• Polycount Update discussion
    487 replies, posted
ThndrShk2k: It should be mentioned that my models are loose interpretations of the designs seen in the group shot from the comic. I know there are some important differences between my models and the ones in the group shot, but I have reasons for doing them. Pako: The soldier, at the moment. I'm looking forward to making the medic and the scout, though. Sir Tristan, Aleister: Mico knows what he's talking about.
[QUOTE=Swizzle;23311631]ThndrShk2k: It should be mentioned that my models are loose interpretations of the designs seen in the group shot from the comic. I know there are some important differences between my models and the ones in the group shot, but I have reasons for doing them.[/QUOTE] Ah, well that explains it. Thanks for answering :D
[QUOTE=Swizzle;23310905]Teh Iron Man: Thanks! Mega Tuna: I lack the time, energy, resources and skills to make a mod happen. I'm fairly competent with mapping and modeling for Source, but I don't know anything about the animation or coding side of things. I'd be willing to release this stuff under a Creative Commons license once I'm done, but I probably wouldn't be involved in any mod or game creation work aside from creating these models. Sir Tristan: I've only made the engineer, soldier and the currently work-in-progress heavy. Any other models in that thread are from other users.[/QUOTE] Under a CCL yes of course! but i realised that your not to great with animating when i heard your not releasing them. Spark wire is a good animator, maybe he could help you. Hang on I'll ask him in steam [editline]05:04PM[/editline] 5:01 PM - MegaTuna: hey 5:01 PM - MegaTuna: quick question 5:01 PM - MegaTuna: would you animate the old tf2 character models if you had them? 5:03 PM - MegaTuna: ? 5:03 PM - Sparkwire: no
Hahaha
[QUOTE=Mega Tuna;23311708] 5:01 PM - MegaTuna: hey 5:01 PM - MegaTuna: quick question 5:01 PM - MegaTuna: would you animate the old tf2 character models if you had them? 5:03 PM - MegaTuna: ? 5:03 PM - Sparkwire: no[/QUOTE] Did he even know what you were asking? Your wording is ambiguous.
[QUOTE=BlueFlash;23306083]But if you stop crafting everything you'll be more likely to have the specific weapons. Also I REALLY want something other than a minigun for the Heavy. He's the Heavy [b]Weapons[/b] Guy, so he should actually have more than one type of heavy weapon.[/QUOTE] But all I get are Equalizers, Force-a-Natures and Gunboats :saddowns: Back on topic, I am so raging that VALVe delayed the Polycount results right now.
Swizzle, we should do something more fun* with these models than simply releasing them to the public. *Yes, more fun than feeding you folks more artwork. mwuahahahaha. EDIT: Oh ya, <--adam <3
Hi, Adam! *waves*
What are you banging on about?
You should do exactly what Blutarch did: gather an epic modding team, consisting of TF2's best modders. (Well, almost exactly.) And then, let them finish the masterpiece.
:saddowns: <-- My face after coming home from work and reading the news. At least I've still got other models to keep me busy.
[QUOTE=Swizzle;23310365]If you guys have any questions the models, feel free to ask.[/QUOTE] How long have you been doing this sort of thing?
Swizzle, who do you plan on doing after the Heavy?
BTW Neo, someone is modeling radigun at polycount.
Yeah I saw :D
I'm guessing the person you're talking about is Gerre? Because he's the only person I saw on Polycount modelling him
Was doing some reading, there's been some interesting fan concept art done of female versions of the TF2 team. I wouldn't mind seeing something like that in the future. This for instance, minus the tennis theme for the female scout, is a good example. [img]http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/scout03.jpg[/img]
If you take away the tennis theme it pretty much becomes Ayesdef's one with a different head
[QUOTE=NeoDement;23315984]If you take away the tennis theme it pretty much becomes Ayesdef's one with a different head[/QUOTE] It was just an example of the type of thing that could be done. Female heavy, demo-woman, etc.
[QUOTE=Joz;23309448][img]http://img28.imageshack.us/img28/7559/paintoverforswizzle.jpg[/img] [/QUOTE] He looks like an action figure. All shiny and stuff
[QUOTE=Biotoxsin;23315881]Was doing some reading, there's been some interesting fan concept art done of female versions of the TF2 team. I wouldn't mind seeing something like that in the future. This for instance, minus the tennis theme for the female scout, is a good example. [IMG]http://i13.photobucket.com/albums/a294/kirtstanke/TF2%20Females/scout03.jpg[/IMG][/QUOTE] So bat= tennis racket sandman= that with ball. Pistol=? Bonk=sports drink Scattergun=? FAN=?
[QUOTE=Cheeseist;23318250]So bat= tennis racket sandman= that with ball. Pistol=? Bonk=sports drink Scattergun=? FAN=?[/QUOTE] Bonk = diet shake
THE WINNERS! [url]http://www.polycount.com/2010/07/14/the-team-fortress-2-polycount-pack-winners[/url]
Problem loading page... Fuck.
I would have preferred a demo winner rather than a scout one.
[QUOTE=Pako;23311185][img]http://img820.imageshack.us/img820/7044/paulnope.png[/img] Which one do you like the most?[/QUOTE] I absolutely adore you and your avatar.
I wanted the mexican heavy...
[QUOTE=Cheeseist;23318250]Pistol=? Bonk=sports drink Scattergun=? FAN=?[/QUOTE] None of these need replacements.
I wanted some Medic to win so goddamn much.
I like every one besides the Tankbuster. I really hope they reskin it. It's way too realistic looking.
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