• Unlockable Ideas Megathread - Post unlockable ideas only in here
    1,215 replies, posted
L'Xploder Spy sapper [B][URL=Kaboom_Indeed]When a building is at 20% health, the building explodes dealing 25 damage to any enemy next to it depending on the Building's level When the sapper is destroyed, it deals 5 damage to nearby enemies, and 15 damage to the building it was sapping[/URL][/B] [highlight]-20% sapping damage Buildings destroyed by the sapper drop 25% more metal[/highlight]
[QUOTE=ironman17;23969081]That's what I was thinking about too. A great big electrical coil on the Medic's back, attached to the backpack in some fashion. The drawback of no primary weapon helps Medic focus on the task at hand, even if it might not be that fun without a backup weapon, but the bigger risk has a better payoff in the end in regards of extra time on your Uber/Kritz/Geist.[/QUOTE] Maybe it's just that I'm fond of high-risk high-reward stuff, but if something along those lines gets ingame I'll be using that alot, alot being forever. I don't suppose there's a place to send in ideas for unlocks huh, I doubt valve is lurking FP for ideas.
[QUOTE=Rooflex;23969367]Maybe it's just that I'm fond of high-risk high-reward stuff, but if something along those lines gets ingame I'll be using that alot, alot being forever. I don't suppose there's a place to send in ideas for unlocks huh, I doubt valve is lurking FP for ideas.[/QUOTE] Well, there's always the option of placing your ideas on that place where Valve tends to check, even if it means entering a place of "commoners". Yes, i'm talking about Steam Forums. It's a radical leap, but if you get the idea into Valve's line-of-sight, we might just see the Ubercell, Poltergeist and Uberswitch in game, as the chances of it getting in increase when the idea is within Valve's line of sight. Also, do you think that a Cadaceus Snake (stealth-based Medic wielding Uberswitch and Poltergeist) would be an interesting choice of class? It would be in my books. I mean, a cloaking commando with a healing weapon, regenerating health, and a syringe-firing gun, that'd be almost a whole new class. Not to mention the value of getting a powerful class behind enemy lines without being noticed, that'd be an extremely-valuable asset. One could conceal an Engie carrying a Level 3 Teleporter as he sneaks into the enemy base, allowing for an epic internal siege. By the way, do you like the idea for the Uberswitch?
Nobody is commenting on my last few ideas except for The Avenger lines I made up.
The Fakepenser: (Idea from Spy dispencer glitch.) - Allows spies to drop a dispenser if they are disguised as a engineer. - Heals enemys. - Upon attacking or backstabbing building destroys itself when you lose your disguise. - Any enemy healed by it will lose the health they gained from it as long as they aren't under 50 HP. - Can be upgraded, but still heals same amount as level 1 dispenser.
[QUOTE=ironman17;23970978]Well, there's always the option of placing your ideas on that place where Valve tends to check, even if it means entering a place of "commoners". Yes, i'm talking about Steam Forums. It's a radical leap, but if you get the idea into Valve's line-of-sight, we might just see the Ubercell, Poltergeist and Uberswitch in game, as the chances of it getting in increase when the idea is within Valve's line of sight. Also, do you think that a Cadaceus Snake (stealth-based Medic wielding Uberswitch and Poltergeist) would be an interesting choice of class? It would be in my books. I mean, a cloaking commando with a healing weapon, regenerating health, and a syringe-firing gun, that'd be almost a whole new class. Not to mention the value of getting a powerful class behind enemy lines without being noticed, that'd be an extremely-valuable asset. One could conceal an Engie carrying a Level 3 Teleporter as he sneaks into the enemy base, allowing for an epic internal siege. By the way, do you like the idea for the Uberswitch?[/QUOTE] I made the leap and thrown it into the pits known as the Steam user forums, here's to crossing my fingers. As for the Cadaceus snake, my god that would be amazing, I wouldn't be playing anything else, helping engis and heavies behind the enemy lines and all that, I'd might just switch to the Blutsauger to be more effective attack-wise. And the Uberswitch; I wish the charge worked like that by default, no more dying needing that last 1% of uber, or quickly firing a kritz incase of emergancy.
