• TF2 Emporium XX
    2,001 replies, posted
[QUOTE=OpethRockr55;23270825] [URL="http://www.filefront.com/17029721/OpethRockr55Viktoriya.rar"][IMG]http://img638.imageshack.us/img638/3494/viktoriyapromo.png[/IMG][/URL][/QUOTE] where the natascha replacement @
I would like see the Engineer wear his hardhat properly.
[QUOTE=Sergeant Dornan;23278424]I would like see the Engineer wear his hardhat properly.[/QUOTE] What do you mean? As in not at an angle?
[QUOTE=Jamsponge;23278445]What do you mean? As in not at an angle?[/QUOTE] as in the engineer's wearing it backwards the way it is
[QUOTE=Jamsponge;23278445]What do you mean? As in not at an angle?[/QUOTE] You mean you didn't notice he wore the hardhat BACKWARDS!
[QUOTE=Jamsponge;23278445]What do you mean? As in not at an angle?[/QUOTE] He's wearing the hardhat backwards. EDIT: damn ninjas
haha I never even noticed
i didn't either until i noticed the way he has the mining light attached
Wow. That never occurred to me.
Hang on, lemme check. [editline]07:01PM[/editline] Wow, you're right. How did we not notice that the visor's backwards? v:v:v
So is there someone that could help me troubleshoot and get the pistol replacement to actally show up IN TF2 before I do any further modelling?
[IMG]http://filesmelt.com/dl/killcounter.png[/IMG] what should sliferjam do with this?
[QUOTE=Sparkwire;23279175][IMG_thumb]http://filesmelt.com/dl/killcounter.png[/IMG_thumb] what should sliferjam do with this?[/QUOTE] Awesome!
[QUOTE=Sparkwire;23279175][IMG_thumb]http://filesmelt.com/dl/killcounter.png[/IMG_thumb] what should sliferjam do with this?[/QUOTE] Ooh, looks fancy. If you could somehow put that on the Sentry, and then made it actually work, I would download it :fappery:. Especially if it had custom skin support :flashfap:.
Maybe Idletard could fix the hardhat.
[QUOTE=Sparkwire;23279175][IMG]http://filesmelt.com/dl/killcounter.png[/IMG] what should sliferjam do with this?[/QUOTE] The least that could be done is to replace the kill counter for your sentry in the HUD with a picture of this counter. Could you somehow use the part of the game that racks up the numbers in the HUD to show up on a counter attached to your sentry or dispenser? I don't want to sound like I know what I'm talking about, because I don't.
[QUOTE=Sparkwire;23279175][IMG_thumb]http://filesmelt.com/dl/killcounter.png[/IMG_thumb] what should sliferjam do with this?[/QUOTE] what if you did what peeter was doing with the wrangler, except use this instead of the sentry head for the body
and here i am with another semi-off-topic suggestion: Noble Amassment of Hats = just the tophat Towering Pillar of Hats = just the boater
[img]http://dl.dropbox.com/u/49917/models/pug_wip_08.png[/img]
[QUOTE=blaholtzen;23279652]and here i am with another semi-off-topic suggestion: Noble Amassment of Hats = just the tophat Towering Pillar of Hats = just the boater[/QUOTE] and change their names to the "Noble Amassment of Hat" and the "Towering Pillar of Hat"
Alright, now I'm done. Adds onto the fists. [url=http://www.filefront.com/17035299/OpethRockr55RepurpRebar.rar][img]http://img691.imageshack.us/img691/8799/repurprebarpromo.png[/img][/url] And Dement, feel free to hack Viktoriya up for Natasha or do whatever. I don't mind.
[QUOTE=Sparkwire;23279175][IMG]http://filesmelt.com/dl/killcounter.png[/IMG] what should sliferjam do with this?[/QUOTE] Release as a prop.
[QUOTE=JoshuaC;23279835][IMG]http://dl.dropbox.com/u/49917/models/pug_wip_08.png[/IMG][/QUOTE] Not bad so far. I was gonna say that the wood could use more definition, but come to think of it the wood looks pretty much on the same level of detail as the wood on the FaN, perhaps maybe even a wee bit more defined... Anyways, keep it up, it's a decent texture.
Can TF2 or any source game be cel-shaded? Just asking.
[QUOTE=Combine 177;23280952]Can TF2 or any source game be cel-shaded? Just asking.[/QUOTE] Any. There's cell-shaded skins for CS:S and DOD:S.
[QUOTE=Combine 177;23280952]Can TF2 or any source game be cel-shaded? Just asking.[/QUOTE] Yeah. Any of them.
Ever since the Engineer Update the pistol that the Engineer uses became less detailed than the scouts, most noticeably the shell ejection part of the gun. I was wondering if this could be fixed? [IMG]http://i524.photobucket.com/albums/cc326/Sharp_Shooter_04/highpolyscoutpistol.png[/IMG] [IMG]http://i524.photobucket.com/albums/cc326/Sharp_Shooter_04/lowpolyengypistol.png[/IMG]
Wow, i never noticed that. Then again i've only been using the wrangler.
I just noticed that the other day.
I noticed that straight after the update
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