[QUOTE=Gentleman Cat;45465691]At least she wasn't made like this.
[IMG]https://24.media.tumblr.com/d47bcd7a937db87f53f851b31864886f/tumblr_n341b3CsDb1t3jboto1_500.jpg[/IMG][/QUOTE]
wait... who made "that" thing?
[QUOTE=dzoo11;45468232]wait... who made "that" thing?[/QUOTE]KILL IT, MAXXY! [I]KILL IT WITH FIRE!![/I]
[QUOTE=dzoo11;45468232]wait... who made "that" thing?[/QUOTE]
[URL="http://www.deviantart.com/art/Olivia-445264222"]Daesdemona[/URL] with a Little Jack model, a Dr. Whoa and some Photoshop.
I mean if the models don't exist (at the time), people get creative, even if it doesn't work out that well.
[QUOTE=jimbobjoe1234;45460609]I thought the Wraith scene was sorta funny, but do we really need the titty Pyro?[/QUOTE]
I've found myself saying this too many times throughout my life.
You know, I really admire al the effort,but i can't help but find the Japan theme underwhelming. Most of the other themes make sense, but I can't imagine why the mercs are fighting in rural Japan.
[QUOTE=Popularvote;45472580]You know, I really admire al the effort,but i can't help but find the Japan theme underwhelming. Most of the other themes make sense, but I can't imagine why the mercs are fighting in rural Japan.[/QUOTE]
Yeah and the moon is far more believable.
From the look of it, it's an enemy moon base. But I get the point.
the world is our battlefield.
except during setup time and jump maps.
[QUOTE=Metaru;45472643]the world is our battlefield.
except during setup time and jump maps.[/QUOTE]
Or when everyone in the server starts doing the conga.
The entire world is our dance floor.
should've been wearing this :v:
[t]http://wiki.teamfortress.com/w/images/thumb/2/27/RED_Googly_Gazer.png/475px-RED_Googly_Gazer.png?t=20120416054709[/t]
[QUOTE=DrPyspy;45475883]should've been wearing this :v:
[t]http://wiki.teamfortress.com/w/images/thumb/1/1f/Monoculus_normal.png/300px-Monoculus_normal.png?t=20111128015736[/t][/QUOTE]
FTFY
Here's Piemations latest installment of the "Meet the awesome [class]" series.
[video=youtube;nwDJ7KpKFX8]http://www.youtube.com/watch?v=nwDJ7KpKFX8[/video]
[QUOTE=Lord of Boxes;45479749]Here's Piemations latest installment of the "Meet the awesome [class]" series.
[video=youtube;nwDJ7KpKFX8]http://www.youtube.com/watch?v=nwDJ7KpKFX8[/video][/QUOTE]
the sandvich transformation was terrific
Couldn't sleep, so i doodled demo with a scottish terrier:
[T]http://i.imgur.com/TAbYnt0h.jpg[/t]
[QUOTE=kibbleknight;45482838]Couldn't sleep, so i doodled demo with a scottish terrier:
[T]http://i.imgur.com/TAbYnt0h.jpg[/t][/QUOTE]
Should have given the dog one eye.
[QUOTE=kibbleknight;45482838]Couldn't sleep, so i doodled demo with a scottish terrier:
[T]http://i.imgur.com/TAbYnt0h.jpg[/t][/QUOTE]
[img]http://puu.sh/aoKOL/bc0c22c0eb.png[/img]
was pretty much my first thought
[IMG]http://31.media.tumblr.com/8431463bc80222077ced215b1a80d3c4/tumblr_n96iqk4CEf1s1pjtlo1_500.jpg[/IMG]
[IMG]http://31.media.tumblr.com/013a0102bcf799397dbaa4d14cc95ff3/tumblr_n96iqk4CEf1s1pjtlo2_500.jpg[/IMG]
By [URL="http://megaultraladybug.tumblr.com/"]megaultraladybug[/URL].
