• TF2 Emporium XX
    2,001 replies, posted
I hope more and more people release there polycount entries as skins! EDIT: [url]http://www.facepunch.com/showthread.php?t=968165[/url]
CritNick I didn't see your post before I started the UV's but I'll try to add in something there. Quite possibly my most challenging, and time consuming UV unwraps. [img]http://dl.dropbox.com/u/49917/models/pug_wip_07.png[/img] Got AO baked.
[QUOTE=OpethRockr55;23270825]Meh. Couple of my Polycount things. The shotty's Heavy only, unless you only use the world model I threw in. [url=http://www.filefront.com/17029709/OpethRockr55CzechCannon.rar][img]http://img683.imageshack.us/img683/2882/czechcannonpromo.png[/img][/url] [url=http://www.filefront.com/17029721/OpethRockr55Viktoriya.rar][img]http://img638.imageshack.us/img638/3494/viktoriyapromo.png[/img][/url][/Quote] That minigun is sexy.
Since you guys are so highly skilled and such, could anyone take the ribbon from the towering pillar of hats and make it replace the medals?
[QUOTE=ETK2009;23265232]Umm, my attempt to round off the handle shot it up to 6000 from 3000... Okay I want to attempt to get this into TF2, just to see if it will even work...[/QUOTE] 3000... how? [editline]10:35AM[/editline] [QUOTE=OpethRockr55;23270825]Meh. Couple of my Polycount things. The shotty's Heavy only, unless you only use the world model I threw in. [url=http://www.filefront.com/17029709/OpethRockr55CzechCannon.rar][img]http://img683.imageshack.us/img683/2882/czechcannonpromo.png[/img][/url] [url=http://www.filefront.com/17029721/OpethRockr55Viktoriya.rar][img]http://img638.imageshack.us/img638/3494/viktoriyapromo.png[/img][/url][/QUOTE] Mind if I hack up a Natascha version?
[QUOTE=NeoDement;23271630]3000... how? [editline]10:35AM[/editline] Mind if I hack up a Natascha version?[/QUOTE] OMG, i was about to ask for that, thanks anyway.
[QUOTE=JoshuaC;23271411]CritNick I didn't see your post before I started the UV's but I'll try to add in something there. Quite possibly my most challenging, and time consuming UV unwraps. [img_thumb]http://dl.dropbox.com/u/49917/models/pug_wip_07.png[/img_thumb] Got AO baked.[/QUOTE] Thanks for response, thanks for taking what i said into consideration. Edit : hey im useful :buddy:
Can anyone make a red version of the southern hospitality. So it matches standard pipe wrenches? [IMG]http://www.leonsupply.cc/pipe%20wrench.jpg[/IMG]
[QUOTE=bigbadbarron;23272143]Can anyone make a red version of the southern hospitality. So it matches standard pipe wrenches?[/QUOTE] Here: [url]http://www.fpsbanana.com/skins/95290[/url]
[QUOTE=NeoDement;23271630]3000... how?[/QUOTE] [i]From[/i] 3000 [i]to[/i] 6000
[QUOTE=uzikus;23272185]Here: [url]http://www.fpsbanana.com/skins/95290[/url][/QUOTE] Should be team-coloured IMO. It looks fairly uninteresting, which is why not many people like it.
[QUOTE=NeoDement;23271630]3000... how? [editline]10:35AM[/editline] Mind if I hack up a Natascha version?[/QUOTE] I will mind if you don't :D Thanks in advance. However this model is amazing and I'm pretty sure it will get in [editline]10:34AM[/editline] [QUOTE=uzikus;23272185]Here: [url]http://www.fpsbanana.com/skins/95290[/url][/QUOTE] Now it's the Eastern Hospitality
[QUOTE=HWGull;23272219]Now it's the Eastern Hospitality[/QUOTE] Communist Engineer out of nowhere?
How hard do you guys think this would be to make for the FJ? [img]http://img17.imageshack.us/img17/9367/concept2c.png[/img] [img]http://img693.imageshack.us/img693/5828/concept3.png[/img] [img]http://img294.imageshack.us/img294/5278/conceptproof.png[/img]
That is.... interesting...
On a simpler note: would it be possible to make the little white hemisphere thing next to the antennae the only bit that glows when crit boosted?
[QUOTE=Hellduck;23272331]On a simpler note: would it be possible to make the little white hemisphere thing next to the antennae the only bit that glows when crit boosted?[/QUOTE] This most definitely needs to be done, I raised an eyebrow when I first got revenge crits available and the whole thing lit up and the screen didn't change at all.
