• TF2 Emporium III
    2,001 replies, posted
[QUOTE=redBadger;18897300]If I had photoshop skills I would make a picture of a badger eating your head off >:D[/QUOTE] You sick bastard.
[QUOTE=redBadger;18897300]If I had photoshop skills I would make a picture of a badger eating your head off >:D[/QUOTE] Skull* [editline]01:01AM[/editline] I asked this along time back, but can we get ryu's headband for the pyro? [IMG]http://filesmelt.com/downloader/ryu_420px.jpg[/IMG]
Im surprised nobody did this yet. [url=http://www.fpsbanana.com/skins/78891][IMG]http://i111.photobucket.com/albums/n123/sparkwire/9049ab04.png[/IMG][/url] [editline]01:12AM[/editline] also necromobile rival?
You lowered the poly count on that van right?
no, but it was about 26k.
Please tell me you lowered the ploy count. :S [url]http://forums.tf2maps.net/showpost.php?p=116602&postcount=1[/url] EDIT: Dam niji'd Fire the clocks!
most of the detail is via normals. [editline]01:15AM[/editline] Broke my automerge!
[QUOTE=Sparkwire;18897861]Im surprised nobody did this yet. [url=http://www.fpsbanana.com/skins/78891][IMG]http://i111.photobucket.com/albums/n123/sparkwire/9049ab04.png[/IMG][/url] [editline]01:12AM[/editline] also necromobile rival?[/QUOTE] A Challenger appears! Edit: damn ninja edits
Plus you dont have to download the textures as you already have them. [editline]01:16AM[/editline] fuck.
[QUOTE=Sparkwire;18897861]Im surprised nobody did this yet. [url=http://www.fpsbanana.com/skins/78891][IMG]http://i111.photobucket.com/albums/n123/sparkwire/9049ab04.png[/IMG][/url] [editline]01:12AM[/editline] also necromobile rival?[/QUOTE] Nice job, made me laugh.
Optimise the van, it uses like 4 sheets...
Any one got any models coming up?
No one makes mods here.
I do when I have ideas :(
[QUOTE=Mexican;18900671]No one makes mods here.[/QUOTE] Makes sense.
What's the dick hat replace?
[QUOTE=ArcKnight23;18902719]What's the dick hat replace?[/QUOTE] Which ever you want it to replace.
Pyros gibbus.
k thanks
i have plenty of ideas, but minimal time.
[QUOTE=Sparkwire;18897861]Im surprised nobody did this yet. [url=http://www.fpsbanana.com/skins/78891][IMG]http://i111.photobucket.com/albums/n123/sparkwire/9049ab04.png[/IMG][/url] [editline]01:12AM[/editline] also necromobile rival?[/QUOTE] Perhaps you should take a look at this pack. It contains optimized sniper assets. [url]http://forums.tf2maps.net/showthread.php?t=10334[/url] [quote]Total list of improvements: Bobblehead_op.mdl = 1586 polys + 2 LOD models (342 poly minimum) + smaller textures Camper_op.mdl = 13809 polys + 3 LOD models (2694 poly minimum) + smaller textures + Collision Mesh Bobblehead_op.mdl = 1586 polys + 2 LOD models (342 poly minimum) + smaller textures Foadsign_op.mdl = 230 polys + 3 + smaller textures + Collision Mesh Hs_sign_op.mdl = 116 polys + smaller textures + Collision Mesh Oldgeezer_op.mdl = 1580 polys + 2 LOD models (394 poly minimum) + smaller textures Payphone_op.mdl = 5054 polys + 3 LOD models (631 poly minimum) + smaller textures + Collision Mesh Sniper_mug_op.mdl = 610 polys + 2 LOD models (151 poly minimum) + smaller textures[/quote]
I hall do so. Thank you.
[QUOTE=fullmetalninja;18895830]Should put Gentle Manne's Fancy Dress on the first post, that was the greatest Disguise case mod ever[/QUOTE] Good idea. I put it right above the button to the rest of the TF2E I.
Sweet I feel like I have secured a place in history
[QUOTE=Pvt. Martin;18889345][b] Curious Question[/b] Is it possible to remodel those Pickup trucks in 2fort?[/QUOTE] We can remodel 99% of the stuff ingame (as far as I know) [editline]04:55PM[/editline] [QUOTE=XD!;18897579]Skull* [editline]01:01AM[/editline] I asked this along time back, but can we get ryu's headband for the pyro? *pic*[/QUOTE] herp derp, recompile the one by Daimao for the spy to fit the pyro
[QUOTE=Suttles;18900609]Any one got any models coming up?[/QUOTE] My tie model for the pyro..as soon as I fix up the jigglebones and textures. edit: [img]http://imgur.com/iOTe1.jpg[/img] I need to fix the jigglebones, the seams, and try and get team skins working... [code]$texturegroup skinfamilies { { "tie" } { "tie_blu" } }[/code] that's right? right?
[QUOTE=Campin Carl;18913349]We can remodel 99% of the stuff ingame (as far as I know) [editline]04:55PM[/editline] herp derp, recompile the one by NeoDement for the spy to fit the pyro[/QUOTE] that's by daimao ;)
Request! :siren:Replace the Pistol with the Snipers SMG like scoot had in the old trailers?:siren:
[QUOTE=wazzpinator;18915750]Request! :siren:Replace the Pistol with the Snipers SMG like scoot had in the old trailers?:siren:[/QUOTE] And mess the engy's W_ too? No thank you, if they were separate w_ models I'd done it already. [editline]06:55PM[/editline] [QUOTE=NeoDement;18915581]that's by daimao ;)[/QUOTE] wut? I was sure it was by you?!!?1 [media]http://alphastudiossoftware.nl/emporium/bandana.png[/media] Huh, would you look at that
If engineer had a Sub Machine gun too, that would exude bad ass.
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