Has a mod been made that restores all of the backgrounds yet?
Does anyone want it?
I could do it real quick.
I come to this thread for my daily fix of Mr royzos moreish personality.
[QUOTE=Smashman;23328020]Has a mod been made that restores all of the backgrounds yet?
Does anyone want it?
I could do it real quick.[/QUOTE]
It's been done.
[url]http://www.fpsbanana.com/guis/24391[/url]
[url]http://www.fpsbanana.com/guis/24394[/url]
[QUOTE=EDDY TT;23326159]Currently not possible to re-animate c_ arms.[/QUOTE]
I've been told otherwise, Daimao told apparently how pre-BOX EMPIRE because I was wrong about it.
[editline]03:38PM[/editline]
[QUOTE=Supacasey;23316771]Anyone have any good TF2 modeling and animating guides on hand? I really want to try my hand at this stuff...[/QUOTE]
Here are some:
TF2 specific: [url]http://www.facepunch.com/showthread.php?t=773648[/url]
General: [url]http://racer445.com/[/url]
And general Source help: [url]http://kathar.net/hl2modding/index.php[/url]
[url=http://www.mediafire.com/?mbykwymn0ai][img]http://img80.imageshack.us/img80/9026/promonew.png[/img][/url]
I decided to to release the Autokiller. Enjoy.
[QUOTE=Smashman;23328020]Has a mod been made that restores all of the backgrounds yet?
Does anyone want it?
I could do it real quick.[/QUOTE]
Do it. I still can't believe Valve chose to discard all those amazing pieces of art for a generic low-res picture of all the classes.
[QUOTE=TheKins;23326015][url=http://kinsie.helloiaminter.net/frankenhud/][img]http://img192.imageshack.us/img192/2945/promor9.png[/img][/url][/QUOTE]
I absolutely adore this HUD. Every update makes it better and more unique, while still looking similar to the original TF2 HUD, which most other HUDs don't seem to do. Keep it up, Kins. :smile:
Also, a request: could someone fix the Natascha viewmodel? It's been talked about before, but was then dismissed. I'd still like to see it match the world model.
[QUOTE=teeheeV2;23324762]I have a blender question: What is a quick way to select one of the circular sides of a cylinder quickly? Its made out of many faces and I am constantly selecting and reselcting, i need a quicker way[/QUOTE]
Switch to "select by vertex" mode, go to the front view(numberpad 1) and select one side.
[QUOTE=Quiet Maniac;23328940]I absolutely adore this HUD. Every update makes it better and more unique, while still looking similar to the original TF2 HUD, which most other HUDs don't seem to do. Keep it up, Kins. :smile:
Also, a request: could someone fix the Natascha viewmodel? It's been talked about before, but was then dismissed. I'd still like to see it match the world model.[/QUOTE]
maybe someone should release a fix for viewmodels at fov 80. i use it and it's annoying seeing missing bits.
Almost done with the model for Ash's Hand, I'm not showing anything yet ^^.
[IMG]http://i26.tinypic.com/10i9rt5.jpg[/IMG]
That is from the contest [url]http://www.polycount.com/forum/showthread.php?t=73552[/url] a concept, idear by 1Fort2Fort, did anyone make that ?
Okay....how do you do team colors?
[IMG]http://img94.imageshack.us/img94/3720/gutstex.jpg[/IMG]
Top Rounded off per request, i added a few cuts to fix the line distortion, and... less render noise. Also all grey
[QUOTE=Communist Cake;23328575][url=http://www.mediafire.com/?mbykwymn0ai][img]http://img80.imageshack.us/img80/9026/promonew.png[/img][/url]
I decided to to release the Autokiller. Enjoy.[/QUOTE]
It looks really good in game, I love it. Though since nothing is spinning it doesn't really need a spinning sound.
[QUOTE=Smashman;23328020]Has a mod been made that restores all of the backgrounds yet?
Does anyone want it?
I could do it real quick.[/QUOTE]
It's been done: [url]http://www.fpsbanana.com/guis/24391[/url]
That mod doesn't restore the old menu, despite the screenshots; he's just using someone else's mod that restores the whole menu.
And someone else also redid the original backgrounds in the new style: [url]http://www.fpsbanana.com/guis/24394[/url]
[QUOTE=ETK2009;23329569]Okay....how do you do team colors?[/QUOTE]
Here's the .qc of my Madame Dixie hat, which has teamcolours.
