• So, what do we think of the new weapons?
    74 replies, posted
[QUOTE=NotPigeon;19118542]I find that the best way to deal with a Targe Demoman is with a Scout. They do a lot of bullet-based damage (so no reduction from the Targe) really fast. Heavy's also a good choice, but Scouts can dodge pipes a lot easier.[/QUOTE] Yeah, I got sick of all the sword-wielding Demomen while playing earlier today and changed to Scout. I just heckled and peppered them as soon as they came out in the open. I don't think I got by any of them once. Scout's great, but Heavy is better if he's aware of the Demomen around him. I feel bad for regular Demomen, they have nothing to fight the Targe-wearing ones with. :v:
When I use the equalizer I chase scouts.
They overpowered the two most powerful classes in the game, ruined the heavy, made the scout useless and ruined the balance of the game.
Horn allows you to crash all the clients from the server. :D <3
Has anyone been killed by the SR much? Usually I see a Demo planting it on a point and I can get away long before he can blow them up, unlike the normal stickies
I have killed and been killed plenty. [editline]03:41AM[/editline] Mostly have killed.
[QUOTE=Helelos;19120721]Has anyone been killed by the SR much? Usually I see a Demo planting it on a point and I can get away long before he can blow them up, unlike the normal stickies[/QUOTE] No. Nor have I seen it being used very much. I think that people are still learning how to use it. It is, after all, the thinkin' man's sticky launcher.
Buff Banner is amazing. You feel like you're really supporting the team.
Anyone who complains about the targe is thick. If you play a class that uses bullets you should be laughing.
Actually, there's one thing I'd like to see added to the Buff Banner: Readily available charge information for your teammates, similar to the Medic's ubercharge. Basically, I'd like: -A readout on your nametag that says how full your rage meter is -A voice clip that plays once it's full and can be activated manually using the "Ubercharge Ready" command -A sparkle effect on the backpack/bugle when you're full -A little box like the "Healer:" window that tells boosted teammates who you are and how much rage you have left If it had that, it'd be perfect.
I think they are okay.
Buff Banner is like a mini-uber without the stress of "we gotta do something big in ten seconds"
Not a fan of this update. Bugle is a good idea, but a bit too powerful (recharges too fast if i'm honest) New Sticky launcher, iv'e encountered it about 5 times, has not bothered me all that much. Everything else, absolutely hate, Neither the demo or soldier are classes i willingly choose to play when i join a server. Direct Hit - Rape's scouts and heavy's too easy, they have to get up close to do their damage, For a scout to avoid them there needs to be room to maneuver, where there is room to maneuver it's either not strategically important so it's dead quiet, it's got loads of tight cramped corridors and rooms in the way so getting there is a mission in it's self, or it's a war zone and spam is flying all over the place making a scouts life very difficult already. Equalizer - SHOULD NOT CRIT and it should not make you faster than the "Fastest Class" end of. Sword / Sheild - Melee is a last ditch weapon for every class except the spy, watching so many demomen running round with this combo, and getting away with it is a crime, and this is playing on a server full of players who are more than competent. Melee hit box detection is fucked as it is now ,with added range it's fucking ridiculous, after 2 kills, the demo is already at an advantage, the more kills he gets the gains speed and with the sword he becomes stupidly hard to kill, "Move out the way, shoot with your gun" all well and good in theory, in practice it's not, The only class that it's 60% in favor of winning in a 1 v 1 is the scout, But again he has to attack at range to not get killed by the shit hitboxes, and from range your basically pissing onto a raging fire, it ain't gonna kill him, if it does he's already done the damage to the rest of your team. Now add a medic into the mix and the problem gets multiplied tenfold. Again add the massive battle going on all around you, having every single member of your team focus on killing Goliath is not practical, the Goliath is suppose to be the heavy and yet since the update it's laughable how quickly a heavy is raped. Now i am a scout player, with the release of this update it's almost as it valve wants you to stop playing him and heavy for that matter. Disagrees ahoy!
