[QUOTE=heinous;45041485]thanks. then when does the game use lod 3, 4, 5 etc? i'm making an item that have slight clipping with those, but if i move the verts it leaves slight spaces at higher lod's instead.[/QUOTE]
Well, it just keeps your lod2 over the player models lod 3,4 etc. If it's just slight clipping i doubt that people will notice it at that distance.
[QUOTE=Bl4ckie;45038764][url=http://steamcommunity.com/sharedfiles/filedetails/?id=268924279] [img]https://dl.dropboxusercontent.com/u/25314517/splash_final_blur_small.png[/img] [/url]
Had a ton of fun working on this set, hope you guys like it![/QUOTE]
I hope we will get a mod of this someday!
[QUOTE=TheJukebox;45040554][B]Barefoot Builder[/B]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269001472"][IMG]http://cloud-3.steampowered.com/ugc/3263169731723876578/EED5CC38D54AFA8BD4587E8CB59BBD78C363D690/268x268.resizedimage[/IMG][/URL]
[IMG]http://cloud-2.steampowered.com/ugc/3263169731723912333/D40E2768055853707A75D2C60F9217B296350068/637x358.resizedimage[/IMG]
Vote and junk.[/QUOTE]
All I can think of is... ow!
[IMG]http://cloud-3.steampowered.com/ugc/597038752324190874/6A11E9E09F06A2FFDBF8C188910744AE9E6366AA/268x268.resizedimage[/IMG]
Sweet jesus that's an awesome looking revolver
[QUOTE=Flubbman;45041997][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269037895"][IMG]http://cloud-3.steampowered.com/ugc/597038752324221611/A62A2881B8C6246B15C7C454104A1DC5BAD2DFEC/268x268.resizedimage[/IMG][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269037895"][U][B]The Saboteur's Sabre[/B][/U][/URL]
[I][B]Half knife, half knuckleduster, all deadly.[/B][/I][/QUOTE]
New butterfly knife, it has been a while.
So I've just finished working on Valve's Australiam Axtinguisher, Cleaned it up!
[IMG]http://i.gyazo.com/5c30d5a308845cee8496c52c8b179023.png[/IMG]
Beep beep, here comes the skinmobile!
That sounds a lot creepier than I thought it would.
[URL="http://www.mediafire.com/download/da756xa3bs7qa84/The_Shady_Suspect.zip"][IMG]https://imagizer.imageshack.us/v2/789x186q90/855/1cpr.png[/IMG][/URL]
[URL="http://www.mediafire.com/download/hb4v6wlvcn81r2i/The_Cold_Case_Chilling_Style.zip"][IMG]https://imagizer.imageshack.us/v2/789x186q90/850/er45.png[/IMG][/URL]
[URL="http://www.mediafire.com/download/8mdi5ugghmg4ch7/The_Cold_Case_Charming_Style.zip"][IMG]https://imagizer.imageshack.us/v2/789x186q90/823/41kx.png[/IMG][/URL]
[URL="http://www.mediafire.com/download/8xb93kduwb79q4x/The_Phantom_Filter.zip"][IMG]https://imagizer.imageshack.us/v2/789x186q90/842/gve0.png[/IMG][/URL]
[URL="http://www.mediafire.com/download/l5c07gdc877v2i7/The_Wire_Tap.zip"][IMG]http://oi60.tinypic.com/2qxw02g.jpg[/IMG][/URL]
[URL="http://www.mediafire.com/download/2q737dhjmocguwt/The_Saboteurs_Sabre.zip"][IMG]https://imagizer.imageshack.us/v2/789x186q90/823/lgh3.png[/IMG][/URL]
Does anyone know where the Fixed Syringe Gun is? I can't seem to find it
The hat and coat could totally pass as a nod to Naoto, shame, I was going to do a concept of that :v:
Adding to the other post, too, but regardless, Flubbman fixed the gun, here's the skin files:
[URL="http://www.mediafire.com/download/l5c07gdc877v2i7/The_Wire_Tap.zip"][IMG]http://oi60.tinypic.com/2qxw02g.jpg[/IMG][/URL]
Does anyone have links to any concept art that ultimately made it in-game? I'm currently working on a guide helps people understand the importance of it, especially when the idea-guy and modeler are not the same person.
