[QUOTE=belink;23358352]:froggonk:
After that post, I seriously can't expect to take any of your posts about competitive gaming seriously.[/QUOTE]
..what? All I was saying was that when it comes down to Kritz vs. Uber, uber wins. I'm in agreement with you on the tactical trade-offs.
[QUOTE=Uber_Tofu;23358323]Ladies and gentlemen behold, the average comp player frag video. I can tell because it has a shitty intro, shitty effects, and shitty techno music.[/QUOTE]
Did you even watch the video? It's far from average. The shots he pulls off are nearly impossible
[QUOTE=Sirdangolot5;23358667]
Did you even watch the video? It's far from average. The shots he pulls off are nearly impossible[/QUOTE]
Yes, I did watch the video and it looks like pretty much like the average frag video.
Well
It isn't.
v:v:v
[QUOTE=Sirdangolot5;23358667]
Did you even watch the video? It's far from average. The shots he pulls off are nearly impossible[/QUOTE]
They're not impossible shots, I manage to pull off shots like that all the time. It's an average frag vid because it's just a compilation of his best streaks. Throw in a couple of death scenes (out of countless hundreds from the same footage no less) so he can be like "oops lol it happens" and try not to look like a total smughead, and bam. Instant frag-video.
If I were to compile a video of me playing as Heavy while I'm steam-rolling the other team, people would find fault with that too if I tried to act all "Oh yeah I play like this all the time, I'm so cool". Sometimes I rock as Heavy, otherdays I somehow rock as Sniper, other days I manage to get 3 Targe kills in a row (which was hilarious because 2 of them were only because I accidentally hit right-click :v:).
They'd probably have more meaning if they didn't try to snazz it up with random Sony Vegas effects and actually had a vid that ran from the start of the round to the end of it so we can see just how consistently they DO perform.
[QUOTE=belink;23358352]:froggonk:
the kritz isn't underpowered.[/QUOTE]
I wasn't saying the kritz IS underpowered, just that it's only better than the medigun situationally.
The thing about the kritz is that the medic can die WHILE deploying his charge, and that if he's attacked by a scout before the push, he can't pop uber to save himself.
It's a glass cannon sort of thing.
[editline]02:52PM[/editline]
[QUOTE=Zero-Point;23359754]They're not impossible shots, I manage to pull off shots like that all the time[/QUOTE]
[media]http://www.youtube.com/watch?v=InaRIYFPMiY[/media]
Was I the only one who couldn't stop thinking throughout that Sniper frag video how ridiculous the Sniper Rifle mechanics really are when the person aiming them is godly like that?
All it takes is one quick scope and suddenly you can one shot almost every class regardless of charge.
[QUOTE=Zero-Point;23359754]
If I were to compile a video of me playing as Heavy while I'm steam-rolling the other team[/QUOTE]
the difference is you play against pubbers and JH plays in tournaments
also a monkey could steamroll as heavy all you have to do is mouse over the enemy
[editline]02:56PM[/editline]
[QUOTE=Blargtastic;23359916]Was I the only one who couldn't stop thinking throughout that Sniper frag video how ridiculous the Sniper Rifle mechanics really are when the person aiming them is godly like that?
All it takes is one quick scope and suddenly you can one shot almost every class regardless of charge.[/QUOTE]
no you weren't
fortunately, nobody is that good except JH (the guy who made the video)
[QUOTE=Sirdangolot5;23359776]*video goes here*[/QUOTE]
I have my days as Sniper when I just have these awesome twitch reflexes, which means I can constantly pull off shots that totally freak ME out.
[QUOTE=Sirdangolot5;23359937]the difference is you play against pubbers and JH plays in tournaments
also a monkey could steamroll as heavy all you have to do is mouse over the enemy[/quote]
Man, you're not even a competitive player and you're already all kinds of smug. :smug:
And it's not nearly as easy as you think. Reduced mobility and being the largest target in the game makes you perfect prey for any decent Soldier/Demoman/Scout/Sniper/Spy. The truth of the matter is that a Heavy is only as good as his Medic, but a Heavy that can't do any decent damage by himself would probably not fare much better with Medic support.
