• TF2 Emporium XX
    2,001 replies, posted
Ubercharger where have you been I'm working on TFC hat pack, anyway the ones from Team Fortress Forever look crappy and way to sci-fi.
[QUOTE=Drax-Quin;23301965]the ones from Fortress Forever look crappy and way to sci-fi.[/QUOTE] THAAAAAAAAT. /caps
[QUOTE=Sharc;23292383]Looking better, perhaps add a thin, team colored stripe from the previous helmet's color right above the brim to draw some attention to it?[/QUOTE] This mask would looks better on scout , because he's a Cityboy
How would a respirator mask look better on the Scout?! I don't even...
Fumes in the city? Hell, I dunno.
[QUOTE=Drax-Quin;23302431]How would a respirator mask look better on the Scout?! I don't even...[/QUOTE] For me It's looks like Paint Mask for graffiti guy [url]http://www.foreandaftmarine.com/71-07193.jpg[/url]
[QUOTE=The_Broker;23286346]Will you also include the green skin, pretty please?[/QUOTE] Sure.
[QUOTE=BaronVonFail;23297296]red orks you say? [img]http://dl.dropbox.com/u/5710250/needs%20more%20dakka.png[/img][/QUOTE] i could need that jaw for a gmod vid :o
[QUOTE=Populus89;23288997]I have less and less time do work on these. Suggestions are very, very welcome. [IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Suits/Marine/newheavymarine.jpg[/IMG][IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Suits/Marine/newheavymarine4.jpg[/IMG] [IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Suits/Marine/newheavymarine3.jpg[/IMG] Put up fist[/QUOTE] This is the most beautiful thing I've ever seen in the Emporium. So are you going to remake each class, and their weapons?
[img]http://i25.tinypic.com/1opyr7.png[/img] I think I have found a way to not make the respirator clip with the pysician's procedure mask [img]http://alphastudiossoftware.nl/emporium/medicironcross.png[/img] Someone should separate the medal from the model and turn it into a misc. item
[QUOTE=Populus89;23288997]I have less and less time do work on these. Suggestions are very, very welcome. [IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Suits/Marine/newheavymarine.jpg[/IMG][IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Suits/Marine/newheavymarine4.jpg[/IMG] [IMG]http://www.majhost.com/gallery/PopuIus13/tf2/Suits/Marine/newheavymarine3.jpg[/IMG] Put up fist[/QUOTE] You should definitely skin the Blu team to be Chaos so it doesn't look like we've got Space Marines killing each other. Either that or skin Blu to be the Ultra Marines, because everyone hates the Ultra Marines. :v:
[QUOTE=StampKiller;23305138]You should definitely skin the Blu team to be Chaos so it doesn't look like we've got Space Marines killing each other. Either that or skin Blu to be the Ultra Marines, because everyone hates the Ultra Marines. :v:[/QUOTE] Sadly both teams must use same models. I dislike the Ultra Marines as well, so I'll think about that. Though aren't you forgetting about the Horus Heresy? As far as my minimal W40K knowledge goes, I remember marines fighting marines back then.
[QUOTE=Populus89;23305423]Sadly both teams must use same models. I dislike the Ultra Marines as well, so I'll think about that. Though aren't you forgetting about the Horus Heresy? As far as my minimal W40K knowledge goes, I remember marines fighting marines back then.[/QUOTE] Make two models in each other, then make each team colour make one invisible and one visible and that team's colour. Would that work?
[QUOTE=The Kins;23296311]I've had a pretty depressing day. Let's fix that! [url=http://kinsie.helloiaminter.net/frankenhud/][IMG]http://img16.imageshack.us/img16/6306/promor8.png[/IMG][/url] - Added Mac install instructions to the readme (cheers Braden!) - TF-Style clientscheme now affects the FreezeCam item description text. - Modified the Achievement Progress Tracker slightly. Now the "Best Little Slaughterhouse In Texas" achievement name won't suddenly cut off. - Slightly widened the Engineer Revenge Crits counter so that text fits nicer on the standard font. - Pushed the TargetID health to the left slightly to fix cutoff on the third digit. - Adjusted the CTF and Spectator HUDs to stop overlapping of the respawn timer in One-Flag CTF and Payload Race. - Mind-blowingly tiny change to the Payload Race HUD. - Pleases small minds. :v:[/QUOTE] Much, much faster loading. Do you think you can update the map movie screen and and backpack, crafting and loadout screens and any others joined to those) to match all of the other stuff? Also, do you think you could include these ([url]http://www.fpsbanana.com/guis/23961[/url] [url]http://www.fpsbanana.com/guis/24394[/url] [url]http://www.fpsbanana.com/guis/24391[/url]) and combine these 2 and then add them ([url]http://www.fpsbanana.com/guis/24179[/url] [url]http://www.fpsbanana.com/guis/24128)?[/url]
[QUOTE=Jamsponge;23305540]Make two models in each other, then make each team colour make one invisible and one visible and that team's colour. Would that work?[/QUOTE] Traitor legions are not very fond of wearing an Imperial Eagle on their chest and they use corrupted and old weaponry. EDIT: The backpacks would be a problem too.
