• TF2 Emporium XX
    2,001 replies, posted
I hate to beg, but I'd like to ask Shugo again for if he has those replacement Wrenches from before they got Yellow and ugly. It's not just for me anymore, the Wrenches are not gold, they're yellow, and people who bump into me in game constantly say how it's not gold at all, and I think some people would like to see a Gold Wrench, not a Yellow Wrench. Images for those who never knew the difference. Before Engie Update [img]http://wiki.teamfortress.com/w/images/9/9a/Golden_Wrench_1st_person_cropped.png[/img] [img]http://wiki.teamfortress.com/w/images/1/15/Golden_Wrench_screenshot_1.png[/img] Day of Update - Today [img]http://img251.imageshack.us/img251/4696/yellowrench.png[/img]
The old one is better
[QUOTE=ETK2009;23321497][IMG]http://i26.tinypic.com/jq2910.jpg[/IMG] Now its time to actually remoded the darn thing.[/QUOTE] Didn't really read back to see where this started, but is this supposed to be the Nerf Recon? [IMG]http://i29.tinypic.com/2jbk9f.jpg[/IMG]
[QUOTE=Handsome Pete;23323735]I hate to beg, but I'd like to ask Shugo again for if he has those replacement Wrenches from before they got Yellow and ugly. It's not just for me anymore, the Wrenches are not gold, they're yellow, and people who bump into me in game constantly say how it's not gold at all, and I think some people would like to see a Gold Wrench, not a Yellow Wrench. Images for those who never knew the difference. Before Engie Update Day of Update - Today [/QUOTE] It's a sign, the wrench is cursed! I see this all the time now in Randomizer, but [I]sometimes[/I] the wrench is the "correct" color for some reason.
[QUOTE=Handsome Pete;23323735]I hate to beg, but I'd like to ask Shugo again for if he has those replacement Wrenches from before they got Yellow and ugly. It's not just for me anymore, the Wrenches are not gold, they're yellow, and people who bump into me in game constantly say how it's not gold at all, and I think some people would like to see a Gold Wrench, not a Yellow Wrench. Images for those who never knew the difference. Before Engie Update [img]http://wiki.teamfortress.com/w/images/9/9a/Golden_Wrench_1st_person_cropped.png[/img] [img]http://wiki.teamfortress.com/w/images/1/15/Golden_Wrench_screenshot_1.png[/img] Day of Update - Today [img]http://img251.imageshack.us/img251/4696/yellowrench.png[/img][/QUOTE] But what's the point? You're the only one who will see the skin.
Well I am happy with 4 hours of work. I am going to sleep.. [IMG]http://i31.tinypic.com/24yqlxw.jpg[/IMG]
I have a blender question: What is a quick way to select one of the circular sides of a cylinder quickly? Its made out of many faces and I am constantly selecting and reselcting, i need a quicker way
Anyone know of any good beginners TF2 modeling / animating guides?
[QUOTE=TizzYcho;23324421]But what's the point? You're the only one who will see the skin.[/QUOTE] 99 other people might, and there's still the thousands of people who will see the wrench and think "It's more yellow than golden." I also said that in my post, did you read? [QUOTE=ETK2009;23324423]Well I am happy with 4 hours of work. I am going to sleep.. [IMG_thumb]http://i31.tinypic.com/24yqlxw.jpg[/IMG_thumb][/QUOTE] That actually doesn't look half bad, but I suggest that you or someone else retexture it. It looks a little choppy and blocky.
[QUOTE=Supacasey;23324978]Anyone know of any good beginners TF2 modeling / animating guides?[/QUOTE] Here's a good thread for some things [url]http://www.facepunch.com/showthread.php?t=773648[/url] However for beginner modelers I am unsure if there are any video tutorials telling you how to make a model itself. If there are some good 3DsMax tutorials I'd be interested in it, as I am sure I have no damn clue what the hell I am doing.
[IMG]http://img535.imageshack.us/img535/8679/onepath.jpg[/IMG]
I mean the circular faces. Its made of triangular faces and it gets painful to keep having to select each triangle
[QUOTE=Handsome Pete;23323735]Day of Update - Today [img_thumb]http://img251.imageshack.us/img251/4696/yellowrench.png[/img_thumb][/QUOTE] Wow. That's fucking horrible.
[QUOTE=JoshuaC;23289426]Royzo forgot to add my poppy to the first post. :([/QUOTE] [img]http://dl.dropbox.com/u/2378764/hnng.jpg[/img] You want me to go through 40 pages to look for your mod?
[QUOTE=Mister Royzo;23325675][img]http://dl.dropbox.com/u/2378764/hnng.jpg[/img] You want me to go through 40 pages to look for your mod?[/QUOTE] It's at page 10, ya wuss. And also you forgot to put Drax-Quin's alternate version of his newest hat.
Phil, are you kidding me? That's too many pages for anyone to look though. I agree, Royzo.
Royzo, do you accept PMs requesting that mods be put into the emporium?
[QUOTE=Handsome Pete;23325759]Phil, are you kidding me? That's too many pages for anyone to look though. I agree, Royzo.[/QUOTE] Why don't you go to page 10 and tell me again if I'm wrong.
