[QUOTE=Dat Lobo;45369320]Those were dark days, indeed.[/QUOTE]
I first played TF2 on the Xbox through Orange Box which is more like a TF2 beta.
My brain exploded when I got it on PC.
[QUOTE=vladnag;45369531]I first played TF2 on the Xbox through Orange Box which is more like a TF2 beta.
My brain exploded when I got it on PC.[/QUOTE]
The very first thing I did when I got PC was play Heavy ad press x>5.
It was so worth the years of Xbox torture.
[QUOTE=ElderLolz;45369795]Oh, forgot to post: I changed my medic poster a bit
[t]http://puu.sh/a8q0m.png[/t][/QUOTE]
Looks like you forgot the rocket trails, it looks odd without them.
[QUOTE=ElderLolz;45369875]God damn it.
The thing is, I resized the rockets and the hospital, the trails won't resize with them but the flash resized for some reason.[/QUOTE]
what you should do is, assuming you have motion blur turned on, is animate the rockets from the shooting point to where you want them to appear and then pause on that frame and render that.
[QUOTE=ElderLolz;45369795]Oh, forgot to post: I changed my medic poster a bit
[t]http://puu.sh/a8q0m.png[/t][/QUOTE]
I like it, looks like a bunch of far away fighters.
[QUOTE=Hogie bear;45369922]what you should do is, assuming you have motion blur turned on, is animate the rockets from the shooting point to where you want them to appear and then pause on that frame and render that.[/QUOTE]
or just simply press F11 and record the rockets yourself
worked fine for me
[t]http://i.imgur.com/qcCUpEq.jpg[/t]
[QUOTE=CompanionMube;45370456]or just simply press F11 and record the rockets yourself
worked fine for me
[t]http://i.imgur.com/qcCUpEq.jpg[/t][/QUOTE]
That takes a lot longer though, and you end up recording all the other entities if you don't get the settings right.
[QUOTE=vladnag;45369531]I first played TF2 on the Xbox through Orange Box which is more like a TF2 beta.
My brain exploded when I got it on PC.[/QUOTE]
I only ever played it (occasionally) on the Xbox to glitch out of maps and the like. Became quite good at it after a while (Jellyhopping and building on the roof of maps). Played it on the PC first however.
[QUOTE=ElderLolz;45370594]I went with the easy way, magic
[t]http://puu.sh/a8whF.png[/t]
Photoshop can be useful[/QUOTE]
smoke doesnt just vanish after a certain length though it fades out
these rockets do not make any sense anyway. if you really want to fill that empty space, you better use a more dramatic skybox.
[QUOTE=ElderLolz;45370594]I went with the easy way, magic
[t]http://puu.sh/a8whF.png[/t]
Photoshop can be useful[/QUOTE]
That skybox still feels really, really empty.
[QUOTE=ElderLolz;45369659]Made by Kilroy0901
[t]http://cloud-4.steampowered.com/ugc/586908645911046114/2BF7793210887F9AC8DCAA6D973066D3968396E3/[/t]
It's beautiful.[/QUOTE]
Reminds me of this for some reason:
[media]http://www.youtube.com/watch?v=JlkxDq9fk8A[/media]
(0:26)
[QUOTE=Jesus Crits;45370834][video=youtube;HqGY-TaHY7c]http://www.youtube.com/watch?v=HqGY-TaHY7c[/video][/QUOTE]
wow so ebic
[QUOTE=Jorori;45370741]Reminds me of this for some reason:
[media]http://www.youtube.com/watch?v=JlkxDq9fk8A[/media]
(0:26)[/QUOTE]
Why aren't Steam-Check Shots a thing.
[QUOTE=Punchy;45368237][t]http://puu.sh/a8ddA/1dde6f217b.jpg[/t]
[t]http://puu.sh/a8cVv/fc66664eec.jpg[/t][/QUOTE]
what's with the minorly annoyed medic stuck in the floor?