[QUOTE=gigazelle;45045710]Does anyone have links to any concept art that ultimately made it in-game? I'm currently working on a guide helps people understand the importance of it, especially when the idea-guy and modeler are not the same person.[/QUOTE]
[url]http://puu.sh/9m6TE/18c432d375.png[/url] ([url]http://wiki.teamfortress.com/wiki/Face_Full_of_Festive[/url])
[QUOTE=gigazelle;45045710]Does anyone have links to any concept art that ultimately made it in-game? I'm currently working on a guide helps people understand the importance of it, especially when the idea-guy and modeler are not the same person.[/QUOTE]
[t]http://i.imgur.com/DCI311d.png[/t]
[url]http://wiki.teamfortress.com/wiki/Cut_Throat_Concierge[/url]
i post the original Concept by VaultScout, because on TF2 Wiki its resized
[t]http://i.imgur.com/jfD2OyY.jpg[/t]
[t]http://i.imgur.com/54kDTTV.jpg[/t]
[t]http://i.imgur.com/iXSWIFm.jpg[/t]
[url]http://wiki.teamfortress.com/wiki/Colonel%27s_Coat[/url]
same case with the Concept from Pitch, they resized it
[QUOTE=kenshin6;45036859]It can be done with $additive and using color gradients. With additive, completely black is completely transparent and completely white is (should be) completely opaque.[/QUOTE]
How do i add $additive
Anybody low on Spy knife ideas? [URL="http://bladegathering.com/wp-content/uploads/2012/04/DSCN1977.jpg"]http://bladegathering.com/wp-content/uploads/2012/04/DSCN1977.jpg[/URL]
[URL="http://www.dervishknives.com/images/karambit2.jpg"]http://www.dervishknives.com/images/karambit2.jpg[/URL]
Unfortunately, with Spy's knife animations, it would be kind of impossible to make him hold a karambit knife the way they're supposed to be held.
Also, one of the concepts I made that was up for grabs a few nights ago (but I don't think anyone saw it due to them being drawn in pencil), was for a Spy shirt misc that was based off of this image: [URL="http://img3.wikia.nocookie.net/__cb20140401230017/gtawiki/images/f/f8/Image_57729.jpg"]http://img3.wikia.nocookie.net/__cb20140401230017/gtawiki/images/f/f8/Image_57729.jpg[/URL]
Good idea, no?
[QUOTE=CBO0tz;45046259]Anybody low on Spy knife ideas? [URL="http://bladegathering.com/wp-content/uploads/2012/04/DSCN1977.jpg"]http://bladegathering.com/wp-content/uploads/2012/04/DSCN1977.jpg[/URL]
[URL="http://www.dervishknives.com/images/karambit2.jpg"]http://www.dervishknives.com/images/karambit2.jpg[/URL]
Unfortunately, with Spy's knife animations, it would be kind of impossible to make him hold a karambit knife the way they're supposed to be held.
Also, one of the concepts I made that was up for grabs a few nights ago (but I don't think anyone saw it due to them being drawn in pencil), was for a Spy shirt misc that was based off of this image: [URL="http://img3.wikia.nocookie.net/__cb20140401230017/gtawiki/images/f/f8/Image_57729.jpg"]http://img3.wikia.nocookie.net/__cb20140401230017/gtawiki/images/f/f8/Image_57729.jpg[/URL]
Good idea, no?[/QUOTE]
i think if a good knife idea would be this bad-boy, if that is valve would allow it.
[url]http://www.incgamers.com/wp-content/uploads/2014/05/Wolfenstein-The-New-Order-10.jpg[/url]
[QUOTE=Flubbman;45041997]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269037895"][IMG]http://cloud-3.steampowered.com/ugc/597038752324221611/A62A2881B8C6246B15C7C454104A1DC5BAD2DFEC/268x268.resizedimage[/IMG][/URL]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=269037895"][U][B]The Saboteur's Sabre[/B][/U][/URL]
[I][B]Half knife, half knuckleduster, all deadly.[/B][/I]
[URL="http://www.mediafire.com/download/2q737dhjmocguwt/The_Saboteurs_Sabre.zip"][IMG]https://imagizer.imageshack.us/v2/789x186q90/823/lgh3.png[/IMG][/URL][/QUOTE]
Well, you snooze, you lose, Sparkwire.
Great set, guys. GL with the upcoming update and all[sp]even though I doubt there'd be enough time to squeeze it in, GL nonetheless[/sp]
[QUOTE=BonJons;45046345]i think if a good knife idea would be this bad-boy, if that is valve would allow it.
