• TF2 Emporium XX
    2,001 replies, posted
[QUOTE=Drax-Quin;23319549]What about the bones?[/QUOTE] Individually or as a whole?
Bone rotation is key.
[QUOTE=JoshuaC;23319733]Bone rotation is key.[/QUOTE] That's what she said. That said, the pistol's looking pretty nice, if a little flashy for my taste.
Hey guys I've got a bit of a problem. [url]http://www.fpsbanana.com/sounds/10784[/url] Downloaded that, but ingame it sounds really slow and really quiet. Anyone know how to get this to work?
fpsbanana is a threat now, why even go there
[QUOTE=MAspiderface;23320228]fpsbanana is a threat now, why even go there[/QUOTE] [QUOTE=Kung Fu Jew;23316917]Viruses are gone and have been for hours.[/QUOTE]
they have?
[QUOTE=CrazyBaconLegs;23320048]That's what she said. That said, the pistol's looking pretty nice, if a little flashy for my taste.[/QUOTE] I learned something. In blender you can't unparent mesh from bone and expect it to reset, you have to make new bones each time. All that is left is to fine tune the exact position THEN I will continue to model.
Eddys avatar :wtc:
[QUOTE=CritNick;23320584]Eddys avatar :wtc:[/QUOTE] Not this shit again.
It will always happen.
[QUOTE=Sparkwire;23319018][IMG_thumb]http://sparkwire.thanez.net/SendPresents/uploads/thisbigpeanutguy.gif[/IMG_thumb] final.[/QUOTE] What is this actually for Sparkwire
[QUOTE=AlfieGroove;23321175]What is this actually for Sparkwire[/QUOTE] Opposing Source. EDIT: Actually I think it's called Operation Black Mesa. Either way, it's Opposing Force as an HL2 mod. EDIT DEUX: Yeah, it's Operation Black Mesa. Just found Sparky on the credits page.
[IMG]http://i26.tinypic.com/jq2910.jpg[/IMG] Now its time to actually remoded the darn thing.
[QUOTE=ETK2009;23321497][IMG_thumb]http://i26.tinypic.com/jq2910.jpg[/IMG_thumb] Now its time to actually remoded the darn thing.[/QUOTE] It actually looks pretty cool there, I wasn't expecting much when you posted a render of it
[QUOTE=AlfieGroove;23321704]It actually looks pretty cool there, I wasn't expecting much when you posted a render of it[/QUOTE] [IMG]http://i30.tinypic.com/ay0sc7.jpg[/IMG] This is what I want it to look like when I am done.
[QUOTE=AlfieGroove;23321704]It actually looks pretty cool there, I wasn't expecting much when you posted a render of it[/QUOTE] Indeed. I'm gonna be honest I really thought the renders looked like shit. But in-game... It actually suits the Engineer, especially with the Gunslinger, pretty well.
[QUOTE=ETK2009;23322109][IMG_thumb]http://i30.tinypic.com/ay0sc7.jpg[/IMG_thumb] This is what I want it to look like when I am done.[/QUOTE] Put the wire on the other side, you won't see it in the viewmodel otherwise
It would be awesome if you could remove the muzzleflash and the firey trail for the bullet, and have a foam NERF bullet (with the bright orange top, so it's still easy to see) instead.
Hey guys i've fixed dh's reload and it works offline and doesnt online (animations are swapping - for example, equalizers swing becomes idle). If somebody able to fix it, [URL="http://www.mediafire.com/?emg2zjtk54m"]here[/URL]'s sources and compiled model. Thanks for attention. P.S. Ah yeah, there's fix for heavy's weapons, i forgot delete them.
[QUOTE=Painkilla;23322937]Hey guys i've fixed dh's reload and it works offline and doesnt online (animations are swapping - for example, equalizers swing becomes idle). If somebody able to fix it, [URL="http://www.mediafire.com/?emg2zjtk54m"]here[/URL]'s sources and compiled model. Thanks for attention. P.S. Ah yeah, there's fix for heavy's weapons, i forgot delete them.[/QUOTE] What was wrong with it?
[QUOTE=Painkilla;23322937]Hey guys i've fixed dh's reload and it works offline and doesnt online (animations are swapping - for example, equalizers swing becomes idle). If somebody able to fix it, [URL="http://www.mediafire.com/?emg2zjtk54m"]here[/URL]'s sources and compiled model. Thanks for attention. P.S. Ah yeah, there's fix for heavy's weapons, i forgot delete them.[/QUOTE] What was wrong with them? Or am I misinterpreting...?
1148 new posts. ... Yeah, I'm not reading all of them. Okay, anyway, I've got some complaints on FPSBanana that my hat isn't working and that people say "nothing" shows up, they're getting a plain Scout instead, so can some peeps download the file from FPSB and test it for me and let me know what happens for you?
If you reload the DH the soldier loads invisible rockets into it.
[QUOTE=AlfieGroove;23323053]What was wrong with it?[/QUOTE] when he "reloads the rocket" there's not rocket in his hand. It's probably one of the most :downs: things Valve has overlooked so far.
[QUOTE=Mexican;23323113]when he "reloads the rocket" there's not rocket in his hand. It's probably one of the most :downs: things Valve has overlooked so far.[/QUOTE] what about the 6 slot non-rotating grenade launcher?
[QUOTE=iRunner;23323208]what about the 6 slot non-rotating grenade launcher?[/QUOTE] not as bad considering they have a logical explanation for why it's like that, it used to be six shot and they're lazy. it can't seriously be that hard to make sure your new rocket launcher reloads correctly.
[QUOTE=AlfieGroove;23323053]What was wrong with it?[/QUOTE] It didn't reload rockets it just pressed his hand against the launcher Ninjas :ninja:fffffffffff
[QUOTE=Left4Meds;23320339][/QUOTE] I just went there a minute ago. My AV flipped out cause it was exploiting java. [editline]06:33AM[/editline] [QUOTE=The man of "Wat";23323353]I just went to FPSB a minute ago. My AV flipped out cause it was exploiting java.[/QUOTE]
[IMG]http://i30.tinypic.com/2qa48cz.jpg[/IMG] Now I need to find a way to get textures from materials.
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