[QUOTE=Happyfaic;23348493][img]http://imgur.com/kimH5.png[/img][/QUOTE]
My beautiful art! How dare you heathens rate it dumb!!!
[QUOTE=Happyfaic;23348551]That's for the wrench, way before it got turned into a c_model.[/QUOTE]
Wait what, so the c_model thing was introduced recently? Why?
Easier to replace the model.
But at the cost of animating?? That sucks ass...
[QUOTE=Supacasey;23348679]Wait what, so the c_model thing was introduced recently? Why?[/QUOTE]
All Engineer models were turned into c_ so the new arms (The Gunslinger) could use them.
[QUOTE=JoshuaC;23347968]Texture is still a bit bland.
[img]http://dl.dropbox.com/u/49917/models/pug2_wip_05.png[/img]
[img]http://dl.dropbox.com/u/49917/models/pug2_wip_05a.png[/img][/QUOTE]
Brighten the textures up a bit and add some dark splotches (to show worn and tear). I know you have now, but it's painfully subtle and covered with the rim lighting/phong.
[QUOTE=JoshuaC;23347968]Texture is still a bit bland.
[img]http://dl.dropbox.com/u/49917/models/pug2_wip_05.png[/img]
[img]http://dl.dropbox.com/u/49917/models/pug2_wip_05a.png[/img][/QUOTE]
I think it would look better with yellow wood texture.
What
WHAT
Unable to find gameinfo.txt
It's all over my Source SDK :byodood:
[QUOTE=Happyfaic;23348833]All Engineer models were turned into c_ so the new arms (The Gunslinger) could use them.[/QUOTE]
Ohhh, that makes a shit load more sense, I gotcha. So the other classes can still be animated?
[QUOTE=JoshuaC;23347968]Texture is still a bit bland.
[img_thumb]http://dl.dropbox.com/u/49917/models/pug2_wip_05.png[/img_thumb]
[img_thumb]http://dl.dropbox.com/u/49917/models/pug2_wip_05a.png[/img_thumb][/QUOTE]
I thought this was going to replace soldiers shotgun, I am now disappointed because there are no good mods for the soldiers secondary.
[QUOTE=Happyfaic;23348551]That's for the wrench, way before it got turned into a c_model.[/QUOTE]
The wrench doesn't use a c_model.
Because [b]the Gunslinger is a wrench replacement[/b]. It would never need to hold the wrench. So it still uses a v_model and a w_model.
The [b]Golden[/b] Wrench uses a c_model for some unknown reason, but that shouldn't affect anything.
[QUOTE=Shugo;23349282]The wrench doesn't use a c_model.
Because [b]the Gunslinger is a wrench replacement[/b]. It would never need to hold the wrench. So it still uses a v_model and a w_model.
The [b]Golden[/b] Wrench uses a c_model for some unknown reason, but that shouldn't affect anything.[/QUOTE]
Oh, silly me.
[QUOTE=Lemonator;23349228]I thought this was going to replace soldiers shotgun, I am now disappointed because there are no good mods for the soldiers secondary.[/QUOTE]
I'd love to allow it for the soldier, but he doesn't use a c_model for his shotgun.
[QUOTE=JurajIsNotPirat;23349124]I think it would look better with yellow wood texture.[/QUOTE]
I was thinking of trying something like that. I'm rather disappointed with the current texture.
Making that, er... Under-grip a solid color would make it look better. I say make it metal.
Release some of these, They look so awesome.
From what I noticed, Josh, you think adding insignificant or small details isn't important, this is just stupid, if you get angry at people because they don't like your mod because you are lazy, maybe you should put some of that energy towards doing it. Other than that, your mods are awesome, just learn some respect and how to take criticism.
[editline]10:42AM[/editline]
I may be a little late
Okay, the top is what its supposed to look like when the pump is pulled back(no I didn't export it like this)
The bottom(yes I know there isn't a texture) is all fucked up.
The engineers finger moves around and the shell floats in from of it, etc.
On top of that (and this is something I noticed with the Pistol I did) it only works for the engineer. Even though I exported the c_model. It is only replacing the shotgun and pistol for the engineer, not the scout, soldier,pyro, heavy...Whats goin on.
[IMG]http://i26.tinypic.com/21ena5u.jpg[/IMG]
[QUOTE=JoshuaC;23349367]I'd love to allow it for the soldier, but he doesn't use a c_model for his shotgun.
I was thinking of trying something like that. I'm rather disappointed with the current texture.[/QUOTE]
supsupsupsupsup
These nerf guns look really blocky and I don't like them.
The pistol might look better if you get a better texture.
[QUOTE=uzikus;23352363]These nerf guns look really blocky and I don't like them.
The pistol might look better if you get a better texture.[/QUOTE]
Nerfguns look block...
Bit slow on the uptake huh? If I remove all of the "modern" detail on them, thats what they look like.
[QUOTE=ArsonBoy5996;23348650]My beautiful art! How dare you heathens rate it dumb!!![/QUOTE]
how dare he steal your art
cut it out with the dumb nope stuff
[QUOTE=Magikoopa24;23344360]Hello, I'm wanting to make a mod that removes the medic's glasses. While I have no experience modeling, I think I can just make their texture invisible. However, I can't find the glasses on the medic in his materials/models/player/ folder. Can someone tell me where this is?[/QUOTE]
Repost for new page.
My team colors are borked on this damn 'teamcolored' SH, it only shows the red version of it. :saddowns:
[editline]01:59PM[/editline]
This shit is making me crazy :psyduck:
My qc:
[code]$modelname "weapons/c_models/c_spikewrench/c_spikewrench.mdl"
$model "Body" "c_spikewrench_reference.dmx.smd"
$cdmaterials "\models\weapons\c_items"
$cdmaterials ""
$texturegroup skinfamilies
{
{ "c_spikewrench" }
{ "c_spikewrench_blue" }
}
[/code]
VMTs:
[code]
"VertexlitGeneric"
{
"$baseTexture" "models/weapons/c_items/c_spikewrench_blue"
"$bumpmap" "models/effects/flat_normal"
"$phong" "1"
"$phongexponent" "25"
"$phongboost" "1"
"$lightwarptexture" "models\lightwarps\weapon_lightwarp"
"$phongfresnelranges" "[0.25 0.5 1.0]"
"$basemapalphaphongmask" "1"][/code]
The VTFs are fine. Red version is untouched expect for the texture.
[QUOTE=ThePutty;23347860]All in favour of banning JoshuaC from the emporium vote agree[/QUOTE]
Nah man, I think everyone deserves a chance.
Even if he's a bit of a dramaqueen now, he's a contributor and his attitude towards criticism may change for the better once he gets used to how things work around here.
He already seems to have cooled down a little :v:
[QUOTE=Supacasey;23348524]...Then how the hell did he do this?
[media]http://www.youtube.com/watch?v=2lQp_yubLGI[/media][/QUOTE]
Was that welder ever released?
[QUOTE=Recurracy;23353685]My team colors are borked on this damn 'teamcolored' SH, it only shows the red version of it. :saddowns:[/QUOTE]
I have exactly the same problem.
[QUOTE=Happyfaic;23348079]Currently there is no way to reanimate c_ arms, so no.[/QUOTE]
couldn't you just decompile and re-animate?
Nevermind it works in game (but not in the model viewer)
[QUOTE=swampie;23354611]couldn't you just decompile and re-animate?[/QUOTE]
Animations tend to break on decompile.
don't valve have the anims in the sdk content?
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