• TF2 Emporium 59:
    7,636 replies, posted
[IMG]http://puu.sh/9lrCl/31ef4abafd.jpg[/IMG] making a pair of leather fingerless gloves for engineer as part of a possible set (maybe biker, maybe something else idk) changed diffuse colors to show the colors it'll probably end up being. it's under 700 tris holy shoot my main worry is how im going to rig it. I'm sure ill figure it out, but since his left hand has a different skeletal structure than his right, it'll be odd for me. hey, gotta try new things.
[QUOTE=Zero_;45040281]You sure? Cause now the mesh looks like, super "edgy", and not smooth at all.[/QUOTE] Is the model smoothed in Blender? Try selecting the model and clicking on the "Smooth" button in the "Object Tools" menu on the left of the screen. Alternatively, you may have accidentally marked all of the model's edges as sharp. Just select all of the edges, then ctrl+e and "Clear Sharp. Then re-sharpen the edges that need it.
[B]Barefoot Builder[/B] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269200726"][IMG]http://cloud-3.steampowered.com/ugc/3263169731723876578/EED5CC38D54AFA8BD4587E8CB59BBD78C363D690/268x268.resizedimage[/IMG][/URL] [IMG]http://cloud-2.steampowered.com/ugc/3263169731723912333/D40E2768055853707A75D2C60F9217B296350068/637x358.resizedimage[/IMG] Vote and junk. Edit: Had to reupload because I messed up percentages.
[t]https://i.imgur.com/hkDdMks.png[/t]
[QUOTE=ikes;45040530][IMG]http://puu.sh/9lrCl/31ef4abafd.jpg[/IMG] making a pair of leather fingerless gloves for engineer as part of a possible set (maybe biker, maybe something else idk) changed diffuse colors to show the colors it'll probably end up being. it's under 700 tris holy shoot my main worry is how im going to rig it. I'm sure ill figure it out, but since his left hand has a different skeletal structure than his right, it'll be odd for me. hey, gotta try new things.[/QUOTE] That isn't going to be possible. Theres no bodygroup for the Engineer's glove.
[QUOTE=InfectedPotato;45040583]That isn't going to be possible. Theres no bodygroup for the Engineer's glove.[/QUOTE] isn't there? i always figured his gunslinger used a bodygroup and you load the glove in smd form through a "glove bodygroup" folder.
[QUOTE=ikes;45040596]isn't there? i always figured his gunslinger used a bodygroup and you load the glove in smd form through a "glove bodygroup" folder.[/QUOTE] That is true, last I checked. I mean, if not, you can always try adding one.
[QUOTE=UserNotFound;45040632]That is true, last I checked. I mean, if not, you can always try adding one.[/QUOTE] i checked the importer, looks like there is no way to disable his glove bodygroup. that's frustrating. anyone think to report that to valve?
[QUOTE=ikes;45040652]i checked the importer, looks like there is no way to disable his glove bodygroup. that's frustrating. anyone think to report that to valve?[/QUOTE] It's not a bug. They want you to be able to see if he's using the gunslinger/other hand weapons or not.
-ok-
Is there a way to make something fit PERFECTLY? As in, a way to make a surface cover exactly another surface. Like with the Rogue Col. I'm thinking on duplication the faces, pasting them on the exact spot, and then scaling-moving them upwards, but I have no idea how to.
[QUOTE=TheJukebox;45040680]It's not a bug. They want you to be able to see if he's using the gunslinger/other hand weapons or not.[/QUOTE] but thats easy to tell. if he doesnt have a robot hand, he has a wrench. a robot hand would conflict with this misc anyways just like the highland high heels cant be worn with the bootlegger.
[QUOTE=ikes;45040787]but thats easy to tell. if he doesnt have a robot hand, he has a wrench. a robot hand would conflict with this misc anyways just like the highland high heels cant be worn with the bootlegger.[/QUOTE] The gunslinger can be seen while holding the shotgun or pistol, it's a way to tell everyone that this Engineer has mini-sentries instead (especially since he can still influence gameplay outside of his immediate vicinity), without the need to see or hear the sentry itself. A dead Engie can still impact gameplay with his buildings, a dead Heavy isn't going to be killing anyone or holding a chokepoint. You're going to have to make do with making a misc that doesn't replace his glove, or make it a weapon and have it non-gold certified.
