• Suggestion: Special Deaths On Critical Hits
    46 replies, posted
[QUOTE=OffTheRoad;23501331]I'd like to see a critical punch from heavy to send enemies flying straight into air, leaving a pair of shoes with socks in them on a ground. [B]Maybe their neck could stretch for half a second[/B] and then go back to normal, althought it would be funny to see some poor guys head bobbing around as if it was attached to spring :v:[/QUOTE] Punching engieneers would be the best thing ever.
I agree to all of these but the Medic with a ubercharge one. I think he should do some cartoon style electrocuted death seen as he dose get that particle effect all over him
[QUOTE=latin_geek;23501998]Punching engieneers would be the best thing ever.[/QUOTE] [media]http://www.youtube.com/watch?v=H6OtFKNDPUc[/media]
[QUOTE=latin_geek;23501998]Punching engieneers would be the best thing ever.[/QUOTE] Nope. [editline]12:09AM[/editline] Fuck ninja'd... kinda
Email this to valve Y/N? Agree Yes Disagree No
Like the idea very much. Rated agree. :v:
Spies killed by fire should do a stop drop and roll animation like 5% of the time or so. Also arrow head shots should on rare occasions rip off heads :v:
I'd like to see an effect better displaying the power of a crit rocket. Like a small nuclear explosion or something.
You need to be careful with the type of things you want to be included. People with low end computers for instance can be greatly affected unless this is only an extended graphic type option.
[QUOTE=CommanderMayhem;23493476]Fire Critical - Burn into a pile of ash. [b]Yeah, worked pretty well in Fallout 3, why not?[/b] Melee Crit, Sharp( Axe, Kukri, Bonesaw) - Dismemberent. A gib flys out. [b] Only if the gib was dependent on which limb you had critted on (which would require coding.[/b] Melee Crit, Blunt(Bat, Fists,Wrench) - Head squishes down like in the Frontier Justice's Taunt Kill. [b]Nah, maybe more like caving their face in or any of the other suggestions.[/b] Killed while Ubercharge ready - Medipack explodes. [b]Only if the resulting mist healed people (friends and enemies) for a few seconds.[/b] Headshot (Alternate) - Head explodes like meet the spy. [b]Yeah, OK.[/b] Backstab (Alternate) Pyro's Gas Tank explodes, gibbing him, and making a time bomb. (It's not easy to back stab a Pyro anyway.) [b]No gibbing, but flying around like a fool as the propane/oxygen flies out of his container in ragdoll mode.[/b] Soldier - He falls to the ground, tries to push up, but succumbs and falls dead. [b]I wouldn't want this. To be honest, it's just a silly idea. I've always thought Soldier as the kind who would continue to insult his enemy's inability to kill him until, well... They kill him.[/b][/QUOTE] Well, there's my two pennies anyway. Also, it should probably be in the advanced options>multiplayer menu as 'Show advanced death animations.' Maybe they could put the backstab/headshot anims in there too.
[QUOTE=Jamsponge;23508321]Only if the resulting mist healed people (friends and enemies) for a few seconds.[/QUOTE] More like only if it doesn't do that
[QUOTE=Jamsponge;23508321]saying soldier not wanting to die was silly but pyro flying around as a ragdoll was not[/quote]
[quote=jamsponge;23508321]well, there's my two pennies anyway. Also, it should probably be in the advanced options>multiplayer menu as 'show advanced death animations.' maybe they could put the backstab/headshot anims in there too.[/quote] you call that breaking my spine?
[QUOTE=Jamsponge;23508321]Well, there's my two pennies anyway. Also, it should probably be in the advanced options>multiplayer menu as 'Show advanced death animations.' Maybe they could put the backstab/headshot anims in there too.[/QUOTE] It would be better as a server setting.
Let us all email Gabe about this, by that we get a higher chance of getting a reply. The idea however is really great.
[QUOTE=Simski;23496080]I like the idea of Pyro sometimes exploding when you "backstab his tank". As long as this would be a purely viual thing without causing explosive damage to the Spy.[/QUOTE] I think the Wilhelm scream should play when the Pyro explodes to smitheroons. 0:55 [media]http://www.youtube.com/watch?v=4YDpuA90KEY[/media]
Doesn't scout use it for critdeath already?
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