• Unlockable Ideas Megathread - Post unlockable ideas only in here
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Engineer upgrades [b]Power Drill:[/b] Wrench replacement. You hold the mouse and it spins(like the heavy's mini gun but no spin-up time). Instead of giving build ables 25 metal at a time like the wrench, it constantly gives metal to what you're pointing at. It deposits metal a bit slower then the wrench, but you can steal metal from enemy dispensers. Does quite a bit of damage for meele. [b]Hacker:[/b] Maybe a pistol or wrench replacement. Haven't figured all this out, but some way to hack enemy sentrys. Maybe by knocking off a friendly spy's sapper or whacking the sentry with your wrench a few times. While being hacked it will be either immobile or shooting randomly. Once the sentry is hacked it will have a slower fire rate (unless it's level 1) and no rockets. Why not this for the spy? Because it will make engines help the team more instead of camping by their sentry's the whole game. It also encourages team work to guard an engie to get to an enemy sentry.
Engineer: Shotgun - Nailgun: Slows down players, Provides metal on-hit. -50% damage. Pistol - ??? Wrench - JackHammer: Can not upgrade your own stuff, but can Downgrade and destroy your enemies' stuff. Scout: Bat - Bat-With-Nail... Scattergun - ??? Pistol - ??? Spy: Revolver - Tranqulizer gun: -75% Damage, slows down immensly and limits FOV. Butterfly Knife - Kusarigama: Long-Range Butterfly knife, no Crit. Sappah - EMP Bomb: Disables and slightly damages all tech within Radius. Sniper: Kukri - Boomerang: Long-Range Melee weapon. SMG - ??? Sniper Rifle - ??? Demoman: Demogun - Schrapnelgun: Demogun with large damage radius, less damage. Stickygun - Mine Thrower: Proximity Mines Bottle - Bottle-o-Nitro Glycerin: Self-Explanitory. Solider: Rocket Launcher - Assault Rifle: We need one of these, seriously. Shotgun - ??? Shovel - ??? Just some ideas.
[b]SPY UNLOCKABLE[/b] Cloak replacement: Bikini Heavy Basically, a walking flash bomb. Instead of becoming invisible, the spy disguises as a heavy in a bikini. A sight so utterly wrong, it temporarily blinds anyone(regardless of team)who sees it. It will be on a meter system like the cloak, so no staying flash bomb. The meter will drain faster and recharge slower than the standard cloak. Additionally, when the spy is disguised as bikini heavy, he will move slightly faster than he would disguised as regular heavy(because he isn't lugging around his gun) but still slower than stock spy.
[b][u]Sniper[/u][/b] [b]Thermal Imaging Scope[/b] Pros: -Allows the sniper to see players more easily -Can see players through walls. (As long as they aren't too thick.) Cons: -No more charged shots [b]Boomerang[/b] Pros: -Can be thrown with secondary fire. (In 2Fort, it would reach about halfway to the enemy battlements when thrown from your own. And it returns when it reaches maximum range or when it hits something.) -Always crits when thrown. Cons: -Never crits with normal attack. -Sniper is left standing in place while waiting for it to return. (Much like when taunting, or with the Sandvich.
[b]Engineer[/b] [i]Boomstick[/i] A replacment for the Shotgun. [b]Pros[/b] High accuracy. High Crit chance. Higher Damage. [b]Cons[/b] 1 shot clip. Slow reload time. [i]Combat Pistol[/i] A replacement for the pistol. [b]Pros[/b] Slightly higher accuracy. More damage [b]Cons[/b] Slower reload time. Alot of kickback [i]Thermal Sentry[/i] replaces normal Sentry. [b]Pros[/b] Can see Spys. [b]cons[/b] has very low accuracy against cloaked/disguised spies.