[QUOTE=AyesDyef;45040875]The gunslinger can be seen while holding the shotgun or pistol, it's a way to tell everyone that this Engineer has mini-sentries instead (especially since he can still influence gameplay outside of his immediate vicinity), without the need to see or hear the sentry itself. A dead Engie can still impact gameplay with his buildings, a dead Heavy isn't going to be killing anyone or holding a chokepoint. You're going to have to make do with making a misc that doesn't replace his glove, or make it a weapon and have it non-gold certified.[/QUOTE] but at the same time, if you see his hand without the gunslinger and he has a fingerless glove, you'll know he's not using mini sentries. it's that easy.
[QUOTE=ikes;45041064]but at the same time, if you see his hand without the gunslinger and he has a fingerless glove, you'll know he's not using mini sentries. it's that easy.[/QUOTE] ...but there's no glove bodygroup so you can't make a gold starred, glove-replacing misc anyway? also sheesh actually finish one of your projects rather than just posting the initial stages of a new one every page
[QUOTE=sky_216;45041096]...but there's no glove bodygroup so you can't make a gold starred, glove-replacing misc anyway? also sheesh actually finish one of your projects rather than just posting the initial stages of a new one every page[/QUOTE] im waiting on textures from someone else so in the meantime im starting a project. most of my other stuff is too big for me to finish at the moment with finals going on so i'm making something small.
[QUOTE=ikes;45041064]but at the same time, if you see his hand without the gunslinger and he has a fingerless glove, you'll know he's not using mini sentries. it's that easy.[/QUOTE] You're disagreeing with facts here, not opinions.
[QUOTE=InfectedPotato;45041160]You're disagreeing with facts here, not opinions.[/QUOTE] While I am just a neutral party here, I do have to agree with the fact that if I see an Engineer without the Gunslinger, I know he isn't using mini-sentries. I don't see why people are disagreeing with Ikes (maybe I'm missing something in my sleep-deprived state but his points seem valid to me). Someone explain this to me.
[QUOTE=ikes;45041064]but at the same time, if you see his hand without the gunslinger and he has a fingerless glove, you'll know he's not using mini sentries. it's that easy.[/QUOTE] Valve can't guarantee that all glove cosmetics will be fingerless like yours is. They're not going to sift through a bunch of them to decide if they show enough of the gunslinger, or don't clip with the Short Circuit. Instead of messing with gameplay mechanics they just don't allow right hand glove body group replacements for cosmetics. Also for future proofing. They may decide to add another gunslinger type weapons and don't want to have to work around previously made cosmetics.
[QUOTE=Gangstahwezel;45038487]The same ones. lod1_*class*_morphs_low.dmx and lod2_*class*_morphs_low.dmx or $lod 11 and $lod 22 for distance.[/QUOTE] thanks. then when does the game use lod 3, 4, 5 etc? i'm making an item that have slight clipping with those, but if i move the verts it leaves slight spaces at higher lod's instead.
Red9 Pistol is done. Now to get the cosmetic sorted out, and then I can do mod releases/workshop links/etc. [t]http://i227.photobucket.com/albums/dd305/zombieplasticclock/440_screenshots_2014-06-08_00003_zpsca633b54.jpg[/t]
[QUOTE=heinous;45041485]thanks. then when does the game use lod 3, 4, 5 etc? i'm making an item that have slight clipping with those, but if i move the verts it leaves slight spaces at higher lod's instead.[/QUOTE] at distance 33, 44, 55 respectively. i think those are hammer units.
[QUOTE=dongalator;45041603]at distance 33, 44, 55 respectively. i think those are hammer units.[/QUOTE] It's 100/that value = how many pixels tall one unit is on your screen for LoD transitions I think.