That said, I don't like buttMedics. I'm always sending them off to heal that poor Soldier who's about to burn to death or that Spy who just helped to back-stab 3-4 people and barely lived to tell the tale.They don't always listen though, and it's generally those Medics that cost us the game because contrary to popular belief, the Heavy can't do it by himself in larger games. That and a Medic who can't keep an eye on things for himself in order to compensate for the Heavy's "tunnel vision" (which in my case only occurs when I'm trying to mow down another target, otherwise I'm ALWAYS looking around me) is generally going to be the weak link in the game as well.
tl;dr, Heavies are awesome if they have another set of eyes following them around, especially if those eyes are equipped with a Medigun.
[quote]fortunately, nobody is that good except JH (the guy who made the video)[/QUOTE]
I can't help but wonder if he has lag compensation on, or if Source Recorder just doesn't record that sort of stuff, because alot of those shots didn't even seem to land on anyone. (which, like I said, if Source Recorder doesn't record that kind of stuff then it'd show up like that)
[QUOTE=Zero-Point;23359975]Man, you're not even a competitive player and you're already all kinds of smug. :smug:[/QUOTE]
I'm not smug.
you're arrogant if you think you can pull off shots like that in a competitive 6v6 environment
[QUOTE=Zero-Point;23359975]Man, you're not even a competitive player and you're already all kinds of smug. :smug:[/QUOTE]
:irony:
[QUOTE=Sirdangolot5;23360019]I'm not smug.
you're arrogant if you think you can pull off shots like that in a competitive 6v6 environment[/QUOTE]
Guess if I ever feel like it I'll have to try a competitive environment to see for myself, won't I?
[QUOTE=Zero-Point;23359975]
And it's not nearly as easy as you think. Reduced mobility and being the largest target in the game makes you perfect prey for any decent Soldier/Demoman/Scout/Sniper/Spy. The truth of the matter is that a Heavy is only as good as his Medic, but a Heavy that can't do any decent damage by himself would probably not fare much better with Medic support.
That said, I don't like buttMedics. I'm always sending them off to heal that poor Soldier who's about to burn to death or that Spy who just helped to back-stab 3-4 people and barely lived to tell the tale.They don't always listen though, and it's generally those Medics that cost us the game because contrary to popular belief, the Heavy can't do it by himself in larger games. That and a Medic who can't keep an eye on things for himself in order to compensate for the Heavy's "tunnel vision" (which in my case only occurs when I'm trying to mow down another target, otherwise I'm ALWAYS looking around me) is generally going to be the weak link in the game as well.
tl;dr, Heavies are awesome if they have another set of eyes following them around, especially if those eyes are equipped with a Medigun.
[/quote]
Thanks for the lecture on pub tactics, but I already know how the heavy plays in a pub match. Enemy scouts can pick your medic easily and enemy snipers can kill you easily, and if they don't it's because they're bad, not because you're good or your medic is good. Plus, I've pubbed for like... 600 hours over the last two years. I know how it all works.
[quote]
I can't help but wonder if he has lag compensation on, or if Source Recorder just doesn't record that sort of stuff, because alot of those shots didn't even seem to land on anyone. (which, like I said, if Source Recorder doesn't record that kind of stuff then it'd show up like that)[/QUOTE]
The gameplay is lag compensated but the demos aren't. It says so in the video description.
[editline]03:11PM[/editline]
[QUOTE=Zero-Point;23360233]Guess if I ever feel like it I'll have to try a competitive environment to see for myself, won't I?[/QUOTE]
go to a lobby then or maybe ask CompLexity to come along for a scrim sometime, you'll get rocked
I would like to see Zero-Point play. Record a demo for us?
yes, best of all if it's in a pickup game
[editline]03:26PM[/editline]
You won't you won't
Frag video 101
Have techno music
Apply blue filters over a video with lots of demo smoothing
have slow motion replays.
