• TF2 Emporium III
    2,001 replies, posted
[QUOTE=rofflewoffles;19051774][url=http://www.1337upload.net/files/DECAP.7z][img]http://www.1337upload.net/files/minipromo.png[/img][/url][/QUOTE] Now I need to make one for this: [media]http://www.youtube.com/watch?v=8wl-tQPPm9c[/media]
After the update, when i saw the iron boots for soldier, i understood what we need to complete it... :siren: [B]A KNIGHT ARMOR[/B]:siren: [IMG]http://www.enquire.org.uk/youngpeople/wordpress/wp-content/uploads/2008/10/ar008_white_knight_armor.jpg[/IMG] [IMG]http://www.maskworld.com/pix/new/large/cp-0003.jpg[/IMG] so soldier can be [B]ROCKET KNIGHT[/B] [IMG]http://www.vgmuseum.com/scans/scans2/RocketKnightAdventure-F.jpg[/IMG] Wait what...
Do it Kari!
[QUOTE=karimatrix;19060174]so soldier can be [B]ROCKET KNIGHT[/B] [IMG]http://www.vgmuseum.com/scans/scans2/RocketKnightAdventure-F.jpg[/IMG] [/QUOTE] Goddamn it. No Baby Bowsers in my TF2.
Did someone say Rocket Knight? [IMG]http://media.giantbomb.com/uploads/0/1987/768829-rocket_knight_adventures_front_large.jpg[/IMG]
That knight's got armor. I WANT ARMOR
:hurr: Guys, "Created command line: E:\Spell\STAIJM\steamapps\SierraEcret\sourcesdk\bin\orangebox\bin\studiomdl.exe -game "e:\spell\staijm\steamapps\SierraEcret\team fortress 2\tf" -nop4 -nox360 "E:\Mod stuff\TF2\Orig\Deco SMG\mdldecompiler.qc" is what I get when I try to compile my (read: hacked by me) viewmodel. Here's the .qc: [lua]$cd "E:\Mod stuff\TF2\Orig\Deco SMG" $modelname "weapons\v_models\v_smg_sniper.mdl" $model "v_smg" "v_smg_sniper.dmx.smd" $cdmaterials "" $hboxset "default" $hbox 0 "bip_hand_L" -2.400 -6.820 -3.440 1.600 1.180 2.560 $hbox 0 "bip_upperArm_R" -2.100 -1.370 -3.620 2.400 12.360 3.380 $hbox 0 "bip_lowerArm_R" -1.980 -0.900 -2.250 2.020 15.850 2.750 $hbox 0 "bip_hand_R" -2.120 -1.180 -2.560 2.880 6.820 3.440 $hbox 0 "weapon_bone" -1.330 1.000 -2.000 1.460 5.000 26.000 $hbox 0 "clip" -0.850 -5.360 -1.320 0.640 7.150 2.050 // Model uses material "models/player/sniper/sniper_red.vmt" // Model uses material "models/player/sniper/sniper_handL_red.vmt" // Model uses material "models/weapons/v_models/ftn_jatimatic/jatimatic.vmt" $attachment "weapon_bone" "weapon_bone" -0.00 -0.00 -0.00 rotate -0.00 -0.00 0.00 $attachment "muzzle" "weapon_bone" 0.00 3.25 26.09 rotate -90.00 -0.00 0.00 $attachment "eject_brass" "weapon_bone" -0.73 3.21 4.59 rotate -0.00 154.00 180.00 $surfaceprop "default" $illumposition 8.520 -0.236 29.636 $sequence ref "ref" fps 30.00 $sequence draw "draw" ACT_VM_DRAW 1 fps 30.00 node raised { { event 5004 1 "Weapon_smg.Draw" } } $sequence idle "idle" loop ACT_VM_IDLE 1 fps 30.00 node raised $sequence fire_a "fire_a" ACT_VM_PRIMARYATTACK 1 fps 30.00 node raised $sequence holster "holster" ACT_IDLE_TO_LOWERED 1 fps 30.00 transition raised lowered $sequence holster_idle "holster_idle" loop ACT_VM_IDLE_LOWERED 1 fps 30.00 node lowered $sequence unholster "unholster" ACT_VM_LOWERED_TO_IDLE 1 fps 30.00 transition lowered raised $sequence reload "reload" ACT_VM_RELOAD 1 fps 30.00 { { event 5004 8 "Weapon_smg.ClipOut" } { event 5004 23 "Weapon_smg.ClipIn" } } [/lua]
Anyone re-modeling the Gunboats into the Hover Boots from Zelda? Someone should.
Wasn't there a sandvich/glove hat? I can't find it anywhere.
There was a Hat for the sandvich to wear, a comic about the kgb and sandvich turning into a hat and there was some wip pics posted I think of a sandvich + kgb hat
[QUOTE=DrWallaceBreen;19060910]Anyone re-modeling the Gunboats into the Hover Boots from Zelda? Someone should.[/QUOTE] I'd prefer Iron or Pegasus, but hey, whatever floats your gunboat. :v:
Does the Demoman's charge have its own sound? If so, replace it with "YEAH I'M THE JUGGERNAUT BITCH."
[QUOTE=CrazyBaconLegs;19061665]I'd prefer Iron or Pegasus, but hey, whatever floats your gunboat. :v:[/QUOTE] I'd say Iron Boots, but they already sort of look like them. Plus the Iron Boots made it next to impossible for Link to jump, which is not the Soldier's case
[QUOTE=Keychain;19061743]Does the Demoman's charge have its own sound?[/QUOTE] Yes.
[img]http://www.zeldauniverse.net/images/games/tp/items/boots.png[/img] Oh yes.
I want to see those modelled. :smug:
Those are going to be hard as hell to rig.
[QUOTE=Omolong;19059702]I just have w_bottle_reference.dmx.smd and w_bottle_broken_reference.dmx.smd.[/QUOTE] What's your point? Adapt the snippet to your own work, I'm not your QC slave. [QUOTE=Sparkwire;19062182]Those are going to be hard as hell to rig.[/QUOTE] I like rigging, so if anyone does do them I'll be happy to rig them.
[QUOTE=Smashman;19061864]I want to see those modelled. :smug:[/QUOTE] Umm, you're looking right at it. They're from Twilight Princess you know
But porting is teh ghey.
Happy holidays everyone
:ninja:
[QUOTE=NeoDement;19062523]But porting is teh ghey.[/QUOTE] telll that to the Brawl Ragdoll thread.
[QUOTE=Swimbound;19059351]Can you make it do it does that EVERY time you get a decap. not just when its critical? [editline]03:54PM[/editline] Also, I require this. [media]http://www.youtube.com/watch?v=XTRdIrdW7kc&feature=related[/media][/QUOTE] Well, It'd get old pretty fast if it was on every decap, and it's not criticals, it's whenever he'd mutter stuff about his bottle o' scrumpy. But if you manage to find the sound files for decap/blood splurt, be my guest.
[QUOTE=Link_09;19062672]telll that to the Brawl Ragdoll thread.[/QUOTE] Okay. Thanks for the idea.
hey yellow meet me there
It would be hard to rig those boots because those are made of metal.
I'm pro I'll get it done. Recompiled the cape as a boots replacement but I have no pics, I'll get some as soon as Steam Cloud returns.
Oh crap, so steam cloud offline again? I just missed the last fart :(
[url=http://dl.dropbox.com/u/900111/capeforboots.rar][img]http://dl.dropbox.com/u/900111/cape2_minipromo.png[/img][/url] [img]http://dl.dropbox.com/u/900111/arena_offblast_final0003.jpg[/img]
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