• TF2 Emporium XX
    2,001 replies, posted
[QUOTE=Frostbite;23186178]America's Hat. Engineer is probably the most American person in TF2. Sooo..Yeah.[/QUOTE] [img]http://5.media.bustedtees.com/bustedtees/mf/7/0/bustedtees.59d81c97d63184db25e524707627b2d8.gif[/img]
[QUOTE=Drax-Quin;23188259]Ahh I see it's just the America portion of the map on a spring, I'm liking it Frostbite, good luck with the unwrap ^^.[/QUOTE] that is not the america portion of the map
Engineer is the most southern US person there. I'm pretty sure Soldier has more pride in his country than the Engie
[QUOTE=AshtonArdoin;23189005]Engineer is the most southern US person there. I'm pretty sure Soldier has more pride in his country than the Engie[/QUOTE] i believe that's the joke...
[QUOTE=AshtonArdoin;23189005]Engineer is the most southern US person there. I'm pretty sure Soldier has more pride in his country than the Engie[/QUOTE] I agree with that. They're both stereotypically American, but Soldier's more patriotic.
[QUOTE=NotUrAvgAzn;23189034]i believe that's the joke...[/QUOTE] Indeed.
Needs more Mexico beard.
That would be amazing, although it would be clipped by facial expressions :( also [img]http://imgur.com/JDpo6.jpg[/img] Only issue is that it's 4k. Thanks to Canada. (And that's after optimization.) No real worry, the bloody camera beard is like 9k.
Is it jiggleboned?
[QUOTE=JoshuaC;23189945]Is it jiggleboned?[/QUOTE] If it wasn't I'd be disappointed in myself. [img]http://imgur.com/JNbaa.jpg[/img] I'm assuming there's no way past the whole Canada shading issue is there? Well I mean without rebuilding every face.
[QUOTE=Frostbite;23190046]If it wasn't I'd be disappointed in myself. [img_thumb]http://imgur.com/JNbaa.jpg[/img_thumb] I'm assuming there's no way past the whole Canada shading issue is there? Well I mean without rebuilding every face.[/QUOTE] Try making the front a back faces a separate smoothing group than the sides.
Smooth it out. Select the faces that are in front and press y than split. Do the same with the back. It's how you smooth models in blender.
@Idletard: Nope tried that didn't work. I'm pretty sure I caused this when I merged a bunch of verticies during optimizing it. (I was originally going to have each province pop out, but then realized that would be a bit too many polygons.) @Commie: Haha, Thanks man I owe you one. You too Idletard for suggestions. (Same suggestion really, but blender doesn't have smoothing groups.) [img]http://imgur.com/ZkuFA.jpg[/img] Polycount is now 9k. Still more acceptable than the camera beard.
Poly count gets doubled when you add the cloaking parameters to your VMT. Also splitting the faces is one way to do smoothing, but the best way is to use the edge split modifier. It lets you edit your model wile still looking properly smoothed. When you're done with the model, just apply the modifier, and then export.
[QUOTE=Samuelgames;23190688]You still could optimise it a bit, Alyx, which is the most detailed character in HL2, Has 8k polygons on LoD 0[/QUOTE] Yeah I know. I'll pass it by a friend when he gets on. @JoshuaC: The cloaking bit is a bug, emailed robin a while ago. And I'll look into that, thanks. Edit: Oh hey it's only 4k polies. I should really disable cloaking pass before reading the polycount.
Whats going on here why has the Stickied threads merged with the normal ones? [editline]01:13AM[/editline] [QUOTE=Corndog Ninja;23188582][IMG]http://5.media.bustedtees.com/bustedtees/mf/7/0/bustedtees.59d81c97d63184db25e524707627b2d8.gif[/IMG][/QUOTE] Now I look like a really big idiot, sorry about that I didn't look at the image I just read you saying stuff about it being an American hat and the engineer being the most american class, so I was thinking of the USA. Not about Canada.
@Drax: No problem, mistakes happen. [img]http://imgur.com/5e7DX.jpg[/img] Anyone know how to fix the horrible rim lighting on the rubber plunger part? And team textures?
Mark some of the edges sharp while using an edge split modifier.
Remove the lightwarp line perhaps. Or you could add and alpha channel to your materials to make it have little or no reflection on the plunger area. Also a suggestion maybe make Canada smaller in comparison to the rest of the hat it looks sorta big. Anyway for team textures chuck this into your .qc bellow the "$cdmaterials" line: [Code] $texturegroup skinfamilies { { "materialname_red.vmt" } { "materialname_blue.vmt" } } [/Code] By the way it neccesarry that red goes first as red is always "Skin 1"
More Scout hats please!
[QUOTE=JoshuaC;23190756]Poly count gets doubled when you add the cloaking parameters to your VMT. Also splitting the faces is one way to do smoothing, but the best way is to use the edge split modifier. It lets you edit your model wile still looking properly smoothed. When you're done with the model, just apply the modifier, and then export.[/QUOTE] I prefer doing it manually. Most of the time the modifier doesn't do what I want it to do.
[QUOTE=Communist Cake;23192628]I prefer doing it manually. Most of the time the modifier doesn't do what I want it to do.[/QUOTE] That's why you don't use "From edge angle" If you use "From marked sharp" you've got full control of what's smoothed properly, and you're not destroying your model in the process.
[QUOTE=triFeral;23143682][IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Releases/Promo/ocelotminipromo.png[/IMG] Can someone reupload this if it's possible? It's from TF2 Emporium IX.[/QUOTE] Does it still work? It replaces a taunt or something?
[QUOTE=JoshuaC;23192746]That's why you don't use "From edge angle" If you use "From marked sharp" you've got full control of what's smoothed properly, and you're not destroying your model in the process.[/QUOTE] How do I mark the edges?
Would anyone kindly make my Gentlemans gatsby be a Vintage Tyrolean. Gatsby is sort of an eye sore, not that you see it much but the Tyrolean looks better imo.
[URL=http://imgur.com/A4Tig.jpg][IMG]http://imgur.com/A4Tigl.jpg[/IMG][/URL] Well that's all fixed up..stupid hlmv.
[QUOTE=Communist Cake;23192911]How do I mark the edges?[/QUOTE] Ctrl + E and then "mark sharp". Am I the only one using blender that's taken the time to actually look into how to use the program?
Not really. It's next to impossible to use blender unless you learn. I've always wondered what that was for anyway.
[QUOTE=Communist Cake;23193019]It's next to impossible to use blender unless you learn. I've always wondered what that was for anyway.[/QUOTE] Not really. But then again, I did learn the shit fest that was XSI before switching to blender.
Started on Radigan tonight. Painting all over the sculpt probably doesn't really help, but it gives you a better idea of where I'm going with it and what still needs to be done. [img]http://img194.imageshack.us/img194/7320/radigan.jpg[/img]
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