[QUOTE=Batmoutarde;23360692]Frag video 101
Have techno music
Apply blue filters over a video with lots of demo smoothing
have slow motion replays.[/QUOTE]
I hate to open up a SECOND can of worms in one thread, but that's really not techno
THIS
[media]http://www.youtube.com/watch?v=I280cxs2jvA[/media]
is techno
[QUOTE=Sirdangolot5;23360284]Thanks for the lecture on pub tactics, but I already know how the heavy plays in a pub match. Enemy scouts can pick your medic easily and enemy snipers can kill you easily, and if they don't it's because they're bad, not because you're good or your medic is good. Plus, I've pubbed for like... 600 hours over the last two years. I know how it all works.[/quote]
Thanks for the lecture on pub tactics, but I already know how the Heavy should be played in a pub match. You keep an eye out for Scouts trying to bump off your Medic and you keep your head down/stay out of sight when Snipers are about. If they don't kill me, it's because I played my cards right, and if they do kill me, it's because they were too far away for me to notice immediately. And that you claim that a good Medic can't possibly help to keep you alive by being good is a rather naive thing to say as the two classes compliment each other nicelyL Heavy lays down the pain, Medic keeps an eye out for pesky Scouts and Spies
600 hours in two years? Eh, roughly evens out with my 1000 hours in 3 years.
[quote]go to a lobby then or maybe ask CompLexity to come along for a scrim sometime, you'll get rocked[/QUOTE]
I'll have to try that. Hopefully my shit internet won't be too much of a handicap.
[QUOTE=Zero-Point;23363590]-crap-[/QUOTE]
[QUOTE=Sirdangolot5;23360334]-crap-[/QUOTE]
Please just both of you stop flaunting your respective e-peens.
I get it, you think you're a god, and he thinks competitive players are gods.
This just in: [b]Nobody else here gives a shit.[/b]
[QUOTE=CrazyBaconLegs;23363675]Please just both of you stop flaunting your respective e-peens.
I get it, you think you're a god, and he thinks competitive players are gods.
This just in: [B]Nobody else here gives a shit.[/B][/QUOTE]
I never said I was a god. I said I had my good days.
[QUOTE=CrazyBaconLegs;23363675]This just in: [b]Nobody else here gives a shit.[/b][/QUOTE]
I disagree, I'm finding this discussion really interesting.
From what I've read, it seems like the crit-a-cola really is a problem for competitive players, [b]if you make a few assumptions[/b]. The first would be the assumption that the pistol is worthless. I've yet to see someone bring the pistol into the equation. It all really depends on how used the pistol is in comp. play. I mean, isn't a big part of the cost giving up a way to deal damage to enemies at a distance? So you become a medic slaying suicide missile... Suddenly you can't really fight back against good heavies or snipers, and it's even harder for you to deal with a sentry. You lose the ability to harass anything other than the opponent's medic. Hell, I'd say it makes it HARDER to fight with a scout with the pistol who knows you're there, because he can get away, and force you to hoover up medpacks like pac-man as he slowly takes your health.
Speaking of health, is it really that common for the scout to be at full health when he goes for a medic? He's taken NO damage whatsoever? If he's going to go in with the crit-a-cola, he'll have to be above 112 health to be completely safe, even though 2 pistol hits at the furthest range throws you below that number.
Lastly... Since when did change become a bad thing? I don't see how this makes the game stale or reduce the importance of skill. What would have happened if, in the original release, the scout had crit-a-cola, and the pistol was an unlock? Would competitive TF2 never have developed? I understand that yes, crit-a-cola would make the current strategy obsolete. But what makes that so horrible? It sounds like a lot more strategies would become possible if ubers were less frequent.
Look at starcraft. The professional strategies and metagaming switched incredibly after the release of brood war, in large part to the new content and units were released. Yet the game wasn't ruined or horribly unbalanced. So what's the difference? Why would crit-a-cola be a bad thing?
Hell, what IS it that makes a change to the game a bad thing? I was going to give an example of a good change to the game that radically affected strategies, but I can't think of one. Has the metagame EVER shifted dramatically since the game was released, or has it always been 2 soldiers, 1 demo, 1 medic, and 1 scout?