Engineer Sentry replacement: Electro Tower It will deploy faster but require the same amount of metal. Also has more HP than sentry. Level 1: It can only target 1 enemy, deals low continuous damage Level 2: Targets up to 3 enemies, deals about the same damage as pyro's flames Level 3: Targets up to 5 enemies, provides a small shield of sorts to health, 5% overhealth (not stackable with medic) This one could be used to make attackers progressively nervous as they see their HP dwindle away, psychology is half the battle. [b]Edit:[/b] At level 3, it also gives the engineer who built it an electric shield when he's nearby. If the engineer touches any enemy, that person takes 5 damage and a stun of 1 second. You can get another electric shield every 30 seconds or so. And I don't mean shield as in an actual shield, I mean like an aura or something.
[QUOTE=merc of mars] [b]Glassgouge[/b]: For the bottle, rather then a crit doing more damage, glass shards stick to the enemy and deal 7 damage every second that lasts for ten seconds. Has a skull and crossbones instead of the xXx. [/QUOTE] Fixed
[b]Spy Unlocks:[/b] (Format: original weapon/replacement) Revolver/Tranquilizer: Does about 10-15 damage per hit, no crits, slows down enemy for about a second with each hit (think Natasha) Sapper/Hacker: Changes the team of the building hacked, first engie on the building's new team to hit with wrench becomes owner, deactivates sentry while being hacked, can be removed with 2 wrench hits Knife/Neck Snap: Instakill from any direction, takes about twice as long as the backstab to complete
[QUOTE=Achilles123]I suppose ironsights would work, dunno though. Also, when a sniper is hit when using Matilda, does his cloak shimmer, or not?[/QUOTE] The Sniper will glow team-coloured for half a second after the shot is fired. A big warning, and you'll need to relocate in order to regain an advantage. Also, when standing still with M'tilda, you are invisible, and you keep invisibility when you zoom and move while crouched, the speed of which is vastly increased. And another thing. Perhaps you could perform directional rolls by crouching and tapping a directional key. It'd be a lifesaver. This feature could be good for Scout, Spy, and Sniper.
You can do that in GunZ. Double tap a direction and you do a roll. Either of the cart wheel or barrel variety
[QUOTE=Lynk]Spy [b]Poisonous injection[/b] Replaces the knife, instead of being an instakill, it doesn't remove the disguise and it damages the enemy and the same rate as the flamethrower. The victim must find a health pack or else they will slowly die.[/QUOTE] Thanks for taking [i]my[/i] idea. [b]Edit:[/b] [QUOTE=Karmah] Once it's armor is damaged, it can be repaired up to half of what it's total armor would be. If armor was at 50%, it's armor can be repaired up to 25.5%[/QUOTE] Your math is awful. [quote]If armor was at 50%, it's armor can be repaired up to 25%[/quote] [b]Fixed[/b]
[QUOTE=Smirnoff Joe]The Sniper will glow team-coloured for half a second after the shot is fired. A big warning, and you'll need to relocate in order to regain an advantage. Also, when standing still with M'tilda, you are invisible, and you keep invisibility when you zoom and move while crouched, the speed of which is vastly increased. And another thing. Perhaps you could perform directional rolls by crouching and tapping a directional key. It'd be a lifesaver. This feature could be good for Scout, Spy, and Sniper.[/QUOTE] Will they know a sniper is there? Will the dot still show up on the wall while zoomed?
[QUOTE=C0linSSX][b]Spy Unlocks:[/b] (Format: original weapon/replacement) Revolver/Tranquilizer: Does about 10-15 damage per hit, no crits, slows down enemy for about a second with each hit (think Natasha) Sapper/Hacker: Changes the team of the building hacked, first engie on the building's new team to hit with wrench becomes owner, deactivates sentry while being hacked, can be removed with 2 wrench hits [b]Knife/Neck Snap: Instakill from any direction, takes about twice as long as the backstab to complete[/b][/QUOTE] I like the way you think. :D
[QUOTE=Achilles123]Will they know a sniper is there? Will the dot still show up on the wall while zoomed?[/QUOTE] Of course, the laser dot is STILL there, but there could be a small spike coming out from the dot that points to where it's coming from. Only an expert of angles would be able to judge EXACTLY where it comes from, but someone who has half a brain can take a wild guess at it's location.