[QUOTE=Trilby Harlow;45371635]what's with the minorly annoyed medic stuck in the floor?[/QUOTE]
his tax income evasion penalty had recently caught up with him
[QUOTE=Punchy;45370593][t]http://puu.sh/a8wkj/8740da17f8.jpg[/t]
[t]http://puu.sh/a8wks/75225602e5.jpg[/t][/QUOTE]
Where is the Demo one with him running into a group with a sword?
Or the Pyroshark one?
Or the Market Gardening Soldier?
[QUOTE=StormBlink;45372558]Where is the Demo one with him running into a group with a sword?
Or the Pyroshark one?
Or the Market Gardening Soldier?[/QUOTE]
gib time
why doesnt that soldier have a cow mangler
[QUOTE=Cronos Dage;45373093][video=youtube;xD2KsEO7lLg]http://www.youtube.com/watch?v=xD2KsEO7lLg[/video][/QUOTE]
I still don't know if I want to see that film or not. On one hand, the turtles look freaking scary, but on the other hand it's a movie about ninja turtles. This is really difficult for me.
[QUOTE=jimbobjoe1234;45373655]I still don't know if I want to see that film or not. On one hand, the turtles look freaking scary, but on the other hand it's a movie about ninja turtles. This is really difficult for me.[/QUOTE]
General opinion states "Micheal Bay touches anything, it's insta bad".
If you really are interested, then by all means go see it, no one is stopping you.
[QUOTE=Pvt. Martin;45373777]General opinion states "Micheal Bay touches anything, it's insta bad".
If you really are interested, then by all means go see it, no one is stopping you.[/QUOTE]
I think his films are often rather dumb, but they are the kind of dumb I can enjoy.
Regardless, his Transformers films revived interest in the franchise and resulted in a few decent TV shows. I'd like to see that happen with TMNT.
[QUOTE=Rufia;45376994]I think his films are often rather dumb, but they are the kind of dumb I can enjoy.
Regardless, his Transformers films revived interest in the franchise and resulted in a few decent TV shows. I'd like to see that happen with TMNT.[/QUOTE]
Speaking of which, I thought Age of Extinction was actually one of the better Transformer films. The robots got a lot more screen time and characterization. Plus, Optimus gets really dark in the film.
[QUOTE=Annoyed Grunt;45369254]It's the kind of thing that makes you think "The fuck did noone else think of that before?"
Like hauling, rechargeable invis watches, airblast, and the like.
People played Engineer for almost half of this game's lifetime without being able to haul.[/QUOTE]
I've always wondered what it was like back when backstabs had a delay on them like in the old videos.
[media]http://www.youtube.com/watch?v=29RE0blCV84[/media]
I believe Pyros also used to be pretty useless back then. Like you had to flame someone for 5 full seconds for them to die - back before airblast was a thing mind you. Nowadays they cry that they can't instakill people anymore...
[QUOTE=ElderLolz;45370757]A little bit more insight on that please? What is more dramatic to you?
Stuff like that kinda throws me off asking for criticism on here, most of the advice here is really halfassed and does not really help, it's just "do more x" but the creator has no fucking idea what x is. I don't mean to be offensive and I appreciate any form of criticism, but seriously.[/QUOTE]
indeed, that was half assed of my part.
what i meant is that given how you have set the scene, the most natural thing is to avoid elements in the background and emphasise the medic with some dramatic lighting and some background that adds to the overall "heroic" pose the character is doing.
ex:
[t]http://img.neoseeker.com/neo_image/49662/news/9/meet_the_medic_end.jpg[/t]
having a pair of rockets fliying towards the hospital doesnt really help to convey the idea that the medic "won", but rather that he's just posing after killing a single enemy. i'd also add way more needles on the corpse, to futher "glorify" his power with the blutsauger
[QUOTE=OneFourth;45361503]i decided this looked too plain, so I added some things to make it look like a city was in the background
[t]http://puu.sh/a5Yj8/007d9b7df5.jpg[/t]
traffic lights
[t]http://puu.sh/a5rLF/85d3413ed6.jpg[/t]
stickers on the window
[t]http://puu.sh/a5UFq/e0f4451589.jpg[/t][/QUOTE]
here's another update. this time we see officer hill of the teufort police deopartment
[t]http://puu.sh/aabfn/4e21b427d7.jpg[/t]
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