im gonna raid on cp_manorevent today with my clan, we have a pyromancer with +50 dmagae attack buff and a heavy for defence. gonna be suuuch a grindfest to kill the boss, hes like level 300 or something, takes forever to kill without two medics, and one of them needs the critical hit boost!
at least my level 30 axe for demoman does +25 damage per hit and my pyro axe lights him on fire (vulcanic power boost). im so jealous of this one guy tho he has a vintage hat and an unusual with flies! both are level 102!
no way man
so cool
Has anyone asked Valve if the new items will be also added to the drop system?
Sometimes Valve forgets to mention both, even though it's always been both.
I'm assuming they will, just based on that the weapons themselves are craftable with other Pyro/Scout items.
So glad that the genuine status is removed from trading, now we won't have this become another max head and people won't be trading 50 million earbuds for a shitty weapon.
[QUOTE=Segab;27844575]the Sun-on-a-stick stats are confusing.
+35% damage done
-45% damage vs non-burning players
does that mean:
-10% damage vs non-burning players
+35% vs burning players
?[/QUOTE]
Nope.
Look closely.
It does +35% damage to buildings.
ITT:People being fucking negative instead of being optimistic and hoping that the new weapons cost one scrap metal
Since I don't actually care much for trades or metals or weapons in general, I'm gonna see how far low I can push the price for an axe on TF2TP. I'm starting on 1 Refined.
[editline]4th February 2011[/editline]
What the FUCK did Valve do now?
[img]http://img828.imageshack.us/img828/6961/whatd.png[/img]
[quote]
Updated several more models with optimizations and new LODs.
Fixed the The Essential Accessories hiding the Scout's hat/headphones.
Updated sounds for the Brass Beast.
Fixed some missing surfaces on the bottom of the Pyro's mask.
Fixed the Force-a-Nature not drawing correctly in the character loadout screen.
Engineers who hit teammate's sentry guns with their wrench now get kill assists from that sentry.
Made the Jag gift wrappable.
Fixed seeing a badge on the player when a noisemaker is equipped.
Clipping, lighting and perf improvements.[/quote]
Good :buddy:
Also, good to have a lot of weapons with new LODs instead of just two like the last time
[QUOTE=ned_ballad;27843239]According to SPUF, Genuine items lose their genuine status when traded[/QUOTE]
Dohohohohoho, I love you, Valve
I am prepared for rage
[img]http://filesmelt.com/dl/derp26.png[/img]
Even ONE of the items seem to be high value as FUCK.
[img]http://i56.tinypic.com/1tqzci.png[/img]
Just look at that!
[QUOTE=saddasta;27852119]Even ONE of the items seem to be high value as FUCK.
[img_thumb]http://i56.tinypic.com/1tqzci.png[/img_thumb]
Just look at that![/QUOTE]
Not really, it's just the first day value explosion. People go so apeshit for new items, they don't realize that there's gonna be tons of them, so they start trading insano levels of stuff for them or ask insano levels of things for them. It'll die down after everybody has them and people start regretting trading away all their hats and unusuals for one.
[img]http://i55.tinypic.com/2hr39eg.png[/img]
Bullshit.
Proxies are useful. Managed to message them. Told them [i]I[/i] was misinformed, and I will never listen to SPUF (or anything Facepunch posts again about SPUF. Fuck you guys! :argh:). Was unbanned a few minutes later.
[QUOTE=oldage;27852172][url]http://tf2tp.com/trade.php?trade=464104[/url]
:colbert:[/QUOTE]
[i]LOL[/i] at the people trying to get Max sets for those items.
Gah, and the fake "Best offer is already:" people, too good.
-ok,it was dumb,snip-
[QUOTE=saddasta;27852119]Even ONE of the items seem to be high value as FUCK.
[img_thumb]http://i56.tinypic.com/1tqzci.png[/img_thumb]
Just look at that![/QUOTE]
Oh hey that was your offer I rejected, nice to know that.
[QUOTE=saddasta;27852156][img_thumb]http://i55.tinypic.com/2hr39eg.png[/img_thumb]
Bullshit.
Proxies are useful. Managed to message them. Told them [i]I[/i] was misinformed, and I will never listen to SPUF (or anything Facepunch posts again about SPUF. Fuck you guys! :argh:). Was unbanned a few minutes later.[/QUOTE]
So it doesn't get removed?
[QUOTE=NeoDement;27852820]So it doesn't get removed?[/QUOTE]
Apparantly not.
[url=http://wiki.teamfortress.com/wiki/Main_Page]Wiki agrees on this.[/url]
[quote]Important note: Genuine quality is permanent. It is not removed from items when traded.[/quote]
[QUOTE=saddasta;27852838]Apparantly not.
[url=http://wiki.teamfortress.com/wiki/Main_Page]Wiki agrees on this.[/url][/QUOTE]
I traded for one not too long ago, so yeah.
[QUOTE=Psycho_Shadow;27852703]Oh hey that was your offer I rejected, nice to know that.[/QUOTE]
Small world we live in.
[QUOTE=Hideous_;27850650]Buffbanner (flag)
Eyelander
Flamethrower
Flaregun
Brass Beast
Equalizer
Scottish Resistance[/QUOTE]
Wait... Flame Thrower?
I thought all default weapons had LODs already?
Lame, your bonus points for apparently making it disappear have been revoked after this news Valve. :colbert:
[QUOTE=Benvil;27852852]Wait... Flame Thrower?
I thought all default weapons had LODs already?[/QUOTE]
Maybe they improved the already existing LODs
So the Genuine status stays now? Goody.
I noticed something on the wiki about the new axe:
[quote]The afterburn caused by this weapon lasts for an extended period of time and is not extinguished by picking up health packs. [/quote]
Why is not the normal afterburn like that? :saddowns:
oh boy can't wait to see them going for 2 max sets in a few weeks.
So yea, the Brass Beast is way too quiet now.
i only see potential in the pyro melee if they keep the infinite afterburn.
That said they should make that new afterburn deal a bit less damage
Not sure if late, but here's nice comparation:
[IMG]http://i51.tinypic.com/35i5fg2.jpg[/IMG]
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