[QUOTE=Rooflex;23971235]I made the leap and thrown it into the pits known as the Steam user forums, here's to crossing my fingers. As for the Cadaceus snake, my god that would be amazing, I wouldn't be playing anything else, helping engis and heavies behind the enemy lines and all that, I'd might just switch to the Blutsauger to be more effective attack-wise. And the Uberswitch; I wish the charge worked like that by default, no more dying needing that last 1% of an uber, or quickly firing a kritz incase of emergency.[/QUOTE] So Uberswitch is good, then? Good. Hopefully when Medic gets his new weapons, he'll get the mechanics of the Uberswitch thrown in as default, like what they did with Engie's new Hauling capabilities. It'd save having to get an entire weapon for such a simple yet effective mechanic. By the way, did you remember to credit me for the Uberswitch and Ubercell on the SF? The Poltergeist's yours, that's a definite, but the Switch an' Cell were my ideas.
[QUOTE=ironman17;23971443]So Uberswitch is good, then? Good. Hopefully when Medic gets his new weapons, he'll get the mechanics of the Uberswitch thrown in as default, like what they did with Engie's new Hauling capabilities. It'd save having to get an entire weapon for such a simple yet effective mechanic. By the way, did you remember to credit me for the Uberswitch and Ubercell on the SF? The Poltergeist's yours, that's a definite, but the Switch an' Cell were my ideas.[/QUOTE] You wanted me to throw in yours on the SPUF forums too? I kind of thought you'd be the one wanting to put yours up yourself and elaborate it alot more clearly than me.
Sure thing, just remember to credit me for them. I'm a tad too lazy to do that kinda stuff at the moment... :effort:
[QUOTE=ironman17;23971761]Sure thing, just remember to credit me for them. I'm a tad too lazy to do that kinda stuff at the moment... :effort:[/QUOTE] Alright then, what's your Steam ID, I'll put it up along with the suggestion.
The Runner's Gunner Scout pistol [B][URL=asggxdvsdogfvseui]+40% firing rate +50% secondary max ammo[/URL][/B] [highlight]-15% damage[/highlight]
Hang on, lemme just look for it... Here it is, [url]http://steamcommunity.com/id/SgtDamien[/url]. I haven't really been active on Steam lately, since my graphics card's pretty much given up the goose.
[QUOTE=ironman17;23971997]Hang on, lemme just look for it... Here it is, [url]http://steamcommunity.com/id/SgtDamien[/url]. I haven't really been active on Steam lately, since my graphics card's pretty much given up the goose.[/QUOTE] Alright then, I'll be putting them up with a round-up of what they do, I'll send you the thread in a PM when it's done incase you want to correct some mistakes.
Well,what if the combat medic, only supported himself. [b]Life Zuppauger[/b] Lvl 10 Medipack Pros: +24Hp/sec health regen Cons: Ubercharge gives mini-crits, to himself No overheal Basically, it's a medigun that is always healing him no matter what as long as it is equip, like the gunboats, but it won't heal other people, sort of promoting the combat medic.
[QUOTE=Oblivious1;23981883]Well,what if the combat medic, only supported himself. [b]Life Zuppauger[/b] Lvl 10 Medipack Pros: +24Hp/sec health regen Cons: Ubercharge gives mini-crits, to himself No overheal Basically, it's a medigun that is always healing him no matter what as long as it is equip, like the gunboats, but it won't heal other people, sort of promoting the combat medic.[/QUOTE] Oh gee I wonder why Medic is in SUPPORT and not offense. The whole point of the Medic is to heal OTHER players.
[QUOTE=Happyfaic;23981947]Oh gee I wonder why Medic is in SUPPORT and not offense. The whole point of the Medic is to heal OTHER players.[/QUOTE] This is correct.
