155083843"]this[/URL]? v2 including: not-shitty paint not-shitty drawstring not-shitty mesh! gradient on the RED skin! (i forgot it last time!) and maybe a new name[/QUOTE] I like the old name pretty fine. I for one would love to see something like jigglebones around the shorts so that they swing around the Pyro's thighs as he moves or something.
Some space-themed grenades: [img]http://puu.sh/8DugL.png[/img] would be for demo, soldier, and pyro. the lights and button would b paint-able, and the dots on the screen would scroll sideways. Up for Grabs.
[QUOTE=ikes;44743572]the original idea wasnt anything asian-inspired whatsoever, i just decided to make a really racist joke about it (sorry) the joke was actually more or less referring to the stereotypical beta male anime characters which generally look something along the lines of this. it was an anime joke. [IMG]http://puu.sh/8CtcT.jpg[/IMG] progress shits[/QUOTE] If you're going to do this, you'll wanna fix the hair. It looks like an actual bowl. Make it stick around the Scout's head and not over his glasses.
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