Wish you could edit viewmodel_fov in Left 4 Dead 2 :sigh:
54
45, I like my enemies close, but my weapons closer.
Sliders maxed out.
both of them.
Anyone wanna provide screenshots of what the different numbers look like? I play at the default, I guess, and I want to know whether I should do any of these or what.
Slider in middle, don't know what number though.
EDIT: 61 it is.
im used to the normal FOV cause i see its quite close to my own vision. i dont like to see all the battlefield if my arms are dinky little midget things.
I use different FOV for each class, 75 for the sniper, 100 for soldier, 90 for scout, and 65 for other classes.
How do you set them all different? Autoexec.cfg?
[QUOTE=Eight Bit;18620824]How do you set them all different? Autoexec.cfg?[/QUOTE]
scout.cfg, soldier.cfg, heavy.cfg and so on and so on.
Ah, that makes sense. Also, for the guy asking for examples of each viewmodel:
[media]http://www.youtube.com/watch?v=hLHsfQS9p_Y[/media]
[QUOTE=Aska49;18602815]All of my FOV sliders are maxed out[/QUOTE]
.
[QUOTE=Anta;18620489]I use different FOV for each class, 75 for the sniper, 100 for soldier, 90 for scout, and 65 for other classes.[/QUOTE]
Wow, I never thought of doing it like this. Thanks.
190; it gives me noodly arms.
90.
It would be super easy to make a script that constantly alters your viewmodel so that your hands just move in/out in a silly fashion. But I'm too lazy to do it. And it would crash your game if the server doesn't allow the wait command.
[QUOTE=Larikang;18650485]And it would crash your game if the server doesn't allow the wait command.[/QUOTE]
I never understood why they let server owners disable that in the first place. Is there any possible way to 'cheat' with it?
That would be fun.
I'll write it right now.
[code]
bind "KEY" "wavetoggle"
alias nocmd ""
alias "wavein" "viewmodel_fov 85; wait 2; viewmodel_fov 80; wait 2; viewmodel_fov 75; wait 2; viewmodel_fov 80; wait 2; viewmodel_fov 85; wait 2; viewmodel_fov 90; waveinto; wait 2"
alias "waveinto" "wavein"
alias "endwave" "alias waveinto nocmd"
alias "wavetoggle" "waveon"
alias "waveon" "alias waveinto wavein; wavein; alias wavetoggle waveoff"
alias "waveoff" "endwave; alias wavetoggle waveon"
[/code]
I know that these numbers work on the fly for fov_desired thanks to another script I read but I don't know about viewmodel_fov so you can play around with that.
If you're interested, this is the script I stole the numbers off of.
[url]http://www.fpsbanana.com/scripts/5445[/url]
Untested.
[editline]06:07PM[/editline]
[QUOTE=Shugo;18650792]I never understood why they let server owners disable that in the first place. Is there any possible way to 'cheat' with it?[/QUOTE]
People thing that things like rocket jump scripts and panic buttons are cheating by giving people unfair advantage.
Also, that script that spams "SPY" over and over again gets old.
[QUOTE=SGTNAPALM;18651086]People thing that things like rocket jump scripts and panic buttons are cheating by giving people unfair advantage.
Also, that script that spams "SPY" over and over again gets old.[/QUOTE]
I don't need wait commands to do any of that, and I still don't see any unfair advantage. Anyone can rocket jump; it's part of the game. So what if I do it with one button instead of three? Anyone can spray fire all over the place, and spinning around at mach speed doesn't really give an advantage other than looking funny (and on top of that, it doesn't even use the wait command). There's a voice command fatigue in the game that prevents constant spamming, and even then I don't need any fancy scripts or wait commands to annoy the shit out of people with voice commands; all I've done in the past to get people angry was dual-bind a voice command to a common button like mouse1 or W.
Anything you can do with scripts is all just simplification of button presses; it lets you perform actions that require multiple button presses in fewer button presses. All of which can be done normally with default binds. The command was just put in to appease the competitive community, which is why it is set to allow wait commands by default. It's just frustrating to join a public server only to find that my bunch of scripts are now broken, and not all my scripts are for gameplay maneuvers. I have scripts that use wait commands for simple things, like displaying my weapon buckets on the side of the screen in fast switch mode.
Exactly.
That's why banning the wait command is fucking retarded.
[editline]06:34PM[/editline]
Wait, and example of spinning around without the wait command?
I'm interested.
[QUOTE=SGTNAPALM;18651754]Exactly.
That's why banning the wait command is fucking retarded.
[editline]06:34PM[/editline]
Wait, and example of spinning around without the wait command?