The only thing I ever wanted as an engineer would be a device that replaces teleport and that you can attach to your sentry which makes it unsappable and instant reaction time and also it now sentry would shoot sticky bombs and grenades, but this device requires 300 metal to build.
[b]Spy Manual Sentry Hacker.[/b] Allows a spy to manually control a sentry and fire at the opposite team. Only a limited amount of time as the sentry will blow up in the same time it takes the sapper to do so. Be careful not to shoot your own team however. Engi's will be alerted if a spy is hacking their sentry with a "Spy hacking mah Sentry!".
[QUOTE=lolwutdude][b]Engineer[/b]: Wrench Unlockable: Seeing as the other 2 unlocks does absolutely noting for your survival, this one will. This sacrafices your ability to upgrade your sentries, so you need your teammates to upgrade them for you. However, this thing can do more damage depending on the enemie's ammo. For example, if a Heavy has 100 ammo, it'll do 100% more damage. [/QUOTE] That is the worst idea I've ever heard... [b][i][u]EVER![/u][/i][/b]
Spy could get throwable sapper or emp grenade, and a pistol which has 4 rounds but a single tranquiliser dart on secondary fire. He'd have to get ammo to re-use it though. Scout, I'm hoping will get a nailgun or some form of automatic weapon. Don't know about anything else though. Maybe he could get a secondary fire for the baseball bat which charges up and then falls down, so you have to release at the right moment. This does double critical damage and sends the corpse of his target flying, while playing the 'homerun' tune. Da-da-da-da da-daa! Sniper could get a hunting rifle which does less damage but has no charge-up time but a higher rate of fire and a single stage zoom scope. He could also get a smoke grenade replacement for the smg which blinds a sentry in the direction of the smoke grenade. I don't know what his machete could be replaced by, possibly a boomerang with a limited range? For the soldier, he could have a rocket which replaces his shovel, and on the fourth hit, it'll explode causing critical rocket damage but deals splash damage to him. [b]Edit:[/b] [QUOTE=Shady Sam][b]Engineer[/b] [i]Boomstick[/i] A replacment for the Shotgun. [b]Pros[/b] High accuracy. High Crit chance. Higher Damage. [b]Cons[/b] 1 shot clip. Slow reload time. [i]Combat Pistol[/i] A replacement for the pistol. [b]Pros[/b] Slightly higher accuracy. More damage [b]Cons[/b] Slower reload time. Alot of kickback [i]Thermal Sentry[/i] replaces normal Sentry. [b]Pros[/b] Can see Spys. [b]cons[/b] has very low accuracy against cloaked/disguised spies.[/QUOTE] These ideas are shit, frankly. The sentry idea is shit, the whole point of a spy is that he's revealed by people, not devices. The pistol and shotgun replacements are also crap, I doubt people want a slightly different weapon, they want something new.
I think the Engineer should get a guitar. Maybe if he plays the guitar, other engineers around him will build stuff twice as fast? And dispensers give health and ammo twice as fast too?
No, when he plays a guitar all spies around him become good guys and uncloack in the face of my sentry :)
[QUOTE=frums]I'm pretty sure it slowed you down a lot and didn't affect your screen.[/QUOTE] It slowed your screen, made bullets that weren't real fly past you, and grenades and stuff that were hallucinations. It was cool. Also, Engi pistol unlock: Railgun. Strong against buildings, weak against players, but can push players. In the original TFC it just shot a little green laser thing in short bursts that would travel about as fast as the syringes from the syringe gun.
Spy: Ability to disguise as a dispenser. He'd just kinda throw it over himself like Snake's cardboard box.
Thread Music: [media]http://www.youtube.com/watch?v=JykpQ7QxQFM&&fmt=18[/media] It's good until the guy starts to speak.