[QUOTE=Sergeant Dornan;23305648]Traitor legions are not very fond of wearing an Imperial Eagle on their chest and they use corrupted and old weaponry. EDIT: The backpacks would be a problem too.[/QUOTE] What? He meant that if you are on Red, the Red skin/model shows up, and the Blu skin/model is invisible, and if you are on Blu, the Red skin/model is invisible.
Stuff stuff stuff,read next page,lowest post from me.
[QUOTE=Omolong;23305712]What? He meant that if you are on Red, the Red skin/model shows up, and the Blu skin/model is invisible, and if you are on Blu, the Red skin/model is invisible.[/QUOTE] Look up some chaos marine pictures and you will see that doing that would be quite difficult. Don't forget that all classes aren't space marines (i.e. the Spy).
[QUOTE=The Patriot;23305734]what about just stop f*cking with the main menu,as it`s quite annoying to go back and re-install the classic main menu.[/QUOTE] fix your apostrophes holy shit
[QUOTE=Sergeant Dornan;23305765]Look up some chaos marine pictures and you will see that doing that would be quite difficult. Don't forget that all classes aren't space marines (i.e. the Spy).[/QUOTE] It wouldn't really be that hard, it would just involve a lot more modelling and texturing, and it would increase the size of the files.
[QUOTE=Sergeant Dornan;23305765]Look up some chaos marine pictures and you will see that doing that would be quite difficult. Don't forget that all classes aren't space marines (i.e. the Spy).[/QUOTE] Actually he's right. It's a brilliant idea, though the main problem would be the polycount. The GPU doesn't render them, but I have no idea whether invisible objects are still being handled by the CPU or not.
[QUOTE=Omolong;23305601]Much, much faster loading. Do you think you can update the map movie screen and and backpack, crafting and loadout screens and any others joined to those) to match all of the other stuff? Also, do you think you could include these ([url]http://www.fpsbanana.com/guis/23961[/url] [url]http://www.fpsbanana.com/guis/24394[/url] [url]http://www.fpsbanana.com/guis/24391[/url]) and combine these 2 and then add them ([url]http://www.fpsbanana.com/guis/24179[/url] [url]http://www.fpsbanana.com/guis/24128)?[/url][/QUOTE] No, no, no, no, and no. All of those things you wanted are purely personal preference completely unrelated to the mod.
[QUOTE=Populus89;23305983]Actually he's right. It's a brilliant idea, though the main problem would be the polycount. The GPU doesn't render them, but I have no idea whether invisible objects are still being handled by the CPU or not.[/QUOTE] I think they are, as most likely if you go into wireframe mode, both models would show up.
[QUOTE=FlameCow;23247661][img]http://img821.imageshack.us/img821/3637/boobs.png[/img] Just made my first test weapon. I'll be taking some requests, now. PM me if you want any weapon replacements done.[/QUOTE] Why can everyone get it to work but me. Everyone is-a cheating but-ta me!
[QUOTE=Omolong;23306006]I think they are, as most likely if you go into wireframe mode, both models would show up.[/QUOTE] I think I have a way you can realize this traitor versus loyalist idea. Make one team chaos renegade marines with destroyed imperial symbols and crossed out chapter insignias.
[QUOTE=Sergeant Dornan;23306176]I think I have a way you can realize this traitor versus loyalist idea. Make one team chaos renegade marines with destroyed imperial symbols and crossed out chapter insignias.[/QUOTE] I'm not disagreeing with your ideas or anything, I was just saying how to get a different model for each team to work.
[QUOTE=Populus89;23305983]Actually he's right. It's a brilliant idea, though the main problem would be the polycount. The GPU doesn't render them, but I have no idea whether invisible objects are still being handled by the CPU or not.[/QUOTE] Yeah Pop... Hmm... Plus, unless you made polygons INSIDE polygons, if you made one part invisible you could see through it. Why am I pointing out flaws in my own idea :gonk:
[QUOTE=Omolong;23306203]I'm not disagreeing with your ideas or anything, I was just saying how to get a different model for each team to work.[/QUOTE] This renegade pack would have different models too, but It would be just some chaos equipment mixed with old loyalist gear.
[QUOTE=Sergeant Dornan;23306176]I think I have a way you can realize this traitor versus loyalist idea. Make one team chaos renegade marines with destroyed imperial symbols and crossed out chapter insignias.[/QUOTE] Although this wouldn't make polycount such a big problem. [editline]06:42PM[/editline] Automerge!
Back in Horus Heresy they were Indoctrinated Space Marines, which was what I was leaning towards. They still used the Space Marine equipment, but looked like more chaosy and demonic (if that is a word.) It happens all the time with the Imperial Guard. If you've played any of the games, it is bound to happen. I know for a fact that it happens near the end of Dawn of War 1, and at the beginning of DOW2 Chaos Rising. EDIT: Back in the Horus Heresy age they weren't completely Chaos (at least I don't think so) at that time. It was mainly that Horus made them believe that the God Emperor had abandoned them, which was why they fought against the true Space Marines.
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