Explain why everybody looks like they comes from a cartoon.
Besides. You're wrong. The projectile would be pushed back and actually [B]lowering[/B] the velocity.
Shooting would also exert force towards the gun so it would also slightly slow down the shooter.
I get what your saying, but you should just except it. The dispenser magically heals people while generating ammo, the wrench can add an entire rocket launcher with a few swings, when hit with a rocket, people generally don't continually firing a mini gun, video games are flawed, but then they are the closest thing we have to going on mass murder sprees, so we love them.
Explain why pyro is/is not a girl!
good lord i hope you never play the old school team fortress games. physics are broken every second in them
Explain how all those classes carry all that ammo. How thirty-something sticky-bombs fit into that drum magazine that never needs to be reloaded.
Or the biggest question of all:
[u][i][b]WHERE THE FUCK DOES ENGINEER STORE THOSE 200 PISTOL BULLETS?[/u][/i][/b]
I dunno.
Where does the scout keep the sandman balls.
its a game
Oh really.
I wasn't aware of that.
[QUOTE=wuzzimu;19087659]If you take air resistance into account, their relative velocity would not add up as nicely as you laid out before us.
And make sure you take the Coriolis effect into account.[/QUOTE]
What the fuck does the coriolis effect have to do with it, do you mean the Bernoulli Principle?
[QUOTE=Sh33p;19095601]What the fuck does the coriolis effect have to do with it, do you mean the Bernoulli Principle?[/QUOTE]
lol hes making fun of that line in cod4's sniper mission where ur partner mentions the coriolis effect when ur trying to snipe the main bad guy at the start of the map. in game the coriolis effect has no impact on gameplay
[QUOTE=yellowoboe;19094670]I dunno.
Where does the scout keep the sandman balls.[/QUOTE]
In his little backpack purse thingie he carries around.
Where heavy keeps his minigun?
Why is the spy french?
Why is the spy italian?
Explain how a cardboard mask can fool someone.
[QUOTE=wuzzimu;19087659]
And make sure you take the Coriolis effect into account.[/QUOTE]
COD4 flashback :buddy:
Explain how eating a sandwitch can heal any bullet or burn wound.
Explain how I can shoot somebody, point blank, in the face with a shotgun and do less damage than a Sniper using his rifle to 'fully charge' - something else you should explain - a shot to the toe.
[QUOTE=Doom14;19094634]Explain how all those classes carry all that ammo. How thirty-something sticky-bombs fit into that drum magazine that never needs to be reloaded.
Or the biggest question of all:
[u][i][b]WHERE THE FUCK DOES ENGINEER STORE THOSE 200 PISTOL BULLETS?[/u][/i][/b][/QUOTE]
They store it by placing it through a portal that can move through the fourth dimension (time) and then they simply take the ammo out again from the exact point in time where they put it in.
Like they do in that "Ultraviolet" movie.
As for the sandviches healing, and bonk energy drink:
The food and drink contain microscoping nanomachines that enhance the physical attributes of those taking them, for example the sandvich reconstructs damaged tissue, and the bonk stimulates the muscle cells in the legs to make the scout move faster, and enhance his perception of reality, so he sees in slow motion, and can avoid the bullets. When he does this, he moves at supersonic speeds, creating a miniature sonic boom (Which is why you hear that noise when a bullet swooshes past him)
[QUOTE=gmaster;19103535]and the bonk stimulates the muscle cells in the legs to make the scout move faster[/QUOTE]
Except he doesn't.
[QUOTE=Lijitsu;19103388]Explain how I can shoot somebody, point blank, in the face with a shotgun and do less damage than a Sniper using his rifle to 'fully charge' - something else you should explain - a shot to the toe.[/QUOTE]
Easy, the sniper's bullets are charged with static electricity, so when they are discharged upon the enemy, they dissipate the charge. Longer you charge for, the higher the shot. It's the shock that kills them more than the bullet.
As for the bullets not damaging, the tissue of each merc has been strengthened via nanomachines being implanted in the skin to bolster the protection. The more mass of nanomachines, the higher the protection, hence the horrifically deformed heavy having lots of nanomachines, and the relatively weak scout having few.
[editline]06:40PM[/editline]
[QUOTE=Lijitsu;19103619]Except he doesn't.[/QUOTE]
Not in terms of horizontal movement, no, but in terms of perceiving, and reacting to the bullets flying around him, yes.
Oh right, I said in his legs. I meant in his whole body but, yeah, from what I said originally, you're right.
SCIENCE IS FUN!
Okay, then how did we; A, master the 4th dimension, and B, have nano-bots? All in the 1960s?
Explain how one rocket launcher can hold 4 rockets at once.
[QUOTE=Populus89;19102229]Explain how a cardboard mask can fool someone.[/QUOTE]
He sprays himself with a mild hallucinogenic substance that gently spreads from his clothes to anyone who comes in contact with him. The clothes of his team-mates are doused with a chemical that negates the hallucinogenic effect, so that it only works on the enemy. Spies on either side use slightly different chemicals, and thus slightly different antidotes, so that either side can fool the enemy. The mask is just there to indicate to team-mates that the Spy is in disguise.
This also explains why everyone in the game bursts into flames when they are so much as licked by fire: the chemicals they use are incredibly flammable.
Oh yes, and the Pyro has such keen instincts for spotting spies because his mask blots out a lot of the fumes.
[QUOTE=Lijitsu;19103737]Okay, then how did we; A, master the 4th dimension, and B, have nano-bots? All in the 1960s?[/QUOTE]
TF2 takes place in a parallel universe, of course silly. It's a world in which the average IQ is higher, and thus more technological discoveries were made earlier.
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