It's good to have more weapons to play with, but god those stats are horrendous.
[QUOTE=Gentleman Cat;46225337]It's good to have more weapons to play with, but god those stats are horrendous.[/QUOTE]
Yeah, i expressed to the dev they were pretty shoddy. He actually contacted me personally so i could help rebalance, because i [URL="https://www.youtube.com/watch?v=MScgP6ToLSI"]found more than a few OP[/URL]. My first post was the initial release of the server, so he's still doing a lot of work to rebalance since it's his first time testing them
[QUOTE=Punchy;46225364]Yeah, i expressed to the dev they were pretty shoddy. He actually contacted me personally so i could help rebalance, because i [URL="https://www.youtube.com/watch?v=MScgP6ToLSI"]found more than a few OP[/URL]. My first post was the initial release of the server, so he's still doing a lot of work to rebalance since it's his first time testing them[/QUOTE]
Were the chicken fries burnt.
if they were burnt you're a horrible person.
Also goddamn them weapons. I'm gonna have to check this out myself.
[editline]13th October 2014[/editline]
Also, do you mind linking me to your re-animation mods?
[QUOTE=Spydurr117;46225443]Were the chicken fries burnt.
if they were burnt you're a horrible person.
Also goddamn them weapons. I'm gonna have to check this out myself.
[editline]13th October 2014[/editline]
Also, do you mind linking me to your re-animation mods?[/QUOTE]
these guys made them, neither have made all 9 classes so i have a mix of both. some classes they both made ones for so you just have to choose which you like
[URL="http://gamebanana.com/members/840006"]http://gamebanana.com/members/840006[/URL]
[URL="http://gamebanana.com/members/1353324"]http://gamebanana.com/members/1353324[/URL]
[sp]i also have TIP viewmodels and a lot of little fix mods like that but this isnt really the place to go into detail[/sp]
[editline]13th October 2014[/editline]
[QUOTE=_charon;46224956]The pinion ad was delayed and was super loud cheering and oh god I need more pants
edit: twice now[/QUOTE]
host was having some motd bugs that caused it to delay loading and play more often than it should, should be fixed now if not soon
Shit, yeah, I'm the guy the server's being hosted for. I'm sorry I forgot to ask some of you guys, I'll take the models off if you want. There was a lot of people I was running around asking for model usage rights, I probably forgot a few.
If your model's on the server and you don't want it, shoot me a PM or reply to this and I'll take it off. Sorry about that.
For those of you who are fine with the model being on the server, I'm dicking about with trying to set something up in the motd with full links and credits but we're having an issue with that right now because the catch with me getting the free server space is that they get to run ads on it. Right now I'm just forwarding people to the profiles and model threads.
But, yeah, some of the stats are complete garbage. If you got suggestions for replacements either PM me, or use the stuff from the custom weapons 2 thread on alliedmodders to make a new weapon for the model and send it here.
Also, the busted animations on some of it is something I'm looking into, it's because the custom model bonemerging support in custom weapons 2 is kinda finicky so it fucks up a bit.
EDIT: Oh yeah also regarding the ads, I'm not getting any of that cash, or seeing any of it. That's all the server host and it apparently only makes about enough to keep the server running (I think?). I'm not in charge of the ads and shit.
I WANT TO SEE HIS SIGN, WHY WOULD YOU NOT INCLUDE THE SIGN.
[QUOTE=Killbane;46227116]I WANT TO SEE HIS SIGN, WHY WOULD YOU NOT INCLUDE THE SIGN.[/QUOTE]
eye think we can all infer what's on the sign
[QUOTE=admiralt;46224005][IMG]http://i.imgur.com/jXeB5PY.jpg[/IMG]
"Oh, they're going to have to glue you back together... in ko-koro!"
[url]http://facepunch.com/showthread.php?t=1425625&page=18[/url][/QUOTE]
First Bionicle is announced to come back this January, and now this? It is a good day to be alive.
[QUOTE=Killbane;46227116]I WANT TO SEE HIS SIGN, WHY WOULD YOU NOT INCLUDE THE SIGN.[/QUOTE]
[IMG]http://i.imgur.com/BQzTpgL.jpg[/IMG]
[QUOTE=Jesus Crits;46227096][IMG]http://38.media.tumblr.com/f57d61ef7502d581aef16a72ae46dfe1/tumblr_ncnviakovV1s3uinro1_1280.jpg[/IMG][/QUOTE]
that shield better be renamed to the T-Eye-d Turner
why wouldn't you use monoculous though.