That sounds great, because the crit effect overwhelms me and it gets a bit hard to aim. World view is fine, it's just that the clusterfuck of lightening covering half my screen is annoying
[QUOTE=uzikus;23272185]Here: [URL]http://www.fpsbanana.com/skins/95290[/URL][/QUOTE] That just makes the whole wrench red, even the bolts. Looks like a first timer's texture. Most pipe wrenches have a red body and a Grey jaw.
[QUOTE=JoshuaC;23271411]CritNick I didn't see your post before I started the UV's but I'll try to add in something there. Quite possibly my most challenging, and time consuming UV unwraps. [img]http://dl.dropbox.com/u/49917/models/pug_wip_07.png[/img] Got AO baked.[/QUOTE] That's beautiful. Love that rifle.
[QUOTE=bigbadbarron;23272403]That just makes the whole wrench red, even the bolts. Looks like a first timer's texture. Most pipe wrenches have a red body and a Grey jaw.[/QUOTE] It's not mine, I don't care. I just posted the first skin I've seen.
[QUOTE=NeoDement;23271630]3000... how? Mind if I hack up a Natascha version?[/QUOTE] I can`t wait till you do that,already got a kickass skin...so i`d get two kickass skins :D
no one seemed to care so i made some pics to demonstrate this is what i want >.< [img]http://img215.imageshack.us/img215/1627/medal1copy.png[/img] [img]http://img408.imageshack.us/img408/7159/medal2copyn.png[/img] looks good, eh?
[QUOTE=blaholtzen;23273536]no one seemed to care so i made some pics to demonstrate this is what i want >.< [img]http://img215.imageshack.us/img215/1627/medal1copy.png[/img] [img]http://img412.imageshack.us/img412/2530/medal2copy.png[/img] looks good, eh?[/QUOTE] It looks like a good idea, but what on Earth would we do for the Primeval Warrior badge? A 0 on a medal? [editline]01:45PM[/editline] Darn, I hate it when this happens. [editline]01:45PM[/editline] Images now unthumb'd for your viewing pleasure.
i dont know if you guys are interested, but: [img]http://img413.imageshack.us/img413/6269/goldspikewrench.png[/img] here is the vmt if you would like: [code]"VertexlitGeneric" { "$baseTexture" "..." "$bumpmap" "..." "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "5" "$detailblendfactor" .01 "$detailblendmode" 6 "$yellow" "0" "$phong" "1" "$phongexponent" "8" "$phongboost" "5" "$phongfresnelranges" "[.25 1 4]" "$basemapalphaphongmask" "1" "$envmap" "effects/goldcube" "$envmaptint" "[1.5 1.2 .2]" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "2" // Boost for ambient cube component of rim lighting // Cloaking "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } } } [/code] simply change the base texture line this can be applied to any model
[QUOTE=Jamsponge;23273570]It looks like a good idea, but what on Earth would we do for the Primeval Warrior badge? A 0 on a medal? [editline]01:45PM[/editline] Darn, I hate it when this happens. [editline]01:45PM[/editline] Images now unthumb'd for your viewing pleasure.[/QUOTE] You could put the TF2 logo.
[QUOTE=swampie;23273860]i dont know if you guys are interested, but: [img_thumb]http://img413.imageshack.us/img413/6269/goldspikewrench.png[/img_thumb] here is the vmt if you would like: [code]"VertexlitGeneric" { "$baseTexture" "..." "$bumpmap" "..." "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf" "$detailscale" "5" "$detailblendfactor" .01 "$detailblendmode" 6 "$yellow" "0" "$phong" "1" "$phongexponent" "8" "$phongboost" "5" "$phongfresnelranges" "[.25 1 4]" "$basemapalphaphongmask" "1" "$envmap" "effects/goldcube" "$envmaptint" "[1.5 1.2 .2]" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "2" // Boost for ambient cube component of rim lighting // Cloaking "$cloakPassEnabled" "1" "Proxies" { "weapon_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } } } [/code] simply change the base texture line this can be applied to any model[/QUOTE] I don't get it, apart from the fact an Engie with the Gunslinger's holding a reskinned SH.
[QUOTE=Jamsponge;23274110]I don't get it, apart from the fact an Engie with the Gunslinger's holding a reskinned SH.[/QUOTE] I'm probably wrong, but I think it's the vmt for making weapons golden.
[QUOTE=Hellduck;23274151]I'm probably wrong, but I think it's the vmt for making weapons golden.[/QUOTE] Considering the term 'TiledFire' is in there, perhaps it has some kind of firey texture?
[QUOTE=swampie;23273860]i dont know if you guys are interested, but: here is the vmt if you would like: [code]*code* [/code] simply change the base texture line this can be applied to any model[/QUOTE] Holy fuck this is shiny. [img]http://img.loldepot.com/03f21e6f4993f6390993.png[/img]
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