I hope more and more people release there polycount entries as skins!
EDIT: [url]http://www.facepunch.com/showthread.php?t=968165[/url]
CritNick I didn't see your post before I started the UV's but I'll try to add in something there.
Quite possibly my most challenging, and time consuming UV unwraps.
[img]http://dl.dropbox.com/u/49917/models/pug_wip_07.png[/img]
Got AO baked.
[QUOTE=OpethRockr55;23270825]Meh. Couple of my Polycount things. The shotty's Heavy only, unless you only use the world model I threw in.
[url=http://www.filefront.com/17029709/OpethRockr55CzechCannon.rar][img]http://img683.imageshack.us/img683/2882/czechcannonpromo.png[/img][/url]
[url=http://www.filefront.com/17029721/OpethRockr55Viktoriya.rar][img]http://img638.imageshack.us/img638/3494/viktoriyapromo.png[/img][/url][/Quote]
That minigun is sexy.
Since you guys are so highly skilled and such, could anyone take the ribbon from the towering pillar of hats and make it replace the medals?
[QUOTE=ETK2009;23265232]Umm, my attempt to round off the handle shot it up to 6000 from 3000...
Okay I want to attempt to get this into TF2, just to see if it will even work...[/QUOTE]
3000... how?
[editline]10:35AM[/editline]
[QUOTE=OpethRockr55;23270825]Meh. Couple of my Polycount things. The shotty's Heavy only, unless you only use the world model I threw in.
[url=http://www.filefront.com/17029709/OpethRockr55CzechCannon.rar][img]http://img683.imageshack.us/img683/2882/czechcannonpromo.png[/img][/url]
[url=http://www.filefront.com/17029721/OpethRockr55Viktoriya.rar][img]http://img638.imageshack.us/img638/3494/viktoriyapromo.png[/img][/url][/QUOTE]
Mind if I hack up a Natascha version?
[QUOTE=NeoDement;23271630]3000... how?
[editline]10:35AM[/editline]
Mind if I hack up a Natascha version?[/QUOTE]
OMG, i was about to ask for that, thanks anyway.
[QUOTE=JoshuaC;23271411]CritNick I didn't see your post before I started the UV's but I'll try to add in something there.
Quite possibly my most challenging, and time consuming UV unwraps.
[img_thumb]http://dl.dropbox.com/u/49917/models/pug_wip_07.png[/img_thumb]
Got AO baked.[/QUOTE]
Thanks for response, thanks for taking what i said into consideration.
Edit : hey im useful :buddy:
Can anyone make a red version of the southern hospitality. So it matches standard pipe wrenches?
[IMG]http://www.leonsupply.cc/pipe%20wrench.jpg[/IMG]
[QUOTE=bigbadbarron;23272143]Can anyone make a red version of the southern hospitality. So it matches standard pipe wrenches?[/QUOTE]
Here:
[url]http://www.fpsbanana.com/skins/95290[/url]
[QUOTE=uzikus;23272185]Here:
[url]http://www.fpsbanana.com/skins/95290[/url][/QUOTE]
Should be team-coloured IMO. It looks fairly uninteresting, which is why not many people like it.
[QUOTE=NeoDement;23271630]3000... how?
[editline]10:35AM[/editline]
Mind if I hack up a Natascha version?[/QUOTE]
I will mind if you don't :D Thanks in advance.
However this model is amazing and I'm pretty sure it will get in
[editline]10:34AM[/editline]
[QUOTE=uzikus;23272185]Here:
[url]http://www.fpsbanana.com/skins/95290[/url][/QUOTE]
Now it's the Eastern Hospitality
[QUOTE=HWGull;23272219]Now it's the Eastern Hospitality[/QUOTE]
Communist Engineer out of nowhere?
How hard do you guys think this would be to make for the FJ?
[img]http://img17.imageshack.us/img17/9367/concept2c.png[/img]
[img]http://img693.imageshack.us/img693/5828/concept3.png[/img]
[img]http://img294.imageshack.us/img294/5278/conceptproof.png[/img]
That is.... interesting...
On a simpler note: would it be possible to make the little white hemisphere thing next to the antennae the only bit that glows when crit boosted?
[QUOTE=Hellduck;23272331]On a simpler note: would it be possible to make the little white hemisphere thing next to the antennae the only bit that glows when crit boosted?[/QUOTE]
This most definitely needs to be done, I raised an eyebrow when I first got revenge crits available and the whole thing lit up and the screen didn't change at all.
That sounds great, because the crit effect overwhelms me and it gets a bit hard to aim. World view is fine, it's just that the clusterfuck of lightening covering half my screen is annoying
[QUOTE=uzikus;23272185]Here:
[URL]http://www.fpsbanana.com/skins/95290[/URL][/QUOTE]
That just makes the whole wrench red, even the bolts. Looks like a first timer's texture. Most pipe wrenches have a red body and a Grey jaw.
[QUOTE=JoshuaC;23271411]CritNick I didn't see your post before I started the UV's but I'll try to add in something there.
Quite possibly my most challenging, and time consuming UV unwraps.