[QUOTE=Metaru;46228146]why wouldn't you use monoculous though.[/QUOTE]
because that would be one less eye of course
[QUOTE=Hey I'm Grump;46224331]new angrysockpuppet
[video=youtube;CdLAWimLmsA]http://www.youtube.com/watch?v=CdLAWimLmsA[/video][/QUOTE]
It was a funny video and all, but I'm curious as to why he didn't use the "fit" heavy model out there. I know I saw someone post it here on the emporium where the heavy was muscular without the gut.
[QUOTE=Metaru;46228146]why wouldn't you use monoculous though.[/QUOTE]
because it's a loadout based around photographs of eyes
[QUOTE=NeoDement;46228705]because it's a loadout based around photographs of eyes[/QUOTE]
what are you talking about? those are clearly real eyes
[QUOTE=Punchy;46228742]what are you talking about? those are clearly real eyes[/QUOTE]
Except for his right eye. That one's glass.
[QUOTE=Punchy;46228742]what are you talking about? those are clearly real eyes[/QUOTE]
this should be made for halloween
Demoman with 2 real eyes confirmed by the comic, anyways.
[QUOTE=Punchy;46212408]So my friend's hosting a custom server [sp]for his friend[/sp] which basically adds new weapons with new stats (doesnt replace/edit existing weapons, it adds entirely new ones.)
I made a little poster for it for practice, a little rusty with poster making
[t]http://puu.sh/c965Z/4d8dc96b01.png[/t]
Anyways server is 198.27.83.26:27030[/QUOTE]
So it's like Advanced Weaponiser.
[QUOTE=iAmaNewb;46230929]So it's like Advanced Weaponiser.[/QUOTE]
Actually, it's just an instance of the Custom Weapons plugin, which was meant to be a "public Advanced Weaponiser", according to his author, MasterOfTheXP.
All he have to do is write standard configuration files with the weapon model, some infos, and its attributes, add the models/materials in the server files, and he's done, except if some of his weapons use custom attributes (not provided by Valve in items_game.txt and not in the "DLCs" written by the other modders from the alliedmodders plugin page), in which case he'll have to code a bit.
[QUOTE=Plaffy46;46230985]Actually, it's just an instance of the Custom Weapons plugin, which was meant to be a "public Advanced Weaponiser", according to his author, MasterOfTheXP.
All he have to do is write standard configuration files with the weapon model, some infos, and its attributes, add the models/materials in the server files, and he's done, except if some of his weapons use custom attributes (not provided by Valve in items_game.txt and not in the "DLCs" written by the other modders from the alliedmodders plugin page), in which case he'll have to code a bit.[/QUOTE]
Is it possible to create entirely custom attributes into the game via this method? Or are the existing ones the only ones available for use?
[QUOTE=Plaffy46;46230985]Actually, it's just an instance of the Custom Weapons plugin, which was meant to be a "public Advanced Weaponiser", according to his author, MasterOfTheXP.
All he have to do is write standard configuration files with the weapon model, some infos, and its attributes, add the models/materials in the server files, and he's done, except if some of his weapons use custom attributes (not provided by Valve in items_game.txt and not in the "DLCs" written by the other modders from the alliedmodders plugin page), in which case he'll have to code a bit.[/QUOTE]
I might as well ask, is there a way to overwrite existing weapons with this plugin?
[QUOTE=brenz;46232114]Is it possible to create entirely custom attributes into the game via this method? Or are the existing ones the only ones available for use?[/QUOTE]
Both. We can use existing attributes and add our own.
[QUOTE=Kierany9;46232374]I might as well ask, is there a way to overwrite existing weapons with this plugin?[/QUOTE]
I looked into it, didn't see anything to do it by default. You'd probably have to add it yourself.
[QUOTE=Kierany9;46232374]I might as well ask, is there a way to overwrite existing weapons with this plugin?[/QUOTE]
Depends of what you mean by overwriting, but, of course, you can automatically give custom weapons to players and prevent them from using stock/ normal weapons given by the server and even specifically to the weapon he would have equipped normally without plugins. If you mean overwriting stock weapons attributes to balance them for example, or even override its model, yes you can.
And, about attributes, you can use the ones in items!_game.txt, the ones provided by modders or use the ones you code.
all we need is a flamethrower that allows us to use the airblast to propel ourselves into the oposite direction.
tried that in a server and its loads of fun, and adds that extra mobility pyro mains have been waiting for ages.
Well, there are a lot of plugins that allow this, just like bouncing or controlled rockets. This is why modding is so much fun when you master it.