[QUOTE=Fr3ddi3;19147081] Melee is a last ditch weapon for every class except the spy[/QUOTE] I disagree. Melee is for when you want to fuck around and still be productive. In active combat, I use my melee rather frequently when fighting certain classes.
[QUOTE=Fr3ddi3;19147081]Not a fan of this update. Bugle is a good idea, but a bit too powerful (recharges too fast if i'm honest)[/QUOTE] Agreed. I wonder, is the damage done during the charge counted for the next one? [QUOTE=Fr3ddi3;19147081]New Sticky launcher, iv'e encountered it about 5 times, has not bothered me all that much.[/QUOTE] I have had a stupid amount of fun on ctf_sawmill with the Scottish Resistance. Little caches of stickies everywhere around the intel room, anything short of an Uber or giant push is gonna die as soon as they cap. Just gotta stay alive long enough to detonate... [QUOTE=Fr3ddi3;19147081]Direct Hit - Rape's scouts and heavy's too easy, they have to get up close to do their damage, For a scout to avoid them there needs to be room to maneuver, where there is room to maneuver it's either not strategically important so it's dead quiet, it's got loads of tight cramped corridors and rooms in the way so getting there is a mission in it's self, or it's a war zone and spam is flying all over the place making a scouts life very difficult already.[/QUOTE] The direct hit is fairly balanced on no crit servers.... But a direct hit crit rocket... Nothing but a sniper or spy should be able to kill a full health heavy in one hit, it's like you don't even have to spam heavies anymore to take them out. The weapon should have no random crits, period. Hell, make it's crits equal to minicrits, and then make the midair minicrit a crit. That would be acceptable. [QUOTE=Fr3ddi3;19147081]Equalizer - SHOULD NOT CRIT and it should not make you faster than the "Fastest Class" end of. [/QUOTE]Should not crit I agree with, I'm not sure of the exact numbers, but it's stupid powerful at low health as is. The speed is a good mechanic, and easily counterable with natascha, airblast, FaN, or just shooting him. [QUOTE=Fr3ddi3;19147081]Melee hit box detection is fucked as it is now ,with added range it's fucking ridiculous, after 2 kills, the demo is already at an advantage, the more kills he gets the gains speed and with the sword he becomes stupidly hard to kill, "Move out the way, shoot with your gun" all well and good in theory, in practice it's not, The only class that it's 60% in favor of winning in a 1 v 1 is the scout, But again he has to attack at range to not get killed by the shit hitboxes, and from range your basically pissing onto a raging fire, it ain't gonna kill him, if it does he's already done the damage to the rest of your team. Now add a medic into the mix and the problem gets multiplied tenfold. [/quote] Yesterday they capped the max health gained from heads to his max overhealed health, so it's slightly less rediculous. Trust me guys, with the advent of this update, Natascha is useful again, try it out. [QUOTE=Fr3ddi3;19147081]Again add the massive battle going on all around you, having every single member of your team focus on killing Goliath is not practical, the Goliath is suppose to be the heavy and yet since the update it's laughable how quickly a heavy is raped.[/quote] I have only died twice to sword demos, and they had 5 heads before the fix, and were flanking me. And I don't know about you, but I'm seeing more teams with support heavies these days. Stopping super demos, equalizer sollies, and the now retrained axtinguisher pyros(They have learned the puff and sting recently, it seems) is vital for a team, most of the time, now. We're useful again, and I :love: it. [QUOTE=Fr3ddi3;19147081]Now i am a scout player, with the release of this update it's almost as it valve wants you to stop playing him and heavy for that matter. Disagrees ahoy![/QUOTE] Scouts can still demolish soldiers, the blast damage is tiny, and if you are at close/medium range you should be able to avoid it. Scouts are also more useful on defense, taking out the sword demos(who are against all reason resistant to fire and explosions with a wooden shield) much quicker than any other class, with less risk. They also have a much higher chance of winning a 1v1 against an equalizer soldier. Valve is thinking, we just have to catch up I think.
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