[img]http://dl.dropbox.com/u/49917/models/pug_wip_07.png[/img]
Got AO baked.[/QUOTE]
That's beautiful. Love that rifle.
[QUOTE=bigbadbarron;23272403]That just makes the whole wrench red, even the bolts. Looks like a first timer's texture. Most pipe wrenches have a red body and a Grey jaw.[/QUOTE]
It's not mine, I don't care. I just posted the first skin I've seen.
[QUOTE=NeoDement;23271630]3000... how?
Mind if I hack up a Natascha version?[/QUOTE]
I can`t wait till you do that,already got a kickass skin...so i`d get two kickass skins :D
no one seemed to care so i made some pics to demonstrate this is what i want >.<
[img]http://img215.imageshack.us/img215/1627/medal1copy.png[/img]
[img]http://img408.imageshack.us/img408/7159/medal2copyn.png[/img]
looks good, eh?
[QUOTE=blaholtzen;23273536]no one seemed to care so i made some pics to demonstrate this is what i want >.<
[img]http://img215.imageshack.us/img215/1627/medal1copy.png[/img]
[img]http://img412.imageshack.us/img412/2530/medal2copy.png[/img]
looks good, eh?[/QUOTE]
It looks like a good idea, but what on Earth would we do for the Primeval Warrior badge? A 0 on a medal?
[editline]01:45PM[/editline]
Darn, I hate it when this happens.
[editline]01:45PM[/editline]
Images now unthumb'd for your viewing pleasure.
i dont know if you guys are interested, but:
[img]http://img413.imageshack.us/img413/6269/goldspikewrench.png[/img]
here is the vmt if you would like:
[code]"VertexlitGeneric"
{
"$baseTexture" "..."
"$bumpmap" "..."
"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6
"$yellow" "0"
"$phong" "1"
"$phongexponent" "8"
"$phongboost" "5"
"$phongfresnelranges" "[.25 1 4]"
"$basemapalphaphongmask" "1"
"$envmap" "effects/goldcube"
"$envmaptint" "[1.5 1.2 .2]"
// Rim lighting parameters
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "4" // Exponent for phong component of rim lighting
"$rimlightboost" "2" // Boost for ambient cube component of rim lighting
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}
[/code]
simply change the base texture line
this can be applied to any model
[QUOTE=Jamsponge;23273570]It looks like a good idea, but what on Earth would we do for the Primeval Warrior badge? A 0 on a medal?
[editline]01:45PM[/editline]
Darn, I hate it when this happens.
[editline]01:45PM[/editline]
Images now unthumb'd for your viewing pleasure.[/QUOTE]
You could put the TF2 logo.
[QUOTE=swampie;23273860]i dont know if you guys are interested, but:
[img_thumb]http://img413.imageshack.us/img413/6269/goldspikewrench.png[/img_thumb]
here is the vmt if you would like:
[code]"VertexlitGeneric"
{
"$baseTexture" "..."
"$bumpmap" "..."
"$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
"$detailscale" "5"
"$detailblendfactor" .01
"$detailblendmode" 6
"$yellow" "0"
"$phong" "1"
"$phongexponent" "8"
"$phongboost" "5"
"$phongfresnelranges" "[.25 1 4]"
"$basemapalphaphongmask" "1"
"$envmap" "effects/goldcube"
"$envmaptint" "[1.5 1.2 .2]"
// Rim lighting parameters
"$rimlight" "1" // To enable rim lighting (requires phong)
"$rimlightexponent" "4" // Exponent for phong component of rim lighting
"$rimlightboost" "2" // Boost for ambient cube component of rim lighting
// Cloaking
"$cloakPassEnabled" "1"
"Proxies"
{
"weapon_invis"
{
}
"AnimatedTexture"
{
"animatedtexturevar" "$detail"
"animatedtextureframenumvar" "$detailframe"
"animatedtextureframerate" 30
}
"BurnLevel"
{
"resultVar" "$detailblendfactor"
}
"YellowLevel"
{
"resultVar" "$yellow"
}
"Equals"
{
"srcVar1" "$yellow"
"resultVar" "$color2"
}
}
}
[/code]
simply change the base texture line
this can be applied to any model[/QUOTE]
I don't get it, apart from the fact an Engie with the Gunslinger's holding a reskinned SH.
[QUOTE=Jamsponge;23274110]I don't get it, apart from the fact an Engie with the Gunslinger's holding a reskinned SH.[/QUOTE]
I'm probably wrong, but I think it's the vmt for making weapons golden.
[QUOTE=Hellduck;23274151]I'm probably wrong, but I think it's the vmt for making weapons golden.[/QUOTE]
Considering the term 'TiledFire' is in there, perhaps it has some kind of firey texture?
[QUOTE=swampie;23273860]i dont know if you guys are interested, but:
here is the vmt if you would like:
[code]*code*
[/code]
simply change the base texture line
this can be applied to any model[/QUOTE]
Holy fuck this is shiny.
[img]http://img.loldepot.com/03f21e6f4993f6390993.png[/img]
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