Make sure you do the bolded part in the given order:
[code]
$cd "C:\Users\Roy Theunissen\Documents\3dsMaxDesign\scenes\Mods\Fancy Pack\pyro"
$modelname "player\items\pyro\madame_dixie.mdl"
[b]
$cdmaterials "\models\player\items\pyro\"
$model "Body" "madame_dixie_reference.smd"
$texturegroup skinfamilies
{
{ "madame_dixie" }
{ "madame_dixie_blu" }
}
[/b]
//$hboxset "default"
//$hbox 0 "bip_head" -4.060 -2.812 -5.501 3.811 0.523 5.197
$surfaceprop "cloth"
$illumposition -3.031 -0.125 82.528
$sequence idle "idle" loop fps 30.00
$collisionmodel "madame_dixie_reference.smd" {
$mass 2.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
[/code]
[QUOTE=CowThing;23329974]It looks really good in game, I love it. Though since nothing is spinning it doesn't really need a spinning sound.[/QUOTE]
We're editing some parts of it to make it clip less. and we're making it have three barrels (so the spinning noise makes sense)
[sp]I'm not telling where it clips, because it only truly matters to those who have OCD[/sp]
[editline]04:48PM[/editline]
Have a picture actually
[img]http://img204.imageshack.us/img204/5634/preview6.jpg[/img]
Oh, by the way, we've hit the image limit again, but I removed the Founding Father's part so we can have a couple more.
[QUOTE=BadAssFreakinOverlord;23329656][IMG]http://img94.imageshack.us/img94/3720/gutstex.jpg[/IMG]
Top Rounded off per request, i added a few cuts to fix the line distortion, and... less render noise. Also all grey[/QUOTE]
Look like that green guy from He-Man with metal jaw and gun as his hand.
[QUOTE=Mister Royzo;23330708]Oh, by the way, we've hit the image limit again, but I removed the Founding Father's part so we can have a couple more.[/QUOTE]
We hit the image limit and we're not even to 1,600 posts yet? Damn. :geno:
EDIT: Oh wait, this was post 1,600. :v:
[QUOTE=Mister Royzo;23326462]I suppose, but it's much better to post them into the Emporium instead, so people can have a look at it before it gets in.[/QUOTE]
Why should we bother if you're just gonna miss them anyways? :P
[url=http://forums.tf2maps.net/downloads.php?do=file&id=3785][img]http://dl.dropbox.com/u/49917/models/poppy_promo_emporium.png[/img][/url]
[editline]09:00AM[/editline]
[QUOTE=teeheeV2;23324762]I have a blender question: What is a quick way to select one of the circular sides of a cylinder quickly? Its made out of many faces and I am constantly selecting and reselcting, i need a quicker way[/QUOTE]
Why is your cylinder made of tris? By default blender creates them as quads allowing the alt+m2 selection.
I suggest putting only up to date releases in the OP.
Sorry Kins, you're V9 of the FrankenHUD, as well as V8, V7, and V6, all in the OP, will not work.
Whether it's V2, V9, or V84, I think only the most updated post should be added.
[QUOTE=JoshuaC;23330748]Why should we bother if you're just gonna miss them anyways? :P
[url=http://forums.tf2maps.net/downloads.php?do=file&id=3785][img]http://dl.dropbox.com/u/49917/models/poppy_promo_emporium.png[/img][/url][/QUOTE]
Maybe he was away.
Not my concern.
WIP, still needs tweakin'
[IMG]http://img709.imageshack.us/img709/9973/statpanel.jpg[/IMG]
[img]http://img140.imageshack.us/ifs/9368/img163/4/engisentry.png[/img]
This for mini-sentry?
[QUOTE=TizzYcho;23324421]But what's the point? You're the only one who will see the skin.[/QUOTE]
I've actually bumped into around three golden wrenches not even trying so far.
[editline]11:39AM[/editline]
[QUOTE=Smashman;23328020]Has a mod been made that restores all of the backgrounds yet?
Does anyone want it?
I could do it real quick.[/QUOTE]
if you want to get a modded background you can redownload it and it still works fully
[editline]11:40AM[/editline]
[QUOTE=CowThing;23329974]It looks really good in game, I love it. Though since nothing is spinning it doesn't really need a spinning sound.[/QUOTE]
yes it does pretend it's a motor because the spinning sound is really important to identifying heavies
I was disappointed the Olga used blank sounds for wind up
[QUOTE=Pako;23331392][img]http://img140.imageshack.us/ifs/9368/img163/4/engisentry.png[/img]
This for mini-sentry?[/QUOTE]
I'd personally like to see something like
[IMG]http://img682.imageshack.us/img682/5149/minimock.jpg[/IMG]
Where the light is part of the mini sentry head rather than just duct taped to it.
Because you know all they did is slap the light from the bombcart on the damn thing. Which required very little effort.
Progress on The Képi :
[IMG]http://img411.imageshack.us/img411/9267/kepi.png[/IMG]
Now I will alter the blender model and recompile X times until I find the good position/size.
I know it's not a big progress since I started working on it a month ago but I was busy doing other things (y'know?). But now! I'm on it so it will be finished soon.
[QUOTE=Pako;23331392][img_thumb]http://img140.imageshack.us/ifs/9368/img163/4/engisentry.png[/img_thumb]
This for mini-sentry?[/QUOTE]
If they could make it somehow support custom skins, I would download it.
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