Furthermore, why IS there a medic limit, anyway? Was it soley because there weren't enough answers to two medics, their healing targets, and a scout? Well, there's one right there: Crit-a-cola. I'm still left confused as to what exactly makes this change a bad thing.
I need to agree with Mech. This is sort of a "both sides" argument.
If any sniper ever does anything besides kill a heavy with a headshot, it's because the sniper missed/didn't have his priorities worked out. It's snipers like JH that prove this exact point.
[editline]08:34PM[/editline]
[QUOTE=CrazyBaconLegs;23363675]Please just both of you stop flaunting your respective e-peens.
I get it, you think you're a god, and he thinks competitive players are gods.
This just in: [b]Nobody else here gives a shit.[/b][/QUOTE]
Then don't read it, nobody's forcing you to
We could take this into PMs but someone else might want to add something, though it's obvious you don't.
[editline]08:38PM[/editline]
[QUOTE=Zero-Point;23363590]
600 hours in two years? Eh, roughly evens out with my 1000 hours in 3 years.
[/QUOTE]
The difference is I have played pubs and you haven't played comp TF2, you haven't even [i]watched[/i] comp tf2 so you can only speak speculatively. In practice it's much different than you think.
[editline]08:38PM[/editline]
All in all, just go to a lobby and record a demo
bonus points if you kill a sniper as heavy
[QUOTE=Sirdangolot5;23360714]I hate to open up a SECOND can of worms in one thread, but that's really not techno
THIS
[media]http://www.youtube.com/watch?v=I280cxs2jvA[/media]
is techno[/QUOTE]
still you can't deny the fact that every frag video has demo smoothing and a blue filter.
[url]http://www.youtube.com/watch?v=chHhDjCMdQo[/url]
[url]http://www.youtube.com/watch?v=BHHtEZWBJqQ[/url]
[url]http://www.youtube.com/watch?v=ZVveOcKQ6BQ[/url]
[url]http://www.youtube.com/watch?v=QkZLJeQ1Nhc[/url]
[url]http://www.youtube.com/watch?v=USs0abj0e3g[/url]
3 of those are blue, 2 are blue-ish.
But in my opinion it looks a little nicer than nothing
[QUOTE=Batmoutarde;23368102]still you can't deny the fact that every frag video has demo smoothing and a blue filter.
[URL]http://www.youtube.com/watch?v=chHhDjCMdQo[/URL]
[URL]http://www.youtube.com/watch?v=BHHtEZWBJqQ[/URL]
[URL]http://www.youtube.com/watch?v=ZVveOcKQ6BQ[/URL]
[URL]http://www.youtube.com/watch?v=QkZLJeQ1Nhc[/URL]
[URL]http://www.youtube.com/watch?v=USs0abj0e3g[/URL]
3 of those are blue, 2 are blue-ish.[/QUOTE]
Its simply because any other colour makes it seem too dark with skyboxes such as badlands
also on the subject of frag movies you really need to check out Random Damage
[url]http://www.youtube.com/watch?v=f_6HDqddS64[/url]
My personal fav
[QUOTE=Sirdangolot5;23368143]But in my opinion it looks a little nicer than nothing[/QUOTE]
idk it's like putting sparkles in your soup so it looks better. in the end it's just a soup and you'll end up intoxicating yourself.
[QUOTE=Sirdangolot5;23367933]The difference is I have played pubs and you haven't played comp TF2, you haven't even [I]watched[/I] comp tf2 so you can only speak speculatively. In practice it's much different than you think.
[editline]08:38PM[/editline]
All in all, just go to a lobby and record a demo
bonus points if you kill a sniper as heavy[/QUOTE]
I actually started doing that today, though with TF2 Lobby it's very hit-and miss. Just trying to get the pacing down before I do any of this here vidya recordin' you're requesting.
Flaregun airshots jesus this is a great map
I was on the TF2 Lobby not long ago. Are there ever non Euro servers?
Would be cool to play Aussie Comp with low ping servers
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