A little question to all Blender Users!!!! Does somebody know how to avoide these ugly grainy AO maps during the bake?: [IMG]http://i.imgur.com/7DEc6Pq.png[/IMG] My UZI looks like made with sandstone
[QUOTE=Rotzloeffel;45041881]A little question to all Blender Users!!!! Does somebody know how to avoide these ugly grainy AO maps during the bake?: [IMG]i.imgur.com/7DEc6Pq.png[/IMG] My UZI looks like made with sandstone[/QUOTE] click on the earth/planet tab in properties, check 'Ambient Occlusion', scroll down to 'Gather', and set Samples to 10 or 15
[QUOTE=DrPyspy;45041892]click on the earth/planet tab in properties, check 'Ambient Occlusion', scroll down to 'Gather', and set Samples to 10 or 15[/QUOTE] Ah it worked, many thanks!
[URL="http://steamcommunity.com/workshop/filedetails/?id=269040901"][IMG]http://puu.sh/9lFli/59b41e084a.jpg[/IMG][/URL] [URL="http://steamcommunity.com/workshop/filedetails/?id=269040901"][U][B]The Espionage Ensemble[/B][/U][/URL] [I][B]Just because nobody will see you, doesn't mean you shouldn't look your best.[/B][/I] A collaboration between Ona, SedimentarySocks and me. Check it out! [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269036004"][IMG]http://cloud-4.steampowered.com/ugc/597038752324036215/1400F46A02F98A574DD67339E9E861DDD8E8FDBE/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269036004"][U][B]The Shady Suspect[/B][/U][/URL] [I][B]Do you recognise this man? Of course you don't.[/B][/I] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269034099"][IMG]http://cloud-3.steampowered.com/ugc/597038752323875449/51BC3FBE2FF50A216F0B88001BAC91E51E2486CB/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269034099"][U][B]The Cold Case (Chilling Style)[/B][/U][/URL] [I][B]The perfect way to warm that cold blood.[/B][/I] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269034856"][IMG]http://cloud-2.steampowered.com/ugc/597038752323945587/0936CD66A94639FB131C521F253D5331163E1BBF/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269034856"][U][B]The Cold Case (Charming Style)[/B][/U][/URL] [I][B]Just because you stay warm, doesn't mean you shouldn't stay professional.[/B][/I] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269036980"][IMG]http://cloud-3.steampowered.com/ugc/597038752324132426/A51EEE4C08C3B5296E81ED342674FBE18A4452E6/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269036980"][U][B]The Phantom Filter[/B][/U][/URL] [I][B]I hope you like it, it's the last thing you'll ever see.[/B][/I] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269037564"][IMG]http://cloud-3.steampowered.com/ugc/597038752324190874/6A11E9E09F06A2FFDBF8C188910744AE9E6366AA/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269037564"][U][B]The Wire Tap[/B][/U][/URL] [I][B]They laughed at his silenced revolver. He laughed at their silenced corpses.[/B][/I] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269037895"][IMG]http://cloud-3.steampowered.com/ugc/597038752324221611/A62A2881B8C6246B15C7C454104A1DC5BAD2DFEC/268x268.resizedimage[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269037895"][U][B]The Saboteur's Sabre[/B][/U][/URL] [I][B]Half knife, half knuckleduster, all deadly.[/B][/I]
[t]http://cloud-3.steampowered.com/ugc/597038752324132426/A51EEE4C08C3B5296E81ED342674FBE18A4452E6/268x268.resizedimage[/t] Christ that clipping. Welp, it's unavoidable because THERE'S NO CIGARETTE BODYGROUP (damn you Valve) Damn good work overall, would love to see the entire set added ingame.
Body groups are affecting performance as the unoptimized slapped on cosmetic system isn't? How intriguing! Fuck you, Valve.
[QUOTE=UserNotFound;45042031][t]http://cloud-3.steampowered.com/ugc/597038752324132426/A51EEE4C08C3B5296E81ED342674FBE18A4452E6/268x268.resizedimage[/t] Christ that clipping. Welp, it's unavoidable because THERE'S NO CIGARETTE BODYGROUP (damn you Valve) Damn good work overall, would love to see the entire set added ingame.[/QUOTE] one of my paintball buddies burned a hole through his mask mouthpiece so he could play smoking. maybe it can be done to a bandana so the hole would look aesthetically present instead of technically clipping.
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