I'm interested.[/QUOTE]
Yes sir, this is what I use:
[code]//Pyro Panic Button
alias "+panic" "cl_yawspeed 900; +left; +attack";
alias "-panic" "-attack; -left; cl_yawspeed 210";
bind mouse5 +panic;[/code]
I don't remember where I got it from. You just hold down mouse5 (or whatever you want to bind it to) to spin around really fast while attacking (it's for use with the flame thrower, but you can have any weapon out) and let go when you want to stop spinning/attacking.
Thanks for that sir.
I was just stupid, I forgot that I have it to repeat the Battle cry when you have it activated, and that is what uses the wait command. I got lazy and I just stole a script off of FPSBANANA instead of writing it myself and I never bothered to look at it.
Actually, I sometimes write it in the console manually not realizing that it doesn't require wait. I feel like such a noob now.
I could very easily write one myself that toggles now.
As a matter of fact, I'll throw it together right now.
[code]
bind "KEY" "togglepanic"
alias "panica" "cl_yawspeed 1000; +left; +attack"
alias "panicb" "cl_yawspeed 210; -left; -attack"
alias "togglepanic" "panicon"
alias "panicon" "panica; alias togglepanic panicoff"
alias "panicoff" "panicb; alias togglepanic panicon"
[/code]
That should work.
Thanks again!
500.
I love shooting upside down.
I wrote this script, it's trippy as hell.
[code]alias "Nocmd" ""
alias "wave1" "viewmodel_fov 60; wait 3; viewmodel_fov 70; wait 3; viewmodel_fov 80; wait 3; viewmodel_fov 90; wait 3; wave2"
alias "wave2" "viewmodel_fov 100; wait 3; viewmodel_fov 110; wait 3; viewmodel_fov 120; wait 3; viewmodel_fov 130; wait 3; wave3"
alias "wave3" "viewmodel_fov 140; wait 3; viewmodel_fov 150; wait 3; viewmodel_fov 160; wait 3; viewmodel_fov 170; wait 3; wave4"
alias "wave4" "viewmodel_fov 190; wait 3; viewmodel_fov 200; wait 3; viewmodel_fov 210; wait 3; viewmodel_fov 220; wait 3; wave5"
alias "wave5" "viewmodel_fov 230; wait 3; viewmodel_fov 240; wait 3; viewmodel_fov 250; wait 3; viewmodel_fov 260; wait 3; wave6"
alias "wave6" "viewmodel_fov 270; wait 3; viewmodel_fov 280; wait 3; viewmodel_fov 290; wait 3; viewmodel_fov 300; wait 3; waverepeat"
alias "waverepeat" "wave1"
alias "waveend" "alias waverepeat nocmd"
alias "togglewave" "waveon"
alias "waveon "alias waverepeat wave1; waverepeat; alias togglewave waveoff"
alias "waveoff" "waveend; alias togglewave waveon"
bind "/" "togglewave"[/code]
It starts at normal and then it zooms in then out again upside down.
You need to fix it when you turn it off manually as it's still being worked out.
Might not work all the time though
Still working out the kinks.
[editline]09:45PM[/editline]
Alright I have a working version. The other one is broken.
[code]
bind "KEY" "togglewave"
alias "nocmd" ""
alias "wave1" "viewmodel_fov 60; wait 3; viewmodel_fov 70; wait 3; viewmodel_fov 80; wait 3; viewmodel_fov 90; wait 3; wave2"
alias "wave2" "viewmodel_fov 100; wait 3; viewmodel_fov 110; wait 3; viewmodel_fov 120; wait 3; viewmodel_fov 130; wait 3; wave3"
alias "wave3" "viewmodel_fov 140; wait 3; viewmodel_fov 150; wait 3; viewmodel_fov 160; wait 3; viewmodel_fov 170; wait 3; viewmodel_fov 179; wait 3; wave4"
alias "wave4" "viewmodel_fov 191; wait 3; viewmodel_fov 190; wait 3; viewmodel_fov 200; wait 3; viewmodel_fov 210; wait 3; viewmodel_fov 220; wait 3; wave5"
alias "wave5" "viewmodel_fov 230; wait 3; viewmodel_fov 240; wait 3; viewmodel_fov 250; wait 3; viewmodel_fov 260; wait 3; wave6"
alias "wave6" "viewmodel_fov 270; wait 3; viewmodel_fov 280; wait 3; viewmodel_fov 290; wait 3; viewmodel_fov 300; wait 3; viewmodel_fov 54; waverepeat"
alias "waverepeat" "wave1"
alias "togglewave" "waveon"
alias "waveon" "alias waverepeat wave1; waverepeat; alias togglewave waveoff"
alias "waveoff" "alias waverepeat nocmd; waverepeat; alias togglewave waveon"[/code]
Upon pressing the key it will make the view model flip out. Pressing it again will end the loop and take you back to 54. You can change the final number to whatever you like by changing the last number in the list. Hint, it's 54.