[url]http://www.incgamers.com/wp-content/uploads/2014/05/Wolfenstein-The-New-Order-10.jpg[/url][/QUOTE]
A simple bayonet isnt copyrighted by whoever made that game, I think it'd be safe.
EDIT: Never mind, I saw the Nazi symbol in the background. The backstabbing and stealth like mechanics made me think Dishonored.
[QUOTE=CBO0tz;45046485]A simple bayonet isnt copyrighted by whoever made that game, I think it'd be safe.
EDIT: Never mind, I saw the Nazi symbol in the background. The backstabbing and stealth like mechanics made me think Dishonored.[/QUOTE]
the other side has engraving on it with the wolfenstien logo which looks nice.
[QUOTE=gigazelle;45045710]Does anyone have links to any concept art that ultimately made it in-game? I'm currently working on a guide helps people understand the importance of it, especially when the idea-guy and modeler are not the same person.[/QUOTE]
[t]http://wiki.teamfortress.com/w/images/0/06/Memento_concept.PNG[/t] [t]http://www.tfportal.de/gfx/items/large/eyephoto_large.dcc489b821ad8dbc4c24c0be57a8cf781334ec3d.png[/t]
sorry i had to :v:
[QUOTE=Colteh;45046978][t]http://wiki.teamfortress.com/w/images/0/06/Memento_concept.PNG[/t] [t]http://www.tfportal.de/gfx/items/large/eyephoto_large.dcc489b821ad8dbc4c24c0be57a8cf781334ec3d.png[/t]
sorry i had to :v:[/QUOTE]
Don't forget Ned's concept for Sir Hootsalot.
edit: noize, you don't know anything more than cats anyway
I'm trying to make an elastic collar, and I copied it and scale it to add some width to the collar.
But now I have to fill the space between both collars, and the auto-fill doesn't work.
Anyone knows how to?
[t]http://i.imgur.com/30I6kRM.png[/t]
[QUOTE=gigazelle;45045710]Does anyone have links to any concept art that ultimately made it in-game? I'm currently working on a guide helps people understand the importance of it, especially when the idea-guy and modeler are not the same person.[/QUOTE]
this was the original concept for the brim-full of bullets and it's set:
[img]http://wiki.teamfortress.com/w/images/thumb/a/ae/Concept_Brim-Full_Of-Bullets.png/800px-Concept_Brim-Full_Of-Bullets.png?t=20131120044050[/img]
only the hat got in, so im not sure if this helps with what your doing.
[QUOTE=kibbleknight;45048489]this was the original concept for the brim-full of bullets and it's set:
[img]http://wiki.teamfortress.com/w/images/thumb/a/ae/Concept_Brim-Full_Of-Bullets.png/800px-Concept_Brim-Full_Of-Bullets.png?t=20131120044050[/img]
only the hat got in, so im not sure if this helps with what your doing.[/QUOTE]
were the other 2 items ever made?
I figured it out to make the holagram feel.
Use a black gradient over your colours and make the material translucent in the vmt editor the blacker it is the more transparent it is.
[QUOTE=Punchy;45048664]were the other 2 items ever made?[/QUOTE]
the weapon was made, dk about the scarf though.
[QUOTE=Punchy;45048664]were the other 2 items ever made?[/QUOTE]
the full set was made and uploaded to the workshop. The hat was the least popular item in the set, and it was chosen over the others. I dunno why though.
Link to set collection:
[t]http://cloud-3.steampowered.com/ugc/578998261435137133/A34E49CE89A16EF7BBF085CDF0547E8492255409/[/t]
[url]http://steamcommunity.com/workshop/filedetails/?id=170702633[/url]
[QUOTE=kibbleknight;45048698]the full set was made and uploaded to the workshop. The hat was the least popular item in the set, and it was chosen over the others. I dunno why though.[/QUOTE]
Valve works in mysterious ways.
[QUOTE=gigazelle;45045710]Does anyone have links to any concept art that ultimately made it in-game? I'm currently working on a guide helps people understand the importance of it, especially when the idea-guy and modeler are not the same person.[/QUOTE]
[t]https://dl.dropboxusercontent.com/u/21260807/TF2/pyro_lake_monster_concept.jpg[/t]
[url]http://wiki.teamfortress.com/wiki/Murky_Lurker[/url]
I'm sorry if this is a dumb question, but can you have square polygons in TF2?
Like, I always hear how "X item has Y tris", but never quads, or whatever the square faces are called.
And I'm looking at the TF2 models, and no one have any 4-sided faces, only triangles.
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