• TF2 Emporium XX
    2,001 replies, posted
[QUOTE=JoshuaC;23259664]It doesn't have a model. It's part of the engie c_model arms.[/QUOTE] Sorry if this seems like a dumb question, but how would one go about getting it into Garry's Mod for a ragdoll pose?
[QUOTE=IDTL;23259828]Sorry if this seems like a dumb question, but how would one go about getting it into Garry's Mod for a ragdoll pose?[/QUOTE] Get this: [url=http://www.garrysmod.org/downloads/?a=view&id=84666][img]http://www.garrysmod.org/img/?t=dll&id=84666[/img][/url], spawn an engineer, and fiddle with the options until the Gunslinger shows up.
[QUOTE=Pie_Tony;23259733]Was anyone working on the boombox for the engie's toolbox?[/QUOTE] Thought of it. Realized I'm way busy with work, lazyness and Uving Sonya to produce anything else.
[QUOTE=IdleTard;23259890]Thought of it. Realized I'm way busy with work, lazyness and Uving Sonya to produce anything else.[/QUOTE] You better get Sonya UV'd boy, one day remaining!
[QUOTE=Omolong;23259877]Get this: [url=http://www.garrysmod.org/downloads/?a=view&id=84666][img]http://www.garrysmod.org/img/?t=dll&id=84666[/img][/url], spawn an engineer, and fiddle with the options until the Gunslinger shows up.[/QUOTE] I fiddled with it a ton, every value from 0-10 on both the bodygroup and the subgroup and it didn't show up at all. Any other ideas? :frown:
[QUOTE=Pie_Tony;23259733]Was anyone working on the boombox for the engie's toolbox?[/QUOTE] I'm working on one as a misc for the demo.
Are the polycounts in the Model Viewer glitched or something? One of my models in 3D Studio Max shows that its polycount is 2625. But Model Viewer shows its polycount as 10500! What? EDIT: Looking at my other models, it seems like the polycount is doubled. Doing some math with my original 2625 polycount, if it's doubled twice it turns into 10500! What is going on here? Is Model Viewer loading duplicate polys?
It was probably made of quads in 3ds. Convert it to an editable mesh and the polycount will read the triangles instead. When you export, it also has to use triangles. The modelviewer/cloak glitch accounts for the second doubling.
[QUOTE=NeoDement;23260966]It was probably made of quads in 3ds. Convert it to an editable mesh and the polycount will read the triangles instead. When you export, it also has to use triangles. The modelviewer/cloak glitch accounts for the second doubling.[/QUOTE] Ah, I forgot about Triangles. But what is the Modelviewer/cloak glitch? The actual TF2 engine isn't actually rendering that many polys ingame right?
it probably is but nobody cares, your polycount in modelviewer is doubled and valve ignore the doubling
[QUOTE=Ross_C;23260850]Are the polycounts in the Model Viewer glitched or something? One of my models in 3D Studio Max shows that its polycount is 2625. But Model Viewer shows its polycount as 10500! What? EDIT: Looking at my other models, it seems like the polycount is doubled. Doing some math with my original 2625 polycount, if it's doubled twice it turns into 10500! What is going on here? Is Model Viewer loading duplicate polys?[/QUOTE] Make sure Max is reporting Tris, not quads. That'll goof you up. EDIT: BEEEAAAUUUU Ninjas.
[img]http://dl.dropbox.com/u/49917/models/pug_wip_05.png[/img] Unless anyone has any suggestions, I think I'm done with the model.
[QUOTE=JoshuaC;23261857] Unless anyone has any suggestions, I think I'm done with the model.[/QUOTE] Bear in mind that the shotgun reloads one slug at a time,so a magazine shotgun should either be changed or have a reload that somehow fits in if interrupted.but it looks great,if not slightly short.but im sure V_model will fit
Can someone list all the sound files that are associated with the Mini-Sentry?
[QUOTE=Keychain;23262379]Can someone list all the sound files that are associated with the Mini-Sentry?[/QUOTE] [code] // ------------------------------------------------------------------------------------ // // MINI SENTRY // ------------------------------------------------------------------------------------ // "Building_MiniSentrygun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot_mini.wav" } [/code] The rest are pitch shifted Sentry sounds afaik.
