[QUOTE=Drax-Quin;23290608]That would look bizzare, the color of the helmet isn't plain white anyhow it's the same as the medic's clothing which has a slight bit of red in it, so the blue will have a slight bit of blue:
Anyway I've enlarged the brim, is this better?:
[IMG_thumb]http://i25.tinypic.com/1opyr7.png[/IMG_thumb][/QUOTE]
If VALVe accepted this, they should slightly muffle the Medic's sounds (not like Pyro's muffles, because he's wearing a full gas mask, whilst this is just a respirator). Not just make new, muffled sounds, but actually just a filter on what he says so it supports custom sound files. And presumably that Darth Vader-esque breathing noise.
[QUOTE=Happyfaic;23289082]Guys, I'm trying to compile something for a friend since he's a lazy pig, but I can't get GUI Studio Model to work. Studiomdl.exe crashes after I hit compile and it writes "Created command line: "C:\Program Files\Steam\steamapps\..." and then nothing else happens.
Any help? :confused:[/QUOTE]
:saddowns:
[img]http://img717.imageshack.us/img717/3527/icebreaker.png[/img]
Submitted to Valve, complete with animations and taunt.
This crude picture doesn't do it justice.
[editline]07:48AM[/editline]
[QUOTE=Happyfaic;23293582]:saddowns:[/QUOTE]
Go to source SDK and click two buttons that say something like "Refresh SDK content" and "Reset game confics".
Always worked for me.
And if that don't work, don't use guns yet, make sure you've created the folder where it's going to compile your model.
And if that don't work, consider using a gun.
[QUOTE=Donksuli;23293808]Go to source SDK and click two buttons that say something like "Refresh SDK content" and "Reset game confics".
Always worked for me.
And if that don't work, don't use guns yet, make sure you've created the folder where it's going to compile your model.
And if that don't work, consider using a gun.[/QUOTE]
Yeah, making the folder fixed it, however a new problem shows up: [CODE]could not load file 'C:\Program Files\Steam\steamapps\-------------\team fortress 2\tf\models\c_models\c_frontierjustice/c_frontierjustice_reference.dmx.smd'[/CODE]
I am 100% sure that every file is in there (I think, if not it's my friend's fault for not sending me everything).
Thanks for the help, rated nice.
[editline]11:56PM[/editline]
Huh, I accidentally compiled it for TF2 on the EP1 SDK version. Gonna try to Refresh SDK now.
[editline]12:05AM[/editline]
[code]could not load file 'C:\Program Files\Steam\steamapps\------------\team fortress 2\tf\models\c_models\c_frontierjustice/c_frontierjustice_reference.dmx.smd'
ERROR: Aborted Processing on 'weapons\c_models\c_frontierjustice\c_frontierjustice.mdl'
WARNING: Leaking 1 elements[/code]
:sigh: I suck at compiling.
[QUOTE=Donksuli;23293808]complete with animations and taunt.[/QUOTE]
I would like to see a youtube link, Custom animations are my favorite part of the emporium.
[QUOTE=Lemonator;23294337]I would like to see a youtube link, Custom animations are my favorite part of the emporium.[/QUOTE]
I have couple of very early WIP videos, but I'm leaving to army in 2 hours so I don't have time to post any new stuff.
Video of the animation with just very basic movements animated:
[media]http://www.youtube.com/watch?v=ZlX09SZPDw4[/media]
[QUOTE=Donksuli;23294631]but I'm leaving to army in 2 hours[/QUOTE]
wait what?
Hooah motherfucker
Methinks he's training?
Come on people release things
I'm about to blow my top off at all these skin's.
[QUOTE=Sparkwire;23294970]wait what?[/QUOTE]
Every Finnish man who is able must go through 6-12 months of army training at [url=http://en.wikipedia.org/wiki/Finnish_Defence_Forces]Finnish defense forces[/url].
[quote=wikipedia]All men above 18 years of age are liable to serve either 6, 9 or 12 months.[/quote]
I'm 20, and it's my time now, and it really has nothing to do with emporium.
In an effort to quill my raging curiosity; how goes the progress Sparkwire?
I've had a pretty depressing day. Let's fix that!
[url=http://kinsie.helloiaminter.net/frankenhud/][IMG]http://img16.imageshack.us/img16/6306/promor8.png[/IMG][/url]
- Added Mac install instructions to the readme (cheers Braden!)