[QUOTE=C0linSSX][b]Spy Unlocks:[/b] Knife/Neck Snap: Instakill from any direction, takes about twice as long as the backstab to complete[/QUOTE] I'm not really the from any direction thing would work all that well, for one thing, It would be too overpowered in my opinion. The spy would get an insta-kill melee weapon that has the ability to kill from every direction, even if it does take twice as long. [b]Edit:[/b] [QUOTE=protox178][b]Spy Manual Sentry Hacker.[/b] Allows a spy to manually control a sentry and fire at the opposite team. Only a limited amount of time as the sentry will blow up in the same time it takes the sapper to do so. Be careful not to shoot your own team however. Engi's will be alerted if a spy is hacking their sentry with a "Spy hacking mah Sentry!".[/QUOTE] Would be a great idea, but if you had the ability to shoot your teammates, it would add a whole new level of griefing, which would be good for griefers, but bad for everyone else. They could completely ignore enemies and mow down their teammates.
[b]A replacement for the spy cloak[/b] A new cloak that only depletes as the spy walks. Basically every step you take, depletes some of your cloak. Downfalls: You move 5% slower; your cloak will carry you a shorter distance than your standard cloak could. IE: 10 seconds in normal cloak would take you farther than the unlock able one. Oh and regenerates slower. [b]Edit:[/b] [QUOTE=power-mad]Spy: Ability to disguise as a dispenser. He'd just kinda throw it over himself like Snake's cardboard box.[/QUOTE] This! [b]Edit:[/b] [b]Overkill[/b] Allows the spy to select one weapon of another class. Has only half ammo. Now let me explain how this is not over powered. This is essentially only a last chance kind of thing. Put a spy with any weapon fighting any other class, he would still lose. Spies have low health, a solder, pyro, engineer, demo man, heavy weapons guys, etc, etc would beat a spy in a fire fight. Plus its only half ammo. This is also a special unlockable in CoD4 and it works quite well, it is not as over powered as people think. Also note, this would replace the revolver.
[QUOTE=Funcoot] [b]Overkill[/b] Allows the spy to select one weapon of another class. Has only half ammo. Now let me explain how this is not over powered. This is essentially only a last chance kind of thing. Put a spy with any weapon fighting any other class, he would still lose. Spies have low health, a solder, pyro, engineer, demo man, heavy weapons guys, etc, etc would beat a spy in a fire fight. Plus its only half ammo. This is also a special unlockable in CoD4 and it works quite well, it is not as over powered as people think. Also note, this would replace the revolver.[/QUOTE] I think I would always choose the sniper rifle, what an awesome thing that would be.
[Quote][b]Overkill[/b] Allows the spy to select one weapon of another class. Has only half ammo. Now let me explain how this is not over powered. This is essentially only a last chance kind of thing. Put a spy with any weapon fighting any other class, he would still lose. Spies have low health, a solder, pyro, engineer, demo man, heavy weapons guys, etc, etc would beat a spy in a fire fight. Plus its only half ammo. This is also a special unlockable in CoD4 and it works quite well, it is not as over powered as people think. Also note, this would replace the revolver.[/QUOTE] I wonder how would it be a spy using a minigun or sandvich or medigun or flamethrower or a baseball bat :3:
I dunno if this has been posted yet but I just thought of it. For the engineer, an upgraded sentry could be something similar to a mini artillery gun. Of course this would work mainly in the outdoor maps, it wouldnt have that much of a radius. Perhaps that of, from just out the fron of the battlements on 2fort to the other side. It could have maybe a 2 second reload pershot. It would be vunerable up close so it would add another strategic element to the gameplay.
The soldier's special rocket launcher that sucks in projectiles for ammo. Does less damage or slower firing speed. Because of his low ammo capacity, this could be a decent idea. I just need to think about the cons.
[QUOTE=usaokay]Sniper: A jar of piss - It kinda works like a demo grenade, except it is weaker and it doesn't bounce. The positive side is that the enemies will get poisoned and the damage will be stronger than a Pyro's flamethrower if it hits them on impact. It will also take 4 seconds to let the sniper "refill" the jars.[/QUOTE] Awe...some.
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