So how about that triple barreled shotgun for the frontier justice? [img]http://img820.imageshack.us/img820/5196/frontierjustice.jpg[/img] It's a simple Force-a-nature edit. Though animations being what they are, the end result is not the best. You load the gun by shoving invisible shells into nothing, and you make the gun ready to fire by gently massaging the shaft. True rub-action weapon. Also, I've always been annoyed by the tiny cowboy hat the engineer wears, so I gave it a bit more size. [img]http://img683.imageshack.us/img683/7703/beforeafterv.jpg[/img] oh and maybe i should include this too [url=http://dl.dropbox.com/u/6526556/models.rar][img]http://img690.imageshack.us/img690/3803/promohat.png[/img][/url]
So, uh, when I said that that "half a health icon in the corner" thing was something I couldn't fix, I was apparently wrong. [url=http://kinsie.helloiaminter.net/frankenhud/][img]http://img192.imageshack.us/img192/2945/promor9.png[/img][/url] - Moved the respawn timer so it isn't under the Spectator TargetID. Durr! - Tried an experimental new HUD for Payload Race, in which there's only one bar shared by both teams. It's not perfect, but let me know what you think! (Thanks Jrock455 for planting this idea in my head) - Added a drop-shadow to the Spectator tips so they're more legible with minmode 1. - REMOVED that goddamn half-health icon at the top of the screen! This is a horrible horrible hacky workaround that I'm frankly ashamed of, but it works great.
[QUOTE=Svdl;23325862]So how about that triple barreled shotgun for the frontier justice? [img_thumb]http://img820.imageshack.us/img820/5196/frontierjustice.jpg[/img_thumb] It's a simple Force-a-nature edit. Though animations being what they are, the end result is not the best. You load the gun by shoving invisible shells into nothing, and you make the gun ready to fire by gently massaging the shaft. True rub-action weapon. Also, I've always been annoyed by the tiny cowboy hat the engineer wears, so I gave it a bit more size. [img_thumb]http://img683.imageshack.us/img683/7703/beforeafterv.jpg[/img_thumb][/QUOTE] I like it. Just needs some animations on the triple barrel shotgun (if possible, that is) An interesting idea would be like the other frontier justice, how about having the barrels rotate so the reload animations look sensible (take the grenade launcher with it's reloading all the pipebombs into one barrel)
I'm going to wait until you release the last frankenhud, then install it for a massive overhaul.
[QUOTE=Pie_Tony;23326108]I like it. Just needs some animations on the triple barrel shotgun (if possible, that is) An interesting idea would be like the other frontier justice, how about having the barrels rotate so the reload animations look sensible (take the grenade launcher with it's reloading all the pipebombs into one barrel)[/QUOTE] Currently not possible to re-animate c_ arms.
[QUOTE=-Xemit-;23325328]If you want to select a edgeloop use alt+mouse2.[/QUOTE] I Tried it and it sort of worked, I had to select the center point still. I should try stuff before I comment, Thanks for the help. How do i get the render in blender to show an entire model?
[QUOTE=teeheeV2;23325799]Royzo, do you accept PMs requesting that mods be put into the emporium?[/QUOTE] I suppose, but it's much better to post them into the Emporium instead, so people can have a look at it before it gets in.
I was just looking for a solution for the guy complaining you missed him. Maybe post and pm if you happen to miss one or something
Well, preferably I'd like a post in the Emporium or a PM pointing to the specific post or page of the missed contribution.
[QUOTE=Handsome Pete;23323735]I hate to beg, but I'd like to ask Shugo again for if he has those replacement Wrenches from before they got Yellow and ugly. It's not just for me anymore, the Wrenches are not gold, they're yellow, and people who bump into me in game constantly say how it's not gold at all, and I think some people would like to see a Gold Wrench, not a Yellow Wrench. Images for those who never knew the difference. Before Engie Update [img_thumb]http://wiki.teamfortress.com/w/images/9/9a/Golden_Wrench_1st_person_cropped.png[/img_thumb] [img_thumb]http://wiki.teamfortress.com/w/images/1/15/Golden_Wrench_screenshot_1.png[/img_thumb] Day of Update - Today [img_thumb]http://img251.imageshack.us/img251/4696/yellowrench.png[/img_thumb][/QUOTE] I already posted it way back when you first requested it, but I guess you missed it. It's actually now included in my loadout icons pack (yes, the skin itself), so you can get it there: [url]http://www.fpsbanana.com/guis/23908[/url] Also, it appears someone finally found a high-res version of that other unused title screen art: [url]http://www.cyber-cafe.ru/sadm_files/ccafe_TF2_A4.jpg[/url] I personally really like that grey syringe gun for some reason. Would anyone like to whip that up as a skin? :buddy:
[QUOTE=The Kins;23326015]So, uh, when I said that that "half a health icon in the corner" thing was something I couldn't fix, I was apparently wrong. [url=http://kinsie.helloiaminter.net/frankenhud/][img]http://img192.imageshack.us/img192/2945/promor9.png[/img][/url] - Moved the respawn timer so it isn't under the Spectator TargetID. Durr! - Tried an experimental new HUD for Payload Race, in which there's only one bar shared by both teams. It's not perfect, but let me know what you think! (Thanks Jrock455 for planting this idea in my head) - Added a drop-shadow to the Spectator tips so they're more legible with minmode 1. - REMOVED that goddamn half-health icon at the top of the screen! This is a horrible horrible hacky workaround that I'm frankly ashamed of, but it works great.[/QUOTE] Try removing the 1-9 in the class selection menu. I'm pretty sure we all know which class is which, and I'd like to more easily see the amount of each class on my team. Having that class count in the corner of each button doesn't look too appealing, either.
[QUOTE=Mister Royzo;23327115]Well, preferably I'd like a post in the Emporium or a PM pointing to the specific post or page of the missed contribution.[/QUOTE] Fair enough. I suppose you don't want your inbox flooded
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