[QUOTE=MisterMumble;45484571][IMG]http://31.media.tumblr.com/8431463bc80222077ced215b1a80d3c4/tumblr_n96iqk4CEf1s1pjtlo1_500.jpg[/IMG]
[IMG]http://31.media.tumblr.com/013a0102bcf799397dbaa4d14cc95ff3/tumblr_n96iqk4CEf1s1pjtlo2_500.jpg[/IMG]
By [URL="http://megaultraladybug.tumblr.com/"]megaultraladybug[/URL].[/QUOTE]
New TF2 Halloween hat confirmed
Fresh from /r/tf2
[t]http://i.imgur.com/YbZBnKt.jpg[/t]
[t]http://i.imgur.com/sEuszQv.png[/t]
[QUOTE=Dromlexer;45487236]
[t]http://i.imgur.com/sEuszQv.png[/t][/QUOTE]
why did they faceswap it on scouts body but they just copied over the entire head to heavy
[url=http://www.reddit.com/r/tf2/comments/2bhtt3/daily_weapon_battle_thread_for_723_the_widowmaker/cj5h4dg]At least they have -shitgun-[/url]
Dude always cracks me up.
[QUOTE=Punchy;45446630]there's one hope
[t]http://i.imgur.com/720loAO.jpg[/t]
too bad it has zero flexes and the creator supposedly died[/QUOTE]
What? I didn't die. I just never found a good tutorial on making flexes and then got distracted with other stuff. Well I did make flexes at least, it's just that they're morph shapes in a blender file right now.
[QUOTE=thePFA;45488480]What? I didn't die. I just never found a good tutorial on making flexes and then got distracted with other stuff. Well I did make flexes at least, it's just that they're morph shapes in a blender file right now.[/QUOTE]
Where were you a few months back? i was on a one man witchunt for you back then, anyways what are the chances of you finishing it up, or sending me the files to mess with myself?
Taco gave me some good advice on flexxing a while back, involving putting the jaw on a temporary bone and then moving it for the flexes, you could try that too
[QUOTE=Punchy;45488541]Where were you a few months back? i was on a one man witchunt for you back then, anyways what are the chances of you finishing it up, or sending me the files to mess with myself?
Taco gave me some good advice on flexxing a while back, involving putting the jaw on a temporary bone and then moving it for the flexes, you could try that too[/QUOTE]
That's not the problem. I have all the flexes modeled, it's just the process of exporting them. Because Hale doesn't wear a shirt, his upper body is all one piece so the definitions of the flexes include vertex data for his torso and arms and hands. That makes the vta even bigger than the model. Also, I never figured out the whole thing with eyes, though I'm looking that up now.
[QUOTE=thePFA;45488720]That's not the problem. I have all the flexes modeled, it's just the process of exporting them. Because Hale doesn't wear a shirt, his upper body is all one piece so the definitions of the flexes include vertex data for his torso and arms and hands. That makes the vta even bigger than the model. Also, I never figured out the whole thing with eyes, though I'm looking that up now.[/QUOTE]
Can I just ask, why are his nipples the TF logo?
[QUOTE=Nameisthis;45488738]Can I just ask, why are his nipples the TF logo?[/QUOTE]
Because I think that's funny.
[QUOTE=thePFA;45488720]That's not the problem. I have all the flexes modeled, it's just the process of exporting them. Because Hale doesn't wear a shirt, his upper body is all one piece so the definitions of the flexes include vertex data for his torso and arms and hands. That makes the vta even bigger than the model. Also, I never figured out the whole thing with eyes, though I'm looking that up now.[/QUOTE]
I think sedi and them on their hale model had a microscoping gap between the neck and shoulders so the head would be a different mesh, you could do something along those lines, although when bending the hwm hales neck a certain amount you start to see through the gap which is an issue (bearing in mind i have an old pre-release version and can't update it, so that might've been fixed) Good to see progress wasn't trashed though, i've been eager for that model since i saw it in the old thread
[editline]24th July 2014[/editline]
I do want to ask, is it something you plan to finish? I want to use it because of reasons and if it's low on your list i'd opt to try and fix it myself or at least do the search myself to find someone willing to do it for me
[QUOTE=Punchy;45488776]I think sedi and them on their hale model had a microscoping gap between the neck and shoulders so the head would be a different mesh, you could do something along those lines, although when bending the hwm hales neck a certain amount you start to see through the gap which is an issue (bearing in mind i have an old pre-release version and can't update it, so that might've been fixed) Good to see progress wasn't trashed though, i've been eager for that model since i saw it in the old thread
[editline]24th July 2014[/editline]
I do want to ask, is it something you plan to finish? I want to use it because of reasons and if it's low on your list i'd opt to try and fix it myself or at least do the search myself to find someone willing to do it for me[/QUOTE]
Okay, here's the source blend file and the textures.
[url]https://mega.co.nz/#!oc9FyIIa!W2fy9gyTO67k1LPdYaNzG5fTRB5m1qvcM-gMbbxcsrI[/url]
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