• Team Fortress 2 update
    102 replies, posted
I guess someone will find the recipes by putting every single fucking item he has and tries crafting them :buddy:
I smelted all my invisible watches in to tokens. Shit.
[QUOTE=Lijitsu;19135509]Wait wait wait... does this fix Civilian Soldier? 'Cause if so; damnit.[/QUOTE] Oh god I hope not, I haven't even been able to test it out yet.
Someone hit up tf_English for the new recipes.
[QUOTE=Sh33p;19135706]Someone hit up tf_English for the new recipes.[/QUOTE] Good idea. Brb EDIT: Oo, interesting "CI_T_S_8" "Slot Token - Head"
[QUOTE=Sh33p;19135706]Someone hit up tf_English for the new recipes.[/QUOTE] on it. where's tf_english located exactly? i can't quite remember
[QUOTE=Seeth;19135527][IMG]http://i47.tinypic.com/2hfhmyu.jpg[/IMG][/QUOTE] try adding a scout token [QUOTE=Logidru;19135715]Good idea. Brb EDIT: Oo, interesting "CI_T_S_8" "Slot Token - Head"[/QUOTE] and that
[QUOTE=DuncanFrost;19135732]on it. where's tf_english located exactly? i can't quite remember[/QUOTE] team fortress 2 content.gcf Its under resource.
[QUOTE=Lamp;19135469]cloak watches[/QUOTE] I can't even smelt the watches though. :(
[quote] "RI_Hi" "of the same piece of headwear" "RI_Hp" "pieces of headwear" "RI_H" "piece of headwear" "RD_RND" "random" "RI_Cw" "class weapons" "RI_Ch" "class headgear" "RI_Hg" "headgear"[/quote] [quote]"CI_T_S_8" "Slot Token - Head"[/quote] Were these there before? Looks like we're getting expanded hat crafting.
[quote]One of my friends just found out you can now combine a class token with one item from another class in order to change the class the token is for. That certainly makes it a lot more useful for getting newer items, since you can make, say, a soldier token with four items from another class and one spare soldier item.[/quote] Also, [quote]"RI_Mcp" "miscellaneous items" "RI_Mci" "of the same misc items"[/quote] You're still not able to craft your excess Camera Beards though.
[QUOTE=Xeloo;19135774]try adding a scout token and that[/QUOTE] [IMG]http://i45.tinypic.com/358b81d.jpg[/IMG] also i dont have a hat token
[QUOTE=DuncanFrost;19135826]Were these there before? Looks like we're getting expanded hat crafting.[/QUOTE] There was definately no Head Slot Token.
[QUOTE=kikka;19135844]Also, You're now able to craft your excess Camera Beards.[/QUOTE] Bull shit, I just tried crafting my multiple beards, and I got the same old NO MATCHING BLUEPRINT message
[quote]"CI_T_S_8" "Slot Token - Head"[/quote] I'm so glad I've only crafted a spy token so far.
Worryingly, theres no Head Token .vtf file in the team fortress 2 materials.gcf file. Under tf\materials\crafting, theres just the old stuff.
Wouldn't a head token require hats to make? Fuck that.
[QUOTE=DuncanFrost;19135826]Were these there before? Looks like we're getting expanded hat crafting.[/QUOTE] My extracted tf_english should be from before this update (I extracted right after the War! update), and it has these. Other than that, tf_english does not contain recipes, but the required text to get said recipes. Like such: [quote=tf_english.txt]"RT_MP_A" "Smelt %s1" "RT_C_A" "Combine %s1" "RT_F_A" "Fabricate %s1" "RT_R_A" "Rebuild %s1" "RDI_AB" "Requires: %s1 %s2" "RDI_ABC" "Requires: %s1 %s2 %s3" "RDO_AB" "Produces: %s1 %s2" "RDO_ABC" "Produces: %s1 %s2 %s3"[/quote]
[QUOTE=Keychain;19135939]Wouldn't a head token require hats to make? Fuck that.[/QUOTE] Following the rules set up it would probably require 4 hats :v:
[QUOTE]// TF2 MMO "TF_MMO_LFG" "Looking For Group" "TF_MMO_Quest1" "You must kill %s1 %s2 to complete this quest." "TF_MMO_Monster1" "Boars" "TF_MMO_Monster2" "Rats" "TF_MMO_Monster3" "Bats" "TF_MMO_Monster4" "Wolves" "TF_MMO_Monster5" "Spiders"[/QUOTE] Nice to see Valve still has their sense of humour xD EDIT: Probably late.
so to make a specific class hat you either need 112 items or 4 hats + a class toke which is 4 items afsfsafdfgds
[QUOTE=Logidru;19135982]Nice to see Valve still has their sense of humour xD EDIT: Probably late.[/QUOTE] This man needs to wake up, give him some clocks.
Patience is a virtue. Of course, now that we get one duplicate every 4 hours it's very hard to be patient.
Extra gibuses are still not craftable, god damn it
[QUOTE=Seeth;19135985]so to make a specific class hat you either need 112 items or 4 hats + a class toke which is 4 items afsfsafdfgds[/QUOTE] well, crafting wasn't designed so it's raining hats. As much as you people hate the fact, they are supposed to be almost rare.
[quote] updated the scottish resistance to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon[/quote] yes!!
[QUOTE=Max of S2D;19136029]Extra gibuses are still not craftable, god damn it[/QUOTE] None of the free hats are, not even Bills hat, Halo, or the Bag. The medal or Beard do not work also.
You can now do [CLASS TOKEN] + [WEAPON] = [CLASS TOKEN FOR NEW CLASS]. Got my gunboats this way. :) Alternatively, [SLOT TOKEN] + [WEAPON] = [SLOT TOKEN FOR NEW SLOT] Example: Spy Token + Equalizer = Soldier Token. Melee Token + Bonk! = Secondary Token. [QUOTE=Logidru;19135857]There was definately no Head Slot Token.[/QUOTE] Head Token was in on Friday's patch, it's not new to today.
[QUOTE=raBBish;19136019]This man needs to wake up, give him some clocks.[/QUOTE] I've given myself a clock too. Sorry :(
[QUOTE=maketa;19136052]You can now do [SLOT TOKEN] + [WEAPON] = [SLOT TOKEN FOR NEW CLASS]. Got my gunboats this way. :) Example: Spy Token + Equalizer = Soldier Token. Head Token was in on Friday's patch, it's not new to today.[/QUOTE] How do you make a head token? 4 hats? :v: I think I will play around, I have some dupes. I WILL CRAFT FOR SCIENCE
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