• TF2 update for 9/10/14
    45 replies, posted
Do we know what's different with the mutton chops and pipe? I thought it was a misc already.
[t]http://i.imgur.com/ZubuNhU.png[/t] Looking good.
[QUOTE=Inspecter;45944965]Updated aspect but no updated bristle crisis, I'm not sure how to feel.[/QUOTE] To be fair, the aspect update was on the workshop well over a year
[QUOTE=GreenLynx;45945796]Do we know what's different with the mutton chops and pipe? I thought it was a misc already.[/QUOTE] it used to be wearable with other face items/beards/cigs etc but now it takes up that slot
Seems Valve modified the patch note regarding the Mini a little while ago: [quote]Fixed Mini-Sentry collision hull [B]and hitbox[/B] being scaled smaller than they should be[/quote]
[QUOTE=ThePro1234;45946885]Seems Valve modified the patch note regarding the Mini a little while ago:[/QUOTE] Yep, it's updated on [url]http://store.steampowered.com/news/?appids=440[/url] That is very rejuvinating news, man. you have no idea. i'll have to check exactly how big it is now. Even if a little.
[QUOTE]It's a little shorter than a Dispenser and you can walk from a mini to dispenser without needing to jump, so they increased it quite a bit.[/QUOTE]
[QUOTE=Barbecutie;45947025][/QUOTE] Now if they'll drop the range of it a hair or two, we'll be in business.
Well ,mining light equip region change. And not the pirate bandana yet ;s;
A black painted aspect looks very very transparent now. Snipers won't be happy :v:
[QUOTE=Prollgurke;45948949]A black painted aspect looks very very transparent now. Snipers won't be happy :v:[/QUOTE] screenshot?
[T]https://wiki.teamfortress.com/w/images/2/2e/Painted_Apparition%27s_Aspect_141414.png?t=20140910233041[/T] Distinctive Lack of Hue [T]https://wiki.teamfortress.com/w/images/b/b7/Painted_Apparition%27s_Aspect_2D2D24.png?t=20140911001412[/T] After Eight Eyes are still visible but the rest of the head will be pretty hard to see.
[QUOTE=Widow Engie;45984777] Distinctive Lack of Hue After Eight Eyes are still visible but the rest of the head will be pretty hard to see.[/QUOTE] Actually, that's more just how HLMV handles transparency that's set through $additive and then has paint applied to it. Dark colours show up awfully with it. Here's what it actually looks like ingame. [url=https://dl.dropboxusercontent.com/u/24970273/TF2/Apparition%27sAspectDefault.jpg]Default[/url], [url=https://dl.dropboxusercontent.com/u/24970273/TF2/Apparition%27sAspectADistinctiveLackofHue.jpg]A Distinctive Lack of Hue[/url], [url=https://dl.dropboxusercontent.com/u/24970273/TF2/Apparition%27sAspectAfterHeight.jpg]After Eight[/url].
[QUOTE=Omolong;45985058]Actually, that's more just how HLMV handles transparency that's set through $additive and then has paint applied to it. Dark colours show up awfully with it. Here's what it actually looks like ingame. [url=https://dl.dropboxusercontent.com/u/24970273/TF2/Apparition%27sAspectDefault.jpg]Default[/url], [url=https://dl.dropboxusercontent.com/u/24970273/TF2/Apparition%27sAspectADistinctiveLackofHue.jpg]A Distinctive Lack of Hue[/url], [url=https://dl.dropboxusercontent.com/u/24970273/TF2/Apparition%27sAspectAfterHeight.jpg]After Eight[/url].[/QUOTE] That's not too bad compared to the occasional glitch pyro whose miscs don't show up, leaving him with no head at all.
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