[QUOTE=Happyfaic;23981947]Oh gee I wonder why Medic is in SUPPORT and not offense. The whole point of the Medic is to heal OTHER players.[/QUOTE] True, but this for combat medic, besides, the chargin' targe turned the demo into offense.
demo had always been between offense and defense before the reveal of the targe
[QUOTE=Happyfaic;23984623]demo had always been between offense and defense before the reveal of the targe[/QUOTE] I just got owned
[QUOTE=Oblivious1;23981883]Well,what if the combat medic, only supported himself. [b]Life Zuppauger[/b] Lvl 10 Medipack Pros: +24Hp/sec health regen Cons: Ubercharge gives mini-crits, to himself No overheal Basically, it's a medigun that is always healing him no matter what as long as it is equip, like the gunboats, but it won't heal other people, sort of promoting the combat medic.[/QUOTE] Considering what people think of Backburner Pyro's due to their inability to exstinguish teammates, and how one of the biggest reasons people hate BattleMedics is because they focus more on killing rather than healing... This would quite possibly create the most hated weapon in the entire game.
[QUOTE=Rooflex;23972149]Alright then, I'll be putting them up with a round-up of what they do, I'll send you the thread in a PM when it's done incase you want to correct some mistakes.[/QUOTE] Good goin' hardhat.
[QUOTE=NuckChorris;23971923]The Runner's Gunner Scout pistol [B][URL=asggxdvsdogfvseui]+40% firing rate +50% secondary max ammo[/URL][/B] [highlight]-15% damage[/highlight][/QUOTE] Sounds like the SMG
[QUOTE=Oblivious1;23981883]Well,what if the combat medic, only supported himself. [b]Life Zuppauger[/b] Lvl 10 Medipack Pros: +24Hp/sec health regen Cons: Ubercharge gives mini-crits, to himself No overheal Basically, it's a medigun that is always healing him no matter what as long as it is equip, like the gunboats, but it won't heal other people, sort of promoting the combat medic.[/QUOTE] Valve wont like the idea. Valve doesn't like combat medic.(why do you think Valve nerfed medic to shit right after his class update?)
You never know. Look at how the Demoman changed from a defensive class to demoknight
[QUOTE=MRTW113;23998775]You never know. Look at how the Demoman changed from a defensive class to demoknight[/QUOTE] I still use vanilla demo weapons :saddowns:
[QUOTE=MRTW113;23998775]You never know. Look at how the Demoman changed from a defensive class to demoknight[/QUOTE] The Demoman was hardly defensive TBH. In fact I only saw Demomen on offensive pushes or just strays camping points until the update shipped. The Scottish Resistance and the Eyelander give more defensive inspiration to the class, since the SR takes longer to deploy and you have to be near and the Eyelander requires a build-up of heads to be useful.
Mini-bump since its almost on page 2 Anyway (No name yet) Medic Melee +15 HP on hit Right clicking fully heals you for only 35% uber +15% medigun ubercharge rate -10% medigun ubercharge duration -10% damage I'm a blank card now guys.
[QUOTE=EvilShadow777;24003770]you have to be near and the Eyelander requires a build-up of heads to be useful.[/QUOTE] The eyelander's head concept and the fire+explosive resistance encouraged w+m1ing until you got 4 heads...which then usually encouraged even more W+M1ing
Boston Bodyarmo(u)r Scout Pistol Replacement +15% damage resistance vs explosives +15% damage resistanve vs bullets +20% damage reduction vs fire +15HP on wearer -10% speed on wearer
[QUOTE=NuckChorris;24017574]Boston Bodyarmo(u)r Scout Pistol Replacement +15% damage resistance vs explosives +15% damage resistanve vs bullets +20% damage reduction vs fire +15HP on wearer -10% speed on wearer[/QUOTE] This is a pretty good idea. Finally a way so that scouts wont die from just one rocket.
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