- TF-Style clientscheme now affects the FreezeCam item description text.
- Modified the Achievement Progress Tracker slightly. Now the "Best Little Slaughterhouse In Texas" achievement name won't suddenly cut off.
- Slightly widened the Engineer Revenge Crits counter so that text fits nicer on the standard font.
- Pushed the TargetID health to the left slightly to fix cutoff on the third digit.
- Adjusted the CTF and Spectator HUDs to stop overlapping of the respawn timer in One-Flag CTF and Payload Race.
- Mind-blowingly tiny change to the Payload Race HUD.
- Pleases small minds. :v:
[QUOTE=The Kins;23296311]I've had a pretty depressing day. Let's fix that!
[url=http://kinsie.helloiaminter.net/frankenhud/][IMG]http://img16.imageshack.us/img16/6306/promor8.png[/IMG][/url]
[/QUOTE]
Does this have my small request? :dance:
My killicons are invisible on every server! I dont even have a skin for them, help.
( It started after the last updates )
[QUOTE=Populus89;23126627]This emporium:
:pcgaming:[/QUOTE]
some one make blue team space marines and red orks
[QUOTE=Curse231;23297126]some one make blue team space marines and red orks[/QUOTE]
red orks you say?
[img]http://dl.dropbox.com/u/5710250/needs%20more%20dakka.png[/img]
[QUOTE=Drax-Quin;23290608]
[IMG]http://i25.tinypic.com/1opyr7.png[/IMG][/QUOTE]
Now he looks like British WW2 soldier a bit.
Also, I don't really like how the helmet has scratches and stuff while the mask is clean. Unless they will be separate, then it's fine.
And the strings that keep the mask/helmet on don't look really well, can you texture them a bit? It's just plain white colour.
[QUOTE=uzikus;23297565]Now he looks like British WW2 soldier a bit.
[/QUOTE]
Dude.it`s done and dead.he`s been bugged about every single little aspect now.
Just let hiim get on with it...
[QUOTE=The Patriot;23298059]Dude.it`s done and dead.he`s been bugged about every single little aspect now.
Just let hiim get on with it...[/QUOTE]
I'm not saying it's a bad thing, just pointed it out.
[QUOTE=CritNick;23288350]Yes it is actually used.[/QUOTE]
Really?
[QUOTE=Hell-met;23288715]wasn't sure because I saw people claiming the new ubersaw tauntkill icon wasn't working even though it's there
and I have no ubersaw to test it[/QUOTE]
Yeah that definitely doesn't work.
Hey guys, im having problems with the new killicons that got in the game a couple of updates ago, they are invisible!
This server is not sv_pure and i have no skins for the killicons.
Same thing happens in my own server, it happens to natascha,fan, shiv...
[editline]09:54AM[/editline]
Help!
dude i already posted in your thread
oh thanks for your help i seem to have fixed it.
[QUOTE=Donksuli;23293808][img_thumb]http://img717.imageshack.us/img717/3527/icebreaker.png[/img_thumb][/QUOTE]
What is it, a conductor's baton?
[QUOTE=Baboo00;23301191]What is it, a conductor's baton?[/QUOTE]
Screeeeeeeeeeeeewdriveeeeeeeeeeer. /gameshowhost
[QUOTE=Baboo00;23301191]What is it, a conductor's baton?[/QUOTE]
It's clearly a screwdriver.
:ninja:'d
[QUOTE=Baboo00;23301191]What is it, a conductor's baton?[/QUOTE]
An ice pick.
Ideas:
Fortress Forever Spy,Pyro and Heavy's hats and masks
[IMG]http://www.picvalley.net/u/2056/139116159811823051911278941561NokSqVphHgN93Mcp4LtV.JPG[/IMG] [IMG]http://www.picvalley.net/u/2772/4882746673007918401278941795SlvelAF5kMTn2gtuNNDB.JPG[/IMG] [IMG]http://www.picvalley.net/u/2040/18898532646126126411278941968fHht6WN56vWieE0o5DMI.JPG[/IMG]
[QUOTE=Ubercharger;23301405]Ideas:
Fortress Forever Spy,Pyro and Heavy's hats and masks[/QUOTE]
You deserve lots of [img]http://www.facepunch.com/fp/rating/clock.png[/img].
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