[QUOTE=The Patriot;23262072]Bear in mind that the shotgun reloads one slug at a time,so a magazine shotgun should either be changed or have a reload that somehow fits in if interrupted.[/QUOTE] It could always reload like an SKS rifle. You know, pull the bolt back, insert shells, rinse and repeat.
Rerequesting triple-barreled shotgun for Frontier Justice.
Didn't like the look of the hand guard so I made it proper looking. [img]http://dl.dropbox.com/u/49917/models/pug_wip_06.png[/img]
[QUOTE=Daimao;23262769][code] // ------------------------------------------------------------------------------------ // // MINI SENTRY // ------------------------------------------------------------------------------------ // "Building_MiniSentrygun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot_mini.wav" } [/code] The rest are pitch shifted Sentry sounds afaik.[/QUOTE] Shit, explains why it sounds like a Portal turret with a chipmunk inside of it. :saddowns:
I don't know where to ask for this or if its made already, but has anyone made a wallpaper with the Engineer and his mini-sentry together, or just the mini-sentry? If this request doesn't belong here, I'll snip it out.
The gun that Joshua's working on's looking pretty good so far, and it ain't even textured yet...
Awesome work JoshuaC.
[IMG]http://dl.dropbox.com/u/5103111/sentrywrangler.jpg[/IMG] Should I release?
Okay, I've been modeling this. I don't know if I want it do be a shotgun replacement (I have modeled the stock) or just a pistol/smg replacement. However in my past experience with trying to mod with MDL compile etc, its never worked. Well, never is a lie, its worked once. I do use blender but that shouldn't be the problem, so would anyone be able to help me further this project? [IMG]http://i31.tinypic.com/jb1r4g.jpg[/IMG] I want the light red spots to glow kinda. Is that possible? If I can get this one to work, I wanted to do nerf equivalents of all of the weapons. :D
[QUOTE=CritNick;23256543] Whats with the unnecessary curves on the black part on his helmet.The two lines for clarification. In your reference picture they slowly just go down, they dont squiggle. Edit : inb4 wall of text.Can you show us the helmet without the textures, you know flat gray. i just wanna see how it looks without the textures on it. :v:[/QUOTE] the black stripes are stretched due to how valve originally unwrapped the football helmet. Its a problem I already know about and planned on addressing. I don't have the model files on me now, but i can post it later tomorrow.
The grip/trigger area is terrible, but I like the rest of it. I don't think it should be a nerf weapon, it should be an Engy pistol. It looks like his buildings.
[QUOTE=PeeterCZ;23264168] Should I release?[/QUOTE] yes
[QUOTE=PeeterCZ;23264168][IMG_thumb]http://dl.dropbox.com/u/5103111/sentrywrangler.jpg[/IMG_thumb] Should I release?[/QUOTE] it's already better then the duck one. even tho it's a sentry head, it's still got a few bits you made yourself. so yes, please do release
[QUOTE=NeoDement;23264255]The grip/trigger area is terrible, but I like the rest of it. I don't think it should be a nerf weapon, it should be an Engy pistol. It looks like his buildings.[/QUOTE] So what should I change it to? Besides some smoothness in some places, that is what it looks like of the CS-6. I cant really smooth or subsurf it without affect the outsides of the handle which ARE flat? Care to explain? [IMG]http://i25.tinypic.com/2ljg7wk.jpg[/IMG] Here is another render zoomed in. How would I make it look more...Grippy?
[QUOTE=ETK2009;23264459]So what should I change it to? Besides some smoothness in some places, that is what it looks like of the CS-6. I cant really smooth or subsurf it without affect the outsides of the handle which ARE flat? Care to explain? [IMG]http://i25.tinypic.com/2ljg7wk.jpg[/IMG] Here is another render zoomed in. How would I make it look more...Grippy?[/QUOTE] if it's supposed to look like a nerf gun then maybe you should reference it off the actual version of it [editline]09:24PM